4 man Sloop crew confirmed by Joe Neate

  • I think the sloop should stay as is and just have another ship like the junk as a 2 to 3 man ship where the sloop can stay a 1 to 2 man ship in saying that the gallon should have 4 to 5 man and so on for the ships as tgey get bigger just add one more player slot. Or am I just dreaming??

  • This is a bad idea, I've encounter 4 players in a sloop and if it's introduced all other play styles will become obsolete. Why would a crew ever choose a cumbersome galleon over a nippy sloop.

  • @corrupt-fellow

    What two weapon combo do you use?

    I vary my choice depending on what I am planning to do and what trade off I am willing to accept, the same can be said of ships. Both ships have their advantages and disadvantages, a four man crew will be able to decide which they prefer.

    A two man galleon crew may be hard work but the galleon can move faster than a sloop, which could be useful for people who like to run away.

    Some people claim the sloop will be unsinkable, this is not true! One barrel suicide bomber will kill their whole crew and sink the ship, with a bit of spawn camping.

    The sloop is easier to spawn camp because it is smaller with less room to spawn in, where as the galleon lets you spawn in a larger area, giving you more initiative after you spawn.

    I have heard so many people complain about how the sloop can out manoeuvre the galleon, then I see galleons sitting still, sails raised and turning on the spot, which is the ultimate “this is so stressful, go turtle mode”. People should use the galleons speed to force the sloop to chase, gain a moderate distance, then raise all sails, do a ninety degree turn and hit them hard with that full cannon broadside(including human ammunition to kill their repair crew).

    One man galleon? Ten man sloop? It doesn’t matter which ship you sail, it’s all about how you manage your chosen ships advantages and disadvantages!

    Crew size is very important, being outnumbered severely impacts your chance of success but your ship does not.

    The only real limitation is managing bigger ships with smaller crews. I have two manned a galleon to reasonable effect, sailing it is easy but fighting can get a bit tricky.

    As a final point I would like to add that ship repairing could maybe be a bit less forgiving but there is a reason the galleon holds 300 balls, the sloop 200 but both hold 100 planks. Epic long battles of attrition baby!

  • A 4-man sloop is a unsinkable ship.

    • 1 to fit
    • 1 to pull out the water
    • 1 at the cannon/watch on the sides
    • 1 at wheel

    No way you can sink this ship. And then a 1 man sloop vs a 4 man sloop. Gj Rare. What the hell are you smoking?
    Instead of implementing a 3rd ship for 2-3 man you ruin this game more and more with such stupid ideas.
    I wonder how long we will see galleons because there will be no need for them. Why should i play a big ship which can get destroued by a small one?

  • I can't wait. Hopefully the larger crew sloops are available soon.

  • Bad idea, all they need to do is make a 3-4 man ship. It's easy keep the 1-2 man sloop, keep the 3-4 man galleon, and just add a 2-3 man Brig. Problem solved...

  • A lot of people forget that because the galleon has 4 guns and the size of the sloop is so small, when you keep firing regardless of where, so long as it is the lower deck you make it impossible to repair the sloop, so the whole argument of 2-3 people constantly repairing the sloop is bs, you get KNOCKED off whenever you try to do that and get interrupted, even if you are quite distant.

  • All this nonsense about 4 guns on a Galleon...
    Who is steering? Who is repairing? Who is working the sails ?
    As soon as the Sloop lands a couple hits below the water line, someone on the Galleon has to repair and bail.
    How long do you think that Sloop is gonna sit still while 4 cannons blast it ?
    Unless a Sloop is anchored this isn't gonna happen.
    If someone on the Galleon isn't working the sails the Sloop will out maneuver it and the Galleon will be lucky to line up a shot.

  • @trickrtreat01 said in 4 man Sloop crew confirmed by Joe Neate:

    All this nonsense about 4 guns on a Galleon...
    Who is steering? Who is repairing? Who is working the sails ?
    As soon as the Sloop lands a couple hits below the water line, someone on the Galleon has to repair and bail.
    How long do you think that Sloop is gonna sit still while 4 cannons blast it ?
    Unless a Sloop is anchored this isn't gonna happen.
    If someone on the Galleon isn't working the sails the Sloop will out maneuver it and the Galleon will be lucky to line up a shot.

    4 Shots on a sloop deadly.
    Cannot repair if you keep getting shot at.

    4 Shots on a Galleon, dead in 1 min.
    Can repair because the length of the ship makes sure the blasts of cannonballs do not affect you as much.

    I dunno, I still think this is smells a tad of bs.

  • 4 sailors on a sloop still won't be a match for 8 sailors on a galleon if the crew is organized.

  • @corrupt-fellow this idea needs to die

  • Still hating this idea. The only way I can see it working where you can invite up to three other players while starting on a sloop is that once you have 2 players you then need to exchange your sloop for a galleon at the shipwright.

    4 players on a sloop is going to be ridiculous. Constantly bailing and patching. Constantly throwing themselves off towards your ship to grab the ladders etc. It’ll make galleons redundant and a scarcity on the sea.

    The ships are balanced as they are. Please just add private galleon and sloop lobbies for a max of 4 and 2 players. Allow us the option to change ships at the shipwright if we want to play with a crew of four. Problem solved.

  • People keep comparing and suggesting fixes to balance 4-man sloops vs galleons, but what seems to be glossed over is that solo players are being screwed over entirely. That's why the sloop was created to begin with, explicitly because of the solo players, so that they would have something of a fighting chance to evade or engage a galleon rather than struggle with 1-manning a galleon.

    It's hard enough dealing with a 2-man sloop on your own, but it will be literally "impossible" to deal with a 4-man.

  • There are design AND creative impacts here that just feel unwise and unnatural. Nevermind the inherent mechanical/tactical advantages a 4 man sloop would have over virtually any other configuration in game - but what just about creative and visual shorthand that designers kill themselves to create and that the best games deliver sublimely?

    I suppose some people might like the "mystery" of not knowing if a sloop is 4 manned but to me that's the same kind of mystery as having an RNG pit open under you while walking a level as Mario.

    A 4 man sloop mostly negates the purpose of having more than 1 type of ship at all mechanically/tactically and it would also remove an already graceful and working contextual clue/info about the gameworld.

    Think of it design-wise as similar to getting rid of the building creepy music when you are getting close to skellies you are searching for, etc.. Sure you can wander around aimlessly until you stumble upon them and make them spawn but design like including that music almost ambiently/subsconciously helps you make inferences and decisions so you can make informed choices and measure risks you want to take or against your current abilities and resources. Seeing a silhouette and judging relative distances and directions and your current plans and speculating what theirs might be and all the other decisions that you make as a player are the game. It's not just a "surprise" murder simulator. Imagine playing Overwatch and not knowing if you are up against 8 people this round...

    It's just a poor design choice, that seems to inexplicably do away with an already mostly elegant, well considered and and working solution. If you have a larger crew, take the larger ship.

  • @perfecshionist said in 4 man Sloop crew confirmed by Joe Neate:

    @radjinwolf said in 4 man Sloop crew confirmed by Joe Neate:

    @xklix said in 4 man Sloop crew confirmed by Joe Neate:

    Only thing that will happen with a 4 player sloop is a super agressive crew attacking everything that floats at any time.. It WILL ruin the game .. that is for sure.

    How would that be different than that same crew rolling in a galleon? Only instead of 1 cannon, you're dealing with 4 pelting your ship.

    A solo player will always be at a disadvantage against 4 players, regardless of the type of ship they're sailing. The only difference is one will be more fragile and will deal far more manageable damage than the other.

    I honestly wonder if people like you even play this game.

    Again and again they post that a 4 man galleon will still be better than a 4 man sloop because they focus on the fact that the Galleon has four guns.

    And seem to forget that sea combat has many other factors. Maneuverability being nearly or just as important as the gun advantage.

    However, boarding is the most decisive.

    I would say the same about the people saying what you say, no? Maybe you just are not used to rolling with decent crews? Do you drive a galleon, or do you do something else on the ship? Having used both quite a bit, I think many of the alleged downsides are people just fearing the worst for no reason.

    We should not adjust games based on who screams the loudest, we must look at actual balance. In a game where you would have the choice of ship, there is no imbalance, as you can simply choose the same ship and have all the benefits, right? People are screaming from the mountains saying things that don't apply, they are saying things that apply "to their experience". This is not the way to balance a game.

    Both ships have pros and cons, and you must choose which you like. I will not be fearing 4 man sloops from the galleon, and I think with more experience other drivers will feel the same. I think people just need to work on strategy more. If your sloop can hit you once, we can hit you 4 times. It's a basic numbers game. A galleon can lose half it's crew and still have double the firepower. People are so concerned about boarding. The solution is to pay more attention! From the helm of a galleon, it is SIMPLE to look around and see people attempting to board, and you can jump on the railing and snipe them while they are defenseless on your ladder. If you are not moving, or moving slowly, your driver can jump in the water with a sniper and take out boarders before they get anywhere near. If they are firing themselves from canons they are likely going to the anchor 99% of the time, which to me means a free kill on someone that isn't even attempting to engage.

    Have you guys ever seen the height difference on a galleon vs. sloop? I would LOVE to see a 4 man sloop with 3 people on the deck. That is a tremendous strategy mistake and will be quickly dealt with. You will be dead or knocked off the ship quite quickly if you're just working the sails or something. With 1 on helm and 1 on sails, that's 1 good canon to wipe half your team. NOW our boarding crew comes and that's about game over.

    Many of the "problems" people are speaking of are simply gaps in player awareness, and in this kind of game awareness wins. It's not possible for a ship to "sneak up on you" outside of very specific islands (tall enough to hide ship) or unless you simply are not paying attention. People don't like to be told they are not paying attention, but a ship spotted on the horizon takes quite a while to reach you. If you don't want to engage, simply leave. Don't blame the game for YOUR lack of awareness during a time you are not looking to engage in PVP. Don't blame the game for YOUR lack of strategy ideas. We all have the same tools, if you lost, figure out why, and try to adjust for next time. Don't cry that the game is unfair, we literally all have the same 2 ships and 3 weapons with zero difference between them. It doesn't get more fair than that. Your win and/or loss comes down to strategy, and the team that makes less mistakes wins. Every time.

  • @d4u2s0t said in 4 man Sloop crew confirmed by Joe Neate:

    @perfecshionist said in 4 man Sloop crew confirmed by Joe Neate:

    @radjinwolf said in 4 man Sloop crew confirmed by Joe Neate:

    @xklix said in 4 man Sloop crew confirmed by Joe Neate:

    Only thing that will happen with a 4 player sloop is a super agressive crew attacking everything that floats at any time.. It WILL ruin the game .. that is for sure.

    How would that be different than that same crew rolling in a galleon? Only instead of 1 cannon, you're dealing with 4 pelting your ship.

    A solo player will always be at a disadvantage against 4 players, regardless of the type of ship they're sailing. The only difference is one will be more fragile and will deal far more manageable damage than the other.

    I honestly wonder if people like you even play this game.

    Again and again they post that a 4 man galleon will still be better than a 4 man sloop because they focus on the fact that the Galleon has four guns.

    And seem to forget that sea combat has many other factors. Maneuverability being nearly or just as important as the gun advantage.

    However, boarding is the most decisive.

    I would say the same about the people saying what you say, no? Maybe you just are not used to rolling with decent crews? Do you drive a galleon, or do you do something else on the ship? Having used both quite a bit, I think many of the alleged downsides are people just fearing the worst for no reason.

    We should not adjust games based on who screams the loudest, we must look at actual balance. In a game where you would have the choice of ship, there is no imbalance, as you can simply choose the same ship and have all the benefits, right? People are screaming from the mountains saying things that don't apply, they are saying things that apply "to their experience". This is not the way to balance a game.

    Both ships have pros and cons, and you must choose which you like. I will not be fearing 4 man sloops from the galleon, and I think with more experience other drivers will feel the same. I think people just need to work on strategy more. If your sloop can hit you once, we can hit you 4 times. It's a basic numbers game. A galleon can lose half it's crew and still have double the firepower. People are so concerned about boarding. The solution is to pay more attention! From the helm of a galleon, it is SIMPLE to look around and see people attempting to board, and you can jump on the railing and snipe them while they are defenseless on your ladder. If you are not moving, or moving slowly, your driver can jump in the water with a sniper and take out boarders before they get anywhere near. If they are firing themselves from canons they are likely going to the anchor 99% of the time, which to me means a free kill on someone that isn't even attempting to engage.

    Have you guys ever seen the height difference on a galleon vs. sloop? I would LOVE to see a 4 man sloop with 3 people on the deck. That is a tremendous strategy mistake and will be quickly dealt with. You will be dead or knocked off the ship quite quickly if you're just working the sails or something. With 1 on helm and 1 on sails, that's 1 good canon to wipe half your team. NOW our boarding crew comes and that's about game over.

    Many of the "problems" people are speaking of are simply gaps in player awareness, and in this kind of game awareness wins. It's not possible for a ship to "sneak up on you" outside of very specific islands (tall enough to hide ship) or unless you simply are not paying attention. People don't like to be told they are not paying attention, but a ship spotted on the horizon takes quite a while to reach you. If you don't want to engage, simply leave. Don't blame the game for YOUR lack of awareness during a time you are not looking to engage in PVP. Don't blame the game for YOUR lack of strategy ideas. We all have the same tools, if you lost, figure out why, and try to adjust for next time. Don't cry that the game is unfair, we literally all have the same 2 ships and 3 weapons with zero difference between them. It doesn't get more fair than that. Your win and/or loss comes down to strategy, and the team that makes less mistakes wins. Every time.

    No. It's op for many other reasons listed. It will be unsinkable. It will become a battle of attrition not skill.

  • @ve111a said in 4 man Sloop crew confirmed by Joe Neate:

    @d4u2s0t said in 4 man Sloop crew confirmed by Joe Neate:

    @perfecshionist said in 4 man Sloop crew confirmed by Joe Neate:

    @radjinwolf said in 4 man Sloop crew confirmed by Joe Neate:

    @xklix said in 4 man Sloop crew confirmed by Joe Neate:

    Only thing that will happen with a 4 player sloop is a super agressive crew attacking everything that floats at any time.. It WILL ruin the game .. that is for sure.

    How would that be different than that same crew rolling in a galleon? Only instead of 1 cannon, you're dealing with 4 pelting your ship.

    A solo player will always be at a disadvantage against 4 players, regardless of the type of ship they're sailing. The only difference is one will be more fragile and will deal far more manageable damage than the other.

    I honestly wonder if people like you even play this game.

    Again and again they post that a 4 man galleon will still be better than a 4 man sloop because they focus on the fact that the Galleon has four guns.

    And seem to forget that sea combat has many other factors. Maneuverability being nearly or just as important as the gun advantage.

    However, boarding is the most decisive.

    I would say the same about the people saying what you say, no? Maybe you just are not used to rolling with decent crews? Do you drive a galleon, or do you do something else on the ship? Having used both quite a bit, I think many of the alleged downsides are people just fearing the worst for no reason.

    We should not adjust games based on who screams the loudest, we must look at actual balance. In a game where you would have the choice of ship, there is no imbalance, as you can simply choose the same ship and have all the benefits, right? People are screaming from the mountains saying things that don't apply, they are saying things that apply "to their experience". This is not the way to balance a game.

    Both ships have pros and cons, and you must choose which you like. I will not be fearing 4 man sloops from the galleon, and I think with more experience other drivers will feel the same. I think people just need to work on strategy more. If your sloop can hit you once, we can hit you 4 times. It's a basic numbers game. A galleon can lose half it's crew and still have double the firepower. People are so concerned about boarding. The solution is to pay more attention! From the helm of a galleon, it is SIMPLE to look around and see people attempting to board, and you can jump on the railing and snipe them while they are defenseless on your ladder. If you are not moving, or moving slowly, your driver can jump in the water with a sniper and take out boarders before they get anywhere near. If they are firing themselves from canons they are likely going to the anchor 99% of the time, which to me means a free kill on someone that isn't even attempting to engage.

    Have you guys ever seen the height difference on a galleon vs. sloop? I would LOVE to see a 4 man sloop with 3 people on the deck. That is a tremendous strategy mistake and will be quickly dealt with. You will be dead or knocked off the ship quite quickly if you're just working the sails or something. With 1 on helm and 1 on sails, that's 1 good canon to wipe half your team. NOW our boarding crew comes and that's about game over.

    Many of the "problems" people are speaking of are simply gaps in player awareness, and in this kind of game awareness wins. It's not possible for a ship to "sneak up on you" outside of very specific islands (tall enough to hide ship) or unless you simply are not paying attention. People don't like to be told they are not paying attention, but a ship spotted on the horizon takes quite a while to reach you. If you don't want to engage, simply leave. Don't blame the game for YOUR lack of awareness during a time you are not looking to engage in PVP. Don't blame the game for YOUR lack of strategy ideas. We all have the same tools, if you lost, figure out why, and try to adjust for next time. Don't cry that the game is unfair, we literally all have the same 2 ships and 3 weapons with zero difference between them. It doesn't get more fair than that. Your win and/or loss comes down to strategy, and the team that makes less mistakes wins. Every time.

    No. It's op for many other reasons listed. It will be unsinkable. It will become a battle of attrition not skill.

    The many reasons are based on poorly thought out ideas. If it's unsinkable, you are doing something wrong. I would consider trying to sink a ship with 4 players on it a strategy mistake, why not take out some of the players first then get the easy kill? Again, don't let players lack of awareness and strategy determine the direction of the game. Players should strive for better strategy, as again, we all have the same tools available.

    If players are fixing faster than you can damage, you are making a strategy mistake by continuing to waste your canon balls. It is amazing how many people just shoot when they shouldn't. I like to wait to until we are in a good position to shoot. I find the vast majority of enemies are just shooting and wasting their ammo. This is again a strategy mistake. Don't waste canons if you know they can repair faster than you can damage.

    But, using this logic, I can drive the galleon solo and have 3 crew members fixing. So it's the same. People just don't think the arguments through.

  • I don't think the answer is to raise the Galleon crews to 6 or 8. With 4 man sloops and 8 man galleons it would be nearly impossible to sink a ship unless they ran out of planks to repair.

  • @d4u2s0t said in 4 man Sloop crew confirmed by Joe Neate:

    @ve111a said in 4 man Sloop crew confirmed by Joe Neate:

    @d4u2s0t said in 4 man Sloop crew confirmed by Joe Neate:

    @perfecshionist said in 4 man Sloop crew confirmed by Joe Neate:

    @radjinwolf said in 4 man Sloop crew confirmed by Joe Neate:

    @xklix said in 4 man Sloop crew confirmed by Joe Neate:

    Only thing that will happen with a 4 player sloop is a super agressive crew attacking everything that floats at any time.. It WILL ruin the game .. that is for sure.

    How would that be different than that same crew rolling in a galleon? Only instead of 1 cannon, you're dealing with 4 pelting your ship.

    A solo player will always be at a disadvantage against 4 players, regardless of the type of ship they're sailing. The only difference is one will be more fragile and will deal far more manageable damage than the other.

    I honestly wonder if people like you even play this game.

    Again and again they post that a 4 man galleon will still be better than a 4 man sloop because they focus on the fact that the Galleon has four guns.

    And seem to forget that sea combat has many other factors. Maneuverability being nearly or just as important as the gun advantage.

    However, boarding is the most decisive.

    I would say the same about the people saying what you say, no? Maybe you just are not used to rolling with decent crews? Do you drive a galleon, or do you do something else on the ship? Having used both quite a bit, I think many of the alleged downsides are people just fearing the worst for no reason.

    We should not adjust games based on who screams the loudest, we must look at actual balance. In a game where you would have the choice of ship, there is no imbalance, as you can simply choose the same ship and have all the benefits, right? People are screaming from the mountains saying things that don't apply, they are saying things that apply "to their experience". This is not the way to balance a game.

    Both ships have pros and cons, and you must choose which you like. I will not be fearing 4 man sloops from the galleon, and I think with more experience other drivers will feel the same. I think people just need to work on strategy more. If your sloop can hit you once, we can hit you 4 times. It's a basic numbers game. A galleon can lose half it's crew and still have double the firepower. People are so concerned about boarding. The solution is to pay more attention! From the helm of a galleon, it is SIMPLE to look around and see people attempting to board, and you can jump on the railing and snipe them while they are defenseless on your ladder. If you are not moving, or moving slowly, your driver can jump in the water with a sniper and take out boarders before they get anywhere near. If they are firing themselves from canons they are likely going to the anchor 99% of the time, which to me means a free kill on someone that isn't even attempting to engage.

    Have you guys ever seen the height difference on a galleon vs. sloop? I would LOVE to see a 4 man sloop with 3 people on the deck. That is a tremendous strategy mistake and will be quickly dealt with. You will be dead or knocked off the ship quite quickly if you're just working the sails or something. With 1 on helm and 1 on sails, that's 1 good canon to wipe half your team. NOW our boarding crew comes and that's about game over.

    Many of the "problems" people are speaking of are simply gaps in player awareness, and in this kind of game awareness wins. It's not possible for a ship to "sneak up on you" outside of very specific islands (tall enough to hide ship) or unless you simply are not paying attention. People don't like to be told they are not paying attention, but a ship spotted on the horizon takes quite a while to reach you. If you don't want to engage, simply leave. Don't blame the game for YOUR lack of awareness during a time you are not looking to engage in PVP. Don't blame the game for YOUR lack of strategy ideas. We all have the same tools, if you lost, figure out why, and try to adjust for next time. Don't cry that the game is unfair, we literally all have the same 2 ships and 3 weapons with zero difference between them. It doesn't get more fair than that. Your win and/or loss comes down to strategy, and the team that makes less mistakes wins. Every time.

    No. It's op for many other reasons listed. It will be unsinkable. It will become a battle of attrition not skill.

    The many reasons are based on poorly thought out ideas. If it's unsinkable, you are doing something wrong. I would consider trying to sink a ship with 4 players on it a strategy mistake, why not take out some of the players first then get the easy kill? Again, don't let players lack of awareness and strategy determine the direction of the game. Players should strive for better strategy, as again, we all have the same tools available.

    I'm all for strategy, That's why i sink 4 man galleons on a 2 man sloop with ease. I however am not ok with throwing caution to the wind for a poorly thought out idea that will ruin the balance of the game. it's a 2 person ship and always was intended to be everything on the sloop is faster then the galleon, the sails the anchor even the digging. all faster.

  • @ve111a said in 4 man Sloop crew confirmed by Joe Neate:

    @d4u2s0t said in 4 man Sloop crew confirmed by Joe Neate:

    @ve111a said in 4 man Sloop crew confirmed by Joe Neate:

    @d4u2s0t said in 4 man Sloop crew confirmed by Joe Neate:

    @perfecshionist said in 4 man Sloop crew confirmed by Joe Neate:

    @radjinwolf said in 4 man Sloop crew confirmed by Joe Neate:

    @xklix said in 4 man Sloop crew confirmed by Joe Neate:

    Only thing that will happen with a 4 player sloop is a super agressive crew attacking everything that floats at any time.. It WILL ruin the game .. that is for sure.

    How would that be different than that same crew rolling in a galleon? Only instead of 1 cannon, you're dealing with 4 pelting your ship.

    A solo player will always be at a disadvantage against 4 players, regardless of the type of ship they're sailing. The only difference is one will be more fragile and will deal far more manageable damage than the other.

    I honestly wonder if people like you even play this game.

    Again and again they post that a 4 man galleon will still be better than a 4 man sloop because they focus on the fact that the Galleon has four guns.

    And seem to forget that sea combat has many other factors. Maneuverability being nearly or just as important as the gun advantage.

    However, boarding is the most decisive.

    I would say the same about the people saying what you say, no? Maybe you just are not used to rolling with decent crews? Do you drive a galleon, or do you do something else on the ship? Having used both quite a bit, I think many of the alleged downsides are people just fearing the worst for no reason.

    We should not adjust games based on who screams the loudest, we must look at actual balance. In a game where you would have the choice of ship, there is no imbalance, as you can simply choose the same ship and have all the benefits, right? People are screaming from the mountains saying things that don't apply, they are saying things that apply "to their experience". This is not the way to balance a game.

    Both ships have pros and cons, and you must choose which you like. I will not be fearing 4 man sloops from the galleon, and I think with more experience other drivers will feel the same. I think people just need to work on strategy more. If your sloop can hit you once, we can hit you 4 times. It's a basic numbers game. A galleon can lose half it's crew and still have double the firepower. People are so concerned about boarding. The solution is to pay more attention! From the helm of a galleon, it is SIMPLE to look around and see people attempting to board, and you can jump on the railing and snipe them while they are defenseless on your ladder. If you are not moving, or moving slowly, your driver can jump in the water with a sniper and take out boarders before they get anywhere near. If they are firing themselves from canons they are likely going to the anchor 99% of the time, which to me means a free kill on someone that isn't even attempting to engage.

    Have you guys ever seen the height difference on a galleon vs. sloop? I would LOVE to see a 4 man sloop with 3 people on the deck. That is a tremendous strategy mistake and will be quickly dealt with. You will be dead or knocked off the ship quite quickly if you're just working the sails or something. With 1 on helm and 1 on sails, that's 1 good canon to wipe half your team. NOW our boarding crew comes and that's about game over.

    Many of the "problems" people are speaking of are simply gaps in player awareness, and in this kind of game awareness wins. It's not possible for a ship to "sneak up on you" outside of very specific islands (tall enough to hide ship) or unless you simply are not paying attention. People don't like to be told they are not paying attention, but a ship spotted on the horizon takes quite a while to reach you. If you don't want to engage, simply leave. Don't blame the game for YOUR lack of awareness during a time you are not looking to engage in PVP. Don't blame the game for YOUR lack of strategy ideas. We all have the same tools, if you lost, figure out why, and try to adjust for next time. Don't cry that the game is unfair, we literally all have the same 2 ships and 3 weapons with zero difference between them. It doesn't get more fair than that. Your win and/or loss comes down to strategy, and the team that makes less mistakes wins. Every time.

    No. It's op for many other reasons listed. It will be unsinkable. It will become a battle of attrition not skill.

    The many reasons are based on poorly thought out ideas. If it's unsinkable, you are doing something wrong. I would consider trying to sink a ship with 4 players on it a strategy mistake, why not take out some of the players first then get the easy kill? Again, don't let players lack of awareness and strategy determine the direction of the game. Players should strive for better strategy, as again, we all have the same tools available.

    I'm all for strategy, That's why i sink 4 man galleons on a 2 man sloop with ease. I however am not ok with throwing caution to the wind for a poorly thought out idea that will ruin the balance of the game. it's a 2 person ship and always was intended to be everything on the sloop is faster then the galleon, the sails the anchor even the digging. all faster.

    Actually it's fundamentally designed and optimized for a single crewmember, which is part of the reason why 2-man sloops are so deadly. One man can manage all the sailing aspects of the ship while the other only needs to worry about firing.

  • @only-alexraptor said in 4 man Sloop crew confirmed by Joe Neate:

    @ve111a said in 4 man Sloop crew confirmed by Joe Neate:

    @d4u2s0t said in 4 man Sloop crew confirmed by Joe Neate:

    @ve111a said in 4 man Sloop crew confirmed by Joe Neate:

    @d4u2s0t said in 4 man Sloop crew confirmed by Joe Neate:

    @perfecshionist said in 4 man Sloop crew confirmed by Joe Neate:

    @radjinwolf said in 4 man Sloop crew confirmed by Joe Neate:

    @xklix said in 4 man Sloop crew confirmed by Joe Neate:

    Only thing that will happen with a 4 player sloop is a super agressive crew attacking everything that floats at any time.. It WILL ruin the game .. that is for sure.

    How would that be different than that same crew rolling in a galleon? Only instead of 1 cannon, you're dealing with 4 pelting your ship.

    A solo player will always be at a disadvantage against 4 players, regardless of the type of ship they're sailing. The only difference is one will be more fragile and will deal far more manageable damage than the other.

    I honestly wonder if people like you even play this game.

    Again and again they post that a 4 man galleon will still be better than a 4 man sloop because they focus on the fact that the Galleon has four guns.

    And seem to forget that sea combat has many other factors. Maneuverability being nearly or just as important as the gun advantage.

    However, boarding is the most decisive.

    I would say the same about the people saying what you say, no? Maybe you just are not used to rolling with decent crews? Do you drive a galleon, or do you do something else on the ship? Having used both quite a bit, I think many of the alleged downsides are people just fearing the worst for no reason.

    We should not adjust games based on who screams the loudest, we must look at actual balance. In a game where you would have the choice of ship, there is no imbalance, as you can simply choose the same ship and have all the benefits, right? People are screaming from the mountains saying things that don't apply, they are saying things that apply "to their experience". This is not the way to balance a game.

    Both ships have pros and cons, and you must choose which you like. I will not be fearing 4 man sloops from the galleon, and I think with more experience other drivers will feel the same. I think people just need to work on strategy more. If your sloop can hit you once, we can hit you 4 times. It's a basic numbers game. A galleon can lose half it's crew and still have double the firepower. People are so concerned about boarding. The solution is to pay more attention! From the helm of a galleon, it is SIMPLE to look around and see people attempting to board, and you can jump on the railing and snipe them while they are defenseless on your ladder. If you are not moving, or moving slowly, your driver can jump in the water with a sniper and take out boarders before they get anywhere near. If they are firing themselves from canons they are likely going to the anchor 99% of the time, which to me means a free kill on someone that isn't even attempting to engage.

    Have you guys ever seen the height difference on a galleon vs. sloop? I would LOVE to see a 4 man sloop with 3 people on the deck. That is a tremendous strategy mistake and will be quickly dealt with. You will be dead or knocked off the ship quite quickly if you're just working the sails or something. With 1 on helm and 1 on sails, that's 1 good canon to wipe half your team. NOW our boarding crew comes and that's about game over.

    Many of the "problems" people are speaking of are simply gaps in player awareness, and in this kind of game awareness wins. It's not possible for a ship to "sneak up on you" outside of very specific islands (tall enough to hide ship) or unless you simply are not paying attention. People don't like to be told they are not paying attention, but a ship spotted on the horizon takes quite a while to reach you. If you don't want to engage, simply leave. Don't blame the game for YOUR lack of awareness during a time you are not looking to engage in PVP. Don't blame the game for YOUR lack of strategy ideas. We all have the same tools, if you lost, figure out why, and try to adjust for next time. Don't cry that the game is unfair, we literally all have the same 2 ships and 3 weapons with zero difference between them. It doesn't get more fair than that. Your win and/or loss comes down to strategy, and the team that makes less mistakes wins. Every time.

    No. It's op for many other reasons listed. It will be unsinkable. It will become a battle of attrition not skill.

    The many reasons are based on poorly thought out ideas. If it's unsinkable, you are doing something wrong. I would consider trying to sink a ship with 4 players on it a strategy mistake, why not take out some of the players first then get the easy kill? Again, don't let players lack of awareness and strategy determine the direction of the game. Players should strive for better strategy, as again, we all have the same tools available.

    I'm all for strategy, That's why i sink 4 man galleons on a 2 man sloop with ease. I however am not ok with throwing caution to the wind for a poorly thought out idea that will ruin the balance of the game. it's a 2 person ship and always was intended to be everything on the sloop is faster then the galleon, the sails the anchor even the digging. all faster.

    Actually it's fundamentally designed and optimized for a single crewmember, which is part of the reason why 2-man sloops are so deadly. One man can manage all the sailing aspects of the ship while the other only needs to worry about firing.

    Nothing is designed for a solo player, Not even this game. It's not a solo game at all they even warn you.

  • Maybe, just maybe, they don't need to balance anything. So you know there are four men on this sloop, you need to change your tactics if you want to sink it. Dead men have a hard time bailing water.

    And even if you have EIGHT men on the sloop, which I have, there's still only one cannon on each side, and if one cannon ball lands on the sloop's deck, half of the men will be treading water.

    It's my opinion that this, if it's even true, is being blown out of proportion.

    And I would still choose a galleon if I had enough players, because it has more cannon balls, and is nearly impossible to sink if even a single person on the crew has more than 3 brain cells.

    But that's just my opinion man.

  • I don't think think the solution to this "different crew size" problem is to change the crew size allowed on the sloop/galleon, i think it's fairly balanced right now. I agree, they should add another ship, one between the galleon and the sloop, with like 2 cannons per side and 2 sails. Also there should be a ship alliance system or "fleet" system if you want a crew size bigger than 4. I think that having more ships on the ocean is better than loading up a galleon with 8 people making it a superpower that is nearly impossible to defend against much less sink.

  • @ve111a said in 4 man Sloop crew confirmed by Joe Neate:

    @only-alexraptor said in 4 man Sloop crew confirmed by Joe Neate:

    @ve111a said in 4 man Sloop crew confirmed by Joe Neate:

    @d4u2s0t said in 4 man Sloop crew confirmed by Joe Neate:

    @ve111a said in 4 man Sloop crew confirmed by Joe Neate:

    @d4u2s0t said in 4 man Sloop crew confirmed by Joe Neate:

    @perfecshionist said in 4 man Sloop crew confirmed by Joe Neate:

    @radjinwolf said in 4 man Sloop crew confirmed by Joe Neate:

    @xklix said in 4 man Sloop crew confirmed by Joe Neate:

    Only thing that will happen with a 4 player sloop is a super agressive crew attacking everything that floats at any time.. It WILL ruin the game .. that is for sure.

    How would that be different than that same crew rolling in a galleon? Only instead of 1 cannon, you're dealing with 4 pelting your ship.

    A solo player will always be at a disadvantage against 4 players, regardless of the type of ship they're sailing. The only difference is one will be more fragile and will deal far more manageable damage than the other.

    I honestly wonder if people like you even play this game.

    Again and again they post that a 4 man galleon will still be better than a 4 man sloop because they focus on the fact that the Galleon has four guns.

    And seem to forget that sea combat has many other factors. Maneuverability being nearly or just as important as the gun advantage.

    However, boarding is the most decisive.

    I would say the same about the people saying what you say, no? Maybe you just are not used to rolling with decent crews? Do you drive a galleon, or do you do something else on the ship? Having used both quite a bit, I think many of the alleged downsides are people just fearing the worst for no reason.

    We should not adjust games based on who screams the loudest, we must look at actual balance. In a game where you would have the choice of ship, there is no imbalance, as you can simply choose the same ship and have all the benefits, right? People are screaming from the mountains saying things that don't apply, they are saying things that apply "to their experience". This is not the way to balance a game.

    Both ships have pros and cons, and you must choose which you like. I will not be fearing 4 man sloops from the galleon, and I think with more experience other drivers will feel the same. I think people just need to work on strategy more. If your sloop can hit you once, we can hit you 4 times. It's a basic numbers game. A galleon can lose half it's crew and still have double the firepower. People are so concerned about boarding. The solution is to pay more attention! From the helm of a galleon, it is SIMPLE to look around and see people attempting to board, and you can jump on the railing and snipe them while they are defenseless on your ladder. If you are not moving, or moving slowly, your driver can jump in the water with a sniper and take out boarders before they get anywhere near. If they are firing themselves from canons they are likely going to the anchor 99% of the time, which to me means a free kill on someone that isn't even attempting to engage.

    Have you guys ever seen the height difference on a galleon vs. sloop? I would LOVE to see a 4 man sloop with 3 people on the deck. That is a tremendous strategy mistake and will be quickly dealt with. You will be dead or knocked off the ship quite quickly if you're just working the sails or something. With 1 on helm and 1 on sails, that's 1 good canon to wipe half your team. NOW our boarding crew comes and that's about game over.

    Many of the "problems" people are speaking of are simply gaps in player awareness, and in this kind of game awareness wins. It's not possible for a ship to "sneak up on you" outside of very specific islands (tall enough to hide ship) or unless you simply are not paying attention. People don't like to be told they are not paying attention, but a ship spotted on the horizon takes quite a while to reach you. If you don't want to engage, simply leave. Don't blame the game for YOUR lack of awareness during a time you are not looking to engage in PVP. Don't blame the game for YOUR lack of strategy ideas. We all have the same tools, if you lost, figure out why, and try to adjust for next time. Don't cry that the game is unfair, we literally all have the same 2 ships and 3 weapons with zero difference between them. It doesn't get more fair than that. Your win and/or loss comes down to strategy, and the team that makes less mistakes wins. Every time.

    No. It's op for many other reasons listed. It will be unsinkable. It will become a battle of attrition not skill.

    The many reasons are based on poorly thought out ideas. If it's unsinkable, you are doing something wrong. I would consider trying to sink a ship with 4 players on it a strategy mistake, why not take out some of the players first then get the easy kill? Again, don't let players lack of awareness and strategy determine the direction of the game. Players should strive for better strategy, as again, we all have the same tools available.

    I'm all for strategy, That's why i sink 4 man galleons on a 2 man sloop with ease. I however am not ok with throwing caution to the wind for a poorly thought out idea that will ruin the balance of the game. it's a 2 person ship and always was intended to be everything on the sloop is faster then the galleon, the sails the anchor even the digging. all faster.

    Actually it's fundamentally designed and optimized for a single crewmember, which is part of the reason why 2-man sloops are so deadly. One man can manage all the sailing aspects of the ship while the other only needs to worry about firing.

    Nothing is designed for a solo player, Not even this game. It's not a solo game at all they even warn you.

    O Rly?

  • @d4u2s0t said in 4 man Sloop crew confirmed by Joe Neate:

    @ve111a said in 4 man Sloop crew confirmed by Joe Neate:

    @d4u2s0t said in 4 man Sloop crew confirmed by Joe Neate:

    @perfecshionist said in 4 man Sloop crew confirmed by Joe Neate:

    @radjinwolf said in 4 man Sloop crew confirmed by Joe Neate:

    @xklix said in 4 man Sloop crew confirmed by Joe Neate:

    Only thing that will happen with a 4 player sloop is a super agressive crew attacking everything that floats at any time.. It WILL ruin the game .. that is for sure.

    How would that be different than that same crew rolling in a galleon? Only instead of 1 cannon, you're dealing with 4 pelting your ship.

    A solo player will always be at a disadvantage against 4 players, regardless of the type of ship they're sailing. The only difference is one will be more fragile and will deal far more manageable damage than the other.

    I honestly wonder if people like you even play this game.

    Again and again they post that a 4 man galleon will still be better than a 4 man sloop because they focus on the fact that the Galleon has four guns.

    And seem to forget that sea combat has many other factors. Maneuverability being nearly or just as important as the gun advantage.

    However, boarding is the most decisive.

    I would say the same about the people saying what you say, no? Maybe you just are not used to rolling with decent crews? Do you drive a galleon, or do you do something else on the ship? Having used both quite a bit, I think many of the alleged downsides are people just fearing the worst for no reason.

    We should not adjust games based on who screams the loudest, we must look at actual balance. In a game where you would have the choice of ship, there is no imbalance, as you can simply choose the same ship and have all the benefits, right? People are screaming from the mountains saying things that don't apply, they are saying things that apply "to their experience". This is not the way to balance a game.

    Both ships have pros and cons, and you must choose which you like. I will not be fearing 4 man sloops from the galleon, and I think with more experience other drivers will feel the same. I think people just need to work on strategy more. If your sloop can hit you once, we can hit you 4 times. It's a basic numbers game. A galleon can lose half it's crew and still have double the firepower. People are so concerned about boarding. The solution is to pay more attention! From the helm of a galleon, it is SIMPLE to look around and see people attempting to board, and you can jump on the railing and snipe them while they are defenseless on your ladder. If you are not moving, or moving slowly, your driver can jump in the water with a sniper and take out boarders before they get anywhere near. If they are firing themselves from canons they are likely going to the anchor 99% of the time, which to me means a free kill on someone that isn't even attempting to engage.

    Have you guys ever seen the height difference on a galleon vs. sloop? I would LOVE to see a 4 man sloop with 3 people on the deck. That is a tremendous strategy mistake and will be quickly dealt with. You will be dead or knocked off the ship quite quickly if you're just working the sails or something. With 1 on helm and 1 on sails, that's 1 good canon to wipe half your team. NOW our boarding crew comes and that's about game over.

    Many of the "problems" people are speaking of are simply gaps in player awareness, and in this kind of game awareness wins. It's not possible for a ship to "sneak up on you" outside of very specific islands (tall enough to hide ship) or unless you simply are not paying attention. People don't like to be told they are not paying attention, but a ship spotted on the horizon takes quite a while to reach you. If you don't want to engage, simply leave. Don't blame the game for YOUR lack of awareness during a time you are not looking to engage in PVP. Don't blame the game for YOUR lack of strategy ideas. We all have the same tools, if you lost, figure out why, and try to adjust for next time. Don't cry that the game is unfair, we literally all have the same 2 ships and 3 weapons with zero difference between them. It doesn't get more fair than that. Your win and/or loss comes down to strategy, and the team that makes less mistakes wins. Every time.

    No. It's op for many other reasons listed. It will be unsinkable. It will become a battle of attrition not skill.

    The many reasons are based on poorly thought out ideas. If it's unsinkable, you are doing something wrong. I would consider trying to sink a ship with 4 players on it a strategy mistake, why not take out some of the players first then get the easy kill? Again, don't let players lack of awareness and strategy determine the direction of the game. Players should strive for better strategy, as again, we all have the same tools available.

    If players are fixing faster than you can damage, you are making a strategy mistake by continuing to waste your canon balls. It is amazing how many people just shoot when they shouldn't. I like to wait to until we are in a good position to shoot. I find the vast majority of enemies are just shooting and wasting their ammo. This is again a strategy mistake. Don't waste canons if you know they can repair faster than you can damage.

    But, using this logic, I can drive the galleon solo and have 3 crew members fixing. So it's the same. People just don't think the arguments through.

    The best players in the game, and you are not one of them, have already talked about 4 man sloops on their streams and not one of them think it is a balanced idea.

    They have thought it through, the rest of the gaming community has thought it through.

    4 man sloops are OP. Period.

    The circumstance where you could take out the crew first could be argued about any two ships with 4 man crews. By making that argument you CONVENIENTLY ignore the balance of the ships themselves.

    So you primary argument does not even address ship balance yet you claim it is proof of balance and lack of strategy by everyone else.

    I am so sick and tired of a handful of community members trying to turn every thread into some sort of opportunity to brag that they are better than everyone else at this game.

    You did not discuss ship balance at all. So you entire point seems to be an opportunity to brag.

  • @perfecshionist said in 4 man Sloop crew confirmed by Joe Neate:

    @d4u2s0t said in 4 man Sloop crew confirmed by Joe Neate:

    @ve111a said in 4 man Sloop crew confirmed by Joe Neate:

    @d4u2s0t said in 4 man Sloop crew confirmed by Joe Neate:

    @perfecshionist said in 4 man Sloop crew confirmed by Joe Neate:

    @radjinwolf said in 4 man Sloop crew confirmed by Joe Neate:

    @xklix said in 4 man Sloop crew confirmed by Joe Neate:

    Only thing that will happen with a 4 player sloop is a super agressive crew attacking everything that floats at any time.. It WILL ruin the game .. that is for sure.

    How would that be different than that same crew rolling in a galleon? Only instead of 1 cannon, you're dealing with 4 pelting your ship.

    A solo player will always be at a disadvantage against 4 players, regardless of the type of ship they're sailing. The only difference is one will be more fragile and will deal far more manageable damage than the other.

    I honestly wonder if people like you even play this game.

    Again and again they post that a 4 man galleon will still be better than a 4 man sloop because they focus on the fact that the Galleon has four guns.

    And seem to forget that sea combat has many other factors. Maneuverability being nearly or just as important as the gun advantage.

    However, boarding is the most decisive.

    I would say the same about the people saying what you say, no? Maybe you just are not used to rolling with decent crews? Do you drive a galleon, or do you do something else on the ship? Having used both quite a bit, I think many of the alleged downsides are people just fearing the worst for no reason.

    We should not adjust games based on who screams the loudest, we must look at actual balance. In a game where you would have the choice of ship, there is no imbalance, as you can simply choose the same ship and have all the benefits, right? People are screaming from the mountains saying things that don't apply, they are saying things that apply "to their experience". This is not the way to balance a game.

    Both ships have pros and cons, and you must choose which you like. I will not be fearing 4 man sloops from the galleon, and I think with more experience other drivers will feel the same. I think people just need to work on strategy more. If your sloop can hit you once, we can hit you 4 times. It's a basic numbers game. A galleon can lose half it's crew and still have double the firepower. People are so concerned about boarding. The solution is to pay more attention! From the helm of a galleon, it is SIMPLE to look around and see people attempting to board, and you can jump on the railing and snipe them while they are defenseless on your ladder. If you are not moving, or moving slowly, your driver can jump in the water with a sniper and take out boarders before they get anywhere near. If they are firing themselves from canons they are likely going to the anchor 99% of the time, which to me means a free kill on someone that isn't even attempting to engage.

    Have you guys ever seen the height difference on a galleon vs. sloop? I would LOVE to see a 4 man sloop with 3 people on the deck. That is a tremendous strategy mistake and will be quickly dealt with. You will be dead or knocked off the ship quite quickly if you're just working the sails or something. With 1 on helm and 1 on sails, that's 1 good canon to wipe half your team. NOW our boarding crew comes and that's about game over.

    Many of the "problems" people are speaking of are simply gaps in player awareness, and in this kind of game awareness wins. It's not possible for a ship to "sneak up on you" outside of very specific islands (tall enough to hide ship) or unless you simply are not paying attention. People don't like to be told they are not paying attention, but a ship spotted on the horizon takes quite a while to reach you. If you don't want to engage, simply leave. Don't blame the game for YOUR lack of awareness during a time you are not looking to engage in PVP. Don't blame the game for YOUR lack of strategy ideas. We all have the same tools, if you lost, figure out why, and try to adjust for next time. Don't cry that the game is unfair, we literally all have the same 2 ships and 3 weapons with zero difference between them. It doesn't get more fair than that. Your win and/or loss comes down to strategy, and the team that makes less mistakes wins. Every time.

    No. It's op for many other reasons listed. It will be unsinkable. It will become a battle of attrition not skill.

    The many reasons are based on poorly thought out ideas. If it's unsinkable, you are doing something wrong. I would consider trying to sink a ship with 4 players on it a strategy mistake, why not take out some of the players first then get the easy kill? Again, don't let players lack of awareness and strategy determine the direction of the game. Players should strive for better strategy, as again, we all have the same tools available.

    If players are fixing faster than you can damage, you are making a strategy mistake by continuing to waste your canon balls. It is amazing how many people just shoot when they shouldn't. I like to wait to until we are in a good position to shoot. I find the vast majority of enemies are just shooting and wasting their ammo. This is again a strategy mistake. Don't waste canons if you know they can repair faster than you can damage.

    But, using this logic, I can drive the galleon solo and have 3 crew members fixing. So it's the same. People just don't think the arguments through.

    The best players in the game, and you are not one of them, have already talked about 4 man sloops on their streams and not one of them think it is a balanced idea.

    They have thought it through, the rest of the gaming community has thought it through.

    4 man sloops are OP. Period.

    The circumstance where you could take out the crew first could be argued about any two ships with 4 man crews. By making that argument you CONVENIENTLY ignore the balance of the ships themselves.

    So you primary argument does not even address ship balance yet you claim it is proof of balance and lack of strategy by everyone else.

    I am so sick and tired of a handful of community members trying to turn every thread into some sort of opportunity to brag that they are better than everyone else at this game.

    You did not discuss ship balance at all. So you entire point seems to be an opportunity to brag.

    IT wasn't bragging at all. I have many posts on the topic, your mistake is reading one reply and thinking you know my views. It's this type of lack of thought that leads to people having opinions that are based on fictional scenarios that don't exist in the real world. You can't give me a single downside to 4 man sloops that is not simply a strategy mistake or a highly situational scenario. You can't tell me why it's unbalanced, or how. Anyone can choose a 4 man sloop, no? So how is it imbalanced? It is not possible to be imbalanced when we all have the same tools.

    People jump on the bandwagon when they think they have a point, I know I have the unpopular opinion, but that doesn't matter.

    The best players in the world would likely be hard to sink on a sloop. But guess what, they are also going to be hard to sink on a galleon. Give me a break.

    When comparing SAME SKILL LEVEL, in other words, if you took a good 4 man crew, they will obviously be more effective on the faster ship that can take more damage while delivering more firepower with more supplies. You CHOOSE which ship you use. You are not FORCED into one or the other in this scenario. So if you CHOOSE what you BELIEVE is the "worse" ship, then you have made a strategy mistake. That's not an opinion, it's basic logic.

  • @d4u2s0t said in 4 man Sloop crew confirmed by Joe Neate:

    @perfecshionist said in 4 man Sloop crew confirmed by Joe Neate:

    @d4u2s0t said in 4 man Sloop crew confirmed by Joe Neate:

    @ve111a said in 4 man Sloop crew confirmed by Joe Neate:

    @d4u2s0t said in 4 man Sloop crew confirmed by Joe Neate:

    @perfecshionist said in 4 man Sloop crew confirmed by Joe Neate:

    @radjinwolf said in 4 man Sloop crew confirmed by Joe Neate:

    @xklix said in 4 man Sloop crew confirmed by Joe Neate:

    Only thing that will happen with a 4 player sloop is a super agressive crew attacking everything that floats at any time.. It WILL ruin the game .. that is for sure.

    How would that be different than that same crew rolling in a galleon? Only instead of 1 cannon, you're dealing with 4 pelting your ship.

    A solo player will always be at a disadvantage against 4 players, regardless of the type of ship they're sailing. The only difference is one will be more fragile and will deal far more manageable damage than the other.

    I honestly wonder if people like you even play this game.

    Again and again they post that a 4 man galleon will still be better than a 4 man sloop because they focus on the fact that the Galleon has four guns.

    And seem to forget that sea combat has many other factors. Maneuverability being nearly or just as important as the gun advantage.

    However, boarding is the most decisive.

    I would say the same about the people saying what you say, no? Maybe you just are not used to rolling with decent crews? Do you drive a galleon, or do you do something else on the ship? Having used both quite a bit, I think many of the alleged downsides are people just fearing the worst for no reason.

    We should not adjust games based on who screams the loudest, we must look at actual balance. In a game where you would have the choice of ship, there is no imbalance, as you can simply choose the same ship and have all the benefits, right? People are screaming from the mountains saying things that don't apply, they are saying things that apply "to their experience". This is not the way to balance a game.

    Both ships have pros and cons, and you must choose which you like. I will not be fearing 4 man sloops from the galleon, and I think with more experience other drivers will feel the same. I think people just need to work on strategy more. If your sloop can hit you once, we can hit you 4 times. It's a basic numbers game. A galleon can lose half it's crew and still have double the firepower. People are so concerned about boarding. The solution is to pay more attention! From the helm of a galleon, it is SIMPLE to look around and see people attempting to board, and you can jump on the railing and snipe them while they are defenseless on your ladder. If you are not moving, or moving slowly, your driver can jump in the water with a sniper and take out boarders before they get anywhere near. If they are firing themselves from canons they are likely going to the anchor 99% of the time, which to me means a free kill on someone that isn't even attempting to engage.

    Have you guys ever seen the height difference on a galleon vs. sloop? I would LOVE to see a 4 man sloop with 3 people on the deck. That is a tremendous strategy mistake and will be quickly dealt with. You will be dead or knocked off the ship quite quickly if you're just working the sails or something. With 1 on helm and 1 on sails, that's 1 good canon to wipe half your team. NOW our boarding crew comes and that's about game over.

    Many of the "problems" people are speaking of are simply gaps in player awareness, and in this kind of game awareness wins. It's not possible for a ship to "sneak up on you" outside of very specific islands (tall enough to hide ship) or unless you simply are not paying attention. People don't like to be told they are not paying attention, but a ship spotted on the horizon takes quite a while to reach you. If you don't want to engage, simply leave. Don't blame the game for YOUR lack of awareness during a time you are not looking to engage in PVP. Don't blame the game for YOUR lack of strategy ideas. We all have the same tools, if you lost, figure out why, and try to adjust for next time. Don't cry that the game is unfair, we literally all have the same 2 ships and 3 weapons with zero difference between them. It doesn't get more fair than that. Your win and/or loss comes down to strategy, and the team that makes less mistakes wins. Every time.

    No. It's op for many other reasons listed. It will be unsinkable. It will become a battle of attrition not skill.

    The many reasons are based on poorly thought out ideas. If it's unsinkable, you are doing something wrong. I would consider trying to sink a ship with 4 players on it a strategy mistake, why not take out some of the players first then get the easy kill? Again, don't let players lack of awareness and strategy determine the direction of the game. Players should strive for better strategy, as again, we all have the same tools available.

    If players are fixing faster than you can damage, you are making a strategy mistake by continuing to waste your canon balls. It is amazing how many people just shoot when they shouldn't. I like to wait to until we are in a good position to shoot. I find the vast majority of enemies are just shooting and wasting their ammo. This is again a strategy mistake. Don't waste canons if you know they can repair faster than you can damage.

    But, using this logic, I can drive the galleon solo and have 3 crew members fixing. So it's the same. People just don't think the arguments through.

    The best players in the game, and you are not one of them, have already talked about 4 man sloops on their streams and not one of them think it is a balanced idea.

    They have thought it through, the rest of the gaming community has thought it through.

    4 man sloops are OP. Period.

    The circumstance where you could take out the crew first could be argued about any two ships with 4 man crews. By making that argument you CONVENIENTLY ignore the balance of the ships themselves.

    So you primary argument does not even address ship balance yet you claim it is proof of balance and lack of strategy by everyone else.

    I am so sick and tired of a handful of community members trying to turn every thread into some sort of opportunity to brag that they are better than everyone else at this game.

    You did not discuss ship balance at all. So you entire point seems to be an opportunity to brag.

    IT wasn't bragging at all. I have many posts on the topic, your mistake is reading one reply and thinking you know my views. It's this type of lack of thought that leads to people having opinions that are based on fictional scenarios that don't exist in the real world. You can't give me a single downside to 4 man sloops that is not simply a strategy mistake or a highly situational scenario. You can't tell me why it's unbalanced, or how. Anyone can choose a 4 man sloop, no? So how is it imbalanced? It is not possible to be imbalanced when we all have the same tools.

    People jump on the bandwagon when they think they have a point, I know I have the unpopular opinion, but that doesn't matter.

    The best players in the world would likely be hard to sink on a sloop. But guess what, they are also going to be hard to sink on a galleon. Give me a break.

    When comparing SAME SKILL LEVEL, in other words, if you took a good 4 man crew, they will obviously be more effective on the faster ship that can take more damage while delivering more firepower with more supplies. You CHOOSE which ship you use. You are not FORCED into one or the other in this scenario. So if you CHOOSE what you BELIEVE is the "worse" ship, then you have made a strategy mistake. That's not an opinion, it's basic logic.

    Do you not understand the balance is not in the choice itself?

    Every weapon and every vehicle in every game would immediately be balanced if all the designers had to do it let players choose which they wanted.

    But that is not how balance works. What happens in cases like that is the overwhelming majority of the player base select the best weapon and best vehicle.

    And this is the case of Sloops vs Galleons. The overwhelming majority of 4 player crews will choose the Sloop. In fact majority of posters are EXPLICITLY SAYING THEY WILL ON THESE THREADS.

    That means the options are not balanced. The fact that it is an option is irrelevant to the question of balance.

  • @perfecshionist said in 4 man Sloop crew confirmed by Joe Neate:

    @d4u2s0t said in 4 man Sloop crew confirmed by Joe Neate:

    @perfecshionist said in 4 man Sloop crew confirmed by Joe Neate:

    @d4u2s0t said in 4 man Sloop crew confirmed by Joe Neate:

    @ve111a said in 4 man Sloop crew confirmed by Joe Neate:

    @d4u2s0t said in 4 man Sloop crew confirmed by Joe Neate:

    @perfecshionist said in 4 man Sloop crew confirmed by Joe Neate:

    @radjinwolf said in 4 man Sloop crew confirmed by Joe Neate:

    @xklix said in 4 man Sloop crew confirmed by Joe Neate:

    Only thing that will happen with a 4 player sloop is a super agressive crew attacking everything that floats at any time.. It WILL ruin the game .. that is for sure.

    How would that be different than that same crew rolling in a galleon? Only instead of 1 cannon, you're dealing with 4 pelting your ship.

    A solo player will always be at a disadvantage against 4 players, regardless of the type of ship they're sailing. The only difference is one will be more fragile and will deal far more manageable damage than the other.

    I honestly wonder if people like you even play this game.

    Again and again they post that a 4 man galleon will still be better than a 4 man sloop because they focus on the fact that the Galleon has four guns.

    And seem to forget that sea combat has many other factors. Maneuverability being nearly or just as important as the gun advantage.

    However, boarding is the most decisive.

    I would say the same about the people saying what you say, no? Maybe you just are not used to rolling with decent crews? Do you drive a galleon, or do you do something else on the ship? Having used both quite a bit, I think many of the alleged downsides are people just fearing the worst for no reason.

    We should not adjust games based on who screams the loudest, we must look at actual balance. In a game where you would have the choice of ship, there is no imbalance, as you can simply choose the same ship and have all the benefits, right? People are screaming from the mountains saying things that don't apply, they are saying things that apply "to their experience". This is not the way to balance a game.

    Both ships have pros and cons, and you must choose which you like. I will not be fearing 4 man sloops from the galleon, and I think with more experience other drivers will feel the same. I think people just need to work on strategy more. If your sloop can hit you once, we can hit you 4 times. It's a basic numbers game. A galleon can lose half it's crew and still have double the firepower. People are so concerned about boarding. The solution is to pay more attention! From the helm of a galleon, it is SIMPLE to look around and see people attempting to board, and you can jump on the railing and snipe them while they are defenseless on your ladder. If you are not moving, or moving slowly, your driver can jump in the water with a sniper and take out boarders before they get anywhere near. If they are firing themselves from canons they are likely going to the anchor 99% of the time, which to me means a free kill on someone that isn't even attempting to engage.

    Have you guys ever seen the height difference on a galleon vs. sloop? I would LOVE to see a 4 man sloop with 3 people on the deck. That is a tremendous strategy mistake and will be quickly dealt with. You will be dead or knocked off the ship quite quickly if you're just working the sails or something. With 1 on helm and 1 on sails, that's 1 good canon to wipe half your team. NOW our boarding crew comes and that's about game over.

    Many of the "problems" people are speaking of are simply gaps in player awareness, and in this kind of game awareness wins. It's not possible for a ship to "sneak up on you" outside of very specific islands (tall enough to hide ship) or unless you simply are not paying attention. People don't like to be told they are not paying attention, but a ship spotted on the horizon takes quite a while to reach you. If you don't want to engage, simply leave. Don't blame the game for YOUR lack of awareness during a time you are not looking to engage in PVP. Don't blame the game for YOUR lack of strategy ideas. We all have the same tools, if you lost, figure out why, and try to adjust for next time. Don't cry that the game is unfair, we literally all have the same 2 ships and 3 weapons with zero difference between them. It doesn't get more fair than that. Your win and/or loss comes down to strategy, and the team that makes less mistakes wins. Every time.

    No. It's op for many other reasons listed. It will be unsinkable. It will become a battle of attrition not skill.

    The many reasons are based on poorly thought out ideas. If it's unsinkable, you are doing something wrong. I would consider trying to sink a ship with 4 players on it a strategy mistake, why not take out some of the players first then get the easy kill? Again, don't let players lack of awareness and strategy determine the direction of the game. Players should strive for better strategy, as again, we all have the same tools available.

    If players are fixing faster than you can damage, you are making a strategy mistake by continuing to waste your canon balls. It is amazing how many people just shoot when they shouldn't. I like to wait to until we are in a good position to shoot. I find the vast majority of enemies are just shooting and wasting their ammo. This is again a strategy mistake. Don't waste canons if you know they can repair faster than you can damage.

    But, using this logic, I can drive the galleon solo and have 3 crew members fixing. So it's the same. People just don't think the arguments through.

    The best players in the game, and you are not one of them, have already talked about 4 man sloops on their streams and not one of them think it is a balanced idea.

    They have thought it through, the rest of the gaming community has thought it through.

    4 man sloops are OP. Period.

    The circumstance where you could take out the crew first could be argued about any two ships with 4 man crews. By making that argument you CONVENIENTLY ignore the balance of the ships themselves.

    So you primary argument does not even address ship balance yet you claim it is proof of balance and lack of strategy by everyone else.

    I am so sick and tired of a handful of community members trying to turn every thread into some sort of opportunity to brag that they are better than everyone else at this game.

    You did not discuss ship balance at all. So you entire point seems to be an opportunity to brag.

    IT wasn't bragging at all. I have many posts on the topic, your mistake is reading one reply and thinking you know my views. It's this type of lack of thought that leads to people having opinions that are based on fictional scenarios that don't exist in the real world. You can't give me a single downside to 4 man sloops that is not simply a strategy mistake or a highly situational scenario. You can't tell me why it's unbalanced, or how. Anyone can choose a 4 man sloop, no? So how is it imbalanced? It is not possible to be imbalanced when we all have the same tools.

    People jump on the bandwagon when they think they have a point, I know I have the unpopular opinion, but that doesn't matter.

    The best players in the world would likely be hard to sink on a sloop. But guess what, they are also going to be hard to sink on a galleon. Give me a break.

    When comparing SAME SKILL LEVEL, in other words, if you took a good 4 man crew, they will obviously be more effective on the faster ship that can take more damage while delivering more firepower with more supplies. You CHOOSE which ship you use. You are not FORCED into one or the other in this scenario. So if you CHOOSE what you BELIEVE is the "worse" ship, then you have made a strategy mistake. That's not an opinion, it's basic logic.

    Do you not understand the balance is not in the choice itself?

    Every weapon and every vehicle in every game would immediately be balanced if all the designers had to do it let players choose which they wanted.

    But that is not how balance works. What happens in cases like that is the overwhelming majority of the player base select the best weapon and best vehicle.

    And this is the case of Sloops vs Galleons. The overwhelming majority of 4 player crews will choose the Sloop. In fact majority of posters are EXPLICITLY SAYING THEY WILL ON THESE THREADS.

    That means the options are not balanced. The fact that it is an option is irrelevant to the question of balance.

    People are assuming, based on speculation of fictional scenarios they have created which lack the necessary strategy to overcome. Again, you can't give 1 actual reason why the sloop would be legit op.

    I will not be on a sloop, I find them to be boring and not as effective.

  • @corrupt-fellow Oh great A 4 man sloop if they have experience they already can take an galleon but 4 people that a little much on one small ship. maybe just make a bigger sloop type ship later in game then that might work.

  • @d4u2s0t

    The combat / navigation efficiency advantage is obvious and possibly (likely, imo) balance breaking. Worse though is the basic design impact. They would fundamentally be "un-defining" what a sloop is. It would be akin to making everything you find turn-in-able to any faction - you are flattening a useful and contextual distinction that actually HELPS gamers direct and inform their play.

    It would make the game reductive in a really bad way and certainly tilt a "Meta" toward something pretty rigid. They should have the strength and belief in what is already a well considered design choice. If you have more players you take the bigger ship and it's something you can still decide.

  • @d4u2s0t said in 4 man Sloop crew confirmed by Joe Neate:

    @perfecshionist said in 4 man Sloop crew confirmed by Joe Neate:

    @d4u2s0t said in 4 man Sloop crew confirmed by Joe Neate:

    @ve111a said in 4 man Sloop crew confirmed by Joe Neate:

    @d4u2s0t said in 4 man Sloop crew confirmed by Joe Neate:

    @perfecshionist said in 4 man Sloop crew confirmed by Joe Neate:

    @radjinwolf said in 4 man Sloop crew confirmed by Joe Neate:

    @xklix said in 4 man Sloop crew confirmed by Joe Neate:

    Only thing that will happen with a 4 player sloop is a super agressive crew attacking everything that floats at any time.. It WILL ruin the game .. that is for sure.

    How would that be different than that same crew rolling in a galleon? Only instead of 1 cannon, you're dealing with 4 pelting your ship.

    A solo player will always be at a disadvantage against 4 players, regardless of the type of ship they're sailing. The only difference is one will be more fragile and will deal far more manageable damage than the other.

    I honestly wonder if people like you even play this game.

    Again and again they post that a 4 man galleon will still be better than a 4 man sloop because they focus on the fact that the Galleon has four guns.

    And seem to forget that sea combat has many other factors. Maneuverability being nearly or just as important as the gun advantage.

    However, boarding is the most decisive.

    I would say the same about the people saying what you say, no? Maybe you just are not used to rolling with decent crews? Do you drive a galleon, or do you do something else on the ship? Having used both quite a bit, I think many of the alleged downsides are people just fearing the worst for no reason.

    We should not adjust games based on who screams the loudest, we must look at actual balance. In a game where you would have the choice of ship, there is no imbalance, as you can simply choose the same ship and have all the benefits, right? People are screaming from the mountains saying things that don't apply, they are saying things that apply "to their experience". This is not the way to balance a game.

    Both ships have pros and cons, and you must choose which you like. I will not be fearing 4 man sloops from the galleon, and I think with more experience other drivers will feel the same. I think people just need to work on strategy more. If your sloop can hit you once, we can hit you 4 times. It's a basic numbers game. A galleon can lose half it's crew and still have double the firepower. People are so concerned about boarding. The solution is to pay more attention! From the helm of a galleon, it is SIMPLE to look around and see people attempting to board, and you can jump on the railing and snipe them while they are defenseless on your ladder. If you are not moving, or moving slowly, your driver can jump in the water with a sniper and take out boarders before they get anywhere near. If they are firing themselves from canons they are likely going to the anchor 99% of the time, which to me means a free kill on someone that isn't even attempting to engage.

    Have you guys ever seen the height difference on a galleon vs. sloop? I would LOVE to see a 4 man sloop with 3 people on the deck. That is a tremendous strategy mistake and will be quickly dealt with. You will be dead or knocked off the ship quite quickly if you're just working the sails or something. With 1 on helm and 1 on sails, that's 1 good canon to wipe half your team. NOW our boarding crew comes and that's about game over.

    Many of the "problems" people are speaking of are simply gaps in player awareness, and in this kind of game awareness wins. It's not possible for a ship to "sneak up on you" outside of very specific islands (tall enough to hide ship) or unless you simply are not paying attention. People don't like to be told they are not paying attention, but a ship spotted on the horizon takes quite a while to reach you. If you don't want to engage, simply leave. Don't blame the game for YOUR lack of awareness during a time you are not looking to engage in PVP. Don't blame the game for YOUR lack of strategy ideas. We all have the same tools, if you lost, figure out why, and try to adjust for next time. Don't cry that the game is unfair, we literally all have the same 2 ships and 3 weapons with zero difference between them. It doesn't get more fair than that. Your win and/or loss comes down to strategy, and the team that makes less mistakes wins. Every time.

    No. It's op for many other reasons listed. It will be unsinkable. It will become a battle of attrition not skill.

    The many reasons are based on poorly thought out ideas. If it's unsinkable, you are doing something wrong. I would consider trying to sink a ship with 4 players on it a strategy mistake, why not take out some of the players first then get the easy kill? Again, don't let players lack of awareness and strategy determine the direction of the game. Players should strive for better strategy, as again, we all have the same tools available.

    If players are fixing faster than you can damage, you are making a strategy mistake by continuing to waste your canon balls. It is amazing how many people just shoot when they shouldn't. I like to wait to until we are in a good position to shoot. I find the vast majority of enemies are just shooting and wasting their ammo. This is again a strategy mistake. Don't waste canons if you know they can repair faster than you can damage.

    But, using this logic, I can drive the galleon solo and have 3 crew members fixing. So it's the same. People just don't think the arguments through.

    The best players in the game, and you are not one of them, have already talked about 4 man sloops on their streams and not one of them think it is a balanced idea.

    They have thought it through, the rest of the gaming community has thought it through.

    4 man sloops are OP. Period.

    The circumstance where you could take out the crew first could be argued about any two ships with 4 man crews. By making that argument you CONVENIENTLY ignore the balance of the ships themselves.

    So you primary argument does not even address ship balance yet you claim it is proof of balance and lack of strategy by everyone else.

    I am so sick and tired of a handful of community members trying to turn every thread into some sort of opportunity to brag that they are better than everyone else at this game.

    You did not discuss ship balance at all. So you entire point seems to be an opportunity to brag.

    IT wasn't bragging at all. I have many posts on the topic, your mistake is reading one reply and thinking you know my views. It's this type of lack of thought that leads to people having opinions that are based on fictional scenarios that don't exist in the real world. You can't give me a single downside to 4 man sloops that is not simply a strategy mistake or a highly situational scenario. You can't tell me why it's unbalanced, or how. Anyone can choose a 4 man sloop, no? So how is it imbalanced? It is not possible to be imbalanced when we all have the same tools.

    People jump on the bandwagon when they think they have a point, I know I have the unpopular opinion, but that doesn't matter.

    The best players in the world would likely be hard to sink on a sloop. But guess what, they are also going to be hard to sink on a galleon. Give me a break.

    When comparing SAME SKILL LEVEL, in other words, if you took a good 4 man crew, they will obviously be more effective on the faster ship that can take more damage while delivering more firepower with more supplies. You CHOOSE which ship you use. You are not FORCED into one or the other in this scenario. So if you CHOOSE what you BELIEVE is the "worse" ship, then you have made a strategy mistake. That's not an opinion, it's basic logic.

    In order to compete in maneuverability the galleon requires three people on sails to the sloop's one. In order to match speed the galleon needs 3 players on sails to the sloop's one.

    In order to compete in BOTH speed and maneuverability the galleon needs 6 players (out of 4) on sails to the sloop's two.

    Let me repeat that; the galleon needs 6 players on sails and one on the helm to match a sloop in both speed and maneuverability at the same time. Seven players out of a possible six.

    And even in that circumstance the sloop is STILL more maneuverable by default. The speed advantage of the galleon in all but headwinds does not matter in trying to bring their guns to bear on the sloop.

    The only real advantage the galleon has over the sloop is in firepower and ONLY during the brief periods of time the sloop makes a mistake and the galleon is broadside to the sloop.

    Which is not going to happen often given two equally matched crews due to the decisive maneuverability advantage the sloop has while still having a spare man for cannons, boarding, sniping, or repairs.

    In nearly every circumstance the sloop has the advantage.

  • @merlin-mav-k said in 4 man Sloop crew confirmed by Joe Neate:

    @d4u2s0t

    The combat / navigation efficiency advantage is obvious and possibly (likely, imo) balance breaking. Worse though is the basic design impact. They would fundamentally be "un-defining" what a sloop is. It would be akin to making everything you find turn-in-able to any faction - you are flattening a useful and contextual distinction that actually HELPS gamers direct and inform their play.

    It would make the game reductive in a really bad way and certainly tilt a "Meta" toward something pretty rigid. They should have the strength and belief in what is already a well considered design choice. If you have more players you take the bigger ship and it's something you can still decide.

    The navigation efficiency would be the same as now though.

  • @d4u2s0t said in 4 man Sloop crew confirmed by Joe Neate:

    @perfecshionist said in 4 man Sloop crew confirmed by Joe Neate:

    @d4u2s0t said in 4 man Sloop crew confirmed by Joe Neate:

    @perfecshionist said in 4 man Sloop crew confirmed by Joe Neate:

    @d4u2s0t said in 4 man Sloop crew confirmed by Joe Neate:

    @ve111a said in 4 man Sloop crew confirmed by Joe Neate:

    @d4u2s0t said in 4 man Sloop crew confirmed by Joe Neate:

    @perfecshionist said in 4 man Sloop crew confirmed by Joe Neate:

    @radjinwolf said in 4 man Sloop crew confirmed by Joe Neate:

    @xklix said in 4 man Sloop crew confirmed by Joe Neate:

    Only thing that will happen with a 4 player sloop is a super agressive crew attacking everything that floats at any time.. It WILL ruin the game .. that is for sure.

    How would that be different than that same crew rolling in a galleon? Only instead of 1 cannon, you're dealing with 4 pelting your ship.

    A solo player will always be at a disadvantage against 4 players, regardless of the type of ship they're sailing. The only difference is one will be more fragile and will deal far more manageable damage than the other.

    I honestly wonder if people like you even play this game.

    Again and again they post that a 4 man galleon will still be better than a 4 man sloop because they focus on the fact that the Galleon has four guns.

    And seem to forget that sea combat has many other factors. Maneuverability being nearly or just as important as the gun advantage.

    However, boarding is the most decisive.

    I would say the same about the people saying what you say, no? Maybe you just are not used to rolling with decent crews? Do you drive a galleon, or do you do something else on the ship? Having used both quite a bit, I think many of the alleged downsides are people just fearing the worst for no reason.

    We should not adjust games based on who screams the loudest, we must look at actual balance. In a game where you would have the choice of ship, there is no imbalance, as you can simply choose the same ship and have all the benefits, right? People are screaming from the mountains saying things that don't apply, they are saying things that apply "to their experience". This is not the way to balance a game.

    Both ships have pros and cons, and you must choose which you like. I will not be fearing 4 man sloops from the galleon, and I think with more experience other drivers will feel the same. I think people just need to work on strategy more. If your sloop can hit you once, we can hit you 4 times. It's a basic numbers game. A galleon can lose half it's crew and still have double the firepower. People are so concerned about boarding. The solution is to pay more attention! From the helm of a galleon, it is SIMPLE to look around and see people attempting to board, and you can jump on the railing and snipe them while they are defenseless on your ladder. If you are not moving, or moving slowly, your driver can jump in the water with a sniper and take out boarders before they get anywhere near. If they are firing themselves from canons they are likely going to the anchor 99% of the time, which to me means a free kill on someone that isn't even attempting to engage.

    Have you guys ever seen the height difference on a galleon vs. sloop? I would LOVE to see a 4 man sloop with 3 people on the deck. That is a tremendous strategy mistake and will be quickly dealt with. You will be dead or knocked off the ship quite quickly if you're just working the sails or something. With 1 on helm and 1 on sails, that's 1 good canon to wipe half your team. NOW our boarding crew comes and that's about game over.

    Many of the "problems" people are speaking of are simply gaps in player awareness, and in this kind of game awareness wins. It's not possible for a ship to "sneak up on you" outside of very specific islands (tall enough to hide ship) or unless you simply are not paying attention. People don't like to be told they are not paying attention, but a ship spotted on the horizon takes quite a while to reach you. If you don't want to engage, simply leave. Don't blame the game for YOUR lack of awareness during a time you are not looking to engage in PVP. Don't blame the game for YOUR lack of strategy ideas. We all have the same tools, if you lost, figure out why, and try to adjust for next time. Don't cry that the game is unfair, we literally all have the same 2 ships and 3 weapons with zero difference between them. It doesn't get more fair than that. Your win and/or loss comes down to strategy, and the team that makes less mistakes wins. Every time.

    No. It's op for many other reasons listed. It will be unsinkable. It will become a battle of attrition not skill.

    The many reasons are based on poorly thought out ideas. If it's unsinkable, you are doing something wrong. I would consider trying to sink a ship with 4 players on it a strategy mistake, why not take out some of the players first then get the easy kill? Again, don't let players lack of awareness and strategy determine the direction of the game. Players should strive for better strategy, as again, we all have the same tools available.

    If players are fixing faster than you can damage, you are making a strategy mistake by continuing to waste your canon balls. It is amazing how many people just shoot when they shouldn't. I like to wait to until we are in a good position to shoot. I find the vast majority of enemies are just shooting and wasting their ammo. This is again a strategy mistake. Don't waste canons if you know they can repair faster than you can damage.

    But, using this logic, I can drive the galleon solo and have 3 crew members fixing. So it's the same. People just don't think the arguments through.

    The best players in the game, and you are not one of them, have already talked about 4 man sloops on their streams and not one of them think it is a balanced idea.

    They have thought it through, the rest of the gaming community has thought it through.

    4 man sloops are OP. Period.

    The circumstance where you could take out the crew first could be argued about any two ships with 4 man crews. By making that argument you CONVENIENTLY ignore the balance of the ships themselves.

    So you primary argument does not even address ship balance yet you claim it is proof of balance and lack of strategy by everyone else.

    I am so sick and tired of a handful of community members trying to turn every thread into some sort of opportunity to brag that they are better than everyone else at this game.

    You did not discuss ship balance at all. So you entire point seems to be an opportunity to brag.

    IT wasn't bragging at all. I have many posts on the topic, your mistake is reading one reply and thinking you know my views. It's this type of lack of thought that leads to people having opinions that are based on fictional scenarios that don't exist in the real world. You can't give me a single downside to 4 man sloops that is not simply a strategy mistake or a highly situational scenario. You can't tell me why it's unbalanced, or how. Anyone can choose a 4 man sloop, no? So how is it imbalanced? It is not possible to be imbalanced when we all have the same tools.

    People jump on the bandwagon when they think they have a point, I know I have the unpopular opinion, but that doesn't matter.

    The best players in the world would likely be hard to sink on a sloop. But guess what, they are also going to be hard to sink on a galleon. Give me a break.

    When comparing SAME SKILL LEVEL, in other words, if you took a good 4 man crew, they will obviously be more effective on the faster ship that can take more damage while delivering more firepower with more supplies. You CHOOSE which ship you use. You are not FORCED into one or the other in this scenario. So if you CHOOSE what you BELIEVE is the "worse" ship, then you have made a strategy mistake. That's not an opinion, it's basic logic.

    Do you not understand the balance is not in the choice itself?

    Every weapon and every vehicle in every game would immediately be balanced if all the designers had to do it let players choose which they wanted.

    But that is not how balance works. What happens in cases like that is the overwhelming majority of the player base select the best weapon and best vehicle.

    And this is the case of Sloops vs Galleons. The overwhelming majority of 4 player crews will choose the Sloop. In fact majority of posters are EXPLICITLY SAYING THEY WILL ON THESE THREADS.

    That means the options are not balanced. The fact that it is an option is irrelevant to the question of balance.

    People are assuming, based on speculation of fictional scenarios they have created which lack the necessary strategy to overcome. Again, you can't give 1 actual reason why the sloop would be legit op.

    I will not be on a sloop, I find them to be boring and not as effective.

    Your opinion does not change the facts.

    I posted an explanation of the facts that give the sloop a decisive advantage.

    Don't use a sloop if you don't want to. Nobody is saying you have to play optimally. But players that do care about optimum play also care about play balance. Because optimum play in an unbalanced game leads to a limit of play choices and styles.

    Which is what everyone is complaining about.

    THey are complaining that a game that has two ship types is now making ship variety even LESS diverse in actual gameplay because only ONE ship type is optimum for all crew sizes; the sloop.

  • @perfecshionist said in 4 man Sloop crew confirmed by Joe Neate:

    @d4u2s0t said in 4 man Sloop crew confirmed by Joe Neate:

    @perfecshionist said in 4 man Sloop crew confirmed by Joe Neate:

    @d4u2s0t said in 4 man Sloop crew confirmed by Joe Neate:

    @ve111a said in 4 man Sloop crew confirmed by Joe Neate:

    @d4u2s0t said in 4 man Sloop crew confirmed by Joe Neate:

    @perfecshionist said in 4 man Sloop crew confirmed by Joe Neate:

    @radjinwolf said in 4 man Sloop crew confirmed by Joe Neate:

    @xklix said in 4 man Sloop crew confirmed by Joe Neate:

    Only thing that will happen with a 4 player sloop is a super agressive crew attacking everything that floats at any time.. It WILL ruin the game .. that is for sure.

    How would that be different than that same crew rolling in a galleon? Only instead of 1 cannon, you're dealing with 4 pelting your ship.

    A solo player will always be at a disadvantage against 4 players, regardless of the type of ship they're sailing. The only difference is one will be more fragile and will deal far more manageable damage than the other.

    I honestly wonder if people like you even play this game.

    Again and again they post that a 4 man galleon will still be better than a 4 man sloop because they focus on the fact that the Galleon has four guns.

    And seem to forget that sea combat has many other factors. Maneuverability being nearly or just as important as the gun advantage.

    However, boarding is the most decisive.

    I would say the same about the people saying what you say, no? Maybe you just are not used to rolling with decent crews? Do you drive a galleon, or do you do something else on the ship? Having used both quite a bit, I think many of the alleged downsides are people just fearing the worst for no reason.

    We should not adjust games based on who screams the loudest, we must look at actual balance. In a game where you would have the choice of ship, there is no imbalance, as you can simply choose the same ship and have all the benefits, right? People are screaming from the mountains saying things that don't apply, they are saying things that apply "to their experience". This is not the way to balance a game.

    Both ships have pros and cons, and you must choose which you like. I will not be fearing 4 man sloops from the galleon, and I think with more experience other drivers will feel the same. I think people just need to work on strategy more. If your sloop can hit you once, we can hit you 4 times. It's a basic numbers game. A galleon can lose half it's crew and still have double the firepower. People are so concerned about boarding. The solution is to pay more attention! From the helm of a galleon, it is SIMPLE to look around and see people attempting to board, and you can jump on the railing and snipe them while they are defenseless on your ladder. If you are not moving, or moving slowly, your driver can jump in the water with a sniper and take out boarders before they get anywhere near. If they are firing themselves from canons they are likely going to the anchor 99% of the time, which to me means a free kill on someone that isn't even attempting to engage.

    Have you guys ever seen the height difference on a galleon vs. sloop? I would LOVE to see a 4 man sloop with 3 people on the deck. That is a tremendous strategy mistake and will be quickly dealt with. You will be dead or knocked off the ship quite quickly if you're just working the sails or something. With 1 on helm and 1 on sails, that's 1 good canon to wipe half your team. NOW our boarding crew comes and that's about game over.

    Many of the "problems" people are speaking of are simply gaps in player awareness, and in this kind of game awareness wins. It's not possible for a ship to "sneak up on you" outside of very specific islands (tall enough to hide ship) or unless you simply are not paying attention. People don't like to be told they are not paying attention, but a ship spotted on the horizon takes quite a while to reach you. If you don't want to engage, simply leave. Don't blame the game for YOUR lack of awareness during a time you are not looking to engage in PVP. Don't blame the game for YOUR lack of strategy ideas. We all have the same tools, if you lost, figure out why, and try to adjust for next time. Don't cry that the game is unfair, we literally all have the same 2 ships and 3 weapons with zero difference between them. It doesn't get more fair than that. Your win and/or loss comes down to strategy, and the team that makes less mistakes wins. Every time.

    No. It's op for many other reasons listed. It will be unsinkable. It will become a battle of attrition not skill.

    The many reasons are based on poorly thought out ideas. If it's unsinkable, you are doing something wrong. I would consider trying to sink a ship with 4 players on it a strategy mistake, why not take out some of the players first then get the easy kill? Again, don't let players lack of awareness and strategy determine the direction of the game. Players should strive for better strategy, as again, we all have the same tools available.

    If players are fixing faster than you can damage, you are making a strategy mistake by continuing to waste your canon balls. It is amazing how many people just shoot when they shouldn't. I like to wait to until we are in a good position to shoot. I find the vast majority of enemies are just shooting and wasting their ammo. This is again a strategy mistake. Don't waste canons if you know they can repair faster than you can damage.

    But, using this logic, I can drive the galleon solo and have 3 crew members fixing. So it's the same. People just don't think the arguments through.

    The best players in the game, and you are not one of them, have already talked about 4 man sloops on their streams and not one of them think it is a balanced idea.

    They have thought it through, the rest of the gaming community has thought it through.

    4 man sloops are OP. Period.

    The circumstance where you could take out the crew first could be argued about any two ships with 4 man crews. By making that argument you CONVENIENTLY ignore the balance of the ships themselves.

    So you primary argument does not even address ship balance yet you claim it is proof of balance and lack of strategy by everyone else.

    I am so sick and tired of a handful of community members trying to turn every thread into some sort of opportunity to brag that they are better than everyone else at this game.

    You did not discuss ship balance at all. So you entire point seems to be an opportunity to brag.

    IT wasn't bragging at all. I have many posts on the topic, your mistake is reading one reply and thinking you know my views. It's this type of lack of thought that leads to people having opinions that are based on fictional scenarios that don't exist in the real world. You can't give me a single downside to 4 man sloops that is not simply a strategy mistake or a highly situational scenario. You can't tell me why it's unbalanced, or how. Anyone can choose a 4 man sloop, no? So how is it imbalanced? It is not possible to be imbalanced when we all have the same tools.

    People jump on the bandwagon when they think they have a point, I know I have the unpopular opinion, but that doesn't matter.

    The best players in the world would likely be hard to sink on a sloop. But guess what, they are also going to be hard to sink on a galleon. Give me a break.

    When comparing SAME SKILL LEVEL, in other words, if you took a good 4 man crew, they will obviously be more effective on the faster ship that can take more damage while delivering more firepower with more supplies. You CHOOSE which ship you use. You are not FORCED into one or the other in this scenario. So if you CHOOSE what you BELIEVE is the "worse" ship, then you have made a strategy mistake. That's not an opinion, it's basic logic.

    In order to compete in maneuverability the galleon requires three people on sails to the sloop's one. In order to match speed the galleon needs 3 players on sails to the sloop's one.

    **In order to compete in BOTH speed and maneuverability the galleon needs 6 players (out of 4) on sails to the sloop's two.

    Let me repeat that; the galleon needs 6 players on sails and one on the helm to match a sloop in both speed and maneuverability at the same time. Seven players out of a possible six.**

    And even in that circumstance the sloop is STILL more maneuverable by default. The speed advantage of the galleon in all but headwinds does not matter in trying to bring their guns to bear on the sloop.

    The only real advantage the galleon has over the sloop is in firepower and ONLY during the brief periods of time the sloop makes a mistake and the galleon is broadside to the sloop.

    Which is not going to happen often given two equally matched crews due to the decisive maneuverability advantage the sloop has while still having a spare man for cannons, boarding, sniping, or repairs.

    In nearly every circumstance the sloop has the advantage.

    The bolded is not correct at all. In a combat situation, you really only have to work 1 sail on a galleon, same as a sloop. I leave the back sail down, don't worry about angle, and I will work the middle sail while driving. Try it, I think you'll be quite surprised at how nimble a galleon can be. Again, this is purely speculation on your part.

  • @perfecshionist said in 4 man Sloop crew confirmed by Joe Neate:

    @d4u2s0t said in 4 man Sloop crew confirmed by Joe Neate:

    @perfecshionist said in 4 man Sloop crew confirmed by Joe Neate:

    @d4u2s0t said in 4 man Sloop crew confirmed by Joe Neate:

    @perfecshionist said in 4 man Sloop crew confirmed by Joe Neate:

    @d4u2s0t said in 4 man Sloop crew confirmed by Joe Neate:

    @ve111a said in 4 man Sloop crew confirmed by Joe Neate:

    @d4u2s0t said in 4 man Sloop crew confirmed by Joe Neate:

    @perfecshionist said in 4 man Sloop crew confirmed by Joe Neate:

    @radjinwolf said in 4 man Sloop crew confirmed by Joe Neate:

    @xklix said in 4 man Sloop crew confirmed by Joe Neate:

    Only thing that will happen with a 4 player sloop is a super agressive crew attacking everything that floats at any time.. It WILL ruin the game .. that is for sure.

    How would that be different than that same crew rolling in a galleon? Only instead of 1 cannon, you're dealing with 4 pelting your ship.

    A solo player will always be at a disadvantage against 4 players, regardless of the type of ship they're sailing. The only difference is one will be more fragile and will deal far more manageable damage than the other.

    I honestly wonder if people like you even play this game.

    Again and again they post that a 4 man galleon will still be better than a 4 man sloop because they focus on the fact that the Galleon has four guns.

    And seem to forget that sea combat has many other factors. Maneuverability being nearly or just as important as the gun advantage.

    However, boarding is the most decisive.

    I would say the same about the people saying what you say, no? Maybe you just are not used to rolling with decent crews? Do you drive a galleon, or do you do something else on the ship? Having used both quite a bit, I think many of the alleged downsides are people just fearing the worst for no reason.

    We should not adjust games based on who screams the loudest, we must look at actual balance. In a game where you would have the choice of ship, there is no imbalance, as you can simply choose the same ship and have all the benefits, right? People are screaming from the mountains saying things that don't apply, they are saying things that apply "to their experience". This is not the way to balance a game.

    Both ships have pros and cons, and you must choose which you like. I will not be fearing 4 man sloops from the galleon, and I think with more experience other drivers will feel the same. I think people just need to work on strategy more. If your sloop can hit you once, we can hit you 4 times. It's a basic numbers game. A galleon can lose half it's crew and still have double the firepower. People are so concerned about boarding. The solution is to pay more attention! From the helm of a galleon, it is SIMPLE to look around and see people attempting to board, and you can jump on the railing and snipe them while they are defenseless on your ladder. If you are not moving, or moving slowly, your driver can jump in the water with a sniper and take out boarders before they get anywhere near. If they are firing themselves from canons they are likely going to the anchor 99% of the time, which to me means a free kill on someone that isn't even attempting to engage.

    Have you guys ever seen the height difference on a galleon vs. sloop? I would LOVE to see a 4 man sloop with 3 people on the deck. That is a tremendous strategy mistake and will be quickly dealt with. You will be dead or knocked off the ship quite quickly if you're just working the sails or something. With 1 on helm and 1 on sails, that's 1 good canon to wipe half your team. NOW our boarding crew comes and that's about game over.

    Many of the "problems" people are speaking of are simply gaps in player awareness, and in this kind of game awareness wins. It's not possible for a ship to "sneak up on you" outside of very specific islands (tall enough to hide ship) or unless you simply are not paying attention. People don't like to be told they are not paying attention, but a ship spotted on the horizon takes quite a while to reach you. If you don't want to engage, simply leave. Don't blame the game for YOUR lack of awareness during a time you are not looking to engage in PVP. Don't blame the game for YOUR lack of strategy ideas. We all have the same tools, if you lost, figure out why, and try to adjust for next time. Don't cry that the game is unfair, we literally all have the same 2 ships and 3 weapons with zero difference between them. It doesn't get more fair than that. Your win and/or loss comes down to strategy, and the team that makes less mistakes wins. Every time.

    No. It's op for many other reasons listed. It will be unsinkable. It will become a battle of attrition not skill.

    The many reasons are based on poorly thought out ideas. If it's unsinkable, you are doing something wrong. I would consider trying to sink a ship with 4 players on it a strategy mistake, why not take out some of the players first then get the easy kill? Again, don't let players lack of awareness and strategy determine the direction of the game. Players should strive for better strategy, as again, we all have the same tools available.

    If players are fixing faster than you can damage, you are making a strategy mistake by continuing to waste your canon balls. It is amazing how many people just shoot when they shouldn't. I like to wait to until we are in a good position to shoot. I find the vast majority of enemies are just shooting and wasting their ammo. This is again a strategy mistake. Don't waste canons if you know they can repair faster than you can damage.

    But, using this logic, I can drive the galleon solo and have 3 crew members fixing. So it's the same. People just don't think the arguments through.

    The best players in the game, and you are not one of them, have already talked about 4 man sloops on their streams and not one of them think it is a balanced idea.

    They have thought it through, the rest of the gaming community has thought it through.

    4 man sloops are OP. Period.

    The circumstance where you could take out the crew first could be argued about any two ships with 4 man crews. By making that argument you CONVENIENTLY ignore the balance of the ships themselves.

    So you primary argument does not even address ship balance yet you claim it is proof of balance and lack of strategy by everyone else.

    I am so sick and tired of a handful of community members trying to turn every thread into some sort of opportunity to brag that they are better than everyone else at this game.

    You did not discuss ship balance at all. So you entire point seems to be an opportunity to brag.

    IT wasn't bragging at all. I have many posts on the topic, your mistake is reading one reply and thinking you know my views. It's this type of lack of thought that leads to people having opinions that are based on fictional scenarios that don't exist in the real world. You can't give me a single downside to 4 man sloops that is not simply a strategy mistake or a highly situational scenario. You can't tell me why it's unbalanced, or how. Anyone can choose a 4 man sloop, no? So how is it imbalanced? It is not possible to be imbalanced when we all have the same tools.

    People jump on the bandwagon when they think they have a point, I know I have the unpopular opinion, but that doesn't matter.

    The best players in the world would likely be hard to sink on a sloop. But guess what, they are also going to be hard to sink on a galleon. Give me a break.

    When comparing SAME SKILL LEVEL, in other words, if you took a good 4 man crew, they will obviously be more effective on the faster ship that can take more damage while delivering more firepower with more supplies. You CHOOSE which ship you use. You are not FORCED into one or the other in this scenario. So if you CHOOSE what you BELIEVE is the "worse" ship, then you have made a strategy mistake. That's not an opinion, it's basic logic.

    Do you not understand the balance is not in the choice itself?

    Every weapon and every vehicle in every game would immediately be balanced if all the designers had to do it let players choose which they wanted.

    But that is not how balance works. What happens in cases like that is the overwhelming majority of the player base select the best weapon and best vehicle.

    And this is the case of Sloops vs Galleons. The overwhelming majority of 4 player crews will choose the Sloop. In fact majority of posters are EXPLICITLY SAYING THEY WILL ON THESE THREADS.

    That means the options are not balanced. The fact that it is an option is irrelevant to the question of balance.

    People are assuming, based on speculation of fictional scenarios they have created which lack the necessary strategy to overcome. Again, you can't give 1 actual reason why the sloop would be legit op.

    I will not be on a sloop, I find them to be boring and not as effective.

    Your opinion does not change the facts.

    I posted an explanation of the facts that give the sloop a decisive advantage.

    Don't use a sloop if you don't want to. Nobody is saying you have to play optimally. But players that do care about optimum play also care about play balance. Because optimum play in an unbalanced game leads to a limit of play choices and styles.

    No, you gave your opinion based on bad strategy. As I said earlier. 6 guys working the sails in combat on a galleon would be a TREMENDOUS mistake, and a terrible strategy.

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