Sea of Theives Economy

  • Ahoy, Sea of Thieves developers! As an economist and dedicated player of your remarkable game, I've been pondering the idea of introducing a stock market to this pirate's paradise. Allow me to lay out the potential benefits and gameplay enhancements such a feature could bring:

    Player Engagement: A stock market would provide a fresh layer of gameplay depth, giving players another reason to spend countless hours exploring the seas and seeking new opportunities. The excitement of trading, speculation, and strategic investments would keep players immersed in the game.

    Economic Strategy: Players would need to think strategically about their investments, considering factors like market trends, events, and the actions of rival pirates. This would appeal to a different set of gamers who enjoy economic simulations and strategy.

    Dynamic Economy: With the introduction of a stock market, the Sea of Thieves world could become even more dynamic. The value of various goods and commodities would fluctuate based on supply, demand, and player actions, making the game world feel more alive and responsive.
    Community Interaction: A stock market would encourage player interaction and cooperation. Pirate crews might need to coordinate their investments, and alliances could be formed for mutual economic benefit. On the flip side, rivalries could emerge as players compete for market dominance.

    Long-Term Goals: It would give players long-term goals and incentives to accumulate wealth beyond merely acquiring cosmetic items. Owning a piece of the Sea of Thieves economy could become a badge of honor for seasoned pirates.

    Incentive for Exploration: Exploring the seas could yield valuable insights into market opportunities. Players might discover hidden treasures or unique resources that could skyrocket in value if introduced into the market.

    Unique Player Stories: The stock market could lead to countless unique player stories – from pirates who made fortunes through astute investments to those who lost it all in a risky venture. These stories would be shared and celebrated in the Sea of Thieves community.

    Incorporating a stock market into Sea of Thieves would not only enhance the gameplay but also create new opportunities for community engagement and storytelling. It's an idea that aligns with the spirit of adventure and entrepreneurship that defines this remarkable game. I believe it could be a treasure trove of excitement waiting to be discovered. Arrr, what say ye, me hearties?
    Imagine in 2 years that all the outposts became ports. Well, imagine how much profit you could have made if you had invested now!

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  • Economy - A potential issue but, still, an interesting thought!

    Ahoy there, fellow pirate and advocate for a more dynamic and vibrant Sea of Thieves market!
    You make some truly compelling points about the potential benefits and excitement such a feature could bring to our beloved game.
    I could NOT agree more with most of your arguments.

    The prospect of player engagement and economic strategy is truly tantalizing.
    I can already envision myself spending countless hours poring over market trends, forming alliances with other pirate crews (especially if we see something like Pirate Unions and/or Pirate "Clans/Groups"; In reference to Xbox Groups for Sea of Thieves), and plotting my investments as I sail the high seas.
    It would undoubtedly add a new layer of depth and immersion to the game.

    The idea of a dynamic economy, influenced by player actions, is thrilling.
    It would make every voyage feel meaningful, knowing that our choices in the game could impact the world around us - especially, internally and externally, the lore of the game itself!
    And the potential for unique player stories is boundless - from rags to riches and daring adventures on the stock market seas, it would create memorable moments to share with our fellow pirates - just imagine the passive income from having a successful play in the market! OR being in debt to a Pirate Crew/Union/Clan, and having targetted bounties (PvP or PvE) to come and get you! (Kill you).

    However, I must admit, there is one concern that lingers in me mind. The transition of outposts into ports in two years' time, as ye suggest, could indeed lead to substantial profits for those who invested early.
    But I worry about the potential for exploitation or a rush to monopolize the market. It's important that such a feature be carefully balanced to ensure fairness and accessibility for all players, whether they be seasoned veterans or fresh-faced recruits.

    In the end, I'm all for embracing the spirit of adventure and entrepreneurship in Sea of Thieves. I reckon with some thoughtful design and safeguards in place, a stock market could be a treasure trove of excitement and opportunity for us pirates.
    Let's hope the developers hear our call and set sail on this grand adventure together!

  • while the idea itself seems to be very interesting I doubt that this game is the right place for something like this. First of all because story and lore and everything is planned ahead mainly by Mike Chapman if I remember correctly. But the more important thing is that I feel that stock market things are more suitable for any other game before SoT comes in my mind. It is about pirating and plundering and investment stuff seems counter intuitive and something that you would not even need to play the actual game for. I guess you could check the stock market and invest all from the main menu without even loading into a session. I feel like this would be very detrimental to the actual current way SoT is played and I assume meant to be played. Thirdly I think the whole stock market thing is way too complex for most players, considering that very few people even know the basics of stock exchange in real life and I think only a niche part of the playerbase would be interested in such features. Lastly I'd like to mention that gold in SoT is meaningless. You can easily amass hundred of millions of gold in kind of little time if done right. Whole thing feels really off for me.

  • Ahoy @axecaliburtv, I hear your point on how this may simply be not the right place for such a system to exist. I understand that it may be complex for some players, however, even something simple such as a demand and supply system surrounding the existing commodities provided by the merchant alliance could possibly be very beneficial to the game play of SOT, allowing players to feel as if they are truly part of the story, affecting the things around them. This system would comprise of certain commodities increasing in value/price as more of them are demanded by the players, or decreasing in value as less are demanded by the players. Of course I agree gold in SOT is somewhat meaningless, which is why another currency such as doubloons may be more appropriate for this system. While I agree that this game may not require such a system, I believe that an economy system would be most beneficial to it's players and the entire community, by allowing them to be more immersed in the game, as if they are really sailing the Sea of Thieves, affecting the events around them and creating stories, all while amassing riches in a way that would simulate reality.

  • Ahoy @ltlightclaw, I agree! If such a system ever comes into existence, it must be balanced to ensure player satisfaction. I too hope the developers hear about this system, and that we get to see something like this in the future!

  • I can see this happening as a overhaul to commodities. As in, supply and demand is driven by a tracker of what commodities players are selling. I can imagine some YT videos like "I crashed the market for [item]!"

    Happy Sailing!

  • Having no economy, no trading is a good thing. There are a lot of areas of the game that would have to change.

    HUGE NO!

  • I think if something with variable demand and offer comes into play, it should maybe be something with a commodity rework.

    Also I would prefer if Rare would use their limited resources to fix the current content over rushing new content. Doing something with quest boards for example. There are hundreds of minor bugs who are in the game and not being addressed. Not even talking about the bigger issues. And I'd much more prefer those being addressed than a new mechanic being added.

  • Players would need to think strategically about their investments, considering factors like market trends, events, and the actions of rival pirates

    No thanks. Only thinking I wanna focus on is should I fish while I wait or sail around looking for trouble.

  • I have to agree with @AxecaliburTV and @LtLightclaw.

    • I've been working in the financial industry going on 20 years, and while @masterharry-who and I may be interested in playing venture capitalist, we can't forget that SoT is a shared world pirate adventure sandbox, not a stock market simulator.
    • This is basically what happened (IME) in EVE Online with blueprints. Initial rush to monopolize, then the elite make tons of money while the rest of us grovel at their feet.

    Though I am interested in hearing an economist's opinion about the lack of an economy is SoT. Voyages don't cost enough to really force a pirate to complete them well, turn in one piece of treasure and you can turn a profit. The only thing to spend gold on are cosmetics, a pittance of supplies, or your own captained ship when you spend more useless money on trinkets no one looks at. The treasure doesn't matter, which is how pirates eventually learn to not care about being sunk; there's always more treasure.

    I like the idea of supply an demand, but more along the lines of a rotating demand by outpost. Daggertooth wants cannonballs and will give you a free crate to fill and deliver for bonus gold, and you can't buy cannonballs there. Galleon's Grave is short on fruit and will give you a free fruit crate and you can't buy fruit there. Sanctuary needs wood, etc... Stuff like that. I agree with many people that buying supplies is a detriment to adventure mode and I think this would be a cool addition.

  • @lordqulex As soon as there is any way to trade we will have gold farmers and pay to win. Things that are rampant in EVE.

  • @masterharry-who

    This is a good idea and something I would do. However, I do want to ask if you think that a market where players can sell and/or trade treasures, weapons, clothes, and ship items into your idea? It would be like say someone was looking for an obsidian pistol, which is something I'm trying to get, and would exchange say a frozen horizons pistol for an obsidian pistol, or they would offer like 500k gold for an obsidian pistol, which is something I would do.

  • Ahoy @devtryak! This is a very intriguing proposition, however I was discussing a market of commodities. It would be most interesting to have a player based market for cosmetics, giving more value to these treasures. However I believe that many players would not like the idea of a volatile market that could cause their rare cosmetics to decrease in value over night! Hopefully the developers embark on implementing a economy system in the future!

  • To be honest there is much more demand to fix existing issues and bring some new content with brand new issues than Rare can actually supply.

    I hardly can see eny benefit of puting huge work into adding complex and niche from begining system.

    Only real currency on seas is your own expirience. Let is be that way.

  • I feel like you’re an Eve Online player and if you are not, you should check it out because it seems to be right up your alley. As for Sea of Thieves, I’ve been around for some time now and i’m not sure it would engage a lot of its player base. People get excited by rabbit-shaped cannons and mermaid gems here, not by player-driven economy and stock market options.

    More importantly, it is a fairly big project you are suggesting and the devs already chew more than they can handle with adventures, tall tales and seasons and the constant issues in need fixing. I like your enthusiasm and your ideas in theory, just not in practice.

  • There would be a fair bit of coding behind this so I am not certain it would be worth the time compared to other features.

    For cosmetics it could be feasible if you could sell them back, lowing the price. However, how would it work when someone quits the game? They buy up a butch of items, driving up the price but they never get sold back. I have more gold than I can spend to the point of loot meaning nothing to me, this means if I go on a buying spree, newer players have a harder grind. I think there are too many down sides here.

    What could be fair is removing the cap on supplies. Each time you buy supplies the price increases, selling them back decreases the cost.

  • @masterharry-who I have no idea how that would even begin to work, but hey, if Grand Maritime Union is introduced with this mechanic involved Im all down

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