You are now a developer for Sea of Thieves...

  • (GAME)

    You have been made a new developer for Sea of Thieves and have been tasked to do whatever you like with the game.

    You can choose as to what features you want added, you can remove stuff already in the game, you can rework it, you have full creativity as to what to do.

    Want to add a new region? Go for it.
    Want to get rid of a mechanic? Do it!
    Want to rework Sea of Thieves into something else? SAY IT!

    If you became a developer and are working on Sea of Thieves, what would you do with it?

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  • Personally I'd work on ways to expand underwater content; or at least Shipwrecks and the undersea areas close to islands. I think the first thing I'd try to design is "wrecked" variants for the Sloop and Brigantine, to add some variety to the types of wrecked ships we can encounter. I'd then expand the places we can find wrecked ships, so it's not the same few predetermined locations. Finally, ambient creatures within shipwrecks to make them a little more interesting to explore, like Octopi or Baby Krakens that ink the water when you startle them.

  • @foxywiththemoxy Become a dictator and ban stupid people.

  • @foxywiththemoxy I'd work on many new cosmetics for the game that are lighter colors such as white and gold. I'd also work on an ice area because I prefer cold weather myself. Maybe make some ice themed cosmetics, for the ship too. Maybe make a new company based in the ice region to keep people coming back. This company would be about exploration and would give voyages that make you go to all kinds of places to perform tasks.

  • I'm just going to leave some quick ideas without going too much into detail, because I'm limited on time atm, but want to reply and not "save it for later" and forget to come back to it.

    CHARACTER CUSTOMIZATIONS

    • I'd hope to prioritize some time and resources, even a small team, to handle new cosmetics regularly being updated to the normal in-game shoppes. More common pirate type stuff - both grungy and fancy and in a range of colours and styles. Heavily prioritizing more bandanas, vests, shirts, open jackets, and always more hats!

    • I'd also, at least, like to lead a team to research adding some new layers to the pirate customization - namely seeing if adding a layer for JEWELRY could be feasible. Necklaces, earrings, nose-rings, and finger rings (if not over gloves, at least new glove options that are barehanded with rings).

    • I think continued improvements and additions to the personal pirate characters is good for the game, the community, and the player's happiness. I'd also like to steer away from the one-piece costumes, but hope to tie-in whatever we can from those options into further development and progression of the character customization systems.

    <><><

    COMBAT
    Cutlass

    • I'd aim at increasing the block range to be a bit wider.

    • I'd probably try to slow down the movement rate of pirates while swinging their sword (something like it used to be, if not exact).
      Possibly giving some other quick jump forward attack - that is like a mini-lunge - a short, quick-strided attack that does regular damage, but gives a chance at landing the first blow, that also comes with a short cooldown pause if it misses.

    Not positive that would be necessary, but could be a better version of the quick dash forward strike - POSSIBLY
    I do have some other thoughts and ideas for combat, but I'll leave that for another time.

    <><><><><

    Ship Combat

    • I'd like to add some sort of system that floats up supply barrels from sunken player ships. Most likely containing some percentage of what the player ship had left before they sank - if feasible.

    • Zip-lining across harpoon ropes? Most elements of the pirate fantasy adventure are present within the game - but the ability to swing from one ship to the other remains missing and I'd like to add it in somewhere/somehow. It could be through a very short range rope and grapple system - but if it were more feasible to use the harpoon lines, that could be okay too. Or, possibly both - for various reasons.
      I would want to make sure this wouldn't cause other imbalances or detract from the game in any other way - but it should work out well.

    <><><><><><

    World Map
    I'd be eager to help and/or join in on whatever is cooking for the underwater realms of the merfolk and whatever may lie below. Plenty of options for grande cavern labyrinths, summoning rituals, new foes, tall tales, and adventures awaiting below the surface.
    I have some ideas........

    I'm definitely in favour of some area for the Sea of Five Winds, but I'm also okay with not expanding the map above the surface just yet.

    <><><><><><><

    Gameplay/Events

    • I'm very much interested in more summoned events and events that the players can choose to trigger (or are triggered by certain actions, whether intended or not).

    • I especially love trade-off scenarios - where players get to choose some riches for potentially GREATER riches - all with greater risks, of course.

    • Oh! I nearly forgot - I am very interested in adding more land monster encounters. I have ideas for many of the legendary beasts that have paintings on certain islands. And I also have ideas on how they could be related to the emissary system...

    <><><><><

    I guess I'll leave it at that... :D

  • I would get rid of the Abyss between islands, and add a seafloor around the entire map. I would also add a new sea monster or crab boss to fight down there. That's all that comes to mind right away.

  • Probably make it so u can use the sprint cancel and wallbang again

  • @blam320 said in You are now a developer for Sea of Thieves...:

    Personally I'd work on ways to expand underwater content; or at least Shipwrecks and the undersea areas close to islands. I think the first thing I'd try to design is "wrecked" variants for the Sloop and Brigantine, to add some variety to the types of wrecked ships we can encounter.

    I like having other types of shipwrecks; it may be a memory issue that we have the same model.

    Even little adjustments for each named wreck (like the foul eel doesn't have canon barrels but extra wood ones, another one has their positions switched or a closed brig: say goodbye to the good loot in the brig).

    I'd then expand the places we can find wrecked ships, so it's not the same few predetermined locations. Finally, ambient creatures within shipwrecks to make them a little more interesting to explore, like Octopi or Baby Krakens that ink the water when you startle them.

    In my experience though they seem to be all over the place and not in the same places.

  • @lem0n-curry said in You are now a developer for Sea of Thieves...:

    @blam320 said in You are now a developer for Sea of Thieves...:

    Personally I'd work on ways to expand underwater content; or at least Shipwrecks and the undersea areas close to islands. I think the first thing I'd try to design is "wrecked" variants for the Sloop and Brigantine, to add some variety to the types of wrecked ships we can encounter.

    I like having other types of shipwrecks; it may be a memory issue that we have the same model.

    Even little adjustments for each named wreck (like the foul eel doesn't have canon barrels but extra wood ones, another one has their positions switched or a closed brig: say goodbye to the good loot in the brig).

    I'd then expand the places we can find wrecked ships, so it's not the same few predetermined locations. Finally, ambient creatures within shipwrecks to make them a little more interesting to explore, like Octopi or Baby Krakens that ink the water when you startle them.

    In my experience though they seem to be all over the place and not in the same places.

    In my experience that's an illusion; there are several pre-picked locations on the map that Shipwrecks can spawn at, but only a few are active at a time. The only variable between these locations is the depth at which the shipwreck is located.

  • There should be Skeletton Brigs , theres no reason why not , and it would be a nice feature i think ....

  • So this is what I'd do.

    PvE servers. It's super controversial, but hear me out. There are 3 types of players. Sheeps, boars, and wolves. Wolves prey on boars and sheep, boars prey on sheep, and sheep just get preyed on. They occasionally are dangerous to the group above them, but for the most part sheep are the most vulnerable, and numerous, group of gamers out there. Sheep need a fence. Boars also want, but do not need, a fence. You then want to incentivize players to come out of the fence. Without a fence, sheeps leave the game, which means the game in general doesn't grow its playerbase, a longstanding problem of Sea of Thieves.

    So for PvE servers, I'd do these mechanics: No player can attack any other player and do damage for any reason. Just all friendly fire and player damage is turned off. Environmental effects such as kraken, skeleton ships, ghost ships, and so on are ramped up in lethality. PvE players want a PvE challenge, so make it more dangerous to sail around. Allow multiple krakens and megs to be up at a time, attack ships more often, if players aren't going to be a danger, then the game is the danger, make it dangerous.

    This would be coupled with no stealing of loot. A player never has to worry about another player stealing their time. Ever. Except.....

    Reapers would still exist. 1 player per server in PvE may raise a reaper's emissary flag. If you raise this flag, you can kill anyone and anyone can kill you. You can see anyone, anyone can see you. You still cannot steal loot, but if you sink a ship, a special crate spawns containing the "memory" of the ship you killed, which is empowered based on the time that ship has been alive, and when turned in is worth a tidy sum. Simultaneously, you also gain a boost as a reaper on a PvE server.

    You can shoot cannonballs endlessly, you have endless stockpiles of wood, you cannot be killed from enemies boarding you, and are empowered when boarding enemies, you are now a boss, a pirate lord, cursed to forever be on your ship. Except when you set foot on reaper island or swim in the waters to steal the memory of fallen ships. And, of course, everyone wants to kill you because if they kill you, you lose your reaper status and as a new mechanic, everyone involved in sinking a ship instantly gets a substantial money, doubloon, and emissary reward, and reapers on PvE servers are the best reward, for both the reaper, and the reaped. Oh, and just for good measure, the reapers on PvE servers get their ship changed into a skeleton sloop, brig, or galleon, with a skeleton crew to man it.

    From such a boss event, players are encouraged to PvP, but the only people who take on risks are the instigators who simultaneously also get a lot of bonuses, while getting to have a lot of fun. None of the reaped can lose their loot. Even if sunk, it stays with them when their ship respawns, nor can players not of the crew pick up the loot.

    The second half of this is "What happens to PvP servers?" As I said before, you both need a fence, and a reason to cross over the fence. So PvP servers instead get massive bonuses to all rewards. Think 100% increase to all emissary, gold, and doubloon rewards. You should progress faster on a PvP server, and without the threat of AI monsters constantly attacking you as it would be on a PvE server, it should be the easier method, until a player shows up.

    And as I brought up on PvE servers, the act of sinking an enemy ship should reward you by itself, in reaper rep and gold. But PvP servers let you claim the grim bounty as they do now.

    However, all outposts, except reaper island, now are safe harbors. Any ship at any outpost cannot be attacked, nor can any loot on those ships be claimed. And the guns defending the outposts are deadly accurate should you even attempt to breach this accord. Though just because it's a safe harbor while you're in it doesn't mean you'll always be allowed to be safe there. Any player who even attempts to enter a safe harbor while being chased by a ship that is actively hostile towards them, that has shot them within the past 10 minutes and is within 1 map grid's width of you before you enter the harbor, is allowed to chase down their prize, so no running home to mommy to avoid confrontation! If an enemy engages you, you must engage them!

    Essentially, the goal of sea of thieves is a mixed PvPvE experience. The game does stand to have a largely PvE focus, as well as having its PvP expanded. The idea is to find ways for people who get stressed out from PvP to have a way to safely play, but also still encourage players to challenge each other, since the game was designed from the ground up with player combat in mind, but the game could be expanded quite heavily if players could interact with each other in less hostile environments when they want to have a less stressful experience. You just want to find ways to encourage these players to cross the fence and have fun the way the game was meant to be played.

    Also, can anyone here say they don't want to be an overpowered skeleton ship that attacks players, or be a player who forms a fleet to attack said overpowered skeleton ship? Seriously, I just want the option to become a boss monster right now even without pve servers because the thought from both sides seems very fun if you actually allow players to do this.

  • @foxywiththemoxy

    Frist off this is a fantastic disscusion topic Thxs for making it.

    This is going to be a long post from me as i have had alot of thoughts on this subject.

    To preface i am for Promoting theift over direct ship and pirate combat as the primary type of PvP. So all my idea's will reflect accoridingly.

    To start of there are many things this game does well and would only require minor tweaks.

    The Emissary system:

    1. Reaper ships will only appear on the map at grade 2 to other Emissary ships. This is to encorage tuccink and ambush pirate to actually use the emmisary flag.

    2. All Emisarry ships will now have to earn the abilty to see reaper ships. All emissarry can see a grade 5 reaper on the map but emmisarry must gain grade to see proggesively lower reaper grade ships.

    This is to encourage player to run as an emissary before engaging a reaper ship while also discourging emmisarry ships from server hopping when they see a reaper ship.

    1. Broken Emmisary flags recovered by their crew can be handed in to their respective factions to regain there lvl after being unsunk however a grade 5 flag will be redeemed as a lowered flag with all the gold and rep rewarded requiring crews to start back from grade 1.

    2. Emmisary grade 5 quest can only be done while at grade 5 and are all voyage maps will be consider completed an removed from the quest wheel upon ship sink.

    3. Reaper bone Emissary will no longer recive grade from picking up random loot. They will now instead recive grade from putting loot on the ship, killing emmisary pirates, picking up emmisary flags, and for turning in stolen loot.

    The Alliance System:

    1. Limit allainces to 3 ships.

    2. All Allianced ships gets 50 percent of the reward regardless of what ship turned in agian commendations will only count towards the ship that turned in.

    3. Emissary ships will gain additional 25 percent while in an alliance making it 75 percent. And emissaries of the same type will recive a 50 percent bonus.

    4. Alliance color tags can now be changed in settings.

    Reaper Bones Faction:

    New quest added that when activated would give the reaper a speacial quest spyglass that upon gazing at a ship from a distance would bring up highlighted info of that ship such as it's the value of loot the crew turned in, emmissary faction, grade ect. The higher the voyage level the more info the spyglass will show. This will als cause a reaper chest to spawn in on of the regions.

    (work in progress)

    Emergent Skelliton ships and Skelliton Fleets Events:

    1. All skelliton ships will spawn with more resources in the barrels including a garrantee small amount of CCbs.

    2. All Skelliton ship have gained the abilty to use Fire bombs, Bunder Bombs, Chainshots and will use them along side CCbs. Each skell ship will only 2 speicial Cbs at a time meaning if they use Fire bombs they wont also use Chian shots.

    3. New skelly ship damage modal now allow players to dissable the skelly ships with CS ships and will show more visaul damage as parts of the ships will fall off.

    4. A new Skelliton Supply create will be added to the ships loot pool and can be sold to the merchants empty or full for 1000 to 1500 gold and 500 rep.

    5. Fleet Skelly sloops will now only have Skelliton storage creates in the loot pool which can be found in the lower deck. They will be filled with around 30 CBs 30 planks 10 peices of fruit and a chance of 1 to 2 CCbs.

    6. Loot from Skelliton Fleets will now float up on a raft like platform with a skelliton tied to a stake in the middle. Killing the skelly will cause the raft to sink.

    7. A Cusred Cannon Ball Creat filled with an assortment of CCBs will be added as an in-session Reward for sinking the Skelly captain ship at the end of fleet battles.

    8. Any remaining skelly ships will despawn after the captian ship has sunk.

    Ferry of the Dammed

    Players will no longer be forced to go to the ferry upon death they can still choose to by pressing Y or by swimming striaght down in open sea and will be teleportonce they hit the sea floor.

    The Pirate Legened Tavern:
    This will be moved to its own instance where all Legends from all other SoT servers can meet and make crews pre customize ships and set sail with eachother.

    1. Added abunch of mini games including pirate poker.

    2. Added a stage to play music or tell stories.

    3. added a dueling arena. To settle all the drunken fights that kept messing up the bar.

    4. PL can enter the Legend Tavern at the start of the game by pressing the Y button in at the main menu screen much like x starts maiden voyage.

    Kraken encounter:

    1. All kraken loot will now spawn at the end of the encounter.

    2. All new attacks.more info later

    3. Karen now has a body.

    4. Kraken ink can be picked up a bucket and kept to be thrown at a pirate to blind them. Much like puke.

    5. A new item a tetical whip can be obtained as an in-session progression reward. It can be used as a weapon dealing posion dot and an ink blind it can also squrt ink into the water to slow ships but has a limited amount of ink. It can also be sold to the hunter call faction for 5k gold and 2000 rep this value decreases based on the amount of ink charge remaining.

    Meglidon Encounter:

    Added a new item Meg tooth as an in-session progression item can be used by a pirate to damage the hull of a ship. Can be sold to the Hunter Call faction for 3k gold and 1000 rep.

    The shroud ghost now has 100percent chance to spawn a Chest of Legends along with at least 1 curse chest.

    The Brig System:

    1. Remove weapons and consumable items from brigged player inventory.

    2. Allow captians to brig players and other player crews to surrender into your brig.

    There are things in this game that don't work and needs a total rework.

    Arena Gamemode: Needs to be scraped and rework.

    Pirate combat needs a rework.

    Open Crew and Matchmaking needs to be scraped and Reworked

    What would i Add to make up for these things. Well short answer alot here are a few additions.

    Dueling System with new emotes:

    Player crews can now engage in a pirate duel amonst them sleves with new defult emotes found on a second emote page. As well as new deul setting in the my crew list.

    Added names to Ships

    Added Pirate Captaincy to Party Leaders this allows capitins to vote people into the brig and start a vote to kick.

    Added a mutany and brig system this will allow players to vote to muntiny agianst there captian starting a fight the where losers are sent to thips brig.

    A surrender/prisoner system allowing player to brig other player from a different onto their boat.

    Finally Added a Player social hub where they would all start there adventure and look for crew. Crew can place a post for a crew mate ingame with a link allowing a player to join.

    These things and much more i have to share in pain staking detail.

  • @foxywiththemoxy said in You are now a developer for Sea of Thieves...:

    (GAME)

    You have been made a new developer for Sea of Thieves and have been tasked to do whatever you like with the game.

    You can choose as to what features you want added, you can remove stuff already in the game, you can rework it, you have full creativity as to what to do.

    Want to add a new region? Go for it.
    Want to get rid of a mechanic? Do it!
    Want to rework Sea of Thieves into something else? SAY IT!

    If you became a developer and are working on Sea of Thieves, what would you do with it?

    bann all the people who complain about pve and add an artic area and also a rope to swing on to board ships in pvp

  • Wow this is nice topic. +1
    Here's my list so far.

    Emissaries:

    • Would change it so that you can only select one emissary that you represent, semi-permanently thru sessions.
    • If you want to change your faction later on, you'd have to pay like 500k gold or so.
    • Make emissaries get bonus for fighting against other trading companies, basicly make emissaries more of a TDM thing.
    • Option to make multiple pirate profiles in case you want to play all emissaries.

    More endgame content:

    • Monthly updates would not add more "horizontal" stuff like forts and fleets, instead they would raise level cap with some extra goals that keep getting more and more expensive and hard to get. Keep people interested in gold and dubloons.
    • One example could be randomized difficulty on spawned fort: There could be 50% change a fort will be like it's now, semi easy and open for all. Or it could be rated very difficult, and requires level 75 on some faction before you can get inside, with super difficult bosses or traps and stuff.
    • More locked forts could be added i.e. on red sea and you'd be able to pick up some shroudbreaker on outpost if you meet requirements.

    Gameplay:

    • Would change alliances so that base value of sold item is divided between crews, not so that one gets full price and others half.. this would lower your income per crew and would prevent server alliances. You'd only propably want to team up to take some super difficult crew down, then break up. Yeah I hate server alliances.
    • Would change amount of ammo per weapon type: flinlock 6, EoR 5, blunder 4.
    • Would tune down knockbacks a bit, hate blunders from distance having near zero damage but knockback 5 meters.
    • Storms: Make then vary a bit, make some weaker and some stronger. Heavy storms could snap your mast if you go on full sails and maybe even flip your boat..
    • Add ragdolls because they are hilarious
    • Add basic climbing on ledges, just so you can actually get up on shores with small rocks.

    Misc:

    • Would rebalance voyage rewards so that level 75 could not be as low as 500 gold as is now. Also would enable selecting what level voyage you want to buy, just in case you need to collect some castaways on higher level.
    • Add option to change ship size without leaving server.
    • Show details on what region server you're on (EU/NA), hate laggy arena matches when I can't be sure what region I was thrown into.
    • Add reputation and commendations to website under your profile so you can see them without having to launch game.
    • Add option to name pirate(s) instead of using gamertag.
    • Would tune up difficulty quite a lot. Make megs more rare and trickier to fight. Also would buff kraken a LOT, it should not be taken down in 30sec like now, it'd be scariest thing to end up against.
    • Make it possible to steer skeleton ships if you board them... should be able to ram them against rocks if you get that far.
  • @foxywiththemoxy

    • remove all factions and levels and such
    • only have messages in a bottle
    • no loot floating around or random spawn of loot on islands etc.
    • loot can only get found by finding a message in a bottle.
    • the 1 treasures you will find give only gold
    • no reputation system, no achievements and commendations
    • all cosmetics available from scratch for gold only
    • every treasure you want to get from a message in a bottle is defended by the undead crew of it, with skeleton captains or even a skeleton lord for the big booty.
    • forts, shipsraids are there and still contested PvE
    • serverhopping not possible, you have to take the Sea like it is and cannot cheese it.
    • cutlass mandatory to have more piratisch fights.
    • Blunder and Sniper have only one bullet. Pistol has 2.
    • reload animation canont be canceled.
    • no changes to AI encounters, no scaling for sloops
    • Arena gets removed. It attracts overzealos competetive players, lacking empathy, we have no MM and it makes no sense except you are out for the money and hassle that it inflicts in your community because of the completely different playstyles only.
    • Tall Tales are not contested and happen on seperate servers, because you have to leave your ship unprotected, need to leave it for long time etc... In these Servers you wont find any message in a bottle or anything else but the TT related loot.

    i think i can go on, but this is what comes spontaneous to my mind.

  • I'd add squirrels wearing blue jackets.

  • Ok, I might have more eventually but just to give an idea of some of the things:

    We need more single player content. SINGLE player, or two player at most. My wife and I like to sail together. We sit right next to one another and run out ship. However, even with two people on a sloop, its got its struggles, let alone one person on the ship. The ships were not design for individual plays, and that is very obvious. We need a ship that doesn't have as many stairs, or at least stairs on both sides and not just one.

    Put ladders on the sloop that don't have to go right to the wheel. This would make them short and easier to come aboard.

    Allow for more uniform action and discard actions. Like if I go to some menus I have to hit F to interact, and F to get out, but others its F to interact and X to get out and others its Esc to get out. Make it uniform, please.

    For single player can we get a small map near the wheel.

    There needs to be more to marking something on a map. Like maybe an indicator on the ship compass or your personal compass that points to marked spots.

    Some permanence of things. Its annoying when you go about getting loot only to lose power or internet connection or have to pause for a second and get kicked for being idle. Only to lose all your loot because you didnt have the ability to sail twenty minutes to go sell it. It would be nice if your loot stayed on the ship for the next time you logged in. Maybe have an option for at least some of it to be stored. Maybe something like a person barrel or chest on a ship where you can keep up to a certain number of things stored.

    Ability to choose what food to eat. I may not want to eat the chicken leg until I can cook it, but I do have some other food on me. It would be nice to be able to access the specific food from the quick menu and not just food in general.

    Ability to carry more than a handful of shots. Your character can carry tons of cannonballs, throwable, food, planks...etc, but only a handful of shots. We need more ammunition storage.

    Allow more submenus for things. Like loading the cannots, or eating. You have every musical instrument with its own quick link, but I cannot pick a specific cannonball to easily load or a specific food to eat from the quick menu.

    The game still feels very unfinished, even years later while we are adding in content.
    There is still only crude models and basic functionality for things. It would be nice to have more than just cosmetic addons come about. Like maybe the ability to design your own ship, have a smaller ship with more than one mast for speed, replace out the harpoons with cannons for those that want more firepower, or any sort of way to make a ship yours.
    Instead, it just seems like there was a basic framework made, and the goal is not expanding the mechanics of the game, just adding more content for those mechanics.
    Some of the mechanics are fine and some are great, but the game stopped moving past just content dumps a while ago.

    Allow the ability to carry more than just one treat item. It can see carrying a big chest one at a time, but things like gems and skulls shouldn't take up any more room than a cannonball would, and you can carry plenty of those at a time. it gets tedious having to either carry everything back and forth or find workarounds to this limiting mechanics.

    Add options for an NPC crew.
    Some people don't have the ability or the way to play with others. Either because they don't have enough people they know that also play the game, or they don't want to just join a stranger's crew. So, give an option for them to hire mercenaries, other pirates, or summon their own skeleton crew. Giving them a specific task, like you can hire a crew to man that cannons. Allowing defensiveness while you explore an island and or the ability to do actual battle while you steer. Give more commands in game to control them, so they don't just fire at random. Set them to guard the ship, or to fire on command from a certain side of the ship, etc.

    Lastly:
    PVE PVE PVE PVE PVE PVE PVE PVE PVE
    I cannot say this enough. We need PVE only servers, or the ability to mark yourself PVE only.
    You don't even really need PVE only servers. Just give the ability to makr yourself and your ship as PVE only, and that way you can still see others, and interact with them and do peaceful things like adventure and get together with them, but you cannot attach them and they cannot attach you.

    A recent video I watched talked about how unpopular the idea of PVE was, but the comments were filled with nothing but people asking for PVE and complaining about the PVP mechanics of the game. There is a great demand for PVE only and it would bring back a good number of players to the game.

    Most of the PvP now is just about griefing and camping spawns. Its not about actual pirate battles and having fun.

    When you have people in a game that declined to join other crews or have a crew of their own, why would you think they would suddenly want to PvP with others? They are coming on for the PvE, so they can enjoy just a little adventure. It completely sucks when you spend an hour or so completing a quest or hunting treasure, only to finally be selling it off, and while you are selling off one chest at a time, some jerkcomes by and attacks your ship. We know its a pirate game, but we want some creative liberty with how we play and how we have fun. After all, skeletons didnt really get up and attach people, and there was no cannonball that could make people dance. So, drop the talk about suspension of disbelief, and just let some people enjoy the game.

    Let people interact and get together without the idea of one of them being a griefer. You will draw more people to adventure together, sail in fleets together, take on bigger challenges together, and more.

    May add more later

  • revert all hand to hand combat back to October, make it so you can only fire firebombs out of cannons, not throw them, completely remove blunderbombs, up it to ten ships per server, limit alliances to three and get rid of alliance spawns. Make arena better and ranked, increase sever tick rate and do anything else needed fix hitreg and other server problems and probably some more stuff I'll probably think of later.

  • Reverse the sword buff so pvp has a skill gap

  • I would remove the ability to be able to type a single word in the chat.

    Why??

    Playing on Xbox, I already can't hear what other players are saying (unless I'm in party chat) but I can still see the nonsense they type, and very rarely is it anything worth reading.
    No text = No Toxicity.

    I could live with that.

  • Captaincy update

  • replace devils roar with a normal region maybe tropical south asia themed....

    increase reputation for loot reapers bones,penalty reapers bones when they attack ships that are not flying an emissary but when the non emissary shoot first and the reaper sunk him you will get emissary level up....

    reaching for sure grade 5 when clearing a fort as reapers,

    fotd key no more seeable on map

    delete fog(looks good but its just annoying)

    delete complete hunters call for save resources to implent something cool)

    delete firebombs and fire at all instead adding a blunderbomb thrower

    at all i would try better balancing pvp pve and make that game more idk fast pacing dynamic

    different kinds of sloops galleons and brigs u can chose at the start with different attributes

    the room over the tavern is your home ,tons of customisation options and storage crate where you can storage your supplies but with a limit

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