New Artic area in Sea of Thieves

  • One of the ideas I've had is the implementation of an Artic area to Sea of Thieves, here is a description of this area and what features will add to the game.

    Physical description: The artic area is called "The Frostbitten Peaks", this area should be located at the north of the map and once a player enters the area the color of the sea's water will change into a light blue tone, similar to the water color of Shores of Plenty, the lighting will also change into a rather pale tone of light, all the islands will be covered of snow and the majority if this islands will have tall mountains on them, others will be small isles covered with snow, also, there are plenty of Icebergs floating across the water, and a massive blizzard that replaces the storm on the three main areas of the map, there is only one outpost on this area, which is located on top of a mountain of an island, caves can also be found on this area.

    Features, Threats and Mechanics:

    The Torch: The Torch is a brand new item which the player must use while he's on the area of The Frostbitten Peaks, this item can be crafted by putting a stick (which can be found on any island of the three main areas) on a fire source (any lighten torch or camp fire counts as a fire source), the torch will provide a light source and warm up the player when holding it, protecting the player from the extreme cold of the area, the protection against the cold disappears after a period of time if the player stops holding the torch, however the torch haves a limited use, and its fire will extinguish after a long period of time, the durability of the torch can be measured by the size of the flame on it.

    Temperature: Due to the cold climate of the area, the player will slowly start freezing to death if he's not near a heat source after a long period of time, the player will start making sounds alerting that soon the cold will start making him take damage, however the player can warm himself with a new item: "The Torch" which will warm up the player, still, the cold will affect the player after a period of time if he stops using The Torch.

    Icebergs: As described before, there is a plenty of Icebergs floating across this area, they move slowly on any direction, the player will have to be careful when getting close to an Iceberg as it might go on the same direction of the player's ship, crashing with the Iceberg will cause damage to the ship like when a ship crashes with a rock.

    The Blizzard: The Blizzard only appears on The Frostbitten Peaks, it replaces the Storm found on the three main areas of the map and its effects on the player and the ship, when a ship enters The Blizzard, the ship will start going at high speeds, making the player have less time to avoid Icebergs or nearby islands, also, any player who's inside of the blizzard's range, will start to freeze faster, the blizzard also limitates the view of the player like the Storm, but instead of being rain, it will be a white mist with snow falling violently.

    Avalanches: Many of the mountains on the islands of this area will have unstable layers of snow, so if a player gets to close with The Torch, or if he strikes or shoots one of this unstable areas with a weapon, it will cause the area to colapse, causing an avalanche, burying the players on the snow and killing them, ustable areas can be identified by listening to crack noises on the walls of the mountains.

    The Hunters: Before The Pirate lord came to The Sea of Thieves, there was another group of people who entered the waters of this sea, The Hunters were normal people, who used boats to travel across the ocean, but soon the fell victims of a curse they found on The Frostbitten Peaks, they weren't able to die anymore, they're heartbeat stopped but they were still alive, however, their skin began to fall apart, exposing their bones, which had turned into blue glowing ice, they lost all of their humanity and became beasts, now they wander on the islands of The Frostbitten Peaks, attacking whoever they come across. Their weapons are: A wooden lance with a sharp stone at one of the ends which takes the place of The Eye of Reach, A small wooden axe with a stone blade at one of the ends, which takes place of The Pistol, and a wooden mallet which replaces The Cutlass, they are normally as tought to defeat as a Gold Skeletons, but become weak if they come close to you when you're raising The Torch, however, they become tough again if they remain on the cold for a short period of time.

    Hunter Boats: Hunter Boats will randomly appear near a player's ship, this ships ar as big as a Brigantine and they will have normally three to five hunters onboard, the ships will constantly crash with the player's ship to cause damage, and will take any chances to keep you moving towards an Iceberg or any obstacle in general, the hunters onboard will also attack the players with their weapons when they are close enough to the player's ship, if a player manages to sink the ship, he will receive a small amount of special loot which can only be sold on the outpost at The Frostbitten Peaks.

    Merchant Companies: The Merchant companies can be found on the Outpost of The Frostbitten Peaks, The Gold Hoarders will send you to find buried artifacts (Not chests) that were left by The Hunters after they got cursed, The Order of Souls will send you to fight Tribes of Hunters on the islands of this area, the rewards recieved from defeating Hunter Chiefs will be their magic talismans instead of skulls, The Merchant Alliance will request you to deliver crystals found on the caves of area before a determined date and hour.

    And this my idea for an Artic Area in Sea of Thieves, please, let me know what you think.

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  • There could be a lighthouse!

  • I am sure as the game develops RARE will add in other biodomes, seems to make sense as the game grows.

    Hopefully we can build one of these....

    alt text

  • I think the arctic theme might be a little out of place but otherwise some of these ideas are great!

  • @piratecraggy omg hahaahahahahaha

  • @professor-ringo A lighthouse on the game would be a nice addition, although, I don't think it could fit on an artic area, but rather on another area that is mentione on the Sea of Thieves Art Book, I'll publish a forum of what I think it would be later on, but I'm sure it would fit there.

  • @arqueus1 Cool. Thanks bud :)

  • There could be an area of fog that has jagged rocks just below the surface of the water you must use a lead in line and maybe a rowboat to navigate parts of this area. Once in this area crew members in the rowboat can get to shore and use barrels of oil washed up on the beach to light up the way so bigger ships can make it through. Once the oil barrels(similar to gunpowder barrels) are picked up groups of skeletons spawn to try and get them back.

  • @capndewarpigott That is actually an idea I had of how an area that the devs mentione on the Art Book would look like, The Sea of Sorrow, I think it would be: A dark foggy area wher the wind never helps you go faster, where water is always calm and very silent, that idea of the oil line would be great on this area.

  • @arqueus1 you could make it creepier with shipwrecks all around and a sorrowful ambient soundtrack. You could introduce sirens there a more beautiful type of mermaid that could lure poor sailors to their doom. You could have a sirens doom event where a sirens wail could spawn waves of long dead pirates to fight in the sirens lair.

  • @capndewarpigott That sounds like a good idea, I always thought this place would have a creepy ambience, and due to the name, I think a nice and creepy detail to add it would be that, every once in a while you would hear someone crying for a few seconds.

  • @arqueus1 dijo en New Artic area in Sea of Thieves:

    @capndewarpigott That sounds like a good idea, I always thought this place would have a creepy ambience, and due to the name, I think a nice and creepy detail to add it would be that, every once in a while you would hear someone crying for a few seconds.

    Also, one of the enemies I have in mind for this area is a Banshee, she would spawn on islands and attack the players, screaming at them and launching them in the air.

  • If ya ask me there's plenty of possibilities for this idea.
    I'd personally love it if Rare added this.
    Especially in time for December.
    snow lake

  • @capndewarpigott I was wondering, could I implement the oil mechanic on my forum of The Sea of Sorrow? I'll give you credit, and if I don't, you have all the rights to report me, although, it won't be necessary, I don't steal from others.

  • WRONG GAME

  • @dud3rdude What are you talking about?

  • @arqueus1 well rare isn't gonna add a snow area in a pirate themed game

  • @arqueus1 I would really wish this could happen but im just sayin it wont

  • @dud3rdude There have been other games about pirates that have implemented an Artic area, and also there have been several expeditions to the artic during that time period in real life, so yes, they Can add it.

  • Sounds cool. I like this idea!

  • @arqueus1 sure go ahead. Measuring depth though used a rope with knots in it to keep ships from running a ground. I think it would be great mechanic to go with the oil idea especially since your idea would have flat water, little wind, and fog.

  • @capndewarpigott Thanks, it would really be an interesting mechanic to put on this area, once I publish the forum I'll credit you for the idea, again thanks.

  • @professor-ringo Hello there, I was wondering if I could use your idea for a lighthouse on an outpost on my post of The Sea of Sorrow, I'll give you credit for the idea.

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