Hourglass really needs updated, here’s my ideas let’s hear yours

  • We all know hourglass is in desperate need of an update. At the top of my list for changing hourglass is better anti cheat but I know it’s not that simple but cheaters are the biggest issue in my opinion.
    As far as the in game things I’d like to see in just gonna list them here:

    1. Hourglass plunder pass, a plunder pass but for hourglass with chipsets and additional rewards if you have the curses but it brings content every season
    2. Time limit into shrinking zone, every hourglass player has ran into the crews/players that run away the whole time
    3. New weapons with comms, think of the triumphant sea dog weapons where your unlock the base weapon then finish a commendation to get the tsd. I’m an hourglass sweat so I’m not gonna comment what levels I think the weapons should be unlocked
    4. More fight nights, like what we’ve gotten 2 but none this season? I want more
    5. Hourglass events, incentivize specific crew sizes for a 1.5x multiplier like a solo sloop weekend, 2v2 sloop weekend 3v3 brig and 4v4 weekends
    6. a tdm mode, not sure on the best way to incorporate but I enjoy the occasional tdm but I want to join it when I want to not only when the other crew wants to
    7. Bring back the arena but give hg rep, I know it’s not gonna happen but I feel like the arena would be more appropriated now than it was back in the day

    Let’s hear your thoughts and ideas hopefully the right people see this and we can see something change in this stale mode.

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  • I think that the only things that Hourglass needs are a time limit for matches, either with a shrinking circle or just call it a tie and merge ships back out, and changing XP gain to be more single match focused and less dependent on streaks.

  • @d3adst1ck I think the lack of cosmetics especially on the Athena side are a huge part of why very few people do it. There’s nothing good after hitting 200 until you get gold ghost, reapers is better but could benefit from more cosmetics and the triumphant sea dogs commendation style would encourage players to play differently

  • @ktmkid97 A very small percentage of people are going to get beyond 200. Most people are focused on the curses and quit before getting there, so I don't think cosmetics has anything to do with the low participation.

    They quit because it's just not fun getting stuck in 40 minute matches, facing runners or people exploiting unsinkable ship locations, and cheaters. Running into those things is a double whammy because the allegiance system is built around streaks, so a single loss can really mess up your progression.

  • Shrinking circle or time limit. Third part gets involved.
    Think of the disasters

  • @ktmkid97 said in Hourglass really needs updated, here’s my ideas let’s hear yours:

    1. Hourglass plunder pass, a plunder pass but for hourglass with chipsets and additional rewards if you have the curses but it brings content every season

    Absolutely not. This will lead to discrimination between the PvP-focussed community and the PvE-focussed community, since the first one gets 2 plunder passes to complete and the latter only gets 1, wich already feels a bit like a PvP-supremacist idea to me.
    The current plunder pass works well, because you can complete it however you want. A plunder pass for just one specific playstyle leads to a huge amount of complaints, because people will get frustrated that time limited cosmetics gets locked behind a playstyle they hate or because they have to do way to much of the same content to complete it, wich gets boring pretty quickly for a lot of people. This will also lead to people getting burned out by the game and leaving it. So absolutely not a good idea.

    @ktmkid97 said in Hourglass really needs updated, here’s my ideas let’s hear yours:

    1. Time limit into shrinking zone, every hourglass player has ran into the crews/players that run away the whole time

    Time limit could be fine, depending on the implementation. Shrinking zone i am not in favour for, because:

    • it can cause stalemates because both ships are stuck on another side of an island and there is no way around that island
    • it can lead to someone just losing because they got stuck behind an island and the zone shrinks passed it, so they get forced out of bounds by the shrinking zone.
    • it can lead to third parties being way to powerfull, since they can attack from out of bounds to anywhere inside the zone.

    @ktmkid97 said in Hourglass really needs updated, here’s my ideas let’s hear yours:

    1. New weapons with comms, think of the triumphant sea dog weapons where your unlock the base weapon then finish a commendation to get the tsd. I’m an hourglass sweat so I’m not gonna comment what levels I think the weapons should be unlocked

    Honestly i am against new comms for hourglass, since it only incentivize cheating, cheesing tactics that makes people frustrated who just want fun fights. For instance: think about how the commendation for sailing miles while in a fight leads to a huge amount of runners, because if you would only have 'normal' fights, you won't even get close to completing that commendations. You could probably even get to level 1000 before getting that commendation done... No wonder people 'run' in fights. So no, please no more commendations for hourglass, since it only keeps people from fighting organicly and that one of the things that hurts the mode.
    New cosmetics behind existing commendations or levels are fine ofcourse, no problem with that.

    @ktmkid97 said in Hourglass really needs updated, here’s my ideas let’s hear yours:

    1. More fight nights, like what we’ve gotten 2 but none this season? I want more

    Double allegiance events are always good, since it drives people to play it. I think they should make this at least a monthly event. Although perhaps extend it to a full day and not just only a night.

    @ktmkid97 said in Hourglass really needs updated, here’s my ideas let’s hear yours:

    1. Hourglass events, incentivize specific crew sizes for a 1.5x multiplier like a solo sloop weekend, 2v2 sloop weekend 3v3 brig and 4v4 weekends

    Absolutely a bad idea. Not everybody has enough friends that want to play hourglass to be able to participate in brig or galleon weekends. This would lead to them having to lossfarm, just to profit from the extra allegiance on that day, because otherwise they would be excluded...
    And not everybody likes playing hourglass on a certain type of ship. This would only lead to frustration (and perhaps also lossfarming).
    So no, this would be a bad idea i believe.

    @ktmkid97 said in Hourglass really needs updated, here’s my ideas let’s hear yours:

    1. a tdm mode, not sure on the best way to incorporate but I enjoy the occasional tdm but I want to join it when I want to not only when the other crew wants to

    I have no problems with a TDM-mode as long as there are no commendations for them. Besides the problems i already mentioned at point 3, also a lot of people hate TDM and therefore it could lead to problems trying to force them to do it just to get some commendations. The TDM-community is also very small compared to the entire community, wich also leads to way to big skillgaps for most players to even have fun in it or be able to complete some commendations (just like the commendation for a 10-streak is already insane to have, since the fast majority will never get that, that is unhealthy for the game in my view).

    Point 7 is not worth responding to, because Rare has already said no to that.

    @d3adst1ck said in Hourglass really needs updated, here’s my ideas let’s hear yours:

    I think that the only things that Hourglass needs are a time limit for matches, either with a shrinking circle or just call it a tie and merge ships back out, and changing XP gain to be more single match focused and less dependent on streaks.

    Time limit and a tie when nobody has sunk: i would be in favour of that.
    Changing the XP gains: highly in favor of that, i think that is a huge part of why people refuse to play outside of the double allegiance events.

  • @super87ghost I appreciate another perspective on things and I have some counter points. The plunder pass is significantly faster with pve than it is in hourglass but I see your point about pvp players getting double essentially but I think it would help the life of hourglass and incentive more players to play it. These upwards of 20 minute queue times aren’t it.
    I get the concerns of a shrinking zone but having a timer would be useless if it can end in a tie. If you think you’re gonna lose you could just run out the clock so you don’t sink. Just to likely re-queue the same crew and do the same thing. I think if there’s gonna be timer the punishment should be far more than tie allowing both crews to continue but it shouldn’t sink both boats as it’s always one boats fault.
    The weapons comms are optional just like every other commendation. It wound incentivize players to swap roles so they can board and go for those comms and have something to do on their way to 1000 if they choose to. Cheaters are already in the game and I don’t think adding comms would encourage more people to cheat. I can see how it probably would lead to spawn trapping but the scuttle button exists.
    As far as the promoting other ship sizes goes the sot official is. A great way to connect with other players and even make some friends.
    The whole point is hourglass hasn’t really been changed since season 8 and we’re going on season 15 in a day so yeah it’s gonna favor the pvp players a little more but when every update before the arena came out was pve centered then they continued only adding pve things until arena got so stale it died out because of nothing new being added. Then there was even more pve stuff added before hourglass was. After 7 seasons of nothing but pve content and nothing even being hinted about possible pvp updates, pvp players are more than due for something new. If there isn’t anymore incentives to play hourglass and nothing new to retain players hourglass is going to suffer a similar fate to arena. I don’t think rare would remove it but I do definitely believe that there will come a time where people won’t be able to find match.

  • @burnbacon I’d take my chances. I watched the entire lord of the rings trilogy extended while sitting sails up in solo hourglass because the other players wanted to sail around the zone trying to get me to scuttle. So even if I know a shrinking zone won’t always go in my favor I’d take my chances over the current system

  • @Fysics3037 As your post was not proper Feedback or an actual Suggestion it has been removed.

    "Just do X" is not helpful or constructive.

  • @ktmkid97 said in Hourglass really needs updated, here’s my ideas let’s hear yours:

    @burnbacon I’d take my chances. I watched the entire lord of the rings trilogy extended while sitting sails up in solo hourglass because the other players wanted to sail around the zone trying to get me to scuttle. So even if I know a shrinking zone won’t always go in my favor I’d take my chances over the current system
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  • I’d be all good with a few more Fight Night Events plus an actual Skill-Based matchmaking system. I know people complain about queue times, but I don’t think I’ve sat for more than ten minutes, and that’s not happened in a real long time now. A few minutes? Sure! 1+ hour like I hear lots talking about? Hell no! I’d wait a few extra minutes for somebody to fight that I actually have a chance of winning against though. I just get matched with people like Mixlplx and HappyF33tz. I think I might have seen Phuzzybond in there, too. I may be good, but I know I can’t win those fights! As for the ‘plunder pass’ idea, maybe skip this and look for something more akin to an Hourglass Ledger. I know it’s become a common idea, but it could really work. Being the top 25% of an Emissary Ledger isn’t too hard these days, and some Faction-inspired cosmetics being available for getting top 25% of, say, most won fights in a month would be coveted. So long as they aren’t locked behind a certain level requirement (only enter if Allegiance 50+ kinda stuff).

  • @look-behind-you add things that make the combat more interesting, and actually make them good. For example, harpoon boarding is a complete meme strat but coulda been super cool if made smoother. And revert some of the balance changes that made weapons like the blunderbuss completely useless. Like bring back old blunder spread.

  • @look-behind-you said:

    @ktmkid97 said:

    I watched the entire lord of the rings trilogy extended while sitting sails up in solo hourglass because the other players wanted to sail around the zone trying to get me to scuttle.

    alt text

    What happens when an unstoppable force coward meets an immovable object couch potato?

    Props to the other dude for having the patience to sail in a circle for 9.5 hours straight (11.5 if it was the extended cut).

    To the topic: I'll play SoT/HG again when something like this happens.

  • @ktmkid97

    AGREED

  • @theblackbellamy wasn’t all one fight obviously but between level 1-210 in solo I was bound to get one every session to sail around zone so I’d park up in the middle and fish with lord of the rings up on the other monitor, by the time I got obsidian bones I had hunters call 50 and finished lord of the rings extended

  • Since there is a topic up on HG I am going to add to my own.

    When the match ends the winner's ship should automatically be bailed and repaired similar to how the burning blade heals when you decide to crew it. I have lost streaks by winning matches and not because of neglect of my ship but rather when the match ends my opponent decides to be a sore loser and get me while I'm bailing and trying to defend. It is stupid that I lost and was still punished since I'm not able to repair my ship fast enough giving my opponent a change to just ruin my streak for no reason other than to be a jerk. To give an example both of our masts were down and we both kept shooting holes into each other while desperately trying to bail, I managed to one ball the guy and officially win just before he spawned back in, but he had time to board me and prevent me from repairing my ship, again, right after he lost.

    One other thing I want to add is PUNISH OUTSIDE SHIPS FOR INTERFERING WITH THE MATCH. I cannot stand it when another comes out of nowhere and decides to third wheel into the match regardless of which side they take. Player ships going inside HG zone should be warned and doing any sort of damage to the HG ships brings chaos to them. It makes no sense for a game mode designed for two ships to fight to be decided by outside interference. This sort of ties into the recent Megi thread as well but that is a PVE element which is a bit more understanding.

  • Ooooh, an Hourglass discussion!

    I guess I can place down an old suggestion.

    TL;Dr: Hourglass streak rework slightly to foster positive feedback loop.

    @siegnard said in Ye olde Forum Thread:

    Hello,

    Today's suggestion will be a tad smaller than normal, but this is concerning possible solution to making hourglass more appetizing to everyone.

    To explain, the current system of hourglass focuses on trying to get as much winning streaks as possible before lowering them for huge amounts of rewards and allegiance. On paper, it is a High-risk high reward tool that incentivizes people to keep on going to receive the highest amount of rewards possible, and it is also a badge of honor to have a huge streak under your name.

    But when applied in-game, we have seen that the cons of this system- which is the risk of losing everything when getting sunk- actually deters a lot of people from continuing on playing the mode. Most would just try to win once or twice before lowering and then stopping in fear of loss.

    Of course there are other reasons on why people stopped playing the game mode (ie. Losing all your supplies on a sink), but I do think that this streak reward system is one of the major culprit that stops most lower-skilled players, especially some of the more casual ones, from trying the hourglass mode more than a couple tries which leads to the imbalance of high-skilled players mostly overtaking the queue, and the rise of people trying to find shortcuts either by losing intentionally or by the unethical use of third party applications to gain an unfair advantage.


    So as a solution, I propose a small change as follows:

    Replace the current streak system with a simpler and more instantaneous rewards system where every single win will immediately reward you with gold and allegiance as if you are lowering your hourglass.

    To be more precise, every time you won a fight, you will immediately receive the streak one rewards of gold and allegiance on top of the normal win.

    There will also still be a streak system, but it is modified in a way that if you defeat an opposing hourglass ship more than once, the reward for each win will increase (ie. sinking an enemy hourglass ship for the second time will give you streak 2 rewards, and so on.)

    of course to balance things out, we can balance the rewards to be around 10~20% lower than the old system.

    If you lose and sink, the only thing you would lose would just be the win streak that you have, resetting it back to zero while still preserving all the previous rewards you have gained.

    And finally, the option to lower the hourglass will not give you any streak rewards but only as a way to disable hourglass invasions and the caveats of having it on. This will also reset the streak record back to zero and you will have to start all over again when you re-raised the hourglass.


    This small change helps to pad the risks of losing for as much as possible, reducing the chance of discouraging players on playing the game mode and helping to populate the game mode.

    Let me know what everyone thinks about this. upvote if you guys liked it and want to support on giving this post more visibility, and any constructive opinion that can improve this would be very much appreciated.

  • I posted ideas and suggestions for improving HG for years and they haven't touched it once since it was released, aside from some limited bug fixes. Not one change in how HG works since S8

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