This game is extremely fun, but a big problem with this game is the simple fact that PVP feels shoehorned in. Killing other players gives you nothing and losing your life or ship doesn't penalize you. And the only time you get a possible reward is if the other players have treasure on-board their ship. It essentially forces active pvpers to become griefers in order to get any reward. This leads to situations that other players have reported (outpost camping), or to a situation which myself and my fellow crew ran into today.
A 2 player sloop constantly followed my galleon around waiting for us to do voyages. They normally stayed off in the distance just watching. But occasionally, when we anchored at around our second or third island and went off hunting for treasure, they would come charging in. This forced us to run back to our ship in a scramble, toss any treasure we found into the hold, and run to raise anchor and fire cannons as the sloop suicide rammed us. The first couple times they tried it, they managed to jump on board kill a few of us and generally be a nuisance until their ship sank, and we managed to get away (yay for us). But, they never stopped. Every time they found us, they repeated the process, until finally they wore out our supplies and sank us. Leaving 7 treasure chests floating off the coast of an island (we were doing a "More than a day and a half" length voyage). So they managed to take our chests and sail away.
My point from this retelling of this experience is that PVP has no point other than to be a nuisance to other players. You lose nothing when you die, or when your ship sinks, so you can suicide against another ship until they run out of supplies and sink themselves. Leaving the suicide ship to take the treasure and leaves nothing for the target ship, making them want to do nothing but give up on the game.
PVP needs to be in this game (or else you end up with a big empty sandbox of players waving to each other as they pass by). But, it also needs to be tweaked. You should get something for managing to kill or sink another ship, regardless of if they have loot or not. But you also should lose things if you get killed or your ship gets sunk. Also, committing PVP in an outpost should have penalties. For example, temporary banishment from the outpost. This is an outpost after all, it's a safe haven for pirates to trade and rest, so there should be a penalty for disrupting it. This Forces PVPers to be more cautious about who, where, and when they engage in a fight. But, since there would be a guaranteed reward for being successful in a PVP fight, there would still be risk/reward.
As a side note, it would be nice if voyagers at least received reputation with their faction if they manage to complete the voyage (find the treasure for instance), that way if they get killed and their loot is taken, they at least get something for the money they used to buy the voyage.
Just my two cents after playing alpha and beta.
