So I see people saying they want more friendly encounters with other players. If only there were some sort of faction that keeps these baddies at bay. I present to you my idea about a pirate police force.
It’s an NPC faction that protects certain island from notorious pirates. Not all outpost should have these guards so said notorious pirate can still do outpost stuff. On the islands with guards, add coastal cannons that they can mount to help defend the area. Make these guards hard to kill and quick to respond to danger, so if a tame pirate suddenly breaks code, there’s swift consequences.
Other ideas that I thought about...
-Add an arrest feature and a jail at outposts. If you’re locked up, you’re crew can come break you out or just pay a fine.
-Make missions out of attacking guarded outposts.
-Guards should have their own faction, maybe they can give a special mission to hunt most notorious pirate (crew with the most kills on server/session).