Puckle gun for the rear of the ships

  • Ahoy!

    Hear me out hearties.

    What do you think about introducing a puckle gun on the rear of the ship.

    Puckle gun is probably the great great grandfather of a machine gun. It was patented in 1718, so it would still fit in the ''golden age of piracy'' era.

    The gun would have a limited rotation and would be strictly used as a defensive weapon on the rear of the ship. The gun would not do any ship damage (unless incediary ammo would be introduced for setting things on fire) The primary purpose would be to kill anyone sniping on the front of the ship or people using the harpoon.

    To reload the weapon, a portable ammo crate would be required. The weapon could be destroyed by cannons (fixable only at shipwright)

    The weapon would have limited barrel consisting of 6-11 bullets, so you would not be able to go full rambo.

    I would propose each bullet to do 60%-80% of damage and have a rather rapid fire rate (Slightly faster than flintlock).

    More information for reference: https://en.wikipedia.org/wiki/Puckle_gun

    Just a wild idea to make 'chasers' life more difficult, what do you think?

    Perhaps some imagination and adjustments to the real life weapon would be required to make a use of it in Sea of thieves.

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  • @zig-zag-ltu this would be terrible. You would need need to be able to fire back at runners.

  • @captain-coel Eye of the reach/harpoon. Also this is why that gun could be destroyed by cannons and would need a portable ammo crate next to it, which you could snatch with a harpoon too ;)

    This would not be like a machine gun rappidly firing 11 bullets at the chaser, it would be just slightly faster than flintlock + reload time.

    Personally I don't understand why people would chase someone for extended periods of time, when they could get more loot in that same wasted time themselves or plan an ambush there is only so many outposts.

    I think this would also make sense with current update. If you 'demand' PVP, you have an option now you know :) No need to force your will upon others who don't want to. Besides with the boat rocking this would not be some lazer gun with an instant kill...Idk just suggesting.

  • P.S. Found this video, it's rather interesting to explain the concept in real life. https://www.youtube.com/watch?v=GPC7KiYDshw

  • @zig-zag-ltu said in Puckle gun for the rear of the ships:

    @captain-coel Eye of the reach/harpoon. Also this is why that gun could be destroyed by cannons and would need a portable ammo crate next to it, which you could snatch with a harpoon too ;)

    This would not be like a machine gun rappidly firing 11 bullets at the chaser, it would be just slightly faster than flintlock + reload time.

    Just use your eye of reach to fire back then.

    Personally I don't understand why people would chase someone for extended periods of time, when they could get more loot in that same wasted time themselves or plan an ambush there is only so many outposts.

    Why do people run for extended periods? they could just get the loot again? Some people chase because fighting is fun.

    I think this would also make sense with current update. If you 'demand' PVP, you have an option now you know :) No need to force your will upon others who don't want to. Besides with the boat rocking this would not be some lazer gun with an instant kill...Idk just suggesting.

    You consented to PvP the moment you logged on. We aren't forcing our will on anyone.

  • @captain-coel Who is we?

  • @zig-zag-ltu those of us pirates that hunt others.

  • @captain-coel Look, you don't like the idea, that's fine. It's just a random suggestion.

    Also since your pro PVP I don't understand your arguments whatsoever if you can call them that. This is an addition to PVP. It gives no advantage apart from tactical and situational. You could not turn this weapon sideways to shoot while ships are broadsided as per my suggestion.

    Also, please don't call chasing lesser crews on a big ship and demolishing them as 'fighting', you don't get a fight. You just get a quick stomping and an ego boost. (not talking about a galleon running from a galleon, also cant remember a time when this happened, I'm assuming it does, but this gun would give 0 advantage or disadvantage to nobody as EOR on the front of the ship never won a single fight in sea of thieves ever probably).

    Also unless you play against bots, I'm not sure how having an empty map benefits you, having more players benefits you and the game in the long run. Insiting an unfair fight when you have an option for PVP on demand either indicates that you cant compete there or you are willing this game to lose players for your own personal gain. Flawless logic imo.

    Also please dont get me wrong here, I am not talking about evenly matched ships in crew size running from one another, absoloutley not, but from experience this rarely happens unless they have no supplies (but then it won't be a fight). Just brigs chasing solo sloopers, regardless of time played in this game.

    Anyway, happy sailing and crushing solo sloopers with your crew, show them who is the boss :)

    P.S. I consent to do PVP against a bigger ship with no loot while I try to sell as much as you consent to do PVE to get your own loot. It cant be that one is wrong and twisting story to get his point across and the other one is righteous, right? The game has flaws in design to make it an enjoyable experience for everyone, period. With current rules and 'meta' some balancing is needed to make it fun for everyone. Anyways this is barking at a tree at its best. Developers want it this way, so be it. I like the game, I played long enough to stand my ground, earned enough treasure not to care too much if I loose thousands. However, I don't see people sticking around this game for long if veterans with skill have this attitude.

  • @zig-zag-ltu So I enjoy both PvE and PvP. I am a commendation hunter. I am also a sloop player. Please don't make assumptions about me being on a bigger boat.

    Your suggestion offers a weapon that is usable by runners, not chasers.

    Your idea is unbalanced. If you give boats a rear gun, give them a front gun. Otherwise stick to using your EoR/Flintlock and shoot from the back.

  • I have been thinking something similar put a rowboat cannon on the railings by the helm of the galley it doesn't have the range of a normal cannon and it would be useful for doing forts that's my reason for wanting it because the walls around some skull forts completely block the main guns but one on the railing would be just high enough

  • So encourage people to run and board whilst completely suppressing the chasing crew with what is essentially a machine gun? I can’t say that sounds fun. On paper in seems like a cool idea, but it just wouldn’t work.

  • @captain-coel So what commendations do you get for chasing someone for extensive periods of time? I must have missed those. And apologies for making asumptions, but you certainly fit the stereotype from my experience in social media/forums of people who do that - from what you wrote. Sorry.
    I have no problems with pvp, especially mutual high risk pvp. However I am an advocate against unfair battles or bigger crews chasing sloops for long periods of time. Or people who log on, have no interest in gathering treasure, but are seeking to take it from others. No problem if the opportunity to fight someone as a reaper comes by, but not just sailing 24/7 without ever visiting islands and trying to fight everyone. I also strongly dislike people who are two heads above their competition and enjoy sinking noobs instead of giving a helping hand (that's just me, I don't say I am right in being this way, just want other to be able to enjoy this game)

    If treasure had more value and you could make in an hour a significant amount towards cosmetics with todays prices, this would not be a problem, but when you spend 2 hours to make 80k you wont be happy loosing it to someone who did not even try to get it themselves and there is no reward for you if win the fight, only lost resources.

    Chasers have harpoons, you can lock onto someones ship/snatch people with it. This is the counter balance measurement.

    @ScurvyWoof saying this encourages people to run is like saying sails encourage people to run. This would serve as a defensive tool against harpoons that is not hand held and more powerful than a weapon in hand. And please watch the video if you have few spare minutes, it's not a machine gun by any means. It fires 9 rounds per minute in real life, not sure how many shots with a flintlock you can make per minute, but the whole gun is basically rotating flintlocks.

  • @zig-zag-ltu at this point I dont get commendations for doing anything pve related. I need to find and kill the shrouded ghost. I have finished every other commendation prior to season 8.

    As for what you get from chasing. If you have a voyage down, you get miles sailed. if you visit islands during the chase you can work on the islands visited milestone. If you get their loot you can get credit for handing it in for both commendations and milestones.

    Hunting pirates is fun. Whether it's a small boat or large one, a fight is a fight. And no, dumpstering new players isn't fun. Generally it's a waste of time and resources. But if a boat runs, we don't know what's on it, if they have an emissary flag it's worth hunting.

    Also its fun to find a server with a gold hoarder or two, and raise the same flag and hunt them down. This allows for pvp and ledger work.

    Harpoon are a terrible example to balance against because they have such a short range. If you're in harpoon range, you're also about to be in cannon range.

  • @zig-zag-ltu at this point I dony get commendations for doing anything pve related. I need to find and kill the shrouded ghost. I have finished every other commendation prior to season 8.

    As for what you get from chasing. If you have a voyage down, you get miles sailed. if you visit islands during the chase you can work on the islands visited milestone. If you get their loot you can get credit for handing it in for both commendations and milestones.

    Hunting pirates is fun. Whether it's a small boat or large one, a fight is a fight. And no, dumpstering new players isn't fun. Generally it's a waste of time and resources. But if a boat runs, we don't know what's on it, if they have an emissary flag it's worth hunting.

    Also its fun to find a server with a gold hoarder or two, and raise the same flag and hunt them down. This allows for pvp and ledger work.

    Harpoon are a terrible example to balance against because they have such a short range. If you're in harpoon range, you're also about to be in cannon range.

  • @zig-zag-ltu said in Puckle gun for the rear of the ships:

    @ScurvyWoof saying this encourages people to run is like saying sails encourage people to run. This would serve as a defensive tool against harpoons that is not hand held and more powerful than a weapon in hand. And please watch the video if you have few spare minutes, it's not a machine gun by any means. It fires 9 rounds per minute in real life, not sure how many shots with a flintlock you can make per minute, but the whole gun is basically rotating flintlocks.

    As I said before, it encourages a running-board strategy. You're under attack? Turn away, wait for them to get behind you, send a boarder, demolish the people guarding ladders. When your boarder dies, rinse and repeat. It just doesn't work.
    You are aware that if a running ship has come into harpoon range of the chaser, they have basically lost, right?
    The defensive tool of a runner is the same defensive tool everyone else has. Cannonballs, cutlasses and handheld firearms.

    Besides, there is not really anywhere for a puckle gun to go on any of the ships. It could be a thing where you trade out the ability to dock a rowboat to have a puckle gun on the rear, but that's going to take away from the fact the Sea of Thieves is 'balanced'. By that I mean that no one else gets more for playing longer. No better cannons, no stronger hulls, no speed enhancements, no nothing. Everyone gets exactly the same things.

    Furthermore, it wouldn't stop anyone from chasing. Rather, the person on the running ship's puckle gun would get sniped repeatedly, forcing them to eat. The people on the chasing ship would be hit repeatedly, forcing them to eat. It then becomes a matter of who has more food, essentially bringing in new ways for people to fight battles of attrition, which no one likes.

    I'd support this idea if a gun of some sorts was added to the front of the ship so the chaser can return fire and not just be endlessly blasted by a slow-firing machine gun.

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