Changes to Combat

  • If you cant sprint when changing guns it will slow pirate to pirate combat to a snails pace and lower the skill gap a lot.
    Maybe if the sword combat was more like Chivalry or Mordhau it would be more fun.
    And I have a tinfoil hat conspiracy that the future of this game is to churn new players in and out of the game long enough for them to buy emporium cosmetics. As more experienced players usually use skins they have earned in game to flex.

  • @zig-zag-ltu

    Except in the case of quick swapping, it is a flex in 99%+ of scenarios. It's a completely unnecessary exploit for beating the overwhelming majority of players in this game. Doing that exploit against those players is the reason this exploit is being addressed. They're the ones that complained loud enough.

    Oddly, I'm in the camp that thinks tasking devs with adding ~.1 seconds to the time between shots for quick swappers was a waste of resources. The people that complained about it are still going to lose those fights.

    The reality is...They don't hate quick swapping...They hate double gunning...or they just outright hate CqC in SOT. Those folks are going to move on from complaining about quick swapping to complaining about those things after this quick swapping fix.

    The players doing this exploit are very good at all the other timing related stuff in the game...this just raised their ceiling to keep up with the other quick swappers.

    That .1 seconds in CqC isn't winning fights (except maybe against other quick swappers)...and once it's patched, it'll still net the same results it did before.

    I understand it's a game of timing. I'm a double gunner. I am not a quick swapper. I've done a LOT of PvP, and through years of battles, I've never once thought "man the only reason I/we lost that battle was because they were quick swapping." That .1 seconds isn't the reason me or my crew lost any given fight.

    This isn't like X bucketing...THAT was a true crutch. This...this was a waste of time to patch outside of it appeasing the whiny part of the community. They're still going to whine... And they're still going to lose fights to those same double gunners...so...what was solved?

  • @rambobrad said in Changes to Combat:

    If you cant sprint when changing guns it will slow pirate to pirate combat to a snails pace and lower the skill gap a lot.

    It literally slows pirate combat down by .1 seconds...that's it.

    Maybe if the sword combat was more like Chivalry or Mordhau it would be more fun.

    Would LOVE to see SOT sword combat get some advanced mechanics like those games!

    And I have a tinfoil hat conspiracy that the future of this game is to churn new players in and out of the game long enough for them to buy emporium cosmetics. As more experienced players usually use skins they have earned in game to flex.

    LOL...the future of this game? That's called a business model and they've been executing it for years already LOL

  • @snear-73 sagte in Changes to Combat:

    @eva1977 Every player can do this so it is not an advantage.

    Everyone can use an exploit...still an exploit...finally it will be gone

  • @hurtwillcam10 sagte in Changes to Combat:

    i reckon it should be added back as people who dont want to pvp will soon just grind on the safer seas anyway it seems like rare is moving more towards new pve players rather then the more expereance pvps

    PvE player here, safer seas are no option for me
    These changes are a good thing, if you don’t like them, you are free to leave

  • @sweetsandman I do understand where you are coming from, but I strongly disagree about the 99% statement. I am obviously not here to argue, that a good double gunner won against a noob, because he used an exploit. But a good double gunner using an exploit, would only loose a CQC, because of hit reg/bad positioning.

    You must understand that blunderbuss giving a knock back effect and then instantaneously firing a shot from a sniper leaves you in a position where you can't do anything to fight back. I doubt most pirates, take a bite of their pineapple, before being damaged. It was never intended this way. I fought many double gunners who don't use the exploit and those battles are always fun, I love to be challenged myself. I agree about majority of players statement, I don't even need to use my secondary gun (sword/blunder) most of the time. But if you loose a battle (eventually) and the biggest contributing factor of it was someone using an exploit, it's not fun you know.

    Imagine if my previously mentioned example was possible, where you could fire 2 cannon shots. Wouldn't be fun right? Obviously just like double gunning, the person firing those shots would need to land them and land them in correct position and be able to finish the ship off. But you can't say that such exploit would only matter to top players.

    This literally reminds me of the very old CS 1.6 Days if not earlier versions. On one of the classic maps De_Nuke you could literally wall bang an instant headshot as soon as you spawn. It was not exploit caused by player (apart from game knowledge) as is the animation canceling, but it was just as game breaking as you had no chance of surviving it. You could also cancel reload animation, to save a second reloading. Got patched eventually as well.

  • @zig-zag-ltu said in Changes to Combat:

    @sweetsandman I do understand where you are coming from, but I strongly disagree about the 99% statement. I am obviously not here to argue, that a good double gunner won against a noob, because he used an exploit. But a good double gunner using an exploit, would only loose a CQC, because of hit reg/bad positioning.

    You must understand that blunderbuss giving a knock back effect and then instantaneously firing a shot from a sniper leaves you in a position where you can't do anything to fight back. I doubt most pirates, take a bite of their pineapple, before being damaged.

    If you think that this patch is somehow going to put a stop to players being two-tapped and that you'll be able to scarf food between your opponent shooting their 2 weapons, you're in for a rude awakening.

    The eating animation (from time to input to the time your health goes up) would need to be drastically sped up to beat even a standard weapon swap.

    Whether quick swapping or not, you can absolutely out-shoot someone eating and regenerating their health.

    Blunder to EOR (without quick swapping) is 1.5 seconds (see video for reference). You can absolutely not eat fast enough. The eat animation is 1.75 seconds from input to health regen. Even if they were equal in length, no human could react fast enough to out-eat a double gunner.

    I maintain that this change isn't going to impact 99%+ of battle outcomes.

    Frankly, as someone that doesn't quick swap, I hope I'm proven wrong.

    If I start winning at an even higher rate, I'll happily eat my words. I just don't see it happening.

    Either way, you're not out-eating a double gunner that's landing both of their shots. That's just a fact.

  • @rambobrad

    Maybe if the sword combat was more like Chivalry or Mordhau it would be more fun.

    In those games, the speed of everything has to be turned wayyyyy down just so advanced combat techniques like parries can work. In Sea of Thieves, players have faster movement speed, slashes happen faster, ships are moving around and bobbing up and down. I don't think that those games' combat would have any place on the seas. I like this game's sword combat (not counting the now-dead era of backslashing and block reg) because combat is more focused on movement than pressing buttons at the right time.

  • @sweetsandman like i said, i faced many double gunners, and them simply double gunning was not a problem, its the exploit. You have your experience and opinion, i have mine. I think its fair that it might differ and we dont come to an agreement?its what makes this life interesting afterall

  • @zig-zag-ltu Cheers to that. Hopefully I'm wrong and we're both seeing an increased win% starting on Oct 19th.

  • @eva1977 It is sad when Rare decides to give less skilled players an easy win because they do not want to take the 5 min it takes to learn to quickswap.

  • @snear-73 said in Changes to Combat:

    @eva1977 It is sad when Rare decides to give less skilled players an easy win because they do not want to take the 5 min it takes to learn to quickswap.

    Bwahahaha. If you honestly think Rare removing this is going to cause players to get an "easy win" on you, then you were never very good at SOT to begin with.

    Get Good.

  • @snear-73 The thing is, the animation was not meant to be skipped, otherwise it would not have been there to begin with. But users found a way around it and reason why it's being patched now.
    Everyone can do it...sure but why would i? why jump through hoops with the controls just to save fractions of a second? I really don't play at that level where skipping that would make any difference.
    Lastly most players that resort to this "tactic" and end up defeating me, would probably defeat me with out it anyways so makes more sense to me to patch it and play the animation as intended.

  • @eva1977 Honestly, I felt like there was an obligation for me to use this stuff until they fixed it. If I didn't, I was just putting myself at a disadvantage. But now I don't have to. And sword works again!

  • @crowedhunter said in Changes to Combat:

    @eva1977 Honestly, I felt like there was an obligation for me to use this stuff until they fixed it. If I didn't, I was just putting myself at a disadvantage. But now I don't have to. And sword works again!

    100% with this, who knows how many players were double gunning because of how much more powerful it is + how bad sword has been for a while. I just could never change my main loadout because I love to lunge.

  • @lordqulex I'm in the boat that abusing unintended mechanics/animation cancels is not skill gap, it's just abusing exploits/glitches to get ahead. Glad to see it gone, honestly, but also respect that people are feeling upset about it.

  • @eva1977 Then why are you complaing about it if it is realy only a fraction of a second?

  • @snear-73 said in Changes to Combat:

    [Mod Removed]

    Sea of Thieves is a PvEvP Shared World Adventure Game. It is a game where you go on adventures, meet other players, and have various encounters that yes, do include fighting.

    This game is not to be compared or made similar to the likes of Call of Duty or Apex Legends, it's been designed to deter away from trends of e-sports gaming as much as possible, and removing exploits (even if it's been about 2-3 years since this iteration was re-introduced) is part of that intention.

    An attitude like this is probably why "Rare dose not care about their competative player bace". The seas are always changing, and as per usual, we adapt to it in order to survive and prosper.

  • @Snear-73 Your post has been removed as it goes against the Forum Rules and Pirate Code.

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  • @nex-stargaze SOT is a PVP game about fighting other people in a FPS style combat. After 2.5 years of being loyal to the game it is sad to see how little they care about the players. I have 96% completion of all coms so it is sad to say goodbye to the game but it has gotten to the point in which they simply don't care about the people that play their game. I wish that game luck in the future but they have definetaly lost one of their most dedicated players along with everyone that I play with is leaving because of this as well. The only thing left in the game that was fun after a 7 moth long season with no content was TDMing and now they are taking that away too. RIP SOT

  • @triheadedmonkey SOT is a PVP game about fighting other people in a FPS style combat. After 2.5 years of being loyal to the game it is sad to see how little they care about the players. I have 96% completion of all coms so it is sad to say goodbye to the game but it has gotten to the point in which they simply don't care about the people that play their game. I wish that game luck in the future but they have definetaly lost one of their most dedicated players along with everyone that I play with is leaving because of this as well. The only thing left in the game that was fun after a 7 moth long season with no content was TDMing and now they are taking that away too. RIP SOT

  • @snear-73 Because that fraction of a second does give some an advantage.

  • Lets disect

    @snear-73 said in Changes to Combat:

    SOT is a PVP game about fighting other people in a FPS style combat.

    You're already wrong there, it's a PvEvP game, not just PvP.

    @snear-73 said in Changes to Combat:

    After 2.5 years of being loyal to the game it is sad to see how little they care about the players.

    So they only care about players if they listen to you? That is an extremely authocratic way of thinking. In reality a lot of people have complained about that exploit. On top of that Rare has already made clear that it was an exploit and they didn't want it. Not only because they tried to already fix it in the past (not fully succesfull though) ánd because they have told their partner streamers that they shouldn't use it or encourage it, because it's an exploit. So that it would eventually be fixed was just a matter of time.

    @snear-73 said in Changes to Combat:

    The only thing left in the game that was fun after a 7 moth long season with no content was TDMing and now they are taking that away too.

    Nobody took away TDM. Without the quickswap exploit, there is still TDM.

    Lets just be real: quickswapping was an exploit that gave an unfair advantage. Not everybody could use it, like i said earlier, because for instance Rare told the partner streamers not to use it since as an exploit it's against the rules to use it (some partner streamers openly said that). Also other players backed out of using it, since it's a known exploit and using exploits is technically a bannable offense. Be happy that Rare didn't enforce the rules here and didn't ban you.

    On top of that: like some known players have already said in their reactions: if you need to rely on this exploit to be able to fight, then perhaps you're not as good as you think.

  • @snear-73 I can state that Sea of Thieves is NOT a PvP FPS. It is a SWAG or Shared World Adventure Game. Always has been.

    TDM is a 'mode' that the community has tried to make. Which is fair enough as other community events have also sprung up using the tools available.

    'TDM Mode' is not going to go away because an exploit has been patched. If anything it would make it more interesting as it would not be an endless stream of "2-tap you dead". There might actually be a REAL fight.

    If you feel the need to leave rather than adapt to and improve the current game climate without the need for exploits, then Happy Sails.

    Sea of Thieves will still be here when you decide to return and will welcome you back.

  • @triheadedmonkey Dose the game have guns, yes does it have first person, yes it is a FPS. People like you that are unwilling to admit that this is a PVP game are the ones that cry about double gunning because of your own lack of skill.

  • @snear-73 Nice job perpetuating the toxic PvP player stereotype lol. And you wonder why Rare doesn't care to listen to the incessant whining from your community - you act like spoiled little children anytime something doesn't go your way, throwing tantrums, ALL WHILE routinely misunderstanding what this game is.

  • @snear-73 Feel free to disagree but Sea of Thieves is a PvPvE game.

    It is not singularly focused on PvP, therefore it is not a PvP game.

    The fact that YOU only enjoy the PvP portion of the game does not make it a PvP game.

  • @Snear-73 Your post has been removed as it goes against the Forum Rules and Pirate Code.

    ALWAYS:

    Be courteous. Don’t insult players you don’t know. If humour is the intent, remember that this can be lost or misinterpreted online, and words can very easily offend. Be mindful of what you’re saying and if someone asks a question, see if you can help them out as you’d appreciate being helped out yourself if the roles were reversed.

    Name calling, personal attacks and using derogatory language against Community Members, Rare Employees, Global Moderators or Deckhands is not acceptable. Using such language will result in a warning, then temporary ban from the Forums and a final warning. If the action is persistent or increasingly aggressive, a permanent ban from the Forums will be issued.

    Please read and abide by the Forum Rules and Pirate Code in future.

    Thank you.

  • @triheadedmonkey Than why can I fight other people if it is not a PVP game, you have no logic to your claims.

  • @snear-73 You can fight other people because it is a PvPvE game. PvP may be enabled but it is not the main focus, despite what a loud minority group may want to yell.

  • @snear-73 Imagine arguing with Rare staff, absolutely unreal. Since you're clearly more knowledgeable than Rare, and apparently everyone else here, why don't you go apply, work on Sea of Thieves?

  • @triheadedmonkey Don't even bother, this guy is arguing in bad faith. Multiple deleted posts from toxicity - he's the exact type of player/reason why PvP has such a bad name.

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