Allow diving after voyage diving players (hear me out)

  • There's a lot of frustration at the moment coming from people running and part of that frustration comes from people diving out of servers they know has players that could sink them and there's no way to punish this so I propose a new feature exclusive to grade 5 reapers: diving after player voyages, at the moment the reaper section of the voyage diving menu is pretty much completely empty so what if it gets overhauled with a new menu that displays every ship that's just dived out of the server with the option to select their ship as a voyage to dive to, of course to keep it from being used to maliciously target brand new players diving for the first time make it so only captained ships appear on this menu if they're flying an emissary flag and to prevent dogpiling make it so a ship is removed from the list if a ship has already voted for it as a dive voyage so either you get it voted on ready to dive first or you miss out, if using this system you were to dive after another player a title card could drop down for the players on the recieving end saying you have just been invaded much like an hourglass battle but without any of the zone restrictions, allegiance gain or ship restrictions since the invaded ship can always still run away wherever they please. The system I'm suggesting would remove a lot of player frustration around the current voyage dive system and give people looking for PvP more to do, it would also add an element of risk to the current gold and rep gain methods since at the moment hopping on a captained ship and diving with a flag holds 0 risk at all to the point where it's undeniably pretty boring, the feature also would hold potential outside of PvP since who says you have to kill/sink the other players? There would be no border so why not help the player with their voyage, maintain an alliance between servers or just prank em and move on.

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  • @absolutemooreon

    with a new menu that displays every ship that's just dived out of the server with the option to select their ship as a voyage to dive to

    No. If someone runs, they run. Why should Reapers get a way to chase players between servers?
    Hell, if someone dives, it means they have 0 treasure aboard, since diving leaves behind treasure. So why chase them in the first place?

    The system I'm suggesting would remove a lot of player frustration around the current voyage dive system

    No it does not. it just removes the frustration from Reapers & dumps it on the runners.


    If someone dives, it's because they don't want to fight and have nothing of value aboard. All this suggestion does is say 'People should be forced to fight if a Reaper wants to fight. Take away their ability to run because Reaper fun is more important.'

  • I think that diving took away a lott of interactions that was forced by previous voyage system.

    Before it daisy chain of chapters would be gemerate in that way that crew meet frequently - theirs voyages colide.

    When they overhouls system they didin't think about it so ships now pop in and out on server quite fast.

    Maybe best answaer would be system that throw diviers to one server? Mixing them all together.

    Or just puting it at coliding course with other crew?

    One can dream. The Rare team is not greate when it comes to integrity of game design ove time.

  • If the person you are chasing is diving,
    So it means there is no treasure on their ship.
    Or they may have given up the treasure on their ships.
    Why do you continue to pursue them?
    Can I guess like this?
    You are often sunk by others.
    When you finally find a rookie player, they don't know how to play this game.
    You can bully them, but they quickly escaped through the diving navigation function.
    So you want to continue chasing them. Continue bullying them to gain a sense of honor?

  • There's a lot of frustration at the moment coming from people running

    For whom??

    frustration comes from people diving out of servers they know has players that could sink them and there's no way to punish this

    I have loot, I cant dive or shouldnt if I wanna keep my Loot. That punishment enough.

    of course to keep it from being used to maliciously target brand new players diving for the first time make it so only captained ships appear on this menu

    So Ill stop using my captain ship. :/

    The system I'm suggesting would remove a lot of player frustration around the current voyage dive system and give people looking for PvP more to do

    Again, I ask...who is this frustrating? Never heard anyone say so, and if you desire, PVP? Hourglass is instant pvp.

    it would also add an element of risk to the current gold and rep gain methods since at the moment hopping on a captained ship and diving with a flag holds 0 risk at all

    Can't or shouldnt dive if I have Loot I need to sell quickly. So...that is punishment enough and risk.

  • @absolutemooreon said in Allow diving after voyage diving players (hear me out):

    There's a lot of frustration at the moment coming from people running and part of that frustration comes from people diving out of servers they know has players that could sink them

    I literaly heared no one say that, since you can't dive with an enemy close by. If someone can dive, they are already a decent distance away from your (at least 2 squares). This means you either have already lost the chace and they cleared a decent distance, or you completely failed in ambushing them.

    The only real complaints i have heared comes from Reaper-5 players suddenly appearing in servers because they dove and abusing the system (the goal was to quickly sail to voyages, not to switch servers and circumvent the warning system that upgrading a reaper-flag to 5 is). This because it breaks the whole risk-/reward system (Reapers are intended to first need to go up their grades, giving others the opportunity to sell their loot and think about if they want to continue flying an emissary with the now highly increased risk).

    @absolutemooreon said in Allow diving after voyage diving players (hear me out):

    and there's no way to punish this

    Players lose all their hard earned loot if they dive and also the voyage they were doing (they had to remove it and put down a diving voyage to dive away), so there is definitely a hars punishment if they dive.
    If anything, there is no punishment for Reapers using the diving system to circumvent the risk/rewardsystem by suddenly appearing as a 5 on a server and not having to go all the way from 1 to 5 wich serves as a warning system for others. But 'funny' enough you don't complain about that part, this makes your complaint sound dishonest.

    @absolutemooreon said in Allow diving after voyage diving players (hear me out):

    so I propose a new feature exclusive to grade 5 reapers: diving after player voyages

    And here the truth comes out: it's not about diving having 'no punishment' (wich ofcourse was already a false statement), but all about forcing other players to fight Reapers.
    And no, this should never be an option, because nobody in the server owes you a fight, it's one of the cornerstones of the game: you can do whatever you want to do, so also avoid fighting a certain ship. You want to take away players liberty to do what they want to do. That is never a good idea, especially since there are already a lot of players complaining that there is already to much fighting going on and to little 'friendly' encounters.
    And if you are so desperate for a fight: that is what hourglass is for.

    @absolutemooreon said in Allow diving after voyage diving players (hear me out):

    The system I'm suggesting would remove a lot of player frustration around the current voyage dive system

    No, it would increase it, since most of the frustration is from Reaper-5's using the system.

    @absolutemooreon said in Allow diving after voyage diving players (hear me out):

    it would also add an element of risk to the current gold and rep gain methods since at the moment hopping on a captained ship and diving with a flag holds 0 risk at all

    This is false. Diving hasn't even decreased the risk, since portal hopping was already a thing. And contrary to diving, you can portal hop with an enemy closeby, so this is still a more powerfull tool.

  • Hard no, no one owes you a fight. There's a minimum distance needed to be able to dive unless they're using the tall tale portals so if they have eluded you enough to dive then that's fine. It does mean a change in playstyle. You have to balance the feature of reaper 5 giving you emissary locations versus people having the option to dive away if they're proactively checking the map.

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