Bigger gold share based on crew size

  • Does anyone else think that you should earn a bigger gold share based on your crew size ? There seems no reward for being on a sloop or a smaller crew galleon as you earn the same amount of gold as if you were part of a 4 man crew. I know you have more freedom on your own but you have no security when turning in chests or when parked up at islands. I just think you should get greater rewards for higher risks

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  • @templars83rd I think it's ridiculous that a 1,100 gold chest for one person grants that one person 1,100 gold, but on a four man crew it grants that crew 4,400 shared gold.

    It should be 1,100 split four ways, so 275 a piece, not 4,400 split four ways for 1,100 each...

  • I think they did it this way so as to not discourage teaming and playing with a full crew.

    If they had it so that the game splits up the rewards amongst the crew, three friends playing tgoether would be even more against having a fourth person join them.

    I certainly understand the reverse argument, but I think it's probably best that they don't change this aspect.
    Playing solo is more challenging, for certain, but the game doesn't have to reward that. It's a choice for the player.

    I think they wanted to leave it the same rewards, across the board, because the baseline game is for a galleon crew. Everything else is an option for a bit of freedom, but not something to encourage or reward. And they didn't want to incentivise players to abandon crews in order to earn quicker rewards. In some ways, playing solo is easier, in that it doesn't require all the coordination and collaboration, which can be difficult.

    Just my thoughts on it.

    (and I say this as someone who has been soloing, since launch. I plan to start doing bigger crews soon)

  • @pdt-mindstream said in Bigger gold share based on crew size:

    I think they did it this way so as to not discourage teaming and playing with a full crew.

    If they had it so that the game splits up the rewards amongst the crew, three friends playing tgoether would be even more against having a fourth person join them.

    I certainly understand the reverse argument, but I think it's probably best that they don't change this aspect.
    Playing solo is more challenging, for certain, but the game doesn't have to reward that. It's a choice for the player.

    I think they wanted to leave it the same rewards, across the board, because the baseline game is for a galleon crew. Everything else is an option for a bit of freedom, but not something to encourage or reward.

    Just my thoughts on it.

    (and I say this as someone who has been soloing, since launch. I plan to start doing bigger crews soon)

    For some people it's not a choice though, they simply don't have the friends to play in a group or are anti-social. A single chest of X value should only reward that value and nothing more. The value should not extrapolate and increase based upon party size, it should decrease as it's shared loot.

  • @nyadc85 Agreed, it's tougher to solo so there should be a reward for doing it. Doesn't have to be four times the reward (even though it takes 1/4th the time and effort to beat the same voyage a solo player does) but it should pay substantially more. Giving more to galleon players would be crazy.

  • @nyadc85 I think this idea would be a fantastic idea when Rare gets more content for the player to strive for in the game and reduce the artificial scaling with factions and tripled inflation in shekels for the cosmetics.

  • This would effectlively punish you for playing with friends, and I don't think rare wants that. Your reward for playing alone is the additional challenge and freedom of no need to communicate and conflict who wants to do what. No risk of rando crew mates messing things up.

    This happened in PUBG, after a while friends of ours stopped caring to play together because the rewards were so dramatically gimped for playing as a full team, just like this suggests.

  • @pdt-mindstream I agree with almost everything you have said but i just think that gaming is about the greater the risk you take the more your rewarded for it. I think with a bit of balancing then you easily reward solo players more without giving them to much of an advantage

  • @templars83rd
    This has been discussed many times before!
    The game was developed to be played as a crew, so persecuting people for playing together would be totally unfair!
    If you rewarded single players more it would basically change the game! Everyone would sail solo due to greater rewards. Why would you sail on a galleon doing voyages for 1/4 of what a sloop would earn?
    A chest has the same value to all members of the crew, whether that's 1 or 4 players & that is as it should be.
    At the end of the day, it is your choice to take the risk & sail solo. You knew what that risk entails, the game warns you it's a more difficult journey, so why should you get any more reward?

  • @logansdadtoo why wouldn't more difficulty give you greater rewards ? Thats what our gaming universe is based on. Thats what our achievement system is based on. The higher the difficulty you can beat a game on the better the rewards. Whether its unique item in game or a unique title or achievement. By not rewarding solo players more there may as well not be sloops and Rare should have just kept the game to galleons and allowed crews upto 8 players

  • Since you can't trade gold or any items it doesn't really matter if the chest gives the same value to everyone. In the end 1 person will still only get that much gold

  • As mentioned before if a chest is sold by a galleon crew and they recieve 200 gold each that surely means the chest is worth 800 gold. But a solo player will sell the same chest and just recieve the same 200 gold. So the chest value is unbalanced

  • @templars83rd
    A chest is worth 200 to each player regardless of crew size, therefore is balanced.
    What you are asking for is a buff for solo players, that is then causing an imbalance. So the chest is worth 200 to one player or 50 to a crew of 4. A chest can only have 1 value at the end of the day, not 4 different values depending on crew size!
    If you are that concerned, play in a crew, problem solved!

  • @logansdadtoo He's not asking for any kind of buff. A chest should be worth what a chest is worth. If you get it solo ( more risk ) then you should get the whole value, while a full crew ( ridiculously easy ) should have to split it.

  • @scurvyrod said in Bigger gold share based on crew size:

    @logansdadtoo He's not asking for any kind of buff. A chest should be worth what a chest is worth. If you get it solo ( more risk ) then you should get the whole value, while a full crew ( ridiculously easy ) should have to split it.

    the bigger risk is kraken, being more easily seen and sunk, and clearly you meet ships a lot more often with a galleon than when on a sloop. So no the risk isn't higher as a solo player than for a galleon

  • Yea, let's split this chest worth 100 gold 4 ways... That'll teach those people exploiting co-op gameplay

  • I agree, the chest should hold a fixed value which is then divisible by crew size.
    This would mean that you choose to take less pay for the extra security of more players.

  • @scurvyrod
    What he is asking for is a buff for sailing solo, more reward for 'more risk' or he wants to punish people for having friends!
    Just because someone chooses to sail solo, it shouldn't mean the rewards are higher!
    Like i said, this has been discussed numerous times before & always the same conclusion. It would be a gamebreaking change as everyone would sail solo due to 2,3 or 4x the reward of sailing as part of a crew!, totally going against the devs vision of the game!
    'A chest is worth what a chest is worth' were your words & yes you are correct, a 200g chest is worth 200g, not 50g, 100g or 150g depending on the size of your crew!

  • @templars83rd said in Bigger gold share based on crew size:

    As mentioned before if a chest is sold by a galleon crew and they recieve 200 gold each that surely means the chest is worth 800 gold. But a solo player will sell the same chest and just recieve the same 200 gold. So the chest value is unbalanced

    No it doesn't mean the chest is worth 800g, it means it is worth 200g to each player. 1,2,3 or 4 players makes no difference, each gets the same amount 200g.
    It's how it is, how it should be & how it will stay!

  • @logansdadtoo but surely thats basic math is it not ? If a chest is worth 200 and you split it amongst 4 people you get 50 each. If one player sells the chest they get the full share. Was that not how pirates would have done it. And if we get really technical the share of loot would have been based on your seniority within the crew. So really the chests have no overall value just an individual reward to each player or crew that finds them. Your argument is perfectly sound and how the game works now doesn't put me off from playing solo or in a crew. There is just no reward for a greater risks running in sloops

  • @templars83rd
    There aren't supposed to be greater rewards for soloists, just a greater challenge.
    Yes, in the real world that is how maths & splitting treasure works, but in a game where each item is worth a set amount, it doesn't.
    a 200g chest cant have different values depending on who dug it up!
    What if you are sailing on a galleon & all your crew drop out, does the value of the chests increase? Is the value set to the amount of players in the crew when the chest is dug up, or when cashed in?
    Look at the cosmetics, if a galleon crew were getting a 1/4 share of each chest, just think how long it would take to afford the 140000g sails!
    This would just cause a lot more problems & totally change the way the game is played!

  • Presumably the chest (and its contents) is worth a whole bunch, but the gold hoarders are willing to pay X amount per crew member. Probably because doing it per crew member meant less in-fighting in the crews about shares, and murdering each other for bigger shares, which ultimately endangered the chances of them getting the chest back. They only payout such a small percentage of the chests worth that paying it 1 or 4 times doesn't matter to them, as long as crews keep bringing back chests.

  • @laughsmaniacaly said in Bigger gold share based on crew size:

    I agree, the chest should hold a fixed value which is then divisible by crew size.
    This would mean that you choose to take less pay for the extra security of more players.

    Not to mention as a larger crew everything becomes easier and faster. So you're not only getting more quests completed in a faster period, you're making more money as a result.

    One chest for 1,100 gold is one chest, because there's four players it now equates to four chests in value when it's still only one chest? That doesn't make any sense whatsoever.

  • @logansdadtoo absoultely if you only have a 3 crew galleon at the time of handing it in then the loot is split 3 ways. Makes sense to me. You go on to a galleon crew for the safety of numbers and the ease of getting chests in. Its not so easy on your own at times. I think the game can easily be balanced to recognise the risk of going solo and giving greater reward for soloists without penalizing bigger crews

  • @nyadc85
    Agreed,

    It's also worth noting that as a crew you can have up to 12 voyages which is 3 per person. Therefore a sloop can at most complete 6 voyages before needing to hit an outpost.
    Yes I'm a hoarder and like to complete all voyages before i start again.

  • I'm curious as to how the amount is chosen per type of chest. Anyone know?? Is there a multiplier for the amount of time it's been in your ownership? Have the base cost then after a certain amount of time the price on the chest or item goes up. Of course there would be limits so it's not abused. Really think that would be a great way to amp things up for both pve and pvpers.

  • Question is, why would we need gold to begin with? There's no economy here really. Basically we only have these simple fetch n' cash quests that are linked with typical personal money sinks. Troubled money sinks even.

  • @mythicalfable absoultely right. Whats the point in gold when all you can buy are cosmetically different items. Items make no difference to your abilities so having an admiral pistol or regal sails make no difference to your gameplay other than how they look. Hopefully that changes

  • @templars83rd said in Bigger gold share based on crew size:

    @mythicalfable absoultely right. Whats the point in gold when all you can buy are cosmetically different items. Items make no difference to your abilities so having an admiral pistol or regal sails make no difference to your gameplay other than how they look. Hopefully that changes

    I would like to be able to simply order an item each time I complete an activity. The activity itself should be important enough to experience, not the prize.

    If the goal of Gold Hoarders is to get all the gold in the world, why do they give us gold when we bring them a chest? Isn't that counter-productive?

  • The game is meant to be played with friends. Setting it so shares are based on crew size would discourage larger crews. I mostly sail solo but wouldn't want the system changed. Sailing solo has risks, everyone needs to understand that. It's a social game and every aspect encourages playing with a full crew on the galleon and having a shared experience.

  • @templars83rd said in Bigger gold share based on crew size:

    @mythicalfable absoultely right. Whats the point in gold when all you can buy are cosmetically different items. Items make no difference to your abilities so having an admiral pistol or regal sails make no difference to your gameplay other than how they look. Hopefully that changes

    hopefully not, having more and less powerfull weapons is the bain of modern gaming. it makes no sense. i love new cosmetics it gives me a real prize, i just wish more challenging missions results in more reward. not more power but more gold and xp due to the raising stages in the quest. give higher lvl a worthwhile prize.

  • @lumpaywk your absoultely right. I would rather be playing for XP and reputation and using that to unlock items. Even if it is just cosmetic changes if they are reputation based that is worth more to me. I would take the Honour and Prestige over gold wealth anyday. Anyone can grind long enough for gold and get items their skills don't really warrant

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