This is something we desperately need for us players who use a low DPI & in game sense. It is painfully bad how slow the movement is when scoped it's basically unusable unless you switch DPI & doing that on the fly is a chore especially when you're multitasking.
Rifle Sensitivity slider PC
@ferodie How is it a clever nerf to a rifle when it's non existent on console? all that's doing is favouring one platform by handicapping the other. PC players have DPI settings like I stated so it's not like it's doing anything more than gimping PC players in an attempt to balance the skill gap.
@evilraiden Yeah 100% they shouldn't punish PC players because it's cross platform, especially when console has aim assists & acceleration and such
@ferodie said in Rifle Sensitivity slider PC:
I'm pretty sure that this is intentional. It's a pretty clever nerf to the rifle in my opinion.
Problem is that people(like me) can DPI toggle to get around it, there is a clear difference between people using Eye Of Reach with or without a higher DPI toggle.
@hrknen Just seems pointless doesn't it, console players can use it fine and have aim assist too but they limit us pointlessly. Adding a slider would make it feel much better & would make PC players happier in the long run.
luckily it's not CoD or CS:GO then....
Xbox vs PC is and always will be an attempt at balance...one that seems will never be perfectedXbox insist PC have aim advantage using mouse/keyboard but PC complaining that any sort of attempted balance favours Xbox
at the end of the day...its a game...one without leaderboards or K/D stats so it doesn't really matter much.
@neutr0nic Trust me it's not a tiny amount. I was messing with different items today doing 360 turning tests. I did not time anything but using the spy glass turning was slowed a bit but with sniper equipped in scoped mode turning was very very slow.
If you are interested I might be persuaded to log in and stream it on twitch so you could see the difference and compare it to PC.
As a PC player the sensitivity doesn't bother me on a 2200 DPI, not sure what every one else is using. However options are always nice, honestly in my opinion its kind of like the brightness scale they don't have one but you can change that on your tv/monitor. "People also need stop bringing this stuff up as a balancing act for both platforms "I see no where that a Rare Employee has commented on gimmicking platforms to make one have a advantage over the other" For all we knows its to keep everyone on the similar playing field they can achieve.
The scoped sensitivity is enough of a slap in the face for me to avoid buying the game. Don't punish your PC players via terrible control. If it's such a balance issue (that no-one even complained about, mind you), then nerf the damage, don't make the gun feel like total [mod removed].
Same goes for the spyglass, why is that even modified at all? Worried that we might actually be able to focus on something on the horizon?
This sensitivity makes the items feel gross, and it's a slap in the face.
@cpt-peach-beard said in Rifle Sensitivity slider PC:
they are adding a slider for scoped sensitivity, there's a few topics about this already on the forum. you can read them for more info
That's good to know.
I do hope they add an option to keep hip and ads aiming at the same sensetivity aswell. Like Newer BF games have. It makes it alot easier to get same sense in both.
@dalinoge said in Rifle Sensitivity slider PC:
Or you just fix your dpi. This game is not a hardcore fps game.
Pretty big jump from 400dpi too probably 2000dpi+ to make ads playable on a mouse, wich will also make hip aiming a living hell.
Being a hardcore fps game or not does not have anything to do with a setting like that.
People will allways find ways to get around it, it's better they add it then macro's being used etc@dalinoge said in Rifle Sensitivity slider PC:
@n3cab0 counter strike player? Ah I remember those days
Yes, among others. But also alot of games that does not lean towards heavy aim use.
Low dpi settings is a lifestyle, not something atleast i do switch from easily.
But they are going to add a slider atleast, so i cant complain anyway 👌Pretty sure it's a cross-platform side effect too, because people keep playing FPS with controlers in 2018 (and maybe even more than ever...). That being said, the aiming ins't that hard when you plug a controller, plus it is not different that the aiming without scope. I don't understand why they needed to make the scoped experience so different and awful. I just ended throwing that damn snipe away...
@neutr0nic said in Rifle Sensitivity slider PC:
This is something we desperately need for us players who use a low DPI & in game sense. It is painfully bad how slow the movement is when scoped it's basically unusable unless you switch DPI & doing that on the fly is a chore especially when you're multitasking.
dont most gaming mice have a button to toggle the dpi on teh fly?
@splatulated said in Rifle Sensitivity slider PC:
@neutr0nic said in Rifle Sensitivity slider PC:
This is something we desperately need for us players who use a low DPI & in game sense. It is painfully bad how slow the movement is when scoped it's basically unusable unless you switch DPI & doing that on the fly is a chore especially when you're multitasking.
dont most gaming mice have a button to toggle the dpi on teh fly?
They do, so like i said earlier, it will only be easier to adjust if they add it ingame, but i will bypass it if they wont. Same as most other pc players that use low dpi will.
@avecrux said in Rifle Sensitivity slider PC:
@neutr0nic we discussed it on the forums before you know this game exist.
Answer is: We don't need ADS sensitivity slider.Your sincerely
Pc PlayerWell don't you sound like a pompous privileged tool spouting nonsense, you don't know anything about me & you definitely are talking out of your backside if you think this is what PC players want.
Get over it or advocate for non crossplay servers... it’s equally slow on console, and half of you can still cheat with extra mouse setting (not ingame settings) to still keep your advantage anyways. Making a balance decision doesn’t equate to crippling pc players or whatever other nonsense people here have said just to get what they want. It’s supposed to feel very different from any sniper your used to, predict where to aim before you scope like all console controller players have to anyways for the most part. Sorry you can’t just put the reticle where you want in a split second anymore, and are balanced to a second or 2 like controllers have always been. Wait I’m not sorry and if they add a sensitivity slider I’m fine with that but they better on both platforms and I wouldn’t expect to much from it, the gun will likely still feel the same from your perspective of pc aiming.
@neutr0nic said in Rifle Sensitivity slider PC:
@avecrux said in Rifle Sensitivity slider PC:
@neutr0nic we discussed it on the forums before you know this game exist.
Answer is: We don't need ADS sensitivity slider.Your sincerely
Pc PlayerWell don't you sound like a pompous privileged tool spouting nonsense, you don't know anything about me & you definitely are talking out of your backside if you think this is what PC players want.
I don’t agree with him being so dismissive of the topic, but the topic has very little to do with simply giving pc players what they want. It’s about crossplay balance so people don’t play for hours getting chests and then lose a battle because of a mouse and keyboard advantage that undeniably exists.
Console players jus' dunno how low th' sensitivity actually be without havin' it explained, that's all.
But in context, if th' sea be slightly rough, even a large mouse mat ain't big enough t' hold th' spyglass steady, which makes it pretty useless. Nah even exaggeratin'.
Added t' that it takes a couple o' seconds t' focus so cant even quickly zoom in while th' ship be steady fer a moment.
The sensitivity settings are bugged and don't adjust properly based on zoom level, so your mouse movement doesn't scale properly. This affects all weapons and items, but makes the Eye of Reach and Spyglass especially annoying because they zoom in the farthest.
Its not a balance attempt by Rare, just a poor implementation. It becomes a problem for people using regular OEM mice with low DPS. It can be worked around using the in-game sensitivity settings. The reason it works this way is because the game is designed for console first, and as controllers have movement input coming from a constant source they don't experience this problem as much as someone who needs to move a mouse across a pad, lift it and move it back to the other end of the pad to continue moving left/right or up/down. Some console players even complain that it's too slow.
All they need to do is add a separate slider for everyone to customize it how they like, or to at the very minimum apply a ratio multiplier so that movement is similar between normal and zoomed in view.
@a-cranky-eskimo said in Rifle Sensitivity slider PC:
@neutr0nic said in Rifle Sensitivity slider PC:
@avecrux said in Rifle Sensitivity slider PC:
@neutr0nic we discussed it on the forums before you know this game exist.
Answer is: We don't need ADS sensitivity slider.Your sincerely
Pc PlayerWell don't you sound like a pompous privileged tool spouting nonsense, you don't know anything about me & you definitely are talking out of your backside if you think this is what PC players want.
I don’t agree with him being so dismissive of the topic, but the topic has very little to do with simply giving pc players what they want. It’s about crossplay balance so people don’t play for hours getting chests and then lose a battle because of a mouse and keyboard advantage that undeniably exists.
That shouldn't be our (PCs) problem, we never got the option to have independant servers, you have aim assists & accelerations that we do not have, everything about console play is designed to compensate for c**p peripherals.
@neutr0nic the aim assist is only present for the sword and is on pc too and otherwise literally everything for both is the same range of sensitivities, it just feels more drastic on pc to be slowed down, clearly because of the advantage a mouse has for speed of target acquisition and precision. Id rather the combat as it is now as secondary to naval combat rather than attempt to speed up controllers with auto aim assist that will still never compete with mouse and keyboard anyways.
If the eye of reach is to get an ads slider again I wouldn’t expect anything much more than it is for sensitivity 10.
Nobody got the option for independent servers, we all have to compromise here. If you don’t want to then advocate for pc only servers, instead of advocating that we ignore a clear advantage that has been proven in any game that is on both platforms.
