Discussion of Replacing On Board barrels to Movable crates

  • Surfing through the forum I've seen discussion of being able to purchase EMPTY supply crates. This in turn got me thinking of having the crates to begin with instead of on ship barrels. I could see several benefits of having this option:

    1. Being movable would allow these crates to be taken off island to refill. Have a Order of souls quest a little too difficult? Lets move our bananas closer for the fight. Trying to defend a Skull Fort Island? Lets move our cannonballs on the island and use established defenses. (Side note: already established island defenses seem overwhelming under utilized. Also, the idea of playing defense against multiple ships sounds like a fun self made game-mode.)

    2. In one of the recent patch videos SOT announced handing supplies to other players. This could open a non regulated form of trading with non-partied players. Also open an option of a friendly interaction among other pirates. "I will trade you a crate of Cannonballs for a banana one," or something like "I will trade a crate of cannonballs for a Marauders chest."

    3. Crates can be stolen, and thus sold. Make crates drop like loot of a sunken player vessel. Side note players would be unable to sell/retrieve their own crate to stop potential scuttle and sell/supply stack their own supply.

    4. Movable crates allow for a more preferable ship layout. For example cannonballs by the mast for quicker reloading. Trade off being able to be easily stolen.

    I am up for discussion of merits/flaws I didn't think of. Main goal is to open options for other play-styles in this game.

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  • Are you saying only the barrels we already can store stuff in, of ALL the barrels on the ship? I would like the first option but thats just me.

    Cheers!

  • @personalc0ffee "Surfing through the forum I've seen discussion of being able to purchase EMPTY supply crates." I have mention that already. My intentions aren't to steal a post. If that is what you are insinuating, if not my apologies on the reaction. At most I am just putting a different spin on it by having some to begin with on ship spawn. While potentially removing some or all of the permanent on ship storage.

  • @drewbob7 I am refering to the current on board storage of the ship. Either an all storage rehaul on the ship, or a partial shift like having 2 Permanent cannonball barrels and 1 movable storage on ship spawn as an example. My goal is in making small changes like these we open up options of playstyles.

  • @nabberwar I agree, but what if sometook yours or your crew dropped them off the ship, how would you get more, just buy some new ones?

  • @nabberwar Very interesting idea. I like it a lot.

    Of course, before they do this they will hopefully improve the resource crate interactions because right now they are not optimal.

  • @drewbob7 said in Discussion of Replacing On Board barrels to Movable crates:

    @nabberwar I agree, but what if sometook yours or your crew dropped them off the ship, how would you get more, just buy some new ones?

    I guess it would depend on the severity and what changes were made. If the entire inventory was movable crates instead of permanent storage, you may have to scuttle and start fresh. I can only assume that you were robbed completely of EVERYTHING.

    If storage was design with some guaranteed permanent storage, with only the supply crate stole and loss of no loot, you could keep sailing with a lower storage cap. Otherwise have an option of getting a replacement non-sellable EMPTY crate. I definitely want to keep scavenging for supplies a thing, no free supplies.

  • I like the idea. Imagine being able to sail up to an empty vessel to steal both the treasure and their supplies!

    Amazing!

  • @porkin5 said in Discussion of Replacing On Board barrels to Movable crates:

    I like the idea. Imagine being able to sail up to an empty vessel to steal both the treasure and their supplies!

    Amazing!

    It definitely would add more value to a PVP oriented style. Even if the ship has no loot you still gain something to later sell/use.

  • I think selling crates at the outposts does everything you are hoping without the possibility of exploit. Keep the barrels on the boats, just allow us to buy the crates and stock/place them wherever we like. Or every boat spawns with a barrel and a crate or two.

    I get that it would allow for some new interactions between players, which I am not against. But can you imagine the saltiness if someone boarded you and took every last supply off your boat? Sure, you would fight hard to not let that happen, but a sloop vs a galleon it would be impossible to stop, leaving you with no way to run, or to defend yourself what so ever. I just feel it would magnify the so called "griefing".

  • @Nabberwar I agree, there should be the normal amount of barrels as is and the same amount of crates as barrels, and located next to barrels.
    Are these going to be just regular crates like the ones already in the game, or different?
    Also, what if you could stack up to 2 or 3 crates when carrying, but the penalty is limited vision?

  • @j3ns3n-xxii @Nabberwar What if ships came with 1 barrel for each supply, filled with the current amount that they start with now. This makes sure that a ship can still have some supplies even if they get robbed. In addition, the boat comes with 1-2 empty crate for each supply, but these crates are different colors (red for cannonball, yellow for banana, and a darker brown for planks) and have a capacity of 100 instead of current material crates which has 50. This prevents players from loading in, filling the crate, and selling immediately.

    These crates probably shouldn't be purchasable, or if they are should have a purchase limit. Otherwise, pirates with more gold have a theoretical advantage. What we could do is give them a chance to spawn on forts and sunken ships, and a small chance to spawn on islands so that players can obtain more of them by adventuring.

  • @j3ns3n-xxii said in Discussion of Replacing On Board barrels to Movable crates:

    I think selling crates at the outposts does everything you are hoping without the possibility of exploit. Keep the barrels on the boats, just allow us to buy the crates and stock/place them wherever we like. Or every boat spawns with a barrel and a crate or two.

    I get that it would allow for some new interactions between players, which I am not against. But can you imagine the saltiness if someone boarded you and took every last supply off your boat? Sure, you would fight hard to not let that happen, but a sloop vs a galleon it would be impossible to stop, leaving you with no way to run, or to defend yourself what so ever. I just feel it would magnify the so called "griefing".

    Here's the thing, I can understand frustrations on sloop vs Galleon interactions, but sloops are playing the game in expert mode. You really need to know what you are doing to do well, but sloops can potentially have a higher skill ceiling, granted you know what you are doing.

    I do like how you put "griefing" in quotes. Maybe you and I agree that the simple act of sinking/stealing from a player ship isn't real griefing?. Intentions matter on how you define griefing.

    Anyways, you state "Or every boat spawns with a barrel and a crate or two." That is definitely something I'm game for. You still keep some storage capacity it is now just lower. Maybe scuttling at that point is a better option.

  • @xcalypt0x said in Discussion of Replacing On Board barrels to Movable crates:

    @j3ns3n-xxii @Nabberwar What if ships came with 1 barrel for each supply, filled with the current amount that they start with now. This makes sure that a ship can still have some supplies even if they get robbed. In addition, the boat comes with 1-2 empty crate for each supply, but these crates are different colors (red for cannonball, yellow for banana, and a darker brown for planks) and have a capacity of 100 instead of current material crates which has 50. This prevents players from loading in, filling the crate, and selling immediately.

    These crates probably shouldn't be purchasable, or if they are should have a purchase limit. Otherwise, pirates with more gold have a theoretical advantage. What we could do is give them a chance to spawn on forts and sunken ships, and a small chance to spawn on islands so that players can obtain more of them by adventuring.

    I believe that having hybrid storage (Barrels/Crates) has been suggested in this post. None the less I'm game for them.

    Unfortunately, I disagree on players with gold having an advantage. What I'm suggesting is EMPTY crates from a vender. The players still need to do the grind for supplies, which has a time cost. I don't know what cost if any these would be, but a balanced cost would be necessary link a limited purchase cap only. Gold really isn't hard to come by in this game. People tend to over exaggerate, this is by no means a pay to win game.

  • @drewbob7 said in Discussion of Replacing On Board barrels to Movable crates:

    @Nabberwar I agree, there should be the normal amount of barrels as is and the same amount of crates as barrels, and located next to barrels.
    Are these going to be just regular crates like the ones already in the game, or different?
    Also, what if you could stack up to 2 or 3 crates when carrying, but the penalty is limited vision?

    Ones already in the game. I'm against a penalty though, why punish the hard work of collecting the supplies? I unfortunately don't see a benefit of a penalty. I'm game to hear your case for it though.

  • Might be worth to provide an example with a somewhat summary of ideas given, with cannonballs as the example. Barrels are permanent storage, and crates are movable storage.

    Currently a Galleon spawns with 3 Barrels with 15 balls each 100 cap per barrel with a 300 total Capacity. I would suggest this on each Galleon spawn:

    2 Barrels w/ 15 balls (100 max cap)
    1 Crate w/ 15 balls (50 Max cap)
    250 Total Max Cap

    I am willing to take a slightly lower starting capacity, for freedom of movement on the crate. As well as having an option of taking an opponents chest, thus increasing total capacity. Players have an option of a free replacement if theirs was stolen. Also an added benefit of using already made items from RARE.

  • I wrote a thread about ammo boxes recently and honestly never even thought of this. I like this even better and props to this OP and others with similar threads. The idea that you could buy empty crates, does fix the spawning and selling issue. It also adds a great value to moving all your cannons topside, with the added risk that they could then be stolen. Sinking a boat, would be awesome if all avalable resources floated to the surface assuming theres no easy way to spawn scuttle repeat. LOVE THIS! @Rare-Employee Read this post please!

  • I do agree that I would like to see the barrels be movable at least on the ship. Always in the same place means it's easy to steal supplies, and customizing your supply location would be more realistic. It would be harder to steal them from others, so that would be one of the trade offs.

    But take cannonballs on a sloop. All someone has to do is board and they can steal ten of them with ease, even if you kill them.

  • This would help a great amount and would make it easier to resupply on the island to bring everything back to the ship.
    You could even go as far as to collect enough cannonball into a barrel to have it turn into a gunpowder barrel or collect enough bananas to turn it into a box of bananas to sell to the merchant.

  • @nabberwar said in Discussion of Replacing On Board barrels to Movable crates:

    @xcalypt0x said in Discussion of Replacing On Board barrels to Movable crates:

    @j3ns3n-xxii @Nabberwar What if ships came with 1 barrel for each supply, filled with the current amount that they start with now. This makes sure that a ship can still have some supplies even if they get robbed. In addition, the boat comes with 1-2 empty crate for each supply, but these crates are different colors (red for cannonball, yellow for banana, and a darker brown for planks) and have a capacity of 100 instead of current material crates which has 50. This prevents players from loading in, filling the crate, and selling immediately.

    These crates probably shouldn't be purchasable, or if they are should have a purchase limit. Otherwise, pirates with more gold have a theoretical advantage. What we could do is give them a chance to spawn on forts and sunken ships, and a small chance to spawn on islands so that players can obtain more of them by adventuring.

    I believe that having hybrid storage (Barrels/Crates) has been suggested in this post. None the less I'm game for them.

    Yes I was piggy-backing off of @j3ns3n-xxii's post but adding in suggestions to prevent people from filling the crate with supplies from regular barrels and selling them.

    Unfortunately, I disagree on players with gold having an advantage. What I'm suggesting is EMPTY crates from a vender. The players still need to do the grind for supplies, which has a time cost. I don't know what cost if any these would be, but a balanced cost would be necessary link a limited purchase cap only. Gold really isn't hard to come by in this game. People tend to over exaggerate, this is by no means a pay to win game.

    The initial crates will be empty but it still gives the the potential to carry more maximum resources. Also, perhaps a new player can afford to buy a banana crate and a cannonball crate but does not have enough to buy all three. Once he fills up his planks he has potentially less planks than someone who was able to buy all three crates.

  • @nabberwar Griefing to me is when someone just posts up on your boat and spawn kills you over and over while talking trash the entire time. That isn't fun for anyone, and is a complete waste of time for everyone involved.

    Griefing is not being sunk by another boat on the server. No matter what the reason they had in doing so. Griefing is not being killed and having your treasure/supplies stolen. Griefing is not getting killed at an outpost by someone hiding in one of the tents.

    My statement wasn't disagreeing with you, In fact I like your ideas. I just don't think the community as a whole is mature enough to deal with it.

  • @j3ns3n-xxii said in Discussion of Replacing On Board barrels to Movable crates:

    @nabberwar Griefing to me is when someone just posts up on your boat and spawn kills you over and over while talking trash the entire time. That isn't fun for anyone, and is a complete waste of time for everyone involved.

    Griefing is not being sunk by another boat on the server. No matter what the reason they had in doing so. Griefing is not being killed and having your treasure/supplies stolen. Griefing is not getting killed at an outpost by someone hiding in one of the tents.

    My statement wasn't disagreeing with you, In fact I like your ideas. I just don't think the community as a whole is mature enough to deal with it.

    If I came across as disagreeing with you my mistake. I was trying to convey how we are on the same page on what is/isn't griefing. People tend to put too much value on loot when they loose it. I mean hell, I decided it was a good Idea to solo sloop vs. parked galley. I probably put at least 10 cannon shots in different places before they lifted anchor to rotate and fire back. Long story short, they repaired and sunk me by boarding/cannon fire combo. I lost 10 plus chests and 6 Gunpowder barrels. Oh well!

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