Am I going nuts or does the waterline inside vs outside the ship not match?

  • I kind of feel like this is something I forget every time I leave the game too long and reconfuse myself with when I start playing again, but maybe if I actually talk to people about it this time I won't forget next time I leave and return.

    So am I delusional or is the waterline in/out of the ship not matched.
    Especially in sloop I swear I take on water from holes that are clearly too high for water to get in. Not because a big wave hit the hole, externally the hole should be above the waterline and internally it has the constant flow of being underwater.
    It seems as though I could have my ship sitting in calm water with a hole in it (that I may or may not have put there myself to try and decide if i'm crazy), see where the waterline is outside, match that to inside, see the hole is above it, but there's a constant inflow of water anyway.

    This is also making me question where to aim when fighting. My default instinct is to try and make my cannonballs hit as low as possible to maximize water intake, especially against a galleon with its extra deck, but if the waterline inside/outside don't match, or rather that is to say if the waterline doesn't matter, I might as well aim high in hopes to hit enemy crew members and somehow still be making holes that fill them with water....

  • 6
    Publications
    4.8k
    Vues
  • @the-song42 Holes are in set positions, so you can't really aim lower than normal to make it flood more. There's kind of "trigger zones" around each spot where a hole can be made, and if it's within that zone, the cannonball will make a hole.

    Each ship has 2 hole types:

    Lower and Upper.

    The Lower ones almost always flood, and are always in the lowest part of the ship. Sloop's Front, Brig's Center, and Galleon's Bottom Deck.

    The Upper ones only flood when the ship tilts just right, or when the ship is low enough in the water. These are always in the upper parts of the ship. Sloop's Back, Brig's Front and Back, and Galleon's Middle Deck.

  • @klutchxking518
    Well it is nice to be reminded that hole positions are not cannonball positions, since that in turn reminds me peppering (roughly) the same spot on a ship isn't making more holes, and you need to move your aim far enough to be in a different "trigger zone" to make a new hole instead of wasting cannonballs.

    But to be clear are you also telling me that the water intake from a hole is based entirely on the holes location, with the waterline being irrelevant?
    Because the way you said that made it sound like I could beach my ship, have it fully out of the water, and a hole in a lower spot would still magically flood.
    Otherwise even with the holes in set places I still return to my initial issue of lining up the waterline outside the ship to the inside, seeing it's below the hole, and the hole flooding anyway, and wondering if I'm delusional or if the waterline doesn't actually matter.

  • @the-song42 When a ship is sitting in water, the lower holes almost always flood, (unless CRAZY waves lift the hole out of the water) and the upper holes usually only flood when the ship is tilted one way or another.

    The water does matter. The upper holes will flood just as much as the lower holes when the ship is dragged down enough due to flooding

  • From a programmatic point of view, I think it would be fairly difficult (and probably unnecessary) to make the flooding animation match the waves outside the ship. Now I'm no game dev for Rare, but I am a programmer and if I wanted to come up with some logic for how the ship holes should work, this is how I would start...

    You have upper and lower class holes. Let's say you have 3 levels of water 'roughness'...calm, wavy, and stormy. Based on the hole location and what class of water the ship is in, you then determine at what frequency the flooding animation happens at. For instance, if upper hole in calm water, flood never. If lower hole in wavy water, flood every 100 ticks. If lower hole in stormy water, flood every 50 ticks.
    Obviously this is very simplified, and I'm probably not even close to how it is actually coded...but this might give you some intuition as to why the flooding animation and waves outside don't exactly match up.

  • @the-song42 said in Am I going nuts or does the waterline inside vs outside the ship not match?:

    But to be clear are you also telling me that the water intake from a hole is based entirely on the holes location, with the waterline being irrelevant?
    Because the way you said that made it sound like I could beach my ship, have it fully out of the water, and a hole in a lower spot would still magically flood.

    If you beach your ship, then it can't sink; at a certain point, no more water can pour in because the internal water level cannot exceed the external water level. Since this mechanic can be abused, Rare added a "beached timer" (it doesn't have an official name); if your ship is beached for too long (roughly 3 minutes), then it will despawn- no sinking required!

6
Publications
4.8k
Vues
1 sur 6