Here comes something crazy: THIS GAME IS ALREADY NEAR PERFECT!

  • I have spent 1 week now in this forum and have read and scrolled through basicly every solo player s*b story, safe zone blabla and well crafted suggestion there is i think...

    And i hate to tell you guys but:

    THIS GAME IS ALREADY NEAR PERFECT!
    Or are we not already playing it now for being fun now?

    • sure it could use another ship to sail on but not an 8 or 12 man crew behemoth to destroy every balance between the existing ships not because ship but because 1 cannonball can only do 1 hole and just 1 player with 1 plank can repair that and in a 2 player sloop crew that means 50% of the crew in such a nonsense scenario about 10% of the crews power is occupied, did nobody ever think this through?

    • and no we should not be able to replace the stuff on our ship not cannons for balance reasons and not cannonball or plank storage neither because the only down side a galleon has at the moment is that it takes everybody longer to walk in it then on sloops and that is a form of balance.

    • this game must keep its concept of horizontal progression or would be done in weeks. And i love it that way! If you need vertical progress instead of skill and strategy go play other games please. 5 million people play PUBG because it is only thrilling if everybody knows that it is always fair in its core.

    • this game should not have overly new concepts of content! What pretty much nobody seams to understand is that Gold is not the goal or purpose it is the literal McGuffin of this game and PvP only has a meaning because there is not just gold but literal playtime in question of combat. Like in PUBG the thrill for perma death is the drive for unique thrilling special situations and stories to tell no other game can offer you SEA OF THIEVES has something very special that no other game has: feel the thrill of greed (like a pirate would) while you see yourself turn into the a****e that tries to steal if from others or the thrill that you feel protecting your precious treasure aka. last 2 hours of gameplay that are in question when you get attacked. Nothing would mean SHIP if gold would just spawn on every freaking beach, so admit that gold has to be a bit of a grind for the game to work in general

    • and no there should not be any safe zones because that would literally mean a zone where no danger aka. No thrill aka. No fun is to be found. Thats it! Socialising also only means something as a contrast to the inherrent anarcy, if there were pacified PvE servers i would literally stop playing because about 50-75% of this games content is PvP and its thrill would not be found in safe zones

    • solo players should have a very unlikely chance of success at skeleton forts! Even galleons should have! Again: skeleton forts are the literal McGuffin (as is gold in general) server needs to gather at one point and beat the living ship out of each other! It is supposed to take long and be a exhausting PvP encouraged process. Many consider skeleton forts to be the "end game" in this horizontal progression, maybe socialising is "mid game" so use XBox Clubs and similiar to make friends to play with, learn to communicate with each other because these social skills are what your character needs to become a endgame pirate (not another 3 skill points to have +10% crit damage like in other blabla games)

    ...

    Ok now to the real stuff and my positive and creative thoughts on this game!

    HOW TO IMPROVE WHAT ALREADY WORKS: these are some well crafted already thought threw ideas to very carefully improve or balance the game now and in the future!

    • especially with more ships coming into the game the best thing to do with all ships is introduce some sort of ROCK/PAPER/SCISSORS relation. Make galleon turn even a little slower for example to begin with. The rest is skill! By now i know a lot of little manouvers to stay save in different situations many people cry about, and thats my point: sailing is about skill and success in this game should be about live action skills. Think of this like its naval chess and a rock/paper/scissors relation would be a fair and fun

    • as i said differently sized crews fighting each other has always one problem: 1 cannonball will always be 1 hole, which always can be repaired by 1 player with 1 plank... best way to balance all ship types is vary the speed at which water fills up the lowest deck between every ship (which is somewhat realistic too, the bigger the ship the lower the lowest deck, the higher the water pressure, the faster it pushes through holes). Maybe make sloops ~90% of current fill rate and ships bigger then the galleon (5-6?) that might be added about ~130% to compensate for the fact that i should always be around 33% of a crews power that repairs if needed (a sloop is 50+%, in a e.g. 6 player ship 1 player commited to repairing should just not be enough balance wise in my opinion)

    • ships should respawn a little further away then at the moment but first of all: with near zero supplies, so they have to resupply at outposts that should provide a little more supplies in general.

    • sinking ships should leave a few barrels behind that contain just a hand full of supplies to make kamikaze ramming for burning enemy supplies less of a viable strategy

    • player respawn should be relative to crew size (1 player sloop 40sec respawn, 2 player sloop 50 sec, 3 player galleon 60sec, 4 player respawn 70 sec....) this will help to balance the back and forth of PvP in general but especially for "uneven" crews fighting situations

    • i know you will hate me for this suggestion but i would like to talk about gold gain relative to crew size. Wouldnt it make sense in several ways to make gold gain ~110% as a 1player crew and someday if there will really be 6 player crews just ~90% as it is now? Before you answer: the big ways to earn money are saver and faster the bigger the crew is and is always more of a risk the smaller your crew is. I just think it could be fair overall

    • quest type variation: for example merchants "one of our ships got lost, go find it - sunken ship wrack containing tea, silk etc - bring it to outpost X"

    • more items for example a white flag that can be waved if no supply or range weapon ammo in hand and a new "parlay emote" to do to encourage different player interactions, or of course new music instruments and new songs to play

    • blunderbuss reload time could be a little higher to make swords in close quarter combat great again

    • sword lunge should be less of a jump and more of a sprint charge, at the moment sword lunge is only usefull for traveling but never for fighting

    • we should have a few more close quarter combat weapons, most speak of crossbow (silent pistol, no trigger at gunpowder barrels), spear like harpune to poke enemies mid distance, daggers attacking faster without blocking but can be thrown and picked up again maybe,......

    • stuff to do with friends besides the core gameplay like introducing minigames like a trading card game (reason to spend gold on?) Or some pirate themed board game nonsense

    • more costumisation options would be nice but are literally developed as we speak

    ....

    I know that a big discussion will now grow below but please just do me ONE FAVOUR: i dont mind your opinion but when you suggest something please think it through really carefully and not just because your one-sided way of playing or average skill was not working out yesterday when you didnt succeed soloing the enemy galleon and skeleton fort in 10 mins..

    Ship storm incoming in 3...2...1...

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  • The game is perfect mechanic wise. It just needs more content. More fort style events, more voyage options, more vendors etc. I realise they have plans and what not but more of these things should of been at launch.

  • @genereder
    Love it, great post, completely agree on most, if not all counts!

  • The one thing i might disagree with though is the spawn for different crew sizes. The major gripe of Fort farmers has always been the constant respawn and attack of 1 or 2 man sloops, who would be able to get back to you at the fort to grief a LOT quicker than you can respawn, which could become even more frustrating. Don't think I could take the new round of forum whinges about it!

  • @genereder

    This game is very far from perfect. Reading through this, a lot of this isn't your own original thought, but snippets from other peoples suggestions I've read (such as barrels being left behind from a sinking ship, ships respawning without supplies, no safe zones, etc.). So I'll comment on what I believe to be your own personal points based on your erratic sentence structure.

    and no we should not be able to replace the stuff on our ship not cannons for balance reasons and not cannonball or plank storage neither

    There's absolutely nothing wrong with the idea of changing out ship parts that trade off one stat for another. Each piece would have benefits and down sides to having it. This could be easily balanced so that no one has an outright advantage and every player can have their own playstyle catered to.

    There's also nothing wrong with allowing players to modify their internal ship layout. For example; let me move my ammo crate from the front of the mid deck to the back of the mid deck to throw off boarding players looking to reload their guns. There could be several preset locations for placing supply boxes to account for balance so we can't just have all of our supplies on the upper deck.

    this game should not have overly new concepts of content!

    In other words, "this game should not improve, despite the fact there's absolutely nothing interesting to do after a few hours of grinding and empty PvP"

    The developers have stated they're going to be introducing new mechanics and features with each big update as well as the weekly updates. So your point is immediately shot.

    This game is severely lacking in many aspects. Customization and content are the prime contenders however. I like the game, I really do, but to say this game is near perfect is incredibly ignorant of you.

    Even the developers have stated in their last update video:

    "While the world is vast and beautiful, there is arguably no real tangible reason to explore it."

    The fact that they would say this is proof enough this game is far from perfect.

    the best thing to do with all ships is introduce some sort of ROCK/PAPER/SCISSORS relation.

    So instead of giving each ship it's own advantages and disadvantages, we should just make it so each ship can easily counter one ship and lose to the other. That's a terrible idea for balance.

    best way to balance all ship types is vary the speed at which water fills up

    This already exists in the game. Galleons take longer to sink than sloops.

    gold gain relative to crew size.

    So first you say playing solo should be more of a challenge, but then offer a greater reward? There would be far less incentive to play in a larger crew if your cut of the gold is reduced because of it. The grind is already difficult enough without making it worse.

    player respawn should be relative to crew size

    Even less incentive to play in a larger crew. A solo player can already wipe out a galleon crew (done it myself). With this they would have free reign of the enemy ship for at least a minute.

    a white flag that can be waved if no supply or range weapon ammo in hand and a new "parlay emote"

    There's already several dozen ways to state you're friendly, up to and including just saying "I have no supplies". This may or may not deter players. That said waving a white flag emote would be a nice addition.

    blunderbuss reload time could be a little longer

    One of the few suggestions I can agree with.

    at the moment sword lunge is only usefull for traveling but never for fighting

    Then why am I so good at killing people with it?

    stuff to do with friends besides the core gameplay

    Wouldn't this constitute overly new concepts to the current mechanics of the game? That's pretty contradictory.

    more costumisation options would be nice but are literally developed as we speak

    The only one they've released in 4 weeks of the game being live is the disgusting looking purple, turquoise, and urine yellow Legend ship. (meanwhile there are several ship and clothing customization options that were in the betas that are not in the current game)

    What we need is the freedom to color our ship hulls, trim, railings, and sails how we choose with options for different decals and decal colors as well. There is no way to be the unique pirate captain the game promised us we could be as it is now.

    I've thought all of my responses carefully, as you requested. It seems however that a lot of yours are just ramblings and not particularly well thought out.

    As I stated initially, the game is FAR from perfect. It has a lot of potential, but as it is, it is a very wide, very shallow sea.

  • @subaqueousReach

    There's also nothing wrong with allowing players to modify their internal ship layout. For example; let me move my ammo crate from the front of the mid deck to the back of the mid deck to throw off boarding players looking to reload their guns. There could be several preset locations for placing supply boxes to account for balance so we can't just have all of our supplies on the upper deck.

    There would be a "meta" to it at some point.. i dont see a benefit there only room for unbalance

    In other words, "this game should not improve, despite the fact there's absolutely nothing interesting to do after a few hours of grinding and empty PvP"

    Would you consider that pubg is empty for only having very few very basic mechanics etc? No because it is not about the PvE content like exploration or amount od weapons etc but the thrill for PvP the hole structure and every aspect of the game as a sum generates the experience as it is with SOT: sure there could be some little additions like a new quest type but who ever thinks this game is about PvE quests is as blind as a PUBG player who complains "in pubg there are no NPCs to kill its boring!"

    <
    "While the world is vast and beautiful, there is arguably no real tangible reason to explore it."

    All i am saying to this is: to me at least this game obvioulsy doesnt reward exploration, yeah, but so doesnt pubg! As much as i play pubg not for exploration or PVE but PVP i play sea of thieves not for

    the best thing to do with all ships is introduce some sort of ROCK/PAPER/SCISSORS relation.

    So instead of giving each ship it's own advantages and disadvantages, we should just make it so each ship can easily counter one ship and lose to another

    Tomato potato?

    gold gain relative to crew size.

    So first you say playing solo should be more of a challenge, but then offer a greater reward?

    Yeah! Something wrong with that?

    Sorry for comparing sot with pubg so much but for me the PvP of both games are equal for the same thrill, one for perma death one for greed both come only in their very distinguished set of parameters

  • @genereder

    There would be a "meta" to it at some point.. i dont see a benefit there only room for unbalance

    There's already a meta to the game, whether you believe it or not. All games have metas. It's just a part of it being a video game. And with equal trade off for swapping parts it can be easily balanced so that no one could have a significant advantage against someone else.

    That said, the devs mentioned the possibility of finding sails that make you go faster in their dev talks, which is a straight upgrade instead of a trade off.

    Would you consider that pubg is empty for only having very few very basic mechanics

    Sea of Thieves is not PubG, they are entirely different types of games. Not to mention, in your own post you contradicted yourself by stating you want more things to do with your crew such as minigames, which would imply adding new mechanics to the game.

    to me at least this game obvioulsy doesnt reward exploration, yeah, but so doesnt pubg! As much as i play pubg not for exploration or PVE but PVP i play sea of thieves not for

    Again, PubG and Sea of Thieves are entirely different types of games. They are not comparable in any way, shape or form. And this is THE DEVELOPERS saying their game lacks reasons to explore and that they're going to add more of them to the game. Why make a game about adventure with no reason to explore the world? That's a huge part of the adventure.

    Tomato potato?

    No, Rock/paper/scissors is not a good balance system for ship combat in Sea of Thieves. How would that even remotely be possible with how the mechanics of the game work?

    Yeah! Something wrong with that?

    Yes, you're suggestions are crippling players because they choose to play together. That makes zero sense in a game that's supposed to encourage social interaction.

    Your ideas are very short sighted and not well thought out at all. Your influence from PubG is not grounded in any logical thought since even you stated their combat intensity stems from entirely different aspects.

  • Here's someone who understands the game!

    I think the game needs improvements though, but it's in my opinion as well, a near perfect game and you can't expect much better from a game at launch. I've not had this much fun with a game since vanilla WoW actually!

    I see a lot of complaints but i think they're looking for a game that SoT never was meant to be. Im just hoping that there are enough people out there that like this type of game and keeps playing it :D

  • Need more posts like this, so many complaints; probably a product of a culture driven by instant gratification. Rare has provided a roadmap for five major content updates this year alone along with weekly updates and events. So the “No Content” argument is moot. Now is the time to support the game you enjoy and get ready for the Hungering Deep.

    Sail safely friends and avoid The Crusty Scab for she’ll sink ye quicker than’ye saw ‘er.

    Cheers!!

  • @skritsarn

    You did not just compare Sea of Thieves to Vanilla WoW. There was so much more to Vanilla WoW than there is in Sea of Thieves. They're not even remotely comparable.

  • @subaqueousreach said in Here comes something crazy: THIS GAME IS ALREADY NEAR PERFECT!:

    @skritsarn

    You did not just compare Sea of Thieves to Vanilla WoW. There was so much more to Vanilla WoW than there is in Sea of Thieves. They're not even remotely comparable.

    xD

  • @subaqueousreach HOW did i compare them? I just stated my own opinion about this game and said i never had so much FUN in a game since vanilla WoW.

  • @skritsarn

    Also;

    @Skritsarn said:

    I see a lot of complaints but i think they're looking for a game that SoT never was meant to be.

    Says the guy who's crying about how hard it is to chase another crew and wants some sort of chasing advantage.

  • @subaqueousreach Which has absolutely nothing to do with what i said? And why are you commenting about a whole other post here?

  • @skritsarn

    Just calling you out on your hypocrisy. You can't say people don't have valid complaints about a game when you're crying about a perfectly functional mechanic in the game in the next thread over.

  • @subaqueousreach I never said their complaints aren't valid, just that i think a lot of people who complain on the game are complaining over things that aren't even relevant to it.

    You're just interpreting what i said in a way i didn't intend, i'm sure you would get my point if you wanted to.

  • @skritsarn

    I understand your point of view and your opinion, I'm just saying you're misguided in it and need to focus on some self improvement rather than beg for an advantage where one isn't needed.

  • @genereder

    Nice post. I agree!

  • "The game is near perfect, so here are 23658937 ideas to make it good."

    Your post makes no sense. And no, objectively, the game is not anywhere near perfect.

  • @genereder I agree with, basically everything except:

    "blunderbuss reload time could be a little higher to make swords in close quarter combat great again

    sword lunge should be less of a jump and more of a sprint charge, at the moment sword lunge is only usefull for traveling but never for fighting"

    It's clear to me that you have not been exploring the sword mechanics properly. :)

    You can sidestep, AND charge up power attack while moving at normal run speed, and make it so your first attack in a 3 slash combo makes you move at normal run speed too...

    HOLD BLOCK... Regular sword attack, the first attack makes you move at normal run speed for a short duration, allowing you to catch up to enemies for that short distance.

    HOLD BLOCK... and hold any movement key, WASD, then press jump, you sidestep, making it MUCH harder for gun-spammers to hit you.

    HOLD BLOCK... And Power attack, whilst powering up, you can move around at normal run speed and jump as much as you want.

    Just experiment with those controls, and you'll quickly realize the potential of the sword! ;)

    Ye be needing to keep yer cutlass close to yer chest if ye want ta be a successful pirate, lad! :D

  • @GeNeReDeR Gotta say though bro, you toot your own trumpet a bit too much. Your ideas are neither well crafted, nor thought out if we're honest, and many of them are nowhere near, as you say, the best option. Only thing I can see where I agree would be ships spawning with no supplies. That would make sense and makes griefing harder, if you got sunk and then have no planks so cannot go and avenge yourself.

    You spend too much time trying to compare PUBG and SoT, which is dumb. The games have nothing in common, so the comparison is pointless.

    Your post also contradicts itself several times, e.g. when you state that the game should be balanced, but then state that forts should be impossible for solo players, and that large crews should receive less loot? And also the larger crew should have longer respawn times? that's not balance that's disadvantage. Rock/Paper/Scissors relationship? Okay, I'm very against insulting someones ideas, but that is a terrible idea I'm sorry. That could not be a more unbalanced way of having ship combat.

    Lastly, it is incorrect to say the game is perfect. No game is perfect, that's why there are constant updates all the time.

    I dunno dude, your ideas show promise, and maybe it's the way you explain it or something but they just don't seem thought out for anybody but yourself, which is the main problem with these forums.

  • @lightning49455 said in Playing Solo Needs a Buff:

    @genereder I should probably have mentioned that I play all the time with my friends, I just think that there should be a gold multiplier or something similar in place to make the risk more worth it

    Thats where one of my suggestions come from

  • @genereder Are you bringing me to this thread or showing my comment?

  • @lightning49455 said in Here comes something crazy: THIS GAME IS ALREADY NEAR PERFECT!:

    @genereder Are you bringing me to this thread or showing my comment?

    I had a debate about my following suggestion and you are the breathing proof that it wasn't taken out of nowhere

    "i know you will hate me for this suggestion but i would like to talk about gold gain relative to crew size. Wouldnt it make sense in several ways to make gold gain ~110% as a 1player crew and someday if there will really be 6 player crews just ~90% as it is now? Before you answer: the big ways to earn money are saver and faster the bigger the crew is and is always more of a risk the smaller your crew is. I just think it could be fair overall"

  • @GeNeReDeR It has something no other game has yet, all it would take is for another dev to look at the chaos on the forums and prey on that. A adventure/RPG version that is co-op instead of PvPvE, a strict PvP survival arena type, etc. It's not a matter of 'if,' it's a matter of 'when.'

  • @capn-daxio said in Here comes something crazy: THIS GAME IS ALREADY NEAR PERFECT!:

    @GeNeReDeR It has something no other game has yet, all it would take is for another dev to look at the chaos on the forums and prey on that. A adventure/RPG version that is co-op instead of PvPvE, a strict PvP survival arena type, etc. It's not a matter of 'if,' it's a matter of 'when.'

    @capn-daxio said in Here comes something crazy: THIS GAME IS ALREADY NEAR PERFECT!:

    @GeNeReDeR It has something no other game has yet, all it would take is for another dev to look at the chaos on the forums and prey on that. A adventure/RPG version that is co-op instead of PvPvE, a strict PvP survival arena type, etc. It's not a matter of 'if,' it's a matter of 'when.'

    True..

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