Stop creating short events and instead improve the events we have in the game

  • What's the point of these huge athena stashes when in a few days were going to have to go back and spend **45 minutes just to get one. Do you honestly think that players will be alright with doing that? No, they're going to see how much of a waste of time it is to do an ashen athena voyage for 45 minutes to get an overrated piece of treasure that you haven't bothered to balance with the rest of the game's features. At this point you might as well make an "Orb Bananza" event and throw 30 orbs in the vault and call it a day. Congratulations you got skeleton forts a bit more active for a few days woopty doo they're just going to become dead again and people will move on. You want to know why that is? Because you seem stuck on not permanently improving emergent events and raids in the game. You rely on special events like community day to boost player numbers instead of permanently applying changes to entice people to do more skeleton forts,sea forts,camps,armada's, skeleton fleets, etc. It is so frustrating to try and keep playing this game when the developers actively work to keep you from playing the game or at least that's what it seems like. Look I know we all love Sea Of Thieves but saying that isn't going to bring in better content updates actually listening to the community and fixing your game is the only way to get SoT in the place it needs to be.Also how are you going to ban people for the burning blade exploit for breaking the games economy and then turn around and give players 15 ATHENA CHESTS?! DO YOU NOT SEE THE HYPOCRISY IN THAT?!I get its not breaking the games economy in the same way but it's pretty much the same thing. Just take a long hard look at the events you have in the game and ask yourselves how we can improve these to have long term player retention? You could have different decorative versions of the skeleton forts with different seasonal loot. Have a unique piece of loot thats tied to each season and make these items exclusive to different events in the game like skeleton forts, sea forts, etc. This would have players going to these events for the entire season because the loot is only available for that season on that specific event. Add more loot to sea forts like you did with the fortified sea fort event. This was a great event, but normal sea forts need more loot to balance it out and give the event some juice again. The quality of the loot with skeleton forts is another issue. Slapping an athena chest in it or cof is just lazy at this point. Give the events some specific emergent loot. Make the skeletons tougher by giving them different loadouts and smarter ai. Make what we do a part of our grinds more engaging instead of it just being about big stacks. You can say pve is not the focus all you want but the pve still needs to be engaging. The new megs are a great example of this. Take that principle and apply it to the rest of the game and then you might have something that makes sot just a bit more special than it already is.

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  • Capping the entire title and making a huge wall of text, with no paragraphs, doesn't help your case.

    If you want people to read and listen to you, show some manors and respect. I understand you´re upset for whatever reason but this isn't the way to make Rare change things.

  • It's not hypocrisy it's just more inconsistency.

    An exploit is still an exploit, these chests were intended.

    It's a very inconsistently and poorly maintained economy but it's not hypocritical design as one was an exploit and the exploit was objectively and significantly more damaging.

    Cheesy events and them worsening significance are still never justification to exploit like that.

  • Maybe they'll do it once people stop posting topics in all caps & learn paragraph breaks? :P

  • Why not both? I personally enjoy the short events we have. It brings engagement to the game, there’s usually some reward for it, and it’s good to get some bonus rep and gold.

  • Dude I don't know what your beef is but the stashes event brought SOT alive these days. Everywhere you see crews fight for a skelly fort with the hope of making it big, just as it was in the year one.

    Personally I'm having a good old time and hope you'll come around and join the fun.

  • Ever heard of “test run”

  • @tesiccl said in STOP CREATING SHORT EVENTS AND INSTEAD IMPROVE THE EVENTS WE HAVE IN THE GAME:

    Why not both? I personally enjoy the short events we have. It brings engagement to the game, there’s usually some reward for it, and it’s good to get some bonus rep and gold.

    I agree, sometimes it's fun to quick ones for a easy loot up. Long ones on the other hand normally bring more risk which is fun also but you need to be prepared for a long game.

  • @itz-majman

    People don't click on the post if it's not like that it has to catch people's attention in some way, I wanted to make sure it got seen. I've been nice on here and I was their but being nice isn't going to fix the game and doesn't help with feedback. If the moderator didn't take down my post, then you honestly have no room to be like "show some manners". This isn't a royal ball I didn't call anyone any names or anything I was just being brutally honest which is what this is for honest feedback. The paragraph yeah sure I was pretty angry typing this out, so I forgot to put breaks for the paragraphs but the title thing I mean more people responded to this post than the other posts I made that don't have the title like that, so it is what it is.

  • @wolfmanbush

    I'm not justifying it but putting an event that does give people unrealistic expectations of how the games economy works is just as damaging as an exploit just not to the same extent. The normal ashen Athena voyage is going to feel very redundant now because it takes 45 minutes just to earn an Athena and some loot with it. On top of that you have to deal with the devil's roar, so it is hypocritical to punish players for making the economy unbalanced and then putting in an event that does the same thing. This event will likely never happen again because they have a habit of doing stuff like this. It's just not a good look.

  • @jpskywalker9332 said in STOP CREATING SHORT EVENTS AND INSTEAD IMPROVE THE EVENTS WE HAVE IN THE GAME:

    @wolfmanbush

    I'm not justifying it but putting an event that does give people unrealistic expectations of how the games economy works is just as damaging as an exploit just not to the same extent. The normal ashen Athena voyage is going to feel very redundant now because it takes 45 minutes just to earn an Athena and some loot with it. On top of that you have to deal with the devil's roar, so it is hypocritical to punish players for making the economy unbalanced and then putting in an event that does the same thing. This event will likely never happen again because they have a habit of doing stuff like this. It's just not a good look.

    If I wanted to put an unlikely but optimistic spin on it,

    if they were to nerf alliance server bonuses and do a lot less adventure double+ gold/rep events and instead have these huge vault pile events then that would be awesome.

    Hg bonus events and adventure getting big vault piles without the gold/rep bonuses would be the fun without the consequences.

  • @tesiccl

    The duration of them isn't what it should be. Unless you're a streamer it's tough to take advantage of community weekend because most of us don't have that amount of time so I feel like to really take advantage of that boost you have to be on the game for most of the time during both days. They can do both but the main thing I notice is a cool event pops up like dark fortress raids that makes sea forts 10x better than they are currently and then its ripped away in a week. Then players are left with the unfulfilling normal sea forts. It's like filling your car up with gas and then halfway to the stop you just take all of the gas out. They draw up all this excitement for these events only for all of that to be sucked out once the event is gone. If the event came for a week and then they tweaked it to make it a raid version or permanent emergent version that would make this whole event thing, make more sense.

  • In my experience forts during this event are way more contested and take a lot longer to complete (or get the rewards); instead of 15-20 minutes, one fort can easily take up to an hour with 2-4 other ships trying to get into the action (repeatedly). Some crews really earned those chests - though I agree that 15 is too much.

  • @wolfmanbush

    I can see that happening. I also think they could just leave in the events as like a random chance encounter when one of these emergent events pop up like what they did with the ashen stashes recently. Instead of taking this out they can lower the chance of it happening and leave it in the game. The same thing can be done with dark fortress raids. That way players have a reason to keep playing these events with the expectation that they have a chance for the event to turn into a more lucrative version. Randomized skeleton forts would also be fun. They could add all of the loot into the loot pool and then a system would pick random items out of the games entire loot pool, so you never know what you're going to get when you do a skeleton fort. Maybe you get 4 chest of fortunes one run and then the next it's some devils roar loot with a mix of faction loot. Just something fun you know.

  • @jpskywalker9332 said in STOP CREATING SHORT EVENTS AND INSTEAD IMPROVE THE EVENTS WE HAVE IN THE GAME:

    @wolfmanbush
    I can see that happening. I also think they could just leave in the events as like a random chance encounter when one of these emergent events pop up like what they did with the ashen stashes recently. Instead of taking this out they can lower the chance of it happening and leave it in the game. The same thing can be done with dark fortress raids. That way players have a reason to keep playing these events with the expectation that they have a chance for the event to turn into a more lucrative version. Randomized skeleton forts would also be fun. They could add all of the loot into the loot pool and then a system would pick random items out of the games entire loot pool, so you never know what you're going to get when you do a skeleton fort. Maybe you get 4 chest of fortunes one run and then the next it's some devils roar loot with a mix of faction loot. Just something fun you know.

    I think the longer the fort is up the higher the chance should be for the bigger reward.

    People that cheese these things are already cheesing these things.

    Highly contested forts not having the good loot is anticlimatic, as are pve forts where they aren't contested and finished quickly.

    Fighting over forts takes time and these are very contested forts, so longer times active is gonna mean a lot of fighting on random adventure servers happened for it to take so long.

  • Stop using all caps to try and get your point across

  • I hope Rare reads this one. The base events need to be up-scaled for future pirating. Each season every world event or activity should include 1 new loot piece that’s got commendations tied to it. Maybe even a cosmetic item you can pickup there like the spyglass on crooked masts.

    Giving the players an event with 14 ashen athenas is only going to make the normal voyages and quests seem not worth the time to do em’ given the time/loot ratio.

    I personally enjoy fighting players & doing pve but imo the pve is so stale.

  • @hiradc

    It's not against the rules so no.

  • @jpskywalker9332 said in Stop creating short events and instead improve the events we have in the game:

    @hiradc

    It's not against the rules so no.

    https://www.seaofthieves.com/community/forums/topic/149991/sea-of-thieves-forum-rules

    Topics and posts should be legible and easy to read! Please refrain from typing in:
    * ALL CAPS.
    * Using difficult to read formatting.
    A warning will be issued, the post deleted or the thread locked. Ignoring the warning will result in a temporary ban from the Forums and a final warning. If the action continues, a permanent ban from the Forums will be issued.

  • @lem0n-curry

    Well played!

  • Not hypocrisy at all. The reason being, I didn't manipulate the game in ways I knew was never intended, in order to create more ashen athena chests than what's currently given. It was the developer's choice to put the number of chests there.

  • @europa4033

      There is hypocrisy their because both the exploit and the event imbalance the games economy. What if they decided to make a skeleton fort with 100 orbs in it and we applied your logic to that? You see where I'm coming from? Just because it was their choice to imbalance the economy doesn't mean it's the correct thing to do. It's actually kind of funny because when they announced the event I was expecting like 3-5 Athena's in their which would have been fine. Come to find out it's like 10 and it's just an example of them going to extremes to solve an issue with an event that's in the game. Sea forts are another example of this. When they introduced dark fortress raids, they made sea forts like 10x better for that period of time then after everyone went back to not caring about the event. It makes the economy of the game worse for that period of time and then the players ability to handle the normal versions of these events is hindered by this.
    
  • @jpskywalker9332

    If the game developers choose to create this event, they have every right to do so. It's their game. If I manipulate the game or the code in some way to earn myself an advantage, that's against the rules. If you are against the developers having this event in the first place, you don't have to participate. From what I've seen, a Festival of Fishing is coming soon, not sure if you're going to be against this event from happening as well.

    In World of Warcraft, there was a weekly raid (Firelands) you could only do once per week. A guild discovered that by manipulating the code, they could farm it over and over multiple times, which wasn't the developers intended purpose. This guild had their gear and gold revoked, and were banned.

    Hope to see you at the next event! If not, it's ok too!

  • @europa4033

    Again, I'm talking about imbalancing the economy of the game not what is against tos. On paper sure it's fine for the devs to do that but that doesn't mean I have to agree with it.

  • @jpskywalker9332

    Also, I love how I'm no longer to make posts when I've provided honest feedback that the game needs over and over again. Not a great look to silence one of your most passionate community members that has logged thousands of hours on your game and continues to buy stuff from the emporium but go ahead and silence people that are actually honest with their feedback.

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