@skialdi said in [Suggestion/Concept] Recruit Order Skeleton to Crew:
I have also suggested this, or very similar to. Most people that argue against it state simply that they are OP with cannons, or that it is somehow not going to be cool to allow people to play solo.
I would also like to follow up that this concept and suggestion is on par with something that already exists in the game. The burning blade skeletons, or any skeleton crew for that matter. Limited to player crew slot numbers. This in no way would be over powered when compared to a player in that slot. I have seen burning blade skeletons miss shots, we have all seen skeletons miss shots on sloops and galleons. They are not perfect AI aimbots. They do not bail water. I've not seen them pull up masts. I also think they can be tweaked to not shoot cannons at anything unless their own crew attacks, or attack in self defense, or protect the ship from those that the AI perceives. Let the sneak action from season 14 work on them. Then those that want to hide can. Just crouch walk to get past them and not be noticed. If they are knocked out of action, they stay down until a player revives them.
I have seen crews come up on the Burning Blade, the most overpowered ship in the game and take a win to sink the ship, even with all of those skeletons around and reviving. If a galleon of 3-4 crew can take on the blade and win... this is not an OP option. Especially if the skeletons have to be found each session.
It is a valid option and it would not unbalance the game. It actually might encourage more people into the game if they had more options to play on their own or when their friends or online community are not available. I know the game was developed to play with other people, and this would not prevent that. It would allow people to experience more of the game when their player options are limited. Open crew is just not good, and having to go outside of the game to have a good experience with that is also an issue. There are a lot of people that simply want to play with people they know and trust, or have had the privilege to meet on the seas who were awesome people and have friended. I have a decent friends list from these experiences but I log in and my list is empty. So I solo when searching a community feels like a chore. A friend or guild member comes on, I invite them or they join me without a word.
Their aggro could be tied to the same way a roaming skeleton ship aggros, being that they only attack when fired at, when a ship sails to basically ramming range, or when a boarder approaches the ship.
As for people that argue that a single skeleton crewmate would be OP because of cannons, even assuming they would hit all their shots, they still wouldn't be as good as a competent human crewmate. A skeleton doesn't use chainshots, and it fires and reloads at an incredibly slow pace with long pauses instead of just reload-fire-reload-fire. (Although it would be fine if all they did was repel boarders and repair holes, not touching the cannons. Which they also would still be worse at than even a swabbie human crewmate, as we know from Burning Blade that a skeleton cant raise sails, raise anchor, repair a damaged sail, steer, bucket, etc. All they would be able to do is board up holes, indiscriminately, sometimes going after low-priority top-deck ones instead of bottom deck). The concept is strictly for ONE skeleton per EMPTY crewmate slot, meaning a solo sloop is going to have no more than a singular skeleton helping them out, not Flameheart's entire army hanging around on their ship.
Would a single skeleton crewmate make solo sloops stronger? Yes, but to call it OP would be silly, a solo with a skeleton will still be way easier to kill than if that solo slooper got a competent duo player to join them. The solo would by all means still be at a disadvantage over just duo-slooping, just by a slightly smaller one