!VOTE! for post-launch content [POLL RESULTS]

  • T , G , F

    It would be really interesting to see alot of new sea monsters, as well as a ghost ship. Can't wait to see whats in store for this game

  • C, E, L

    I think ultimately to me the current ship "types" are fine but I'd like to distinguish my galleon from other galleons visually, for example. Make it feel more like my own even if it performs the exact same.

    Aside from that I just want more to do while at sea (mini-games - including fishing - and toys to screw around with my crew).

    In terms of gameplay, combat (esp. sword) could use some work but I think the actual core loop is pretty solid, just need more motivators.

  • B, O, T.

  • B F H
    I really would like to see a 3 man ship in between the Sloop and Galleon and a Larger ship than the galleon maybe up to 8 players.

    I also would really like to be rewarded more for exploration of islands in the game or even underwater ruins.

  • H, P, T , i also feel like if your ship sinks it should re spawn with no supplies but you have an option to buy supplies from the merchant or another npc if you want

  • B,C,S Think the Flying Dutchman

  • @markglow

    O - Factions can do many things.

    I think the "make friends" emote should change the color of the gamer tag. Helps with friendly fire.

  • B,P,S would love All The things

  • F S G

    Game just needs a little more variety in what to do

  • F,G,J was perfekt !

  • T, F, J, O

  • T,G,M Would love to see boss battles like the Kraken on Land, say Giant crab like in the cave paintings.

  • B, C, M. And this list is fulfilled with great suggestions.

  • @shoothere4exp M, P, S, U, K, J, H, T
    Massive galleons controlled by PNJ (full of bouty) would be very nice.
    Like the skull event but here you have to hunt a big galleons who move from a point to another and chase it with other pirate or protect it to gain gold and reputation. It might be a good event if you decide to introduce faction assignement.

  • I, p, s, v

  • @amrylin1337 Thats not true, how is it unrealisitc. The game has an open world with tons of islands if they took out all the other plays and put you into a solo instance (with opional co-op) and had NPC's on the islands and everything for single player. I get it probably wont happen, but saying its unrealistic because the game wasn't designed at first for it doesn't mean it can't be done.

  • @shoothere4exp Salsa Here,
    Let me just start off with this, as a founder, insider and pioneer, having played through the alpha and beta, Sea of Thieves has come a long way, and just like every game out there, is not perfect. A lot of new players who are not use to Sea of Thieves gameplay style have made harsh judgement about the game and its content without realizing what it was built up from, and how far it has come. That being said, here are a few of my ideas that I feel would enrich the content of Sea of Thieves and appeal more towards newer players who are not quite used to how Sea of Thieves is played. To start, there should be some sort of protection to newer players and some way to discourage more aggressive players from attacking newcomers and go more for people who have a similar skillset (after all it is a pirate game, and in the alpha, it was actually more challenging than the current game), there should also be a tutorial for all new players to start out with, maybe a solo isolated server with a single outpost and a single island with a basic quest to show new players how to play. Second, I feel that there should be an introduction of a few more factions (this will go hand in hand with enhancing pvp, but discouraging trolling). The next factions to be introduced should focus on two main points, 1- content and lore, and 2- a structured pvp system for those who choose to focus more on that and show off their combat skills. The first faction I introduce to you would be the explorers. The explorers are a topography company that has come to the Sea of Thieves and works closely with the Gold Hoarders to map out the sea of thieves, and to discover the rich lore throughout the game. The quests would be mainly based off of the cave paintings throughout the islands leading explorers to hidden secret areas and discover the history behind the Sea of Thieves. Each quest would be a book, which upon discovering certain parts of islands, would add chapters to the book, and once the book is complete on that island, you turn the book in for gold. Along the way, explorers will find hidden legendary lore quests that will uncover ancient sea monsters such as the colossal eagle depicted throughout cannon cove, or sea serpents or giant crabs, the possibility is endless on what new kinds of enemies could be introduced through this faction. Another unique aspect of the explorers guild would be the way they navigate. Because the explorers are historians of the ancient world of Sea of Thieves, they do not follow compass bearings. They use the navigation systems the ancients used which would be star and celestial charts(because the ancients in the Sea of Thieves did not use compasses). Explorers would not only be mapping out and discovering the lore on each island, they would be collaborating with each other on different discoveries, and working together to navigate the stars to their next destination. The second faction I introduce to you is actually broken down into 3 different sub-factions, one for the Wilds, one for the Shores of Plenty, and one for the ancient isles. This would be the Navy. The implementation of the navy would introduce a complex pvp system that pits pirates agains each other who join the game to focus on pvp. Each pirate upon joining a server will be able to choose which Navy they choose to join, the one stationed in the Wilds, the one stationed in the Ancient isles and the one stationed in the Shores. Each Navy in the sea of thieves is at war with each other and their only goal is to decimate any opposing ship on the opposing team. Once you join a side, your ship gets a different color flag, and upon that flag your naval rank will be displayed based on how many ships you have sunk. People in the navy can sail to other oceans and plunder pirates who are doing quests, but beware because another purpose of the navy is to protect fellow pirates within your ocean. Any ship with a pvp quest active may only sink a ship that 1- attacks them first, or 2- any ship on an opposing faction that is running a navy quest (navy quests would be to sink x amount of opposing navy ships). Players participating in the navy would also get accommodations, experience or gold for protecting a crew who is questing in their ocean from unwanted visitors from the opposing oceans.
    I hope you all enjoyed reading this, and that this voice is heard, I have payed attention to many complaints about the game and these are just a few of the solutions I have to enrich the content Sea of Thieves has to offer.
    Sincerely,
    CantHaveTeSalsa
    Pirate Founder
    Pioneer
    Insider

  • P, R, Q but i really want them all

  • I vote U T D

  • I Vote
    B,S,F

  • B,H,S Would be Perfect

  • @shoothere4exp
    f, p, u

  • @ShootHere4EXP B, I, U

  • A-X because these are all great ideas!

  • @shoothere4exp F, G, P

  • H, O, P.

    Very nice work! keep it up

  • O, S, T !

  • C, S, O....

  • S, B, A.

  • I vote: B S U

  • B, H, M

    Great job on this, OP!

  • F, M, S.

  • S, H, T.

  • @canthavetesalsa
    to elaborate a little more, (iv put a little more thought into this) for the navy, it would all be leveling one faction, but each ocean navy would be a different commendations (example how order of the souls there is turn in x amount of x type of skulls, it would be sink x amount of ships with a wilds/ancient/shores navy quest equipped) if you pick up a quest in the shores your flag turns blue and you get a tri seagull, wilds would be red wit hthe sinking galleon, ancient would have the ancient isle symbol and green. Also the paper showing the contract on how many ships to sink would be color coordinated with where you picked it up. (ship cosmetics mentioned above are equipped once you start a quest). Explorer quests could also be instead of trying to fill pages, you search for pages using cave paintings, and once a book is complete it leads to a legendary sea monster you fight.

  • @shoothere4exp B,M,W

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