Dear developers.
All server problems are caused by the same thing, it's not that the servers are cr4p, which they are, but the tickrate is pathetic, it's extremely low.
Servers with less than 60hz update rate, will constantly generate instability problems, because with lower tickrates, information is lost and that generates the famous HitReg, Rubberbanding and teleports.
I don't understand why in every patch you say that you've made improvements for stability, when all you have to do is get decent servers, you're not going to solve anything by patching something that runs at 24hz tickrate or less.
Even if you limit the server to 10 players, the problems will still be there, because they are the same servers, with the same tickrate and the same loss of information in every interaction.
Please, it's not that hard, the experience is getting worse every day.