Save progress at an outpost?

  • Hello,

    First of all, I love almost everything about this game and I haven't loved a game this much since Battlefield 1942. As you can guess, I'm quite an old gamer (38 years) and this means I don't have seas of time anymore. I have a job, a wife and a kid and this means I can play for a max of 1,5 hours straight. This makes the game quite frustrating, because by the time I have acquired some nice treasures on my ship, hit emissary level 5 and just need a little time to get to a port and sell my loot, it's time to feed the baby, go to work or give my wife the attention she deserves. Sometimes I just make it to sell the loot, get the emissary 5 mission and lower the flag, but it would be nice to do those advaned missions too one day.

    I understand it wouldn't be fair if you could save your progress and quit any time you want to, but this game would be tons of fun more for me if you could just sail to a port and quit and save your ship including the treasures that are on it, the cannonballs, wood and food that are in the barrels and the emissary level you have at that point. To prevent abuse you could say the ship stays in the port for 5 minutes and is a sitting duck during that time, else someone could use the save and quit the moment he is unloading his loot and sees other players coming for him.

    Would it please be possible to add such a feature? Now it just doesn't make much sense for me to play because I know I don't have enough playtime to get any progress.

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  • I don't think it's possible. Think about how abusable this would be; you're being chased, hit an outpost and save and then duck out? Also, how would you handle saving progress for a crew that might never play together ever again?

    You can still get a fair amount of progress without having to go through all grades of an emissary.

  • @arno8 I understand the sentiment! I'm often in the same boat with a new baby and all. Biggest difference being that my wife actually plays the game with me! Perhaps you could try that. It's great fun to do as a couple.

  • @d3adst1ck The abuse you mention can be prevented by what I already mentioned: a 5 minute time-out. So while you leave, your boat stays there for 5 minutes as a sitting duck, easy loot for anyone. So you'd only do that if nobody is chasing you.

    The other problem can be solved as well: If you are with multiple people, you could meet again with the same people to continue where you left of. If they are not available, you play the game as you do now. You could even have multiple saves with different groups of people and continue where you left of with them..

  • @arno8

    You cannot store multiple saves per person for hundreds of thousands of people of which the vast majority will never be used again. That is just a waste of server capacity and money. Not to mention most crews that meet up through LFG, open crews and even in discord servers never come together in the exact same setup ever again. Therefore why would people accept the terms to save and store it instead of simply cashing it in now? It increases the gap between pre-made groups and randoms even more... which really isn't needed at all.

    The loot isn't yours until you sold it. This is a session based game, it is on you to achieve what you want within that time you sail the seas. Not to mention it can be abused heavily; doing an Athena emissary and a reaper joins the server... hop out with your progress and go to a different server, repeat? The whole point of these are to have a higher risk/reward system in place. The time out timer means nothing if you can simply see them on the map for instance and the same goes for Reaper 5's just hopping servers with their flag so they can instantly see every emissary on the server the moment they join... sounds like fun right? You log in with your emissary flag, your epic quest and out of the blue a reaper 5 joins stocked up to the brim ready to fight. New players vs veterans that log in with ships with tons and tons of supplies, etc. There is so much in this game built around the fact that it is session based.

    Want a longer session... discuss with your partner a day in which you can just game? Want to speed up the game progression, crew up or become better or both? You act like you are the only person in the world with a job, partner, kids, etc. Life is about priorities, negotiations and all that.

  • You just sell when you need to for IRL and move on... if you never get to do a grade 5 voyages it’s not the end of the world.

    What you are proposing would mean everyone just gets to grade 5 once and then just chains grade 5 voyages forever since they can just “save” and then start their grade 5 voyage next time with a new flag, get to grade 5 on that voyage, save, rinse and repeat. That’s not what Rare had in mind when they introduced the emissary system.

    Don’t get me wrong I am against gameplay balancing around 3+ hour sessions but your suggestion would just trash any risk people have in the emissary system by making rewards way too easy.

  • I understand the concerns and I'm not saying this should be implemented right away without further thought. But I do believe with some more thought this could be implemented in a way that makes everyone happy.

    About the creating tons of saves problem: this can be prevented by making the save an option, plus put a max save time on all saves. For example remove all saves after 7 days.

    I wouldn't be worried about people having grade 5 forever. Maybe there are some real pro's out there that never get their ship sunk, but most of the people I've met sink every now and then. So then you will have to restart. Being grade 5 only gives an advantage over other players if you are reaper, but the others can see you too and I never had a lot to fear of grade 5 reapers because they are easily avoided since they are visible on the map.

    The part of suddenly a grade 5 reaper appearing on the map is no difference from when someone that is already online reaches grade 5. There's no way of telling in advance if there is suddenly going to be a grade 5 reaper in your server so actually that doesn't change.

  • It is a session based experience by design, not a single player RPG.

    OP is not the only player with real life expectations and priorities.

  • "It is a session based experience by design, not a single player RPG."
    If it were, then why can you purchase better looks for yourself/your ship that are still there the next session? I understand what you mean, but these alterations don't make it a RPG where those that have been playing for months have better equipment than those that haven't. You still all have the same equipment (which I think is great about this game).

    OP is not the only player with real life expectations and priorities.

    Exactly, if I were the only one with this problem it wouldn't make sense to change this just for me. But since there are millions of people in the same situation, these adaptions would make the game much more accessible.

  • @arno8 you missed my point. Saving as grade 5 shouldn’t be allowed in general as flags are easily raised and provide a bonus that should be earned each time.

    My problem is grade 5 voyages. These are very lucrative and get you to grade 5 from 1 every single time. Why do world events anymore when you can just do this voyage every time upon login?

    Also the gold inflation would become even worse. Do you want even the lowest level cosmetics to start costing 1 million+?

  • @arno8 said in Save progress at an outpost?:

    "It is a session based experience by design, not a single player RPG."
    If it were, then why can you purchase better looks for yourself/your ship that are still there the next session? I understand what you mean, but these alterations don't make it a RPG where those that have been playing for months have better equipment than those that haven't. You still all have the same equipment (which I think is great about this game).

    OP is not the only player with real life expectations and priorities.

    Exactly, if I were the only one with this problem it wouldn't make sense to change this just for me. But since there are millions of people in the same situation, these adaptions would make the game much more accessible.

    because those...... are only cosmetic

  • @arno8 said in Save progress at an outpost?:

    Hello,

    First of all, I love almost everything about this game and I haven't loved a game this much since Battlefield 1942. As you can guess, I'm quite an old gamer (38 years) and this means I don't have seas of time anymore. I have a job, a wife and a kid and this means I can play for a max of 1,5 hours straight. This makes the game quite frustrating, because by the time I have acquired some nice treasures on my ship, hit emissary level 5 and just need a little time to get to a port and sell my loot, it's time to feed the baby, go to work or give my wife the attention she deserves. Sometimes I just make it to sell the loot, get the emissary 5 mission and lower the flag, but it would be nice to do those advaned missions too one day.

    I understand it wouldn't be fair if you could save your progress and quit any time you want to, but this game would be tons of fun more for me if you could just sail to a port and quit and save your ship including the treasures that are on it, the cannonballs, wood and food that are in the barrels and the emissary level you have at that point. To prevent abuse you could say the ship stays in the port for 5 minutes and is a sitting duck during that time, else someone could use the save and quit the moment he is unloading his loot and sees other players coming for him.

    Would it please be possible to add such a feature? Now it just doesn't make much sense for me to play because I know I don't have enough playtime to get any progress.

    I get your issue but this seems like a tough idea that switches the way the game is drastically.

    Best recommendation I could give is maybe plan your irl schedule better so you can get to G5 and sell and do the G5 voyages.

  • @arno8 Another issue is that people would literally hoard mountains of loot in PvE servers and sell during double gold/exp weekend and gold rush hour thus completely obliterating the game.

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