Hold to interact interactions shouldn't cancel unless there's a change of input

  • To explain, i have reduce hold to interact on. When planking a hole or climbing into cannon, there is often a minute adjustment of angle due to ship sway in waves which cancels and forces you to restart the interaction.

    I'm still looking at the cannon or hole, it's just this window of detection decides it's not good enough.

    For perspective I have 80 days playtime so I'm not new to the game, but this is a very frustrating interaction that would be a big quality of life change in my opinion. Cue people telling me to git gud 😅

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  • YES!
    It’s so annoying being in the middle of a fight and you can’t repair because of a small wave

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