On-deck activities

  • Ahoy!

    Imagine yourself sailing around those magnificent seas!
    It's great isn't it? One person on the wheel and your crew angling the sails!

    But then what? I've angled the sails... Marked the islands on the map...
    What am I supposed to do now? Play a shanty? Get drunk? Yeah talking about being productive...

    My point is when sailing you don't have that much stuff that's productive you can do other than fishing but that's still not really it yet.
    An important parenthisis is what I mean by this, not more mechanics that would complexify everything and make sailing harder but things that are productive or that at least feel productive or immersive to the world while we're setting sail, because nowadays we encounter situations where there is just nothing to do other than waiting to reach the next island.

    On that note, wind in your sails!

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  • sail management and supply gathering and food cooking is a full time job in reality

    there is just typically one person taking on more weight than the rest

  • What am I supposed to do now?

    • Fishing
    • Stocking ship
    • Organize resources
    • Cook
    • Barrels in Water looting
    • Keeping a LOOK OUT! for ships and such..

    you know a few things...

  • There is absolutely plenty to do in the "downtime" as the pirates above have pointed out.

    That said, if you know you are going to a shrine for example, you aren't going to stock your ship or want to organise things, or fish, or cook... So yeah, more to do in the ship as an "extra" is more than welcome I reckon!

  • I want you to try this: Set your ship to set sail with the wind at full-speed. Once it's set, get off the wheel and sails. Watch your compass and especially your sails to see how long it takes for your ship to start drifting or to lose wind in your sails. It doesn't take very long - usually anywhere between 5 and 30 seconds (please note, this phenomenon is considerably worse when sailing west in the Ancient Isles).

    Sailing is a full-time job if you want to maximize efficiency. Don't become a Lazybeard!

  • @galactic-geek North-West is worst as the waves are generated from there I have been told.

    @PersonalC0ffee what was the exact detail for this matey?

  • What are you asking for?

  • @sshteeve said in On-deck activities:

    @galactic-geek North-West is worst as the waves are generated from there I have been told.

    @PersonalC0ffee what was the exact detail for this matey?

    How much worse isn't really important - either direction will quickly have the wind and waves push your ship towards the south.

  • @sshteeve said in On-deck activities:

    @galactic-geek North-West is worst as the waves are generated from there I have been told.

    @PersonalC0ffee what was the exact detail for this matey?

    NW to SE is the wave generation. If you are going North, NW, NWW, or W you will bounce off course if you don't account for it. You'll sometimes bounce going Eastern directions but it is not near as common. You bounce less around calmer waters around islands and worse in the open ocean.

    If you ever have an experience where you get knocked to the skybox, you can see the wave pattern.

  • I feel like the only way they could add more deck-hand activities that are useful - and not just more work for the sake of it - would be to add a crafting element to the game. Nothing complex, but here's my basic thoughts.

    • Fruit salad...combine fruits for overheal benefits. Like Combine 2 bananas and get 20% overheal. Or a Mango and a banana for 40% overheal. Something like that.

    • Cursed ball/firebomb crafting...use Flames of Fate, the stove, and cannonballs to craft cursed balls and firebombs. Don't love this one as much as it could get OP.

    Outside of crafting, there's not much they could do to add "activities" that aren't just more work for managing your ship.

    As it stands, when I'm going from A to B, I am typically hopping off to every Island, floating barrels, and shipwreck I see to gather supplies....and I'm fine with that

  • I would agree that we need some stuff to do when sailing, obviously just small activities as generally you don't need to sail too far.

    Here are some ideas:

    • Games table, a table where you and your crew can play cards or dice, etc. Games would be over relatively fast, so you could easily have a round between islands.

    • Duelling, this has been mentioned previously, and it is a good idea. My thinking is that in your weapons locker you should have 'training' weapons, just simple non customisable versions of the 4 weapons. Once equipped, you can be damaged by your crew, IF they have these same weapons. This way you can minimise open crew trolls and have something to do.

    • Ship Maintenance, this idea would be so that you can grant your ship certain buffs by doing tasks in board. E.g. scrubbing the deck makes you move faster when on board, or cleaning the cannons allows you to fire them faster.

    These are just ideas, but if any were to be introduced (especially duelling) I think it would definitely make sailing between islands a bit more interesting.

  • @wolfmanbush Drop off at random islands, grab ressources, fish and cook. Do that over and over again as I have and you'll realize how much of an empty shell this full time job actually is

  • @burnbacon You can delete ressources organization, lookout for ship cause those take a few seconds. When it comes to the other stuff after some time it just becomes so damn boring and you wish there was more to the pirate life than just shooting yourself in an island to grab random resources...

  • @sshteeve As replied to others, take a step back and you'll see those activities are empty shells

  • @galactic-geek There's knowing how to sail and then there's you trying to see how fast your ship can go in what amount of time. All you pretty much need to know is how the wind mechanics work between every ship and you should be alr, my point is actually having something more that's both fun and productive.

  • @mostexpendable Fun and productive activities to do on deck, cause at some point you always just end up sitting here doing nothing cause you're fully stacked up and the sails are angled

  • @flamenoir4280 said in On-deck activities:

    @burnbacon You can delete ressources organization, lookout for ship cause those take a few seconds. When it comes to the other stuff after some time it just becomes so damn boring and you wish there was more to the pirate life than just shooting yourself in an island to grab random resources...

    Few seconds is all it takes to sink a ship from a bunch of players who are playing games inside the ship. Keep a look out 99%

    I mean you can fish and still keep a look out. You can chat with your crew and still keep a look out. But if your sitting in a chair below deck, out of sight. Your doomed.

    Enough people complain already about being sunk because “they weren’t paying attention”. This would just make it worse.

  • @burnbacon said in On-deck activities:

    Enough people complain already about being sunk because “they weren’t paying attention”. This would just make it worse.

    Exactly! More posts complaining about “and then this ship just came out of nowhere!” And “we don’t start off with enough resources!” because everyone is inside playing cards or something. People come here and minimize the importance of gathering resources, cooking, organization, looking out for threats, and so on, but it would be a nightmare to be in a crew of people huddled around a game of Pirate Monopoly or some other nonsense while they neglect things. Imagine being so in need of distraction that someone needs games within their game to satisfy them. Maybe we can also have a bunch of mini games at the table while us wait for our turn to bet at the pirate poker table within the game.

  • I have this image in my head of them adding unmarked islands that take 30 minutes of sailing the open seas without another island in sight. You use the stars and directions like sail towards the warrior for a day then turn to the fish for a quarter day to reach your destination. Someone who need to stay in the crows nest looking for the island but the rest of the crew wouldn’t have much to do.

    In this scenario they’d need to add dice or playing cards to help pass the time.

  • @burnbacon Hell you don't even need a spyglass to be able to do a 360 of the horizon every 5 minutes to check if there's any ships around, it literally glows in the horizon with or without lantern.

  • @ghostpaw You're blaming the feature itself for being added, as far as I'm concerned it's your crew to be blamed for this then. If that was a problem that means the devs wouldn't have implemented it properly to prevent that issue. Playing cards is never an option I gave either

  • @flamenoir4280 Tetris?

  • @flamenoir4280 said in On-deck activities:

    @sshteeve As replied to others, take a step back and you'll see those activities are empty shells

    I actually find them quite cathartic and meditative.

  • @flamenoir4280 said in On-deck activities:

    @galactic-geek There's knowing how to sail and then there's you trying to see how fast your ship can go in what amount of time. All you pretty much need to know is how the wind mechanics work between every ship and you should be alr, my point is actually having something more that's both fun and productive.

    "All you pretty much need to know" versus specifics is what sets the pirates apart from the sailors. To be a sailor, "all you pretty much need to know" is this. But to be a pirate, it takes oh so much more.

  • @flamenoir4280 said in On-deck activities:

    @mostexpendable Fun and productive activities to do on deck, cause at some point you always just end up sitting here doing nothing cause you're fully stacked up and the sails are angled

    Fun vs. Boredom is always going to be a matter of subjective context based upon who you ask, so I'll just say this - it's better to do something rather than nothing.

  • @galactic-geek said in On-deck activities:

    @flamenoir4280 said in On-deck activities:

    @sshteeve As replied to others, take a step back and you'll see those activities are empty shells

    I actually find them quite cathartic and meditative.

    That's the beauty of sailing. Solo I feel the same way unless I am encountering issues with other crews trying to stick it to me. When you play with other crew mates we normally talk and the such to pass the time. Two vastly different but enjoyable experiences.

  • @galactic-geek After some time of just doing this it's just not as interesting. Shoot yourself there, grab this, repeat... There's an opportunity to add content where there is none here, to inspire more to the pirate life and sea adventures you could have

  • @qu1etone My point is not just random games in the game, I mean something both productive and more interesting than the stuff we have rn

  • @galactic-geek Not when the task is so dumbly easy as the highly limited stuff we have today

  • @galactic-geek True, but it's then only a matter of time before what's fun becomes boring, or what is fun could become even more fun if you were to provide more to it

  • @hijack-hayes This kind of additional content would be aimed towards the many crews who just don't talk much or whether there's nothing else to do or talk about. So that the game experience could stay enjoyable for all members of the community :D

  • @flamenoir4280 said in On-deck activities:

    @galactic-geek After some time of just doing this it's just not as interesting. Shoot yourself there, grab this, repeat... There's an opportunity to add content where there is none here, to inspire more to the pirate life and sea adventures you could have

    Except my sebse of adventure may differ from yours. I've been doing this for 4vyears, and still enjoy it. For others, such as yourself, that may not be the case. Regardless, I hope you find the Goldilocks zone you're looking for, either upon this Sea or elsewhere.

  • @flamenoir4280 said in On-deck activities:

    @galactic-geek Not when the task is so dumbly easy as the highly limited stuff we have today

    Could you be more specific (and quote me), please? I need a frame of reference because I don't always have the time to back-scroll.

  • @flamenoir4280 said in On-deck activities:

    @galactic-geek True, but it's then only a matter of time before what's fun becomes boring, or what is fun could become even more fun if you were to provide more to it

    Some find safety in monotony.

  • @galactic-geek I've been doing it for 3 years and it's beginning to be a little bit of a backpain, I suppose like 90% of the things in this forum I'll be ignored and have to keep on blindly doing it over and over again but I'm just thinking that a little change in terms of productivity would be very nice to welcome

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