Sail & Loot balance on a sloop

  • Now I will tell you about the exciting process of playing on the sloop. Every time if you have someone on the server who has one or two more masts - you are out of luck, you will spend a couple of hours getting away from the enemy ship, no matter how long you sailed before, there will definitely be a brigantine or galleon that your loot wants. What other players tell me is not important. I managed to flood the galleons. I play well, I board them, anchor them, sail my ship against the wind, kill their crew, but someday they will definitely catch up with me, the three of them will board me, anchor me and catch me at spawn with a musket. What else will the players advise me? If you are being chased, you can sink your ship. I need to flood the ship on which I sail for 4 hours and bring loot from 2-3 events. Do I understand correctly that I just need to accept that 4 hours of my time is nothing compared to the ambitions of the guys from the galleon, because they are stronger, faster and twice as many, so they just don’t give a damn about my efforts and time. There is no point in sailing on a sloop if the server has a galleon. Call me a whiner and then take a sloop to a server with a reaper galleon, I'll let you cry after

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  • @chimuck said in Sail & Loot balance on a sloop:

    on which I sail for 4 hours and bring loot from 2-3 events.

    Why are you stacking 2-3 events at a time if you don't want to risk losing it?

  • @d3adst1ck because only an event is not enough to get 5 emissary, u know, And sometimes FoF is better with blitzkrieg to win

  • Never stack more treasure than you’re prepared to lose.

    Solo slooping is hard mode. You’re practically asking for a difficult time. Find a crew mate, equal your chances of survival. Or, turn around and fight.

  • @chimuck said in Sail & Loot balance on a sloop:

    @d3adst1ck because only an event is not enough to get 5 emissary, u know, And sometimes FoF is better with blitzkrieg to win

    You are complaining that you optionally participated in a risk/reward mechanic and that you encountered the risk and lost the reward. It's a push your luck mechanic, where the longer you have it active increases the chances that you might lose everything but you are also getting greater rewards if you succeed.

    This is like complaining that you got a whammie after winning 5 prizes on Press Your Luck or that you picked the wrong briefcase in Let's Make a Deal when you should have just gone home with what you had.

  • @d3adst1ck @Tesiccl If you read the text above with your eyes, it should become clear that the point is not in the amount of loot on the ship, but in the fact that if you have a sloop and a galleon of average players is attacking you, then you should either have endless time or lack of respect for yourself. Should every sloop turn in loot after just one event? OK. But what if the galleon does not allow you to bring loot even from one event, if there are principled psychos on board without a personal life? Maybe then we should not raise the emissary flag so that it could not be tracked? Fine. Then the average sloop will earn even less (although much less, even with scaling, the sloop sinks the NPC galleon in 5 minutes, the galleon in a minute. This is a spit in the face of the players on the sloop

  • @chimuck

    Maybe then we should not raise the emissary flag so that it could not be tracked? Fine. Then the average sloop will earn even less (although much less, even with scaling, the sloop sinks the NPC galleon in 5 minutes, the galleon in a minute.

    Emissary system is risk vs reward. Flying the flag is gonna bring you the spice. Don’t like it? Don’t fly the flag. Simple.

  • @tesiccl It's not about the risks, it's a game about pirates, man. I am a risk taker. The question is, if you have a sloop, you have no chance of even trying to take risks.

  • @chimuck said in Sail & Loot balance on a sloop:

    @d3adst1ck @Tesiccl If you read the text above with your eyes, it should become clear that the point is not in the amount of loot on the ship, but in the fact that if you have a sloop and a galleon of average players is attacking you, then you should either have endless time or lack of respect for yourself. Should every sloop turn in loot after just one event? OK. But what if the galleon does not allow you to bring loot even from one event, if there are principled psychos on board without a personal life? Maybe then we should not raise the emissary flag so that it could not be tracked? Fine. Then the average sloop will earn even less (although much less, even with scaling, the sloop sinks the NPC galleon in 5 minutes, the galleon in a minute. This is a spit in the face of the players on the sloop

    If you're not carrying more than you're willing to lose, you don't need to run at all. If you lose, you lose and less time will be spent pointlessly running for hours (according to your OP).

    If you are carrying things you don't want to lose, drive by outposts and drop it off or use a rowboat play to move more at once. Once you're comfortable with what you have left on board, turn and fight or alternatively just log out and go to a different server. The chasing ship will still get whatever garbage loot you had left, and you're free to continue doing what you want to do instead of being stuck in a chase.

    Complaining you have wasted hours of your life sailing away from a chasing ship is a choice you made, not something the game is forcing you to do.

  • @chimuck you absolutely have the chance to take the risk. Sail against the wind, go for the board, drop their anchor, pass by forts and use the towers to shoot chainshots at their masts while you let your ship sail on. Anything to slow them down takes risk but if you sit on your ship the whole time panicking that they may catch up, then you’re going to lose and then sink. Solo is hard mode like I said earlier and that’s something the devs have said so that’s why they encourage you to sail with a crew. Go onto discord, xbox group finder, or even open crew and get yourself a team mate willing to sail. If you’re always scared of bigger ships and immediately think you’re going to lose, then you’re going to lose. That mindset is defeating you before the fight begins.

  • What everyone has said is correct, if you really want to hoard all the loot up to E5 you are making yourself a huge target and also due to the time involved increasing the odds you will run into someone who wants our loot.

    You are probably even storing the loot on deck where everyone can see it. That's like walking down the street in a bad neighborhood with a bunch of $100 bills in your hand.

    I collect enough loot to get to E3ish then I sell, then I collect more, then I sell. You may say it is not as profitable but I will tell you it is a lot more profitable than ZERO which is what you get when you are sunk with all your loot.

    On the same topic, don't even think you can hoard hours worth of loot and then show up at an Outpost during bonus hours and sell.

  • @foambreaker of course I can, doin 1000000 while bonus hour every time

  • Player is confused on the idea with. Risk=Reward

    Doesn’t matter how long you play or how much loot you stack “hours” of. Something is gonna bother you and maybe sink. So it’s your job to plan and think.

    Have a rowboat, use it to sneak away out into sea. Bury your treasure. And yes, sell often.

    If reaching emissary 5 is taking you forever (because you only to events) that on you. I’ve reached grade 5 any emissary by…drum roll. Playing everything

    It’s not the game holding you back, it’s the pirate

  • Flying an emissary flag as a solo player is definitely risky. I've stopped doing it if I don't have my duo partner with me but honestly not flying it doesn't make much difference if another ship of any size sees you at all either, no matter what you're doing. The only thing you are buying is not putting a beacon on yourself and making people chance upon you instead of knowing where you are. Solo is already tough. Anything you do to make it tougher is bound to frustrate.

    Even sloop vs sloop if you are 1 and they are 2 it's probably not going to end well for you unless they just don't know the first thing about what they are doing. You don't have to turn in every time you put something on the ship but stacking more than something like 15-20 pieces of anything is probably going to work on your blood pressure. Some people like the thrill but given how hard it is for a single person to even acquire that much put me in the camp that would have more fun being able to actually turn all of that in.

    You need to play somewhat paranoid but not in a way that ruins your enjoyment. I personally do all kinds of things to mitigate loss or simply avoid players since almost everything defaults to kill on sight. That said you can't see someone on approach when you are diving a wreck, etc. so you need to check and go and go quickly. Sometimes you might not get all you want either. There are other things you can do to "game" it for yourself too, creating part of your journey. Tough, but can still be rewarding when you pull something off that beats the odds.

    It sucks sometimes. Playing solo you might be lucky to net $50K+ in a typical solo session, where other players dwarf those amounts with 1/2 the effort. Teaming up is obviously encouraged but LFG is a wasteland of "420 voyages", grown men with middle schooler personas, "MUST HAVE 50,000 HOURS" and other similar nonsense and attitudes. I live for the sessions where one of my friends is actually able to play and we can team up for an evening just treasure hunting and doing odds and ends, avoiding conflict unless it's visited upon us.

    I dove a shrine the other day and it was my first time doing it so was down there a long time puzzling everything out without Googling or YouTubing solutions. I fully expected my ship not to even be there when I surfaced but weirdly as I came up was JUST THEN being attacked. There were 2 of them. I tried fighting one off but then the other just had their way. I waited for the ship to sink, respawned somewhere else and decided to do a bunch of other things for a couple of hours. At the end of my session I went back to the shrine, called up my loot, collected it and sold it all.

    I like to think those guys camped there at least an hour waiting for me to come back. If you can't sink 'em, frustrate 'em.

  • @chimuck why not sell at any point in time between those 3 events during that 4 hour timespan ?
    if it takes you 4 hours to get a grade V emmisary you are doing something "wrong", also realise that the emmisary system as with loot hoarding is a risk/reward factor by design. its better to sell 10 chests at grade II then 0 chests after losing everything at grade V

    The more loot you hoard the more you risk losing.

    Also while a brig can catch you against wind a galleon absolutely cannot.

    A sloop can also sail quite deep in the red sea and have the damage still be manageable, thats a different story for the brig and galleon

    Both of the other ships need way more ship management to even get halfway close to the manouverability of a sloop.

    There is always a way. Create distance and sail past sovereigns to quickly harpoon some of your loot and do the same somewhere else.

    Use the shores of gold, use pirates life tall tale 5 if they can see you due to emmisary sail past and outpost and quickly vote it down. Thats one way of tracing you gone then when invisible on the map you create distance break line of sight and hide/turn a completely different direction

  • @callmebackdraft Okay, specific story. I apologize in advance for the incorrect names of the islands, events and factions, I am not English-speaking, but I hope that you will understand me. And why did everyone get the idea that I swim solo, there were words that there were twice as many players on the galleon. 4/2 = 2
    I appear on the server with a rookie player in the team. She wants to put the reapers. There are fortunes on the server, we sail there. I discover that at the moment there is a galleon with 5 reapers on Fortune Fort. I decide that we need to do something else, ignoring the fort of fortune, first we take the ghost fort to collect resources, then, I suggest that we put a quest to find the treasure key. We sail according to the compass, sinking NPC ships along the way. The cross on the map is obtained only from the last piece of the map. The galleon has already taken fortune, and a ghostly armada has appeared on the server. And it appears exactly on the island where the key is buried - the death of the kraken. The galleon at this point stacks Fort of the Damned. A sloop floats around the event, two of the hourglasses are fighting nearby. Since we already have 5 bones, I suggest that you first swim to the reaper's shelter, hand over the current prey. But on the way I see that the galleon is sailing there to hand over the loot from the fort. I say that then it is better to take the armada and fight with the sloop there. We return to that island, one of the hourglasses is also fighting the event. A total of two sloops. We defeat both sloops, collect their loot. We finish off the ghost boss, then we dig out the key that leads us to the mermaid shelter. The galleon has returned to Fort of the Damned and is already holding a couple of Reaper's Marks, the skull still in the sky. We decide that we have enough time to hand over the loot while they farm the fort of the damned. We swim up to the reaper's shelter and a brigantine turns on us, chasing us. We're running away. They swim after us until we swim through a new event with a flotilla of skeletons. Two galleons of NPCs swim up to us, which will soon begin to attack the brigantine. The brigantine stops chasing us and fights with the NPC galleons. I say that under the reapers we will not be left alone and I propose to remove the flag and place the gold-holders, since we still have the key, you can quickly raise the level and hand over the booty at any outpost. Then we sail to the mermaids' shelter, take the treasury, but together we manage to collect only 3 levels of gold holders, I propose to end the journey and sell the booty. And as soon as we set sail, we see that the galleon is sailing towards us in full sail. I ask you to put the ship into the wind while I sort the loot. Several times I try to board the galleon, I even manage to anchor them twice and kill their crew, then set fire to their ship. Once I catch a keg and swim with it in my hands to the galleon, blow it up. But it doesn't help one bit. They are still following us. And we swam against the wind to the edge of the map. As a result, they catch up with us and board the three of us at once. They kill us, anchor us and drown us.
    We kept safe, took shortcuts, changed 5 reaper flags to 3 gold bearers. But still, someone was chasing us 50% of the time. I can swim under the reapers, I drowned brigs and galleons many times, but my teammate is not very good at shooting, so on that journey, I did not feel confident and decided not to take fights, but to run away.

  • @foambreaker Again, it depends on the players. Once we sailed with my family on a brigantine. And met a solo player with white sails, who dived to the mermaids. And another brig sailed there, hoping to flood the defenseless ship. We fought that brig and sank it. Having climbed onto the sloop, they found that it was sinking, and began to repair it. When the captain of this sloop rose to the surface, he was frightened, thinking that we had come for his reward. But we talked, found out that this guy is playing the second day. We suggested that he make joint achievements and raise the alliance and just disperse to different edges of the map. We sailed through events, he completed quests. We made about 500k sales then, so that guy got like 250k by not participating in the events, it was nice to know that we made his day better.

  • @burnbacon I am not embarrassed by the idea of risk = reward. I am embarrassed by the idea that if you are on a sloop, the galleon will overtake you, because sooner or later the map will end, and in the wind it will do it in a minute from any part of the map. Read the story above. For 5 emissaries, I don't spend much time. This is an event and one NPC sloop, I usually end up collecting loot on the 5th emissary, and most of it is extremely successful. But every day someone is chasing me and 90% of it ends in a fight. Sometimes I succeed in sinking a brig or galleon, sometimes not. There were times when the guys from the galleon stopped chasing and then came back to say that I was a good player, if that gives you any idea about me.

  • @chimuck I am not a good player, and I have personally sunk galleons and brigs as a solo slooper, many times. Personally I find sloops more terrifying on average. The nuttiest players typically are sloop that I have come across.

    Sure there is the occasion to get insane players on all ships. But from what I read in your posts you are upset you have a smaller ship and are often outnumbered. Go play some hourglass and improve your PvP so you can sink more ships more often. Or like others have said already, go get another player to run sloop or make your own galleon crew. Don’t matter to me. Either way, I wish you luck sailing.

  • @tesiccl this post says it all

  • @chimuck I solo sloop all the time sometimes I get sunk, but I manage to sell more loot than I lose.

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