If the PvP isn't fixed soon, the game is going to fail...

  • I must be the luckiest person in this game. This has never happened to me. Where are you based out of interest. I'm in Australia.

  • @mythicalfable Plenty of people refuse to scuttle because they are persistent. The door is not a trap, it's a way out. A bully in real life and a bully on a screen are two different things. Have you ever been shot before? Did you cry and complain that guns are too OP, or did you walk it off like it was nothing?

  • I played solo (usually quite successful meaning I could avoid bigger Ships easily and get not in bad situations until now) or with friends or with randoms...With a friend, I got in the Situation of Spawn camping once. It was not pleasant, but to be fair we were dumb enough that we got into it. We now learned to not trust anyone to come near us. We changed the Server and moved on. No, it is not a nice experience and to be honest until now it also never was easy to find a decent random crew to play with. I landed in jail quite a few times right after I spawned on the ship and saying hi. For me, that's a bigger issue and doesn't make me want to play with random players. After a few tries and errors, I would get a nice crew eventually though. Anyhow, yes the community is difficult but don't let it ruin your game. There is a chance that things are going to be changed...right?...right??

  • The spawn system in this game is a joke .. i was at a skeleton fort for 3 hours fighting one other crew because they spawn super close to the skeleton fort every time ! we sunk them about 7 times but nope they spawn so close its impossible to finish the raid !!! I think if your ship sinks you should spawn further and further away . its pretty stupid how if you sink them 5+ times they can just keep showing up since they spawn so damn close .. FIX THE SPAWN SYSTEM OR GAME WILL DIE

  • @xxxxnoodlexxxx don't act like the majority of the community is on your side we all agree that spawning is broke but not the PvP or "griefng" it's a pirate game what do you expect.

  • @xxxxnoodlexxxx I agree There needs to be something in place to keep that from happing.

  • @xxxxnoodlexxxx написал в If the PvP isn't fixed soon, the game is going to fail...:

    The spawn killing and griefing is out of control. Do you know how horrible WoW would have been if you could literally spawn kill people anywhere in the world? Give me a break. I think if you kill the same person twice in a row, you pay that person 2000 gold. Or maybe when you respawn you're a ghost for 1 minute, but can attack others. I don't know. Something to deter it. Or a passive mode for if you don't want to experience it on either end. SOMEthing.

    Like I literally had a 4 person crew surround my ship with sniper rifles and their ship and just killing me over and over again as soon as I spawned. And this went on until I logged out.

    If this kind of horrible community isn't fixed, and fixed soon, this game community is going to end up just being toxic people killing toxic people and the community will die.

    Ball is in Rare's court now, so let's see what they do. Because the direction the community is going already is straight up awful. Let's see if Rare listens to the game's community.

    Just stop making same topics again and again
    There is no such thing in a game like SPAWN killing its your lack of exp. and not knowing how mechanic works.
    If you surrounded by 4 ppl as you say and you can't escape - press Esc - Crew - Sunk my ship !
    And respawn far away with new ship then come back and sunk them !
    About WoW - a played it 7 years and what you calling "spawn killing" is the most perfect mechanic to destroy your enemy in WoW belive me i was playing Alterac Valley since classic when we fight each other on spawns for few hours.

  • @livevisual написал в If the PvP isn't fixed soon, the game is going to fail...:

    The spawn system in this game is a joke .. i was at a skeleton fort for 3 hours fighting one other crew because they spawn super close to the skeleton fort every time ! we sunk them about 7 times but nope they spawn so close its impossible to finish the raid !!! I think if your ship sinks you should spawn further and further away . its pretty stupid how if you sink them 5+ times they can just keep showing up since they spawn so damn close .. FIX THE SPAWN SYSTEM OR GAME WILL DIE

    Can i ask you why you dont let em fight skeletons for you, and then sunk them ONE MORE TIME with Key or FULL of TREASURES ?!
    SO its respawn system or your brain didn't even think about it ?

  • If you die, be able to come back as a ghost for one minute and kill those who killed you, whilst being temporarily invincible? What an awful idea. That would stop any form of PvP in the game. That's NOT what we want! That would make the game boring. Though I don't like griefing (and being killed is not necessarily griefing), the risk of being attacked on sight makes this game a lot more exciting, at least for me. I suck at combat but I am working on to "git gud". I play in solo sloop and by constantly being aware of my surroundings I have been killed a lot less than many others. When I approach an outpost I check the place out from a distance. If I see another ship I move on. If somebody wants to spend hours of/the entire gameplay anchored off an outpost with the intention of "griefing", so be it. It's their time they're wasting, not mine.

  • @porkin5 said in If the PvP isn't fixed soon, the game is going to fail...:

    Learn how to use all the options you have available.

    In this scenario any treasure you may of had should be considered lost. The larger crew is likely to have already stolen it and if they haven't, you won't escape with it anyway.

    Only if the crew you face is there for the loot. Then it's all worth it. If they are there to grief, the loot still stays on the ship and it should be allowed to take the on board loot it has with it when transported to another place. Giving a window of opportunity for real looters allows to get rid of griefers and if griefers want to try their best, they need to try take the loot on board and take it with them therefore acting like a player who is interested in the loot. This way we would not know which one it is and in case all the loot is still on board, that's a blow below the waistline for griefers. Win-win.

    The solution is to just Scuttle your ship and sail away. There's nothing wrong with the game's current mechanics.

    Nothing wrong doesn't necessarily mean everything is perfectly fine and should not be developed any further. Scuttling in the current form can be abused by griefers and those without loot to escape contact.

  • @finanzminister said in If the PvP isn't fixed soon, the game is going to fail...:

    This isnt toxic thats pvp.

    PvP can be abused by griefers. This is the issue.

  • @mythicalfable yeah but just remove the possibility of grieving takes all the possibilities out of pvp. Devs should keep an eye on this, sure, but listening solely to carebears will ruin the pvp completely. Thats the old eve online discussion all over again.
    Grow some balls and pirate on.

  • I'd like to hand those 4 the 2000 myself for having downed a SJW.

    And...asking to get paid for your service when a customer wants to roll twice over you, there is a word for that you know...it starts with "pro" ;)


    The game is perfect and exactly what was shown in the betas...and about a million players are happy with it....so much that the servers are smoking and overcrowded...

  • @myrm написал в If the PvP isn't fixed soon, the game is going to fail...:

    If you die, be able to come back as a ghost for one minute and kill those who killed you, whilst being temporarily invincible? What an awful idea. That would stop any form of PvP in the game. That's NOT what we want! That would make the game boring. Though I don't like griefing (and being killed is not necessarily griefing), the risk of being attacked on sight makes this game a lot more exciting, at least for me. I suck at combat but I am working on to "git gud". I play in solo sloop and by constantly being aware of my surroundings I have been killed a lot less than many others. When I approach an outpost I check the place out from a distance. If I see another ship I move on. If somebody wants to spend hours of/the entire gameplay anchored off an outpost with the intention of "griefing", so be it. It's their time they're wasting, not mine.

    i'll drink grog for u !

  • @finanzminister sagte in If the PvP isn't fixed soon, the game is going to fail...:

    @mythicalfable yeah but just remove the possibility of grieving takes all the possibilities out of pvp. Devs should keep an eye on this, sure, but listening solely to carebears will ruin the pvp completely. Thats the old eve online discussion all over again.
    Grow some balls and pirate on.

    Social Justice Warrior dont grow balls...they complain harder, louder and make sure you understand that you are the problems. Thats why you dont talk to them, you sink them ;)

  • Just let it die.

  • @xxxxnoodlexxxx This game is called Sea of Thieves. Not "PVE Island".

  • @fat-petti said in If the PvP isn't fixed soon, the game is going to fail...:

    @myrm написал в If the PvP isn't fixed soon, the game is going to fail...:

    If you die, be able to come back as a ghost for one minute and kill those who killed you, whilst being temporarily invincible? What an awful idea. That would stop any form of PvP in the game. That's NOT what we want! That would make the game boring. Though I don't like griefing (and being killed is not necessarily griefing), the risk of being attacked on sight makes this game a lot more exciting, at least for me. I suck at combat but I am working on to "git gud". I play in solo sloop and by constantly being aware of my surroundings I have been killed a lot less than many others. When I approach an outpost I check the place out from a distance. If I see another ship I move on. If somebody wants to spend hours of/the entire gameplay anchored off an outpost with the intention of "griefing", so be it. It's their time they're wasting, not mine.

    i'll drink grog for u !

    Yay!! @Fat-Petti

    xD

  • @cptncuttlefish said in If the PvP isn't fixed soon, the game is going to fail...:

    @mythicalfable Plenty of people refuse to scuttle because they are persistent.

    Comes with the package. After all, this is a game where you act the part. As a player you want to defend your loot if it means anything to you. However, when another player crosses this specific line, it's not acting the part anymore. There are two reasons for that persistence. Acting out the part and despair at the hands of griefers. You don't necessarily understand which one is happening until it's too late.

    The door is not a trap, it's a way out.

    With a chance to end up with another bully. A trap.

    A bully in real life and a bully on a screen are two different things.

    My dear Watson, you amaze me... sigh

    Have you ever been shot before? Did you cry and complain that guns are too OP, or did you walk it off like it was nothing?

    Have you ever dodged a bullet? It's called skill. Have you ever stopped a bully on their tracks? I have and the same deal works here as well. You use their practise against them. The only thing that's different is how the players get armed. ;)

  • I've played many many hours since the first beta, and i just have never seen the massive problems. Every time i was spawn killed, it was because i wanted some payback and chose to spawn back at my ship. Never been killed at an outpost, silly me i actually make sure no one is there before i dock. First played as a solo, realized i had no idea what i was doing, so i joined a galleon. Sure youll be matched with some chuckleheads, but most of the community are actually willing to teach new players. I understand the frustration expressed in this thread, but most of these problems are self inflicted and avoidable.

  • Idiot.

    It’s your fault for getting spawn camped.

    Do a search on the forums for the thousand posts that tell you what to do in order to not get spawn camped.

    Since you obviously can’t figure out what to do and not do yourself.

  • @xxxxnoodlexxxx

    The majority of players knew what they were getting into when they picked this game up. They knew they were being tossed into lobbies of other people who will attempt to steal their loot or sink their ship on sight. Coming face to face with thieving, no good, dirty pirates is expected. The community won’t leave over this, the community expected this. The only players that’ll end up leaving are people like you, ppl who go into a PvP game based on pirates and complain when other players act like scoundrels.

  • @finanzminister said in If the PvP isn't fixed soon, the game is going to fail...:

    @mythicalfable yeah but just remove the possibility of grieving takes all the possibilities out of pvp.

    I know. That's not what I advocate. I advocate a real fitting solution to the issue. I say we use their practise against them and force them to copy the behaviour each PvP player or at least each pure PvP player does so well that we cannot recognise them from the true players.

    Devs should keep an eye on this, sure, but listening solely to carebears will ruin the pvp completely. Thats the old eve online discussion all over again.

    They don't have to keep an eye out if they just did the suggestions I and many others have made. It will give players their challenge they want, chance for players to actually retrieve some of the loot from griefers and let griefers eat their fingernails.

    Grow some balls and pirate on.

    Grow a brain and pirate on. Pirates used that more than their junk.

  • @kustho said in If the PvP isn't fixed soon, the game is going to fail...:

    @finanzminister sagte in If the PvP isn't fixed soon, the game is going to fail...:

    @mythicalfable yeah but just remove the possibility of grieving takes all the possibilities out of pvp. Devs should keep an eye on this, sure, but listening solely to carebears will ruin the pvp completely. Thats the old eve online discussion all over again.
    Grow some balls and pirate on.

    Social Justice Warrior dont grow balls...they complain harder, louder and make sure you understand that you are the problems. Thats why you dont talk to them, you sink them ;)

    Don't attack SJW. They just get aroused from it more. If one was playing, sinking their ship would not solve their issue. Would be great if it did, but it doesn't. :/

  • @mythicalfable So to play the part they should just let them go, let them sail off with their treasure because they "played the part?"

    The door is still open my friend, just gotta walk through it.

    How do I amaze you?

    In game? Yes I have. A playground bully will persistently follow you. I don't know what school you went to, but my teachers did nothing to defend me, but when I took a stand, I was the bad guy and became a bigger target. Someone says something mean to me on a screen? So what, just ignore them and be on with your life.

  • While i wouldn't like to see any sort of p****o like safe-zones.

    I would like to see a feature in which you could talk to the captain of the ghost ship and tell me to take you to another island of your choosing, for a price. Or don't choose, just it throws you somewhere like a respawn.

    And you could only activate this if all from your ship crew are dead and on the ghost ship.

    Then the gold you paid, would come in a chest afloat after your boat suddenly starts sinking, has sunk or something.

    This would potentially dynamically reward players by killing other players and would save time if your getting spawn camped.

    Take it like... the resurrection sickness in WoW. :)

  • PVE server cannot and will not work because you would need to build an entirely different game. Aside from the fact the balance of the game is the threat of other players and whether theyre friend or foe, for PVE you would have to

    Turn off collision damage, less a ship hits you and sinks you (pvp) but then that also makes the issues of grounding none existent

    barrels would have to be removed otherwise you could kill other players/teammates or if immunity was added, skellies and skull forts would be cheesed.

    Guns wouldnt hurt people so if someone thinks, you know what im going to take your treasure there is nothing you can do about it.

    Cannon fire would have to ignore all ships, which would mean forts would need recoding to be seperate which would bring about a whole bunch of dev issues no doubt.

    Taking no damage would mean every resource but bananas would be useless and serve zero purpose...

    Ill stop there because PVE servers is asking for an entirely different game. Ultimately if youre struggling solo (the games hardest mode) join a galleon crew, you dont need to speak, there is a comms wheel.

  • This whole pvp griefing issue would be fixed if outposts were safe zones. (In a sense) Maybe defensive towers with cannons that are very accurate to deter ship attacks and pirate outpost guards that will kill you very fast but you can out run them, you scallywag.
    This would encourage players to play nice on land and the sea is open game, as in real life! I'd really like to see more social possibilities like pub betting games and fishing. The ability to fish anywhere with friends and catch fish that we could go sell would be great. I also want to sit in the ship, the tavern, the gound, or on any table around the world and be able to bet with my friends my gold in some unique pirate betting games (see Fable Pub Games on XBLA). Cards and dice! This would make sitting back in the ship with the anchor down or in the tavern with friends while drinking, playing music, dancing, and making friendly bets the thing to do between voyages. Please consider these ideas!

  • @cptncuttlefish said in If the PvP isn't fixed soon, the game is going to fail...:

    @mythicalfable So to play the part they should just let them go, let them sail off with their treasure because they "played the part?"

    If a player so wishes, instead of allowing to get some of the loot, they can give it all away to those who are actually there for the loot. You have a problem with that?

    The door is still open my friend, just gotta walk through it.

    Leave the door alone. It hasn't done anything to you. The door is fine. Some of the players on the other side of that door ain't. Get the point now?

    How do I amaze you?

    You didn't understand the reference?

    In game? Yes I have.

    Of course. Where else. I don't see people dodging bullets in real life... yet.

    A playground bully will persistently follow you.

    Just like they all do no matter what platform they utilise.

    I don't know what school you went to, but my teachers did nothing to defend me, but when I took a stand, I was the bad guy and became a bigger target.

    That's because you crossed the line. You never become the bad guy yourself if you take them out in your own game instead. I took them out in my game and they never bullied me again. No one bullied anyone in that school while I was there. All the bullying vanished because someone got to thinking how to arrange a precedent case.

    Someone says something mean to me on a screen? So what, just ignore them and be on with your life.

    This isn't about what people say to you. It's about what they force YOU to do. Words can hurt, but experience can allow me to call their bluff in case they do. Forcing others away from acting their part ain't bluffing.

  • @mythicalfable but your suggestion just suck, there i said it straight forward. Use your brain and realize how most suggestions is simple for carebears avoiding pvp so you can grind without thinking.

  • @mythicalfable I have no problem with giving away loot, but that's not going to happen. If you want that to happen, scuttle the ship or join a different server.

    You're right, the door is fine. Some of the players on the other side are as well. Get the point now?

    I'm not big on mystery novels.

    Of course you don't, because they are two different things with two different rule sets... For now.

    I can easily block someone on xbox live and never see them again. It is incredibly easier to get rid of someone online.

    Because becoming the bad guy got me in trouble. It didn't stop anything, just got me suspended. I stood up and got removed. Came back and nothing had changed.

    You're right, it's not about what they say, it is about what you do. And you can fight back if you want. Just don't come complaining and saying there was no other option. there is always an option. In this case it's scuttle the ship or leave the server. That's what you can do.

  • @finanzminister said in If the PvP isn't fixed soon, the game is going to fail...:

    @mythicalfable but your suggestion just suck, there i said it straight forward.

    Your opinion is noted. Your opinion has no base.

    Use your brain and realize how most suggestions is simple for carebears avoiding pvp so you can grind without thinking.

    You need to realise that we are not talking about people who still have to learn and the ways they can utilise evasion. We are talking about people who force others to give up acting their fantasies whether it was about PvE or PvP. Griefer has only one goal and that is breaking you.

  • @xxxxnoodlexxxx Git Gudd if you sink them they can't spawn camp anyone.

  • @mythicalfable the only suggestion i support is getting spawned further away if you lose your ship repeatedly.
    That already would solve all your problems.

    Dunno what you guys need more.

  • @mythicalfable So you want your loot to go with you to your new ship. What about actual looters, as you call them, who want to collect your loot when it floats to the surface after sinking your ship, or if you scuttle it. This makes absolutely no sense.

171
Publications
107.1k
Vues
98 sur 171