Being Safe After PvP

  • Hello Dear Rare team, i, have suggestion about pvp. Recently i'was playing pvp mode with my duo and the new mechanics such as free box at the start and area closing in the mode were really good but something is missing. After we sank the enemy ship we rushed to our ship but it was really damaged so we sank too. I suggest if any of the side wins their ship should auto repair like the Burning Blade. I think that would make the game less stressful.
    Fellow Pirate.

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  • In the most recent testing of the Last Ship Standing event on Insiders, this was a feature for the winning crew.

    Wouldn't be surprised if that feature bleeds over into regular hourglass battles.

    Though, with hourglass battles being on traditional adventure servers, I can see some scenarios where that would be an unfair mechanic. Extremely rare cases, yes, but cases nevertheless. Would love to just see ALL hourglass battles be in the Sea of the Damned where the Last Ship Standing event is taking place.

  • @adonoya yes bro, lost my first faction champion streak to this.

  • Well taking care of your own vessel is part of winning. If you abandon your ship to board another, and loose your ship to that, the boarding was the wrong move. Same if you get shot off your ship in battle, its also a valid reason to loose your ship. (It is actually a very good strategy to just blunderbomb your opponent, or lure someone to board you ship, or simply grapple hook someone off their ship in the middle of a battle, leaving their ship with holes while you tie down the crew in hand to hand battle.)

    No need for any auto repair, do not board or similar if you can not defend your own ship. It is all part of the strategy. Having a ship sink after a won battle, just means you also lost because of bad ship management or failed strategy.

  • So your ship should be auto repaired in an active open world? That isn’t fair to third party ships who may or may not join.

  • @burnbacon said in Being Safe After PvP:

    So your ship should be auto repaired in an active open world? That isn’t fair to third party ships who may or may not join.

    Oh no, heaven forbid something not be fair to the people actively trying to take advantage of a scenario where the other 2 participants are engaged in active battle and are locked into a designated area else they explode.
    Say it ain't so.

  • @cpt-pxz Hour Glass just be instant PvP and not a 1v1.

  • @skelcurseirl said in Being Safe After PvP:

    @cpt-pxz Hour Glass just be instant PvP and not a 1v1.

    I understand this is the reasoning that keeps being given, but I think it's actively avoiding the notion that it's not how people treat it, and they aren't going to.
    I think it's time Rare accepted that fact.

  • that it's not how people treat it, and they aren't going to.

    Something happen in arena. It suppose to be ship battles, fighting for a chest to win. But no, they wanted team death matches and other silly things.

    Players want SoT to be another copy and paste comp title game to win at fights. That isn’t what the game is or should ever be. You want that type of game, go play the games that already offer such thing.

    Hourglass is a tool designed for PvP without need to search open sea for it. You find PvP but haven forbid another ship appears to do PvP…it a weird thing to argue about.
    And now they want auto repairs when they win matches.

  • @burnbacon said in Being Safe After PvP:

    that it's not how people treat it, and they aren't going to.

    Hourglass is a tool designed for PvP without need to search open sea for it. You find PvP but haven forbid another ship appears to do PvP…it a weird thing to argue about.
    And now they want auto repairs when they win matches.

    The last update began to embrace the idea that Hourglass was more than just 'quick PvP', and its been very positively received.
    The mechanics don't line up with the idea that it's quick PvP, it's tied to reputation, which is explicitly given for sinking the other ship that confirmed they wanted to participate.
    The combat in Sea of Thieves does not match that of other games, players are going to play competitively in any game regardless, and the mechanics of Hourglass encourage them to do so.

    Continuing to push 'Hourglass is just quick PvP' is a poor excuse for lack of proper support for a game mode that is treated by its players and the development team (due to its underlying mechanics) as a competitive battle.
    It's refusing to commit to either side of the coin, and the game mode suffers for it.

  • @cpt-pxz

    and the game mode suffers for it.

    Worse yet, it's not just Hourglass that suffers as a result.

    The Adventure sandbox was built around encounters with other crews; adventuring with an eye on the horizon. When you've got an Hourglass battle taking place a block north of Smuggler's Bay, you've got at minimum 1/3 of the server capacity consumed by crews that will never be a part of that Adventure sandbox.

    My hope is that the Last Ship Standing event serves as a case study for all Hourglass related content to be in its own unique environment and removed from the Adventure sandbox.

  • @sweetsandman said in Being Safe After PvP:

    @cpt-pxz

    and the game mode suffers for it.

    Worse yet, it's not just Hourglass that suffers as a result.

    The Adventure sandbox was built around encounters with other crews; adventuring with an eye on the horizon. When you've got an Hourglass battle taking place a block north of Smuggler's Bay, you've got at minimum 1/3 of the server capacity consumed by crews that will never be a part of that Adventure sandbox.

    My hope is that the Last Ship Standing event serves as a case study for all Hourglass related content to be in its own unique environment and removed from the Adventure sandbox.

    I'd fully agree with this....

    ...only if it wouldn't fuel PvE lords to spam forums stating how discriminated they are cuz PvP players got their own separate mode. 😅

    Cuz let's be real, the moment Rare gives PvPers a separate mode, PvE crowd will become unbearable lol, and they will most likely get at least SS restrictions removed - which is something I absolutely don't agree with.

    The "shared world adventure" philosophy would immediately go out of the window. Except... that it already does? 😂 If you look at it from the angle "well PvE/SS crowd can do TT in peace, so PvP crowd could do PvP in peace as well". Which is also a legit POV.

    Idk... It's really hard to have a win-win situation here, and hard to be objective and fair.

    No need for any auto repair, do not board or similar if you can not defend your own ship. It is all part of the strategy. Having a ship sink after a won battle, just means you also lost because of bad ship management or failed strategy.

    On the topic - 100% this ^^^

  • One time, We had a super close duo sloop match in hourglass and ended out coming out on top (pretty sure it was our 3rd win in a row). But while we were repairing, the salty crew of the other boat boarded us and killed me while knocking my crewmate off the boat. We sunk shortly after. I remember having this exact idea and today I support it 100%.

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