Yes the treasure would duplicate so both players can still get payed. To prevent players abusing this method the kicked player (who gets the default ship) will not be allowed to be joined by other players. He/she should start a new session after selling if he/she wishes to be joinable. Also yes, the kicked player will be transferred to a different session.
Boat captains should be able to kick random toxic players.
@ll393 said in Boat captains should be able to kick random toxic players.:
Yes the treasure would duplicate so both players can still get payed. To prevent players abusing this method the kicked player (who gets the default ship) will not be allowed to be joined by other players. He/she should start a new session after selling if he/she wishes to be joinable. Also yes, the kicked player will be transferred to a different session.
That is a whole lot of work when they could just....not add random kicking just to appease a handful of people who want power over others.
@guildar9194 it's not that complicated at all. I don't know why you think that it is. I agree with OP that the option to kick is a must. What if somebody joins and keeps trolling by throwing loot overboard the second it gets on the ship? Then you have no choice but to loose all your progress. With my solution everybody is safe to be payed out. It's a simple solution and should be relatively easy to code in.
@europa4033 The treasure and winstreak would duplicate so both players can still get payed. To prevent players abusing this method the kicked player (who gets the default ship) will not be allowed to be joined by other players. He/she should start a new session after selling if he/she wishes to be joinable. Also yes, the kicked player will be transferred to a different session.
@ll393 said in Boat captains should be able to kick random toxic players.:
@europa4033 The treasure and winstreak would duplicate so both players can still get payed. To prevent players abusing this method the kicked player (who gets the default ship) will not be allowed to be joined by other players. He/she should start a new session after selling if he/she wishes to be joinable. Also yes, the kicked player will be transferred to a different session.
You can't duplicate and pay both players until the loot is actually sold, as anything can happen between here and the selling point. Trolls don't care about what you have on the ship. If they did, this wouldn't be an issue in the first place (they toss treasure off your ship, set it on fire, keg it, etc.). Having them still get credit when you sell, defeats the whole point of creating a kick feature in the first place. A troll invites you, you stack a few vaults, they get bored, decide they don't want any of this loot, kick you, know that if they sell you'd get credit for it, so they log out or give it to a nearby ship.
It's easier to record/report the griefer (as Rare suggests to do), and to avoid open crew in the future. Play with friends/people you can trust. It takes a lot less developer time to do the latter, and you don't find yourself in situations where trolls are throwing your treasure off and trying to sink your ship.
@ll393 said in Boat captains should be able to kick random toxic players.:
@europa4033 The treasure and winstreak would duplicate so both players can still get payed. To prevent players abusing this method the kicked player (who gets the default ship) will not be allowed to be joined by other players. He/she should start a new session after selling if he/she wishes to be joinable. Also yes, the kicked player will be transferred to a different session.
Oh great - kick another player out while on a Galleon far away from an outpost, preferrable in a Storm.
On paper, it's a good idea... but only on paper, because if I understand your request, it's mainly about open crew.
So, having done a lot of open crew (in addition to playing mainly solo), I can already see some drifts if this feature were to be put online, and one in particular:- I launch my gallion, 3 randoms show up, we do vents/sink ships etc... and then, just before I go to sell, I kick everyone out.
Do you see the problem?
The only thing that would be nice to compensate for the trolls is that the captain alone can put a player in prison. I agree, because even if the troller is in jail, all I have to do is transfer him and he'll get his money back on sale, I don't care.
If you are alone and want people to play with, please use the Official Sea of Thieves Discord. Which you can find HERE
Open crew is most of the time something you wanna avoid, or if you decide to try it out. Don't expect to get things done, have low expectations and you might get surprised.
As many others has already said; giving someone the power to kick someone will sadly get heavily abused, yes it would be nice to have but getting kicked after hours of looting/PvPing because the person I was playing with wants to invite his friend will happen and then people will start making threads about that instead. SoT overall is a game you wanna play alone or with people that actually wanna get something done, open crew is a gamble.
My Solution to the issue with encountering toxic crewmates in Open Randoms
The Captain's Vote to Jail should be counted as 2 votes. This gives the Captain greater power to control the actions of their crewmates, which is justified given they are the Captain.
On a Brig or Galleon this doesn't change much, a mutiny is still possible, but on a sloop, this could revolutionary. First of all, the Sloop would need to get its jail cell back. It's jail cell was replaced with a bed when bed functionality was added to the game, and we all know how utterly useful THAT is /s
The current bed on the sloop could be moved to the spot where those two barrels are to the port side beside the lower stairs, that space between the stairs and the wall doesn't do anything (aside from being a trinket spot) and could fit that bed. The Jail Cell will takes its old spot. This cell never worked in the past because "More then half the crew needs to vote to put someone in Jail" which meant it never worked on sloops. And it was removed before captaincy became a feature of the game. Giving the Captain the ability to jail someone on sloops by giving them 2 votes would solve that issue, which will also just make the feature easier to use on brig/galleons as well.Being able to kick someone from the crew instead of jailing them is something I disagree with, because there are captains who can be just as toxic as crewmates, and could abuse a kick feature to kick crewmates just as they are about to sell the loot. Improving the jailing system to to give the captain a bit more power is a fairer balance of power.
There are also future considerations and gameplay mechanics that can come from improving the jail system. If sloops could get their jail back, that opens up the potential for PvE missions where you must capture a wanted NPC character "alive" where you can put them in your jail to transport them to where they are wanted.
