Asynchronous Throughput and the Latency Correction (Ol' Teleport to the Bottom of the Sea)

  • We need a different response to lag than teleporting to the bottom of the sea floor. I know this may be saving some from sharks or shots when they hit lag, but some times it comes with significant fall damage because the gravity is essentially defaulting us through the buoyancy. This is important for people who don't have good in-ground connections, like in South America, like me.

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