Release the Kraken!

  • ... a little more often please. Let it spawn during events instead of only after a W.E.

    Randomize the time between spawns from 15m to an hour.

    Also multiple krakens 😁

    Yes, you might get krakened during the skelly fleet. Maybe let it attack the fleet too 😋

    Yes a certain event that's ending soon has frustrated me, but still.

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  • I am so disappointed in your post.

    Yes, relase it. But also boost the rewards for crying out loud. It's time!

  • @zig-zag-ltu

    Turning up the difficulty when it gets more loot of course.

  • @pithyrumble Well the Kraken scales in difficulty, but not in loot.

    But imo, if you take a fresh new player. A skelleton ship is easier than Kraken to deal with, or at the same level. But you can't compare loot. Imo it should give equal amount of loot as a skeleton ship, or Megalodon and then we can talk.

    I personally don't mind the difficulty, but we have to consider others too.

  • @pithyrumble

    My friend and I need to kill a kraken on his ship cuz it's called "Kraken's Point" so we need to kill a kraken using it, but we cannot get a kraken to spawn

  • @pithyrumble Yes!

    But we also need little Kraken...

    you know...

    JELLYFISH!!!

  • I'm still waiting on the eventual Kraken rework. We've seen it's full body now, so I can only imagine that SOMETIME the actual battle itself will be reworked/added onto. I know that they wanted to do more with the Kraken, so a revamped fight would be perfect.

  • @pithyrumble

    Personally I like how the kraken is set up however I would change its mechanics just a bit.

    For starters, the Kraken can only be found in the middle of world events. This means if the world event goes down, a kraken will emerge. When you see a world event, No Kraken will spawn. My idea would be when the new world event spawns, a Kraken will spawn at a random spot and stay there until a player defeats it or the world event is completed or times out. During the time when the world event is down, it will attack whoever lands on its space. When the new world event spawns a kraken will appear at a random spot and not on top of another ship.

    Unfortunately if a player sails into a kraken and is in the middle of killing it the kraken will vanish the second the world event goes down. Once a player sails into a kraken that spawns during a world event and kills it, a new kraken won’t spawn until the world event that spawned it goes down and a new world event spawns.

  • @coffeelight5545 said in Release the Kraken!:

    @pithyrumble
    (...) My idea would be when the new world event spawns, a Kraken will spawn at a random spot and stay there until a player defeats it or the world event is completed or times out. During the time when the world event is down, it will attack whoever lands on its space. When the new world event spawns a kraken will appear at a random spot and not on top of another ship.

    Unfortunately if a player sails into a kraken and is in the middle of killing it the kraken will vanish the second the world event goes down. Once a player sails into a kraken that spawns during a world event and kills it, a new kraken won’t spawn until the world event that spawned it goes down and a new world event spawns.

    Besides the cons you list, this would also mean that players just finishing a world event won't be victim of a Kraken (unless they take a long time to set sail again, i.e. when the next world event is finished).
    It would also mean, that a crew who would want to do the world event that just started becomes hampered by a Kraken, maybe taken enough time (plus the sailing time to the world event) to have it time out.

  • @lem0n-curry

    That's why I want the Kraken spawns to be free of world events.

  • Yea it's kinda weird that the season9 reveal trailer showed a kraken up at the same time as ashen winds I think? They even stated maybe in the patch notes or something that the kraken would be more frequent. All that meaning maybe they moved it to a 1.5 hour cool down instead of 3 so it would happen more often in the world event rotation. So either they were trying to allow kraken to be free of the world event timer and the change didn't work out or who knows.

    I want a lava kraken for the roar that would cause fire when slapping or wrapping and maybe instead of a sucking a player up it can spit out a boulder or something. At this point considering how little they seem to be adding IE "here's 1 new chest for you to fight over for 10 months" I dunno. It might be asking too much at this point to expect anything so drastic.

  • I like the way the Kraken currently works, a Kraken world event in itself would be nice on top of a Kraken between events but leave it between the world events.

    A Kraken world event could have some new mechanics including things like

    • list item Spawning ocean crawlers on the ship but I suspect there are some serious technical issues with this.

    • list item Spraying ink on to the deck of the ship to make it slippy (like the gorge ball effect) or slow moving (Limb ball speed)

    • list item Tentacle wrapping around the mast and snapping it.

    • list item Sucking Tentacle pulls loot or supply chests off deck if player is not targeted.

    • list item Smaller Tentacle attack that one blunders a pirate above deck.

    • list item Body of the kraken surfaces and does a scream attack that damages all players on ship within the cone of attack, forces them knees for a few seconds for stun.

    As a result of this harder event is world level loot.

  • @lem0n-curry said in Release the Kraken!:

    @coffeelight5545 said in Release the Kraken!:

    @pithyrumble
    (...) My idea would be when the new world event spawns, a Kraken will spawn at a random spot and stay there until a player defeats it or the world event is completed or times out. During the time when the world event is down, it will attack whoever lands on its space. When the new world event spawns a kraken will appear at a random spot and not on top of another ship.

    Unfortunately if a player sails into a kraken and is in the middle of killing it the kraken will vanish the second the world event goes down. Once a player sails into a kraken that spawns during a world event and kills it, a new kraken won’t spawn until the world event that spawned it goes down and a new world event spawns.

    Besides the cons you list, this would also mean that players just finishing a world event won't be victim of a Kraken (unless they take a long time to set sail again, i.e. when the next world event is finished).
    It would also mean, that a crew who would want to do the world event that just started becomes hampered by a Kraken, maybe taken enough time (plus the sailing time to the world event) to have it time out.

    I thought when the world event ends the Kraken attacks a ship, randomly, not necessarily the ships at the world event?

  • @foambreaker said in Release the Kraken!:

    @lem0n-curry said in Release the Kraken!:

    @coffeelight5545 said in Release the Kraken!:

    @pithyrumble
    (...) My idea would be when the new world event spawns, a Kraken will spawn at a random spot and stay there until a player defeats it or the world event is completed or times out. During the time when the world event is down, it will attack whoever lands on its space. When the new world event spawns a kraken will appear at a random spot and not on top of another ship.

    Unfortunately if a player sails into a kraken and is in the middle of killing it the kraken will vanish the second the world event goes down. Once a player sails into a kraken that spawns during a world event and kills it, a new kraken won’t spawn until the world event that spawned it goes down and a new world event spawns.

    Besides the cons you list, this would also mean that players just finishing a world event won't be victim of a Kraken (unless they take a long time to set sail again, i.e. when the next world event is finished).
    It would also mean, that a crew who would want to do the world event that just started becomes hampered by a Kraken, maybe taken enough time (plus the sailing time to the world event) to have it time out.

    I thought when the world event ends the Kraken attacks a ship, randomly, not necessarily the ships at the world event?

    It does, but if you set sail relative quickly after you did the world event, you have a chance of getting caught in the grasp of the Kraken. With the proposed changes, you wouldn't.

  • @lem0n-curry @Foambreaker

    I'm actually proposing you could get krakened during an event, but it would only be troublesome to the skelly fleet...or getting back to one lol.

    A world event Kraken would be cool without taking loot off the deck @MisereNZ

  • @lem0n-curry

    The kraken would work as it does now. That wouldn’t change. All that would happen is a new kraken would spawn when a world event is active and stay there until it’s defeated or the world event that spawned it goes down

  • @coffeelight5545 said in Release the Kraken!:

    @lem0n-curry

    The kraken would work as it does now. That wouldn’t change. All that would happen is a new kraken would spawn when a world event is active and stay there until it’s defeated or the world event that spawned it goes down

    So you'll have a chance to be caught by the Kraken twice in a row ?

  • @lem0n-curry

    Maybe. The Kraken that spawns when a world event is active would spawn in an open space. You would have to sail into it to be attacked twice in a row

  • @lem0n-curry said in Release the Kraken!:

    @coffeelight5545 said in Release the Kraken!:

    @lem0n-curry

    The kraken would work as it does now. That wouldn’t change. All that would happen is a new kraken would spawn when a world event is active and stay there until it’s defeated or the world event that spawned it goes down

    So you'll have a chance to be caught by the Kraken twice in a row ?

    Yes!

  • @coffeelight5545 said in Release the Kraken!:

    @lem0n-curry

    Maybe. The Kraken that spawns when a world event is active would spawn in an open space. You would have to sail into it to be attacked twice in a row

    Somehow I missed that bit from your first post.

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