A Current Frustration with Ship Spawn

  • So iv been having this frustration for some time now but deliberately did not post it on the forums as I wanted to make sure it wasn't just a few isolated incidents on a bad day or two. But after a few weeks of experiencing this happening to me I wanted to see if other people were having something similar and perhaps offer a possible solution to what could be done if it is a shared issue among the community.

    My frustration is with where ships spawn after being sunk. Let me paint a handful of scenarios based on my own experiences here to give context.

    Im waiting on plunder outpost for a ship to come in and hand in their loot. My plan is to keg their ship, and take all their loot. I have a few kegs stocked and ready and im waiting for them to finish the fort. My ship has already sunk and I do not know where on the map it is.

    The finish the fort and I get ready to make my play. However, they get a kraken and a skeleton ship spawn on them and they sink (with a rowboat). I decide to try and swim to them (not to far off the island) while they are still being attacked but they sink before I get there. Their ship spawns 1 square away, on an island right next to their loot. By the time I get to their rowboat, they are already back to their loot and I am dead from being sniped by 3 people. Game over. I spawn back on my ship, and my ship has spawned 17 squares away.

    Second scenario.

    I am in the middle of doing a fort, boss round pops and a gallion approaches the island and fires on my ship. They sink my ship and I think ok ill come back and try and salvage my loot. I spawn 19 squares away.

    Just earlier today the same thing happens again. I get sunk at a fort by a combination of skeleton canons in the tower and a brig that rolls up. I spawn 15 squares away.

    It seems that everytime I get sunk (Be it when im trying to take someones loot or turn mine in) I am ending up so far away from said loot that my opportunity to get it back becomes 0. Yet for most other ships I sink (like just the other day when i sunk a ship at FOTD and they spawn 2 squares away) they spawn very close to where they were.

    I am pretty sure (correct me if I am wrong) that spawns are more or less randomly generated, but it seems like a lot of the time my opportunities in the game to sell loot (stolen or otherwise) is constantly at battle with this randomly generated spawn in these circumstances.

    I feel like in many aspects of the game its harder to fight the games exploits, random generators, sever health etc than it is to just deal with other players defending or attacking you.

    I think a spawning solution for ships needs to be implemented, in order to prevent these type of frustrations from occurring. It does not feel currently like there is an equal opportunity when taking these scenarios into consideration. It comes down to hoping the server deals you a good spawn or you get 0 chance to make a play in getting back your loot or succeeding at your steal.

    I think spawning far away from the area your ship was scuttled at is fine, (as that would be more or less the point in trying to get away from another crews ship) but I think in instances when you are sunk (not scuttled) there needs to be a way to spawn closer; not necessarily right next to the spot but close enough that players can still have an opportunity to make a play.

    What are everyone's thoughts on this? Has this occurred for you in the game at somepoint?

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  • Got one chance to get it right and you failed.. its with everything in this game but then if you succeed its extra sweet :")

  • @ruigtand-nl Words to live by with the current state of the game for sure.

    I just wonder what everyone elses thoughts are on it.

  • Sometimes the re-spawn location is a "winner" and sometimes it's a "loser". Depending on your perspective at the time. It tends to balance out.

    Personally I think that sunk ships should always respawn on a new server. There are far too few consequences in this game already surrounding dying and sinking. Death and sinking can actually be preferable outcomes in many situations. This is poor game design.

  • @bigtorvol

    when you are sunk (not scuttled) there needs to be a way to spawn closer; not necessarily right next to the spot but close enough that players can still have an opportunity to make a play.

    Nobody, ever, especially not Rare, have said that players deserve a second chance at the loot they lost.

    If you lose, you lost, get over it.

    If you spawn close, you're lucky, count your blessings and don't mess it up this time.

    There used to be a system that made people spawn close to where they sank, they figured out that this produced situations where defenders had to sink the ship of their aggressors multiple times, until they eventually ran out of supplies and inevitably were forced to lose to the power of infinite ship respawns. There was effectively no way to actually win ship fights back then.

    So, they made it so you spawn as far away as possible from where you sunk, unless another ship that recently respawned is currently occupying the space you were about to respawn in, its at that point the game might occasionally plop you back close to where you sunk.

    It's a mere coincidence.

    My advice, is, stop trying to play the system, and just play the game... If you sink and lose your treasure, you got bested, accept your loss, and move on. Camping people, is a gamble, your gamble didn't pay off, so you don't need compensation, you knew the risks.

  • @viperishemu2992

    It's different from other games, but not poor design. Sometimes you just can't win that fight, why should you be forced to perhaps not come back? It's in the lore that the Ferryman returns your ship to you from the depths as he'll do with your body, there's no reason it shouldn't be that way. Plus, so many things, like the storms, active events, and other crews that you may want to keep are not the same between servers. Say you have an alliance with another ship, and the other ship sinks. They've now been kicked from the server, and you have no way to get them back. Or you fight with another ship, and despite the conflict you want to meet again, either to battle or to celebrate a good fight. You can't do it, because whoever lost is gone forever. Or with PvE spawns, you're battling a skeleton fleet and sink once, but there's only a couple ships left and you have some kegs on a rowboat in the area. You can't go back and get them, because you're not in the same server as that fleet. Being merged into another server after sinking is poor game design, but death sometimes being the best answer is not. You still lose all of your resources and treasure, and often times have no way to get it back, so unless you want to suicide back at whatever sunk you repeatedly, you'll have to spend some time restocking your ship.

  • @sweltering-nick Totally agree, Im not trying to play to get a change in the game here, it was simply a frustration I had encountered a few times and wondered if others were to. I whole heartedly agree with what you are saying.

    Sometimes in games you have to roll with whatever hand it deals you.

  • @bigtorvol

    Think of the scenario that you as a defender sink the offensive party, now they are near you, sail back and fight resumes. This continues till you run out of supplies or they win the battle. Now you spawn nearby and decide to go back and fight, this will never end till one of the sides decides to give up, log off, etc.

    Now, this was for a long time the state of skull forts. Therefore they adjusted it to where ships spawn out of line of sight of others to provide the victors in battle a longer grace period before the sails reappear.

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