What is the fun in sinking a empty ship at a outpost?

  • @lv01-gyarados like someone mentioned before, lack of content will lead to those things happening. There are bad people in the world that do stuff for whatever reason they want. We can't get rid of them in real life so good luck getting rid of them in a game.

  • @rubidium86 said in What is the fun in sinking a empty ship at a outpost?:

    @lv01-gyarados Well said!

    His abuse and immaturity just proved my point really.

  • Safe zones are a bad idea in this game, its all a gamble, getting to the treasure, finding it and selling it, be smarter and you'll get rich ;)

  • @lv01-gyarados Yep!

  • If they do add a safety outpost it should only give you 50% less gold and only have p**b items for sale. I am against the idea of a safe zone though, I like the risk.

  • Just an FYI i have sunk ships at an outpost and got like 6 crates, not all are empty, its a gamble like when your hunting it, digging it and selling it, same works if you come across someone else, PVP Pirate winner takes all.

  • I'll admit to sinking a sloop anchored at an outpost last night, but its captain had already taken the treasure inland. I was also in a sloop, and I wasn't doing it for giggles--I was showing the ropes to another 2-man crew who were completely new to the game. A bit of target practice. Still, it's not something I would normally do.

    There will be pirates who do this all the time, but they'll get bored once they realize there's no reward in it (same with outpost campers who realize it takes less time to look for treasure on islands or in sinking other ships compared to languishing at an outpost hoping someone docks). Honestly, if someone sank my boat at an outpost, I wouldn't be upset, because it really is completely pointless--if I've handed in treasure, I can just respawn my boat.

  • @tombie If anything the boat that sunk you lost more resources so you technically won because you really lost nothing at all.

  • @neat30 Agreed

  • @tombie Trolls everywhere

  • Quite a few reasons to attack a ship at an outpost if you have treasure you dont want someone spawning in while you're carrying a chest take out his boat, there's also the fact that people want to test their aim and see if the post is a safe zone and then of course there's the people who just have to c**p all over everything.

    Last night i was at an outpost and i saw a guy standing in the tavern, must have been akf i said i was going to shoot him to see if he took damage ( looking to see if it was a safe spot) i picked out my pistol and shot him once just enough to damage him now i know to hide somewhere if i need to go afk.

    And just because a boat is moored neaty by the dock doesn't mean the person is spawning fresh cant speak for everyone but i always try and moor my boat as close as i can to the jetty. This game is in Beta people want to test things and see what they can and cannot do

  • Two points in this:

    First, the reason. Some folks do it as a safety precaution. If your moving chests ashore, having a ship sitting there feels like a risk. Some folks do it to move the empty ship out of the way, since new ships spawn in the best spot to dock. And some folks just like sinking things.

    Second, the consequences. Be honest, if you just spawned in, your ship has no collected stores yet, no treasure to lose, nothing on board. A quick word to the mermaid will see you safely away on the same ship with the same stores in a quick second.

    Really, no harm is done in this case.

  • I think a single 'Tortuga' like area would be beneficial. One single central safe area. Maybe it doesn't have a gold hoarder to sell chests too but it has the other factions etc. Rare has mentioned they want multiple crews to be able to team up and take down big creatures later on like the Kraken. If anyone here has ever played DayZ you know that any kind of open world PvP with loot like this is going to attract some s****y people. Without at least one place to socialize where you can't be murdered the entire community is going to become shoot first ask questions later simply to survive.

    It's fun and all to fight with other players and a rush when treasure is involved. But if we want this community to have any kind of widespread cooperation we need at least one area.

  • Spawn killers are prevalent. It’s an issue that is something you either deal with or learn to move out quickly. 4 man ships are faster than 2 or 1 man ships.

  • @lv01-gyarados @SchneeKoerper99

    Ahoy there! I've edited your post for language as this is a family friendly forum.

  • Might be up to us as the community to do the right thing as I've read down below a couple times. I played with 3 random groups yesterday and one of them was really aggressive attacking a docked ship. Well another ship came behind us and we lost everything.

  • I'm not a griefer, despite many failed attempts to raise the white flag and just meet someone in the game who wasn't shooting instantly, but I also don't want a safe zone. At least not one that allows turning in quests, because the game is largely about thieving and progression in whatever form it takes requires that we're all on the same field with the same risk.
    I think it was well done by Rare to respawn away from battle when you're dead and your ship is sunk, but they need to add respawning safely even when your ship is afloat to prevent respawning in front of a gun barrel. An option in the Ferry of the Damned to respawn at your current ship, or scuttle your ship and respawn safely would solve a lot of safe zone issues relating to griefing.
    If you want safe zones so that you can get the same progression safely that others get at risk, I don't agree with that.

  • @bleeding-wolf14 said in What is the fun in sinking a empty ship at a outpost?:

    I think a single 'Tortuga' like area would be beneficial. One single central safe area. Maybe it doesn't have a gold hoarder to sell chests too but it has the other factions etc. Rare has mentioned they want multiple crews to be able to team up and take down big creatures later on like the Kraken. If anyone here has ever played DayZ you know that any kind of open world PvP with loot like this is going to attract some s****y people. Without at least one place to socialize where you can't be murdered the entire community is going to become shoot first ask questions later simply to survive.

    It's fun and all to fight with other players and a rush when treasure is involved. But if we want this community to have any kind of widespread cooperation we need at least one area.

    This I would love, my main point of a safe zone would be a place to just kick back and interact with other people, actually get immersed into the game not just "everyones an enemy shoot on sight" as that's what it will be otherwise for the most part. Pirates have always had a mutual understanding / respect on land so a place with a big communal area of bars etc would be a brilliant addition, the clothing vendor could even be situated there just have nothing to do with turning in quests or weapon related there.

  • A communal area, without the means for progression, would be much appreciated and a good launching pad for entertaining mini games and crew formation

  • @supman911 said in What is the fun in sinking a empty ship at a outpost?:

    Yeah, the outpost should be a safe zone imo to avoid stuff like that.

    @supman911 said in What is the fun in sinking a empty ship at a outpost?:

    Yeah, the outpost should be a safe zone imo to avoid stuff like that.

  • The fun IS sinking your ship.

    I don’t care if it’s anchored, at sail, full of loot or empty.

  • @paloosecannon said in What is the fun in sinking a empty ship at a outpost?:

    The fun IS sinking your ship.

    I don’t care if it’s anchored, at sail, full of loot or empty.

    Yeah I agree. I mean I don't mind if the outpost is safe or not, but I have heard a lot of people are dying for no reason at all who just logged in.

  • @erikinthebakery said in What is the fun in sinking a empty ship at a outpost?:

    @lv01-gyarados I am not a griefer, and I agree with no safe zones.
    Rare has said they tried it early on and it didn't feel right.
    If you are planning to camp, and you can't camp the outpost, you'll just camp the safe-zone border.

    You can escape a safe zone border camp. All you have to do is scuttle your ship, talk to the Merfolk, & you escaped in harmed. Getting into the safe area isn't hard even with a camped out post.

  • @sirliborius said in What is the fun in sinking a empty ship at a outpost?:

    @tombie
    I've been in this situation several times - last time was just today.
    Some people us the fact that they don't know if there were chest on board as an explanation/excuse (hard to judge which one fits for every single case).
    The way i see it, it's still pointless to use up your supplies to drown a ship and jump to the sharks to hopefully get a treasure.
    If someone looks for treasures on those ship, just park your ship near and climb on the targeted ship - it's way saver.

    Other players have another explanation, which i think they are honest about:
    They just want to kill everyone - probably because they feel stronger if they sink an unmanned ship or something like that? Or they think this is a way to portect themselves?

    Either way: yes, pvp is always on, to create savezones would actually disrupt the open world/sandbox feeling, i guess.
    I don't like being attacked while restocking or being hunted across the map by bigger crews too, but what should we expect from the community?
    Let's hope those kids (just my assumption who this could be) get bored quite fast, so the ship encouters will become more of an honorable fight instead of a stab in the back.

    I played yesterday and we had 300 cannonballs, 100 planks and 100 bananas, sinking ships wasn't wasting resources. We had so many cannonballs no one could touch us. Was the funnest session I've had. We also never attack or hassle solos or duos. 3 man sloop or galleon, you're ripe for a battering though.

  • Most people who are against outpost safe zones are also for safe zones that do not allow turning in treasures. Making ports where players can play mini games and interact, but not turn in items seems like a harmless inclusion that doesn't mess with the game's core loop.

  • I agree with 1 safe area. Have it in the middle of the map with no turn ins or picking up new quests. You can drink grog, talk with other people and mini games seem like a good idea. I am not saying for launch but how fun would a texas holdem poker room to play with your gold. When your friends arent around to go pillaging you can play cards, or a fight club type arena just to mess around.. This is what a lot of these new age mass multiplayers lack. Its a central hub for people to meet, talk and make new friends.

  • MMMMM watching it go underwater... oh ,sometimes half underwater is pretty cool to ,then p**f it disappears.

  • @tombie I like to shoot things.

  • Target Practice.

  • To be fair they didn't put cannons in the game just for looks.

  • @hotel-actual said in What is the fun in sinking a empty ship at a outpost?:

    I played yesterday and we had 300 cannonballs, 100 planks and 100 bananas, sinking ships wasn't wasting resources. We had so many cannonballs no one could touch us. Was the funnest session I've had. We also never attack or hassle solos or duos. 3 man sloop or galleon, you're ripe for a battering though.

    That's a good preparation for a fight, but still i don't think anyone is untouchable.
    You surely will not be overrun by the people i play with, but there always is a risk to lose a fight or sink both ships.
    Also not attacking "smaller" ships and hopefully not attacking anchored or unmanned ships is what i meant with honorable fights.

  • Im not one to troll other person but if i see a ship at a outpost that im going to. Im going to sink it so that there spawn goes somewhere else and creating a safe area for the time bein while i sell my chest. Beside if you just spawn in and your ship got sunk whats the big deal? You dont lost anything haha

  • @sirliborius said in What is the fun in sinking a empty ship at a outpost?:

    @hotel-actual said in What is the fun in sinking a empty ship at a outpost?:

    I played yesterday and we had 300 cannonballs, 100 planks and 100 bananas, sinking ships wasn't wasting resources. We had so many cannonballs no one could touch us. Was the funnest session I've had. We also never attack or hassle solos or duos. 3 man sloop or galleon, you're ripe for a battering though.

    That's a good preparation for a fight, but still i don't think anyone is untouchable.
    You surely will not be overrun by the people i play with, but there always is a risk to lose a fight or sink both ships.
    Also not attacking "smaller" ships and hopefully not attacking anchored or unmanned ships is what i meant with honorable fights.

    I honestly feel dropping the enemies anchor is not honourable. I get it gets the job done, and wins the fight, but it just feels so dirty. My crew and I have sunk around 20 ships, but never once did we drop their anchor. We do board and fight, and if they kill us, good job. I really enjoy the long drawn out fights, where the loser is the one who got hit the hardest and couldn't repair, not the one who manages to drop the others anchor first.

  • @samyelson said in What is the fun in sinking a empty ship at a outpost?:

    I honestly feel dropping the enemies anchor is not honourable.

    I agree, that's also not what i meant. (sorry, english isn't my first language, i try my best)
    What i meant is that you should not attack ships that are "parked" and having the anchor dropped on their own for that reason.
    So in the most cases that means attacking ships at ouposts that just spawned or sloops that are cashing in treasures (or the crew get's absolutely wasted in the tavern - in that case: join in!).

  • I love the way the game is and the PvP is good the way it is. And a safe outpost to turn in treasure or get new voyages or any form of progression im against, but a social outpost for meeting people, chatting and recruiting crews for the fight against the Kraken and other events would be great. And have the tavern a bank and stores and mini games like poker there. I think that would be something that would work well in this game. I mean in every pirate show/movie they all have that one outpost that the pirates all go to for things like that and all have a 'safezone' type of agreement their.

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