Remove chainshots from the game !!

  • Chainshots take the fun out of a good chase or a good ship battle. All players want to do is chainshot your mast and board your ship in the time it takes you to repair your mast, so that they can resort to gunplay and the lamest of lame bunny hopping!! Having an epic ship battle would be so much more fun!! Chainshots takes all the fun and excitement out of trying to outsail and outmanuever the other ship and crew.

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  • No. Learn to not get in the other ships broadside and you'll have more of an advantage over them. Always remember to watch your ladders. Good luck!

  • wipes tears

  • No. Because you have an equal chance of firing back and de-masting their ship. I have a feeling that this was because you were running away and they got a few lucky shots. If you turned around and fought, you’d have a chance. Catch the mast before it falls, put one plank in it and sail away, board the rest up once you’re on the move.

    The reality as well is that some players are better than others and that’s fair, skill progression comes with engaging in a fight and learning from your mistakes.

  • No. Gather your own chain shots and drop their masts first. Then leave. Or learn the four points of sail and anchor them while they're chasing you.

  • They are power and power should always be balanced in risk reward

    They did wraithballs objectively right and chainshots objectively wrong in risk reward

    quantity always should have been low and directly tied to server investment and production

    Which is fairly common in this game, the addition wasn't the issue it was the implementation

    They had a long stretch where pvpers were literally spamming 100 chain shots at pvers, I think that will always go down as the most ridiculous decision they ever made from a risk/reward perspective. Add on that this game with the style of tdm it has with the extreme skill gap it has and it just becomes more and more counter productive in examination

    There is a reason chain shot quantity went down and pve got nerfed, chain shots mixed with enabling quick action play lead to massive activity losses in organic play.

    World events sat there vacant for a reason, people significantly reduced risk taking for a reason.

    Chain shots get reduced and they stop putting so much pressure on those that produce and what happens? organic activity again.

  • I wouldn't say remove chainshots, but I do think it's high time its discoverability was rebalanced.

    Don't get me wrong, I love having multiple handfuls of chainshots to immobilize enemies, but I'm also often a pathetic solo sloop. A chainshot for me is a grim reaper's scythe into a watery grave. This is especially true when having to fight larger ships that, if anything, laugh at the sloop "buffs" from Season 7 thanks to Season 8's hourglass improving several crews' naval PvP tenfold (except mine, cause I'm still trash lol mental health!!!), allowing crews to hit their chainshots more often in any scenario they can, and stockpiling off of other players' chainshots when they sink crews stacked with a good collection of supplies.

    If chainshots were something you could only find by visiting Skeleton forts, or inside of the storage crates dropped from Skeleton ships, that would at least slow down the stockpiling, but also rebalance the supply hunger many tough crews believe they have because immobilizing ships is necessary to have the upper hand in naval combat (especially since spam boarding doesn't always work against really good/tough crews that are capable of ladder guarding).

  • @nex-stargaze said in Remove chainshots from the game !!:

    If chainshots were something you could only find by visiting Skeleton forts, or inside of the storage crates dropped from Skeleton ships, that would at least slow down the stockpiling, but also rebalance the supply hunger many tough crews believe they have because immobilizing ships is necessary to have the upper hand in naval combat (especially since spam boarding doesn't always work against really good/tough crews that are capable of ladder guarding).

    I think it would be neat to have them as something someone can pick up like ammo pouches

    then they can add a few in vaults on the ground, a few for ashen winds, a few in the skelly boss storage from fleet

    rare one on an island like a piece of fruit

    overall though as long as they don't re-buff pve it's more sustainable now.

    If they did something like my idea for HG and add HG exclusive supplies then they could keep chain shots in hg and bring them down in organic adventure/tie them to production it would be better for the environment but it's better now than it was for a long time when there were more chain shots and everything was more time consuming

    chain shots as something that exists are fine, it's just quantity and lack of investment that leads to negative outcomes for the environment, but I think HG should have at least some for every fight available to those that sign up.

  • Sloop v sloop shouldnt take two shots. Also...more chainshots!

  • Someone has been chainshot too many times.

  • Mabye controversial take, but i think they are needed to avoid burnout fights. Veterans wont sink easily unless the crew gets clean hit, and they have good board defence. so they could infinately reset their ship if they arent halted by chainshots.

    Chainshots also favor runners, as they can be fired from towers and other island cannons you sail by to halt chasers. The runner can also quite often force first broadside, and have more chances at firing chains.

    Chainshots are often a dobble edged sword that you can counter. We have often won fights by firing cannonballs while the enemy chainshots us. You sacrifice dmg when aming for the masts.

  • @wujuwarrior1375

    Not to mention that the arcs of a chain shot are different than those of a cannonball.

  • @rogerdark33 No. Instead learn to position your ship out of your enemies broadside allowing you to be able to de-mast their ship, instead of complaining on to the sea of thieves forums just because a battle didn't go in your favour and saying the game is is not fun because you lost to a more competent crew. You had an equal of wounding the enemy ship.

  • well perhaps try learning how to use them? like everyone else...

  • I would say no thank you. I rarely ever use them my self, find most people cant aim them, and when some one does land them well i tend to catch my mast quicker than they expect because i prioritize it.

    I had a battle with some one once who landed fairly consistent chain shots, and after a while i called for a draw and had a chat with him. I thought he was really good but in the chat he was saying he was scrambling to figure out something that would get me off cannons, and tried to chain me a few times. Each time i heard the mast crack i went to catch it, and i did so quick enough that he swore i was a duo.

    You need to learn to prioritize, if you hear the mast crack, grab it right away, your ship will drift for some time while you fix, making it hard for boarders. If the mast drops all the way and you expect boarders, deal with them before they get on and if need be, try to turret and cause damage before you fix. A downed mast is a problem, but you can deal with said problem if you take the time to do so. And ultimately, in battle, you need to stay calm, if you panic, you will slip up.

  • I spend 95% of my time as a solo slooper.

    Mast down is not the end of the battle. Many a clutch win can be got by learning when to catch a mast, when to raise, or when to let it fall and prioritise cannons instead.

    Part of the naval combat and manoeuvring your ship is getting it into a chain shot position that you can turn into a spiral.

    Without chain shot, the chase could last forever! :P

  • @elk37k absolutely. Learning not to prioritize the mast won me a couple of battles last night.

    Wish I'd learned that lesson sooner!

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