Cutlass insane range

  • Its insane how long melee wenpown could have range even when U are 5meters away from sword it still hit you.Cutlas is very broken wenpown atm.Its just embarasing everyone saying,,cutlass is broken it need a nerf,,and no one doing anything with This.

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  • @b0bertx said in Cutlass insane range:

    Its insane how long melee wenpown could have range even when U are 5meters away from sword it still hit you.Cutlas is very broken wenpown atm.Its just embarasing everyone saying,,cutlass is broken it need a nerf,,and no one doing anything with This.

    The longer distance hits from cutlass are more on the hitreg side of things, than the cutlass itself, to be honest.

  • The reason swords got a buff is to counter double gunners, if they reduced it back to 20 percent people could easily take these hits and still fight, and the range is to give it more practicality rather than have to be in your opponents face to deal damage.

  • @pigworld10 the range is actually not not intentional. People could be facing away from you or you could be out of the range were the blade swings and it still does damage. The problem is also the sword lock. When you get locked you can’t move or escape it because it requires too few hits to get a cutlass kill.

  • @illbushido305 said in Cutlass insane range:

    @pigworld10 the range is actually not not intentional. People could be facing away from you or you could be out of the range were the blade swings and it still does damage. The problem is also the sword lock. When you get locked you can’t move or escape it because it requires too few hits to get a cutlass kill.

    I really wish they would've just removed double gunning by now. Flintlock weapons in the pirate adventure game shouldn't have taken over the meta and been the defacto most powerful thing to use. Sure it takes skill, sure there are techs learn but they're not even close to the things you'd see in a real FPS game.

    I'm not insulting sea of thieves here but I really think not being a real sweaty tryhard FPS is to it's benefit. I honestly think a huge reason why so much of the community loves the game is that you don't have to be a twitchy aim god as a baseline requirement to play and compete. So much of the combat is around thinking, tactics and ship management or coming up with a plan.

    If we forced people to just have a sword - sure we would lose some double gunning tech and pace/summit would be mad BUT we'd also have an engaging counterplay to swords and probably not need sword stun at all. Being stunned feels so bad and it clearly only exists to deal with the double gunning exploits.

    Sword fights where you actually AIM your block and bait each other out can be a lot of fun. I loved old sword combat for that even though it was a weak weapon vs experienced players.

    I love this game but they clearly can't balance or fix the weapon problems that running two guns creates. It's been years now and we're still stuck on this issue.

  • @zappychan It does not take skill to use doublegun, two of the weapons make serious damage without being aimed with (flintlock/blunderbuss) and everyone can aim with a sniper on a PC.

    The cutlass should be a two hit weapon as well if so to make it fair. ;P

  • @reapinglegion it does take skill to double gun. You are able to just run after someone spamming the sword, but you have to aim with a gun. And no, anyone can't aim well with eor on pc, it takes skill and practice. Same with blunder and pistol. Reaction time and skill with aiming.

  • @greengrimz yep

  • @punchytootle said in Cutlass insane range:

    @reapinglegion it does take skill to double gun. You are able to just run after someone spamming the sword, but you have to aim with a gun. And no, anyone can't aim well with eor on pc, it takes skill and practice. Same with blunder and pistol. Reaction time and skill with aiming.

    Not according to me, it's way to easy. This is a kind of simple game and not BF nor CoD - Like i said, two of the guns does serious damage WITHOUT being aimed with.

  • @zappychan

    The funny thing is that players who are double gunning will still play the game.

    Like every other game when the meta changes, the players will just find the new meta and stick around. As long as Rare does it right.

    Make sword mandatory and use combat mechanics mainly from launch days.

    Pace and Summit will still play the game. PvP'ers will still play the game.

    @punchytootle

    Double gunning takes little skill to do. It takes more skill to shoot in FPS games then it does in Sea of Thieves. The only thing that really holds players back is hit registration. If hit registration wasn't a problem we would probably have more double gunners.

    The reason why I am saying this is because

    1. There is not hit mitigation in this game. A headshot is the same as shooting someones foot. So you aim for whatever you see and shoot.

    2. Majority of the fights are on narrow bottle necks. Its like fighting in a long hall way in a FPS game like CS:GO office map. Bottle necks make it easy to aim against.

    3. Players don't use ever use the method that takes the most skill. They use the easiest method that wins. Pure and simple. That is meta. The most effective play style. Which is why players switched from pistol/sniper to blunder/sniper. They can't afford to miss a single shot or they die to sword.

    If you never played the game during launch I can guarantee you the game was more fun combat wise. Sword was better and guns worked better. Until everyone started to double gun.

    @b0bertx

    The sword range is actually really short. They shortened it when they increased sword damage. Actually they've decreased the range twice over the years.

    The reason why you are getting hit from so far away is because of lag/latency and server issues.

    When I play on my friends server and I am playing with 240 ping, I keep getting hit from like 4 characters away. They are hitting me in positions that I'm not in anymore and that is because of my ping.

    Its not the sword range my friend. Just bad ping/lat/latency/server optimization.

    Check your internet and make sure you don't have any packet loss and if your network is good then I guess ask your friends what region they are in before joining their game. Good luck

  • Its not the cutlass range its the backtracking. Your hitbox lags behind you so when they swing they still hit you from far away.

  • The cutlass should be a two hit weapon as well if so to make it fair. ;P

    oh god please no. That would be worse than old quickswap.

    1. It stuns you its almost impossible as a double gunner after getting hit once to avoid the second slash.
    2. You have a 1 second delay between shooting, sword has no such delay.

    And no not everyone can aim with the eye of reach, and hipfiring does not mean it doesn't take skill.
    The issue with the sword is its too tempting to just spam m1, making fights just people staying together and weedwacking. If they made it so the sword punished you again for missing slices and made it so you can block mid slash. I think it would be balanced.

    Blocking mid slash would allow players to maneuver around double gunners while hitting them and being a difficult target.

  • @reapinglegion said in Cutlass insane range:

    @punchytootle said in Cutlass insane range:

    @reapinglegion it does take skill to double gun. You are able to just run after someone spamming the sword, but you have to aim with a gun. And no, anyone can't aim well with eor on pc, it takes skill and practice. Same with blunder and pistol. Reaction time and skill with aiming.

    Not according to me, it's way to easy. This is a kind of simple game and not BF nor CoD - Like i said, two of the guns does serious damage WITHOUT being aimed with.

    You mean ADS'ed you still have to aim your shots and line them up. Just because you aren't aiming down the sights doesn't mean you aren't aiming.

  • @reapinglegion said in Cutlass insane range:

    @punchytootle said in Cutlass insane range:

    @reapinglegion it does take skill to double gun. You are able to just run after someone spamming the sword, but you have to aim with a gun. And no, anyone can't aim well with eor on pc, it takes skill and practice. Same with blunder and pistol. Reaction time and skill with aiming.

    Not according to me, it's way to easy. This is a kind of simple game and not BF nor CoD - Like i said, two of the guns does serious damage WITHOUT being aimed with.

    You keep saying it’s easy without having tried it. I can tell you haven’t because your statements are entirely invalid. You can’t just shoot twice without aiming. You have to ads, shoot, switch weapon, sprint, ads again and shoot again for it to work. It needs to be timed properly and aimed properly to work. You saying sword should be a two hit kill is actually insanely ridiculous because that'd be 50 Damage per swing when the sword has no cool downs whatsoever. You could walk up to someone and press RT/M1 twice and kill them. If you are losing fights against a double gunner then clearly your cutlass skills are horrendous because it’s already overpowered. 1-2 swings impairs the opponents movement entirely. You should try using two guns and getting your butt kicked by sword users and then tell me if it’s still easy.

  • @zappychan said in Cutlass insane range:

    @illbushido305 said in Cutlass insane range:

    @pigworld10 the range is actually not not intentional. People could be facing away from you or you could be out of the range were the blade swings and it still does damage. The problem is also the sword lock. When you get locked you can’t move or escape it because it requires too few hits to get a cutlass kill.

    I really wish they would've just removed double gunning by now. Flintlock weapons in the pirate adventure game shouldn't have taken over the meta and been the defacto most powerful thing to use. Sure it takes skill, sure there are techs learn but they're not even close to the things you'd see in a real FPS game.

    I'm not insulting sea of thieves here but I really think not being a real sweaty tryhard FPS is to it's benefit. I honestly think a huge reason why so much of the community loves the game is that you don't have to be a twitchy aim god as a baseline requirement to play and compete. So much of the combat is around thinking, tactics and ship management or coming up with a plan.

    If we forced people to just have a sword - sure we would lose some double gunning tech and pace/summit would be mad BUT we'd also have an engaging counterplay to swords and probably not need sword stun at all. Being stunned feels so bad and it clearly only exists to deal with the double gunning exploits.

    Sword fights where you actually AIM your block and bait each other out can be a lot of fun. I loved old sword combat for that even though it was a weak weapon vs experienced players.

    I love this game but they clearly can't balance or fix the weapon problems that running two guns creates. It's been years now and we're still stuck on this issue.

    It doesn’t create any unbalances. If you are a good cutlass user, you can easily take down a player with two guns. They have to deal with landing hits that very frequently do not register damage. Cutlass on the other hand, deals damage without being in range and locks you in place with no cool down times. You can just spam spam spam. A lot of the people that cry about double gun saying it’s easier than sword have not tried it and it’s obvious they haven’t. It also doesn’t make SoT and FPS. It’s literally a flintlock and whatever other weapon that can only fire single bullets and need to reload after every shot.

  • Other than removing the option to double-gun, I essentially agree with everything that @xultanis-dragon has said, because he's right.

    For those of you having trouble winning fights, this should help you out a bit (and it was recently updated!).

    https://www.seaofthieves.com/community/forums/topic/69741/how-to-use-basic-and-advanced-combat-techniques/1

  • @reapinglegion said in Cutlass insane range:

    @punchytootle said in Cutlass insane range:

    @reapinglegion it does take skill to double gun. You are able to just run after someone spamming the sword, but you have to aim with a gun. And no, anyone can't aim well with eor on pc, it takes skill and practice. Same with blunder and pistol. Reaction time and skill with aiming.

    Not according to me, it's way to easy. This is a kind of simple game and not BF nor CoD - Like i said, two of the guns does serious damage WITHOUT being aimed with.

    The first mistake you made is assuming everyone is as oh so good at the game as your humble self

    Unfortunately for you i find guns easier to use in cod and bf for the simple fact that spray and pray is a very easy thing to do as you dont have to reload after every bullet and the fact that the games main focus is guns

    Sea of thieves main focus is not guns

    Just click down the aim button and spray

    Theres definitely skilled involved in the weapons of sea of thieves those are the simple facts

    Don't make it seem like it isn't because you've got a considerable play time spent in the game

    however much skill is required is not the point i just wanted to clear up the thing about "using double guns takes no skill" thats infact not factual what fps game you compare this non fps game too is also irrelevant

    thats all

  • Haha to you three...you call me dumb and stuff.
    I love it, (calling you ugly words as well)

  • @galactic-geek Like they respect me you mean? That's what i did.

    So tired of this so called community so i will leave them alone....this whole forum.

  • @reapinglegion said in Cutlass insane range:

    @galactic-geek Like they respect me you mean? That's what i did.

    So tired of this so called community so i will leave them alone....this whole forum.

    The only thing anyone has done to you in this thread is disagree with you. If you can't handle that - well, then good luck to you...

  • @reapinglegion
    It takes skill because you have to aim in the center of your screen when your both jumping hoping that if you get the shot off you don't get hit reg, and your saying two hitting with something you just don't even have to look at the person to kill them is skillful.

  • @reapinglegion No making it two hits would be bad, imagine boarding a gally and they all use sword, you would get cornered and you wouldn't have a chance to do a thing.

  • @reapinglegion said in Cutlass insane range:

    Haha to you three...you call me dumb and stuff.
    I love it, (calling you ugly words as well)

    By all means if you wish to translate my disagreement with you into me questioning your level of intellect go ahead

    But im just going to state for the record i've done no such thing and questioning your intellectual capabilities was never my goal

    And seeing as you brought up a matter of respect in a seperate post my response to you was nothing personal and i meant you no disrespect

    i've disagreed with people and i've agreed with people i've even agreed and disagreed with the same people i respect everyone's opinions no matter what they are but that doesn't mean i can't disagree or agree with their opinions

    having an opinion and or counter arguement to something does not mean they do not respect you

    in short: don't take things personally its a discussion forum varied opinions is a guaranteed risk

    for example galactic geek and i had a very rough debate looong ago not going to dig up old debates but even after that debate i respect him hell i even respect him more after the debate just because people disagree with eachother at times does not mean we don't respect eachother

  • @zappychan said in Cutlass insane range:

    real FPS game.

    The community here is weird sometimes. This is a real FPS game. Just because it doesn't call of duty hitscan doesn't mean it isn't FPS.

    This game took a lot of work from a lot of people including players and community members who are essentially volunteers.

    I can't imagine mentally reducing what this game is to something below an FPS and then announcing it on the forums.

  • @tenriak When I say that I mean it's nowhere near the level of competitive of baseline skill required for something like Rust or CS. There are no recoil sprays, there's no real bunny hopping or strafing mechanics or surfing or even headshots. The mechanic of animation canceling by running forward slightly to shoot at console players who sometimes can barely turn to face you properly is hardly even a complicated tech.

    In my opinion sea of thieves has FPS elements but it shouldn't be considered an FPS. It wasn't really designed to be even though it is from a first person perspective.

    If you read my post you'd also have noticed I said NOT being an FPS works in sea of thieves favour. It's MORE than just that and it shouldn't be reduced to just this to appeal to double gunners who's only satisfaction with the game comes from two tapping people like it's COD.

  • @zappychan said in Cutlass insane range:

    @tenriak When I say that I mean it's nowhere near the level of competitive of baseline skill required for something like Rust or CS.

    So what? It's not trying to be. Comparing 1 game to another, especially those that are drastically different in design, doesn't serve any REAL purpose. Speaking of that word...

    There are no recoil sprays, there's no real bunny hopping or strafing mechanics or surfing or even headshots.

    How exactly are you defining REAL here? There IS spray, there IS bunny hopping, and there ARE multiple strafing mechanics. There IS no recoil or headshots, so you're right about that, but with all of the waves and wind pushing ships to and fro, I don't think that I'd want there to be. Do you? Besides, who needs recoil when every firearm only fires 1 shot before reloading?

    The mechanic of animation canceling by running forward slightly to shoot at console players who sometimes can barely turn to face you properly is hardly even a complicated tech.

    Oh, console pirates can turn... It's the other platform that can see more around them that's the REAL issue. Hey, there's that word again...

    In my opinion sea of thieves has FPS elements but it shouldn't be considered an FPS. It wasn't really designed to be even though it is from a first person perspective.

    SoT IS a lot of things - it IS a FPS. It IS an online-shared sandbox. It IS PvP and PvE. It IS beautiful. These are facts that CANNOT be disputed; therefore, it cannot be an opinion.

    If you read my post you'd also have noticed I said NOT being an FPS works in sea of thieves favour. It's MORE than just that and it shouldn't be reduced to just this to appeal to double gunners who's only satisfaction with the game comes from two tapping people like it's COD.

    It's NOT being reduced at all. Those who choose to use that style ofplay are purposefully limiting themselves to their own detriment and then complaining about it, because they don't want to view the whole picture.

  • @galactic-geek

    I respect your posts here galactic but I do think on this point you're incredibly wrong. You don't seem to even be aware what I mean when I say recoil sprays - There is no full auto fire mode for guns in sea of thieves obviously so it's a bit silly to say there is or get nit-picky about the technicality of words.

    The bunny hopping is an incredibly crippled version of true bunny hopping, the recoil is not something you adjust for at all in sea of thieves and weapon swapping to a second gun completely mitigates it anyway.
    Console players are at a disadvantage generally speaking though I agree with you that they have their own methods and skills for fighting back too.
    I don't think sea of thieves is a competitive hardcore FPS game or designed to be. It doesn't benefit the game to cater to that mindset but rather I think we should look at why the weapons are flintlock and why they fire only but once before needing a reload. It's an adventure game and even being an FPS-experience person myself who often benefits from the mechanics catering to me, I think it's a bad idea to balance the game around this way.

    In my opinion even without double gunning, the fact aiming and shooting is so easy it means ANYONE with a background of FPS gaming is going to have a massive advantage even without needing the two tap system of instant kills.

    I disagree with you that double gunners are limiting themselves here. I think double gunning IS the meta and it IS the most powerful way of fighting. People are always going to use what the most powerful thing is and that is going to be the standard the whole game is going to end up being balanced around.

    The default loadout for anyone who is serious about pvp in sea of thieves is not a sword and a gun, it's a gun and a gun because anything else puts you at a massive disadvantage. Personally I love the sword, I used to use the "instant trasmission" tech from the old sword days and I love using the mobility the sword offers in the water for obvious reasons - but if I'm being serious in a fight I'm not going to be relying on the sword vs a crew that's double gunning because that's tactical suicide.

    These are the reasons why I think double gunning and those who think the entire game should be based around double gunning are wrong. If you support double gunning animation canceling then you need to be up front about the fact you're supporting a stance of that being the defacto way to play. You can choose to use the sword and try to sword spam people down in big groups, it's pretty obnoxious at times but the cold hard truth is you're going to be making yourself weaker for it as a player.

    I would even go as far to argue that if we're going to base the game around FPS mechanics so much - We need to start adjusting the game. Headshots need to start being a thing, hitreg needs addressed for how embarrassingly bad it is with guns. These are two things that come to mind off the top of my head. Guns are already a massive crutch in sea of thieves for PC players like me. So much of the game is about tactics, planning and ship combat but double gunners DO have a way of reducing the game to this meta because it's the most powerful thing to do most of the time.

  • @reapinglegion totally

  • @reapinglegion said in Cutlass insane range:

    @zappychan It does not take skill to use doublegun, two of the weapons make serious damage without being aimed with (flintlock/blunderbuss) and everyone can aim with a sniper on a PC.

    The cutlass should be a two hit weapon as well if so to make it fair. ;P

    salty sword user detected

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