Running the Ship aka Avast, you scurvy dogs !!

  • I found in playing this game, that if folks just get really good at one job on ship, it is really smooth sailing. Most crews talked on shore and took a position on the ship they felt suited them well.

    Helm/Captain : Handling ships course and was main "shot caller" on the crew.
    Sails : in my opinion the most important job. Handles sail angle and speed. Drops Anchor.
    Map/Bow Lookout : Assists Helm by watching for "rock v ship" encounters, primarily finds and identifies islands and plots course for Helm.
    Crow's Nest : keeps long range lookout. Makes everyone has bananas, resupplies ship as needed.

    I had one guy handle the sails so well, we could pick our fights with other ships. When you have the wind, the speed control and a fast anchor drop, Galleons are lethal on the water.

    All spots are important even in calm seas and no one around. I seriously will say a good crew makes a powerful ship. Your Crew should love the ship they sail on. you even get a sixth sense about how a battle is fairing, They will just know when ship needs repair during the thunderous battles. We won many battles from other ship just firing at us non stop to suddenly realize their ship was sinking beyond repair.

    I must go down to the seas again
    to the lonely sea and sky
    And all I ask is a tall ship
    and a star to steer her by
    And the wheel’s kick and the wind’s song
    and the white sail’s shaking
    And a gray mist on the sea’s face,
    and a gray dawn breaking. - John Masefield

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  • the best pvp player should be the "shot caller". anyone can drive the boat. example: "you there, boat driver, drive the boat where I want it to go." launches self out of cannon

  • Im above average in reading a combat situation and tactics that work.
    Im bad at clicky stuff but good at the thinking ahead part so i usually take helmsman and sails in a sloop and helmsman and back sails on a galleon.
    I keep constant watch on wind direction and sails, storms and lookout behibd me and give orders on how to turn the sails and what % to turn and lower them.
    I ask one player to manage cannons and mid sail and one to manage cannon front sails and repair.
    I also in combat will periodically manage main sail and fire cannons or repair in emergency.
    Im decent under pressure so it seems to work out well and to keep it from seeming like im bossing everyone i let the crew decide where and what we do and who we attack.
    I just manage the tasks once we decide.
    Ive yet to play a 4 player crew ( but did have a 7 or 8 guy crew once lol) but with 3 man galleon crews and 2 man sloop crews we are yet to be sunk.
    Is it just me or so people seem to fall into the rolls that suit them best once you play together a few times?

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