I feel like having a ship drop ALL of their supplies is a bit much. Don't get me wrong, having 23 and a half stacks of cannonballs, over a stack of blunderbombs, over a stack of chainshots and 2 and a half stacks of fire bombs is nice, but I think that's a bit excessive, given that it was the result of only a couple hours of playtime (8 ships sank). Rare made blunderbombs significantly harder to find, but a ship dropping every single supply they had completely reverses that. Maybe decreasing it to 2/3 or 1/2 of their supplies? Still enough to give you a significant amount but not enough to give you multiple pages of resources within 2 hours.
As much as I love this addition, it means that battles of attrition last even longer and some crews can endlessly fire blunderbombs and chainshots to their heart's content. From a balancing perspective, it needs a nerf.
Too many Supplies?
Depends on the ship you sink. Some ships stock up for ages, others don’t. Those that stock up may have an advantage over those who don’t, so if they lose then fair game!
People are too obsessed with stocking up in this new update. It costs time and gold to do so. It should be treated like Warzone or something - just drop back in for another go!If you lose, just instantly dive back down again, you have enough supplies for a win. If you really want, do a quick storage crate run round the outpost- but you don’t need to get storage crate, cannonball crate, wood crate and shipwright supplies every single time you sink.
@a10dr4651 No point in capping total supplies when storage and supply crates follow us through the tunnel. So as long as they remain in the game our ship inventory is virtually unlimited.
The supply change is amazing for bad crews. And broken for good crews. While that is probably more of a complaint of being someone with very little supplies going up against ship on a high streak who you know will have hundreds if not over 1000 planks of canon balls.
I would rather have too many supplies than too few. Invaders already have an ever increasing wait time in the tunnel so removing the need for them to go stock up at any point is good for them. Just stinks for anyone coming up against an unsinkable ship.
Supplies were a major issue before. Now the over abundance is a far less serious of an issue as the sloop meta of sailing someone out of bounds costing them progress. The strategy is great, fun, time saving for the winner, and most people I have encountered doing it don't even seem to know it's costing the losing crew progress. If you are getting spawned camped out of bounds you might as well just scuttle to save both sides the time. Such a silly concept that they put all this thought into how people could farm losses but put 0 thought into the rewards for leveling. Ugly recolor sets locked behind commendations that are some of the most uninspired thing I have seen in a long time. Then No rewards from lvl 201-999 Like seriously? You expect people to grind this?
@d3adst1ck said in Too many Supplies?:
Capping the barrel inventory that floats up after a ship sinks just leaves an opening to continue spawncamping and siphoning supplies from ships before they sink in order to get everything, so it's better to just let all supplies float up.
They just need to change their "spawn-camping is accepted if you are just trying to get supplies" thing. Just put out a public statement on twitter and here, and put up a banner in game for like a month. "Warning: Keeping a ship afloat to siphon supplies and spawn-camping crews is no longer tolerated. These actions will result in temporary or permanent bans." Problem solved. That rhetoric was a horrible idea, as it produced way too much grey area for crews to be toxic with. Just ban spawn-camping all together.
@maximusarael020 said in Too many Supplies?:
@d3adst1ck said in Too many Supplies?:
Capping the barrel inventory that floats up after a ship sinks just leaves an opening to continue spawncamping and siphoning supplies from ships before they sink in order to get everything, so it's better to just let all supplies float up.
They just need to change their "spawn-camping is accepted if you are just trying to get supplies" thing. Just put out a public statement on twitter and here, and put up a banner in game for like a month. "Warning: Keeping a ship afloat to siphon supplies and spawn-camping crews is no longer tolerated. These actions will result in temporary or permanent bans." Problem solved. That rhetoric was a horrible idea, as it produced way too much grey area for crews to be toxic with. Just ban spawn-camping all together.
There is zero reason to do it now, so the problem has already been solved. Trying to cap the barrel supplies and then add a subjective rule on top of that is a less optimal solution.
@d3adst1ck But if there's zero reason to spawn-camp for supplies now, will they start banning people who DO spawn-camp "to siphon supplies"? Because I guarantee you even if it is unnecessary, people will still do it.
@maximusarael020 said in Too many Supplies?:
They just need to change their "spawn-camping is accepted if you are just trying to get supplies" thing. Just put out a public statement on twitter and here, and put up a banner in game for like a month. "Warning: Keeping a ship afloat to siphon supplies and spawn-camping crews is no longer tolerated. These actions will result in temporary or permanent bans." Problem solved. That rhetoric was a horrible idea, as it produced way too much grey area for crews to be toxic with. Just ban spawn-camping all together.
"Anyone that does PvP reasonably should not do this one reasonable PvP activity or else they will be banned."
Yep, that's a good idea. Totally won't go wrong at all.
-Cap ship supplies (rough estimates below)
- Sloop = 100 total capacity in each cannonball barrel (200 total). 100 planks. 50 total capacity in each food barrel (100 total).
- Brig = 100 total capacity in each cannonball barrel (300 total). 125 planks. 50 total capacity in each food barrel (100 total).
- Galleon = 100 total capacity in each cannonball barrel (300 total). 150 planks. 50 total capacity in each food barrel (100 total).
-Drastically reduce the capacity (and cost) of storage crates.
- Current storage crate capacity is 16 slots * 99 item per slot for a total capacity of 1,584 items.
- Proposed storage crate capacity is 4 slots * 20 items per slot for a total capacity of 80 items.
-Eliminate the "pages" from rowboat chests and keep the capacity on that at 8 slots * 20 items per slot for a total of 160 items. I think it's a fair trade-off to keep the capacity high(er) on those since those supplies can be effectively destroyed in battle.
-Keep everything else the same with regard to barrels floating up.
@sweetsandman Im not so sure on those caps just from how battles go while solo, when i go up against another solo, its either a total wipe on one side with minimal resources used, or it can take about 150 cannon balls and 30 minutes. You have to consider the way other ships are balanced means some need more supplies of one kind than another. Sloops tend to need more cannons than wood, brigs need a good bit of both, and galleons need a LOT of wood. A galleon could burn through 100 wood in minutes.
Not to mention the fact that i dont like having my cannon balls in both barrels. Many people organize their barrels in specific ways, and if the limit 100 cannon balls in each barrel, that will destroy organization. If there was a limit, it would need to be increased, and balanced based on ship, but even still i am against the idea since its session based.
@nex-stargaze said in Too many Supplies?:
@maximusarael020 said in Too many Supplies?:
They just need to change their "spawn-camping is accepted if you are just trying to get supplies" thing. Just put out a public statement on twitter and here, and put up a banner in game for like a month. "Warning: Keeping a ship afloat to siphon supplies and spawn-camping crews is no longer tolerated. These actions will result in temporary or permanent bans." Problem solved. That rhetoric was a horrible idea, as it produced way too much grey area for crews to be toxic with. Just ban spawn-camping all together.
"Anyone that does PvP reasonably should not do this one reasonable PvP activity or else they will be banned."
Yep, that's a good idea. Totally won't go wrong at all.
To put my 2 cents in on that particular topic, i think it should still be allowed within reason considering one of my go to tactics when i board is to kill the crew, grab a supply crate, load it with the ships wood and throw it overboard so they cant repair. It can take killing some one a few times if they have a lot of wood, so it still makes sense that they would allow it to some degree as long as it is with reason.
@goldsmen said in Too many Supplies?:
@sweetsandman Im not so sure on those caps just from how battles go while solo, when i go up against another solo, its either a total wipe on one side with minimal resources used, or it can take about 150 cannon balls and 30 minutes. You have to consider the way other ships are balanced means some need more supplies of one kind than another. Sloops tend to need more cannons than wood, brigs need a good bit of both, and galleons need a LOT of wood. A galleon could burn through 100 wood in minutes.
Not to mention the fact that i dont like having my cannon balls in both barrels. Many people organize their barrels in specific ways, and if the limit 100 cannon balls in each barrel, that will destroy organization. If there was a limit, it would need to be increased, and balanced based on ship, but even still i am against the idea since its session based.
Personal organization preferences aside...
I'm not sure what the game being session based has anything to do with supply limits. Supplies are virtually infinitely replenishable within a session, so it's not like you can ever really run out in a normal adventure session.
What supply limits would do is put an effective time (or skill) limit on these faction battles. The constant resetting of fights by crews that are great at defense and not-so-great at offense is what can make these battles exhausting.
On top of that, most galleon and brig crews (and even some sloop crews) have storage crates and other supply crates strategically placed that increase their effective supply limit beyond what I proposed. Storage/Supply crates would be even more of an essential tool for faction battles than they already are.
@sweetsandman said in Too many Supplies?:
@goldsmen said in Too many Supplies?:
@sweetsandman Im not so sure on those caps just from how battles go while solo, when i go up against another solo, its either a total wipe on one side with minimal resources used, or it can take about 150 cannon balls and 30 minutes. You have to consider the way other ships are balanced means some need more supplies of one kind than another. Sloops tend to need more cannons than wood, brigs need a good bit of both, and galleons need a LOT of wood. A galleon could burn through 100 wood in minutes.
Not to mention the fact that i dont like having my cannon balls in both barrels. Many people organize their barrels in specific ways, and if the limit 100 cannon balls in each barrel, that will destroy organization. If there was a limit, it would need to be increased, and balanced based on ship, but even still i am against the idea since its session based.
Personal organization preferences aside...
I'm not sure what the game being session based has anything to do with supply limits. Supplies are virtually infinitely replenishable within a session, so it's not like you can ever really run out in a normal adventure session.
What supply limits would do is put an effective time (or skill) limit on these faction battles. The constant resetting of fights by crews that are great at defense and not-so-great at offense is what can make these battles exhausting.
On top of that, most galleon and brig crews (and even some sloop crews) have storage crates and other supply crates strategically placed that increase their effective supply limit beyond what I proposed. Storage/Supply crates would be even more of an essential tool for faction battles than they already are.
The reason i think being session based is a big part is because it doesnt matter how many supplies you have, they will be lost once you log out. It can make things take longer if both sides have more supplies, but i have found that if a fight is taking too long, thats the point where you want to change strats.
With the supply crate thing, i try to never have a supply crate aboard, and if i do, its empty and hidden away because i throw supplies overboard if you have them. I dont care if i get your supplies in a battle, all i care about is that you dont have any, so to keep the same from happening to me, i empty and toss my crates away.
I think that all your supplies floating up in barrels changed this game significantly. Now if a ship scuttles, the supplies are floating up. I think you should have to spawn camp to get supplies. Scuttling is now useless as a tool to stop a crew from getting your supplies. This is a great game, but I cannot understand changing a core dynamic like this for supplies. I do not like season 8, or the fixes to try and repair this 'on demand ship battle' . This was not a well thought out season, and this change will not fix it. We are unable to ignore these changes, because unlike Arena this is in adventure.
@jumpmaster21773 said in Too many Supplies?:
I think that all your supplies floating up in barrels changed this game significantly. Now if a ship scuttles, the supplies are floating up. I think you should have to spawn camp to get supplies. Scuttling is now useless as a tool to stop a crew from getting your supplies. This is a great game, but I cannot understand changing a core dynamic like this for supplies. I do not like season 8, or the fixes to try and repair this 'on demand ship battle' . This was not a well thought out season, and this change will not fix it. We are unable to ignore these changes, because unlike Arena this is in adventure.
Scuttling was never intended to deny other players your supplies; it's to get away from players who are toxic or from a fight you don't think you can win and don't want to drag it out.
@ancientbeast434 people have been complaining about an overabundance of supplies long since this update. Those of us who like to play more organically certainly have. Excessive supplies takes away from strategy leading to spammy gameplay.
@magus104 said in Too many Supplies?:
@a10dr4651 No point in capping total supplies when storage and supply crates follow us through the tunnel. So as long as they remain in the game our ship inventory is virtually unlimited.
My personal suggestion is to make supply crates destructible. This would also reintroduce the natural down time between volleys while players are restocking cannonballs. It feels super weird when players can fire seemingly indefinitely because they have a crate under the cannon.
@jumpmaster21773 said in Too many Supplies?:
I think you should have to spawn camp to get supplies.
🚩☝️ This post right here, forum moderators.
@lem0n-curry Maybe not the intention, but for the last three years if you scuttle you avoid being spawn camped and denied supplies going to the other crew. I am just stating it changed the game in a significant way. Now you can be attacked for supplies and a tool that we had to not have other crews get our supplies is gone. My crew is rarely sunk, we are not great at PVP. We are great at out thinking a majority of other pirates. We sail for hours and accumulate massive amounts of loot on our ship. The number of crews like this are getting smaller and smaller due to changes within the game in the last two seasons. Other crews now take less risk and get bigger gains for not working on a server. This is just one example.
@jumpmaster21773 said in Too many Supplies?:
@lem0n-curry Maybe not the intention, but for the last three years if you scuttle you avoid being spawn camped and denied supplies going to the other crew. I am just stating it changed the game in a significant way. Now you can be attacked for supplies and a tool that we had to not have other crews get our supplies is gone. My crew is rarely sunk, we are not great at PVP. We are great at out thinking a majority of other pirates. We sail for hours and accumulate massive amounts of loot on our ship. The number of crews like this are getting smaller and smaller due to changes within the game in the last two seasons. Other crews now take less risk and get bigger gains for not working on a server. This is just one example.
Getting attacked for supplies was always a part of fights.
If you want to deny your opponent your supplies, just harpoon a barrel from barrels'o'plenty, put your supplies in there and drop it from the harpoon.
@lem0n-curry agreed, we have changed our strategy with these game changes. Merry Christmas and happy sailing !
I think ships dropping supplies + matchmaking didnt really pan out as the devs expected.
Sounds good that you fight, replenish supplies, and then fight again.
But it can also end up with a fresh spawn/fighter with 50 wood fighting vs a crew who just had 2-3 fights, and who now have 300 wood.
Maybe 50% of the supplies, or maybe a random %?
See my perspective about this particular situation is that...
Supplies don't matter when sinking the enemy is more skill based than it seems. Players have sunk crews that have gathered over 300 cannonballs in a single session. Players that purchased (and learned how to inevitably dupe pre-patch) merchant supplies are not put at that much of an advantage.
You can have all the wood in the world, but if you're not good at bailing water out of your boat under pressure, that wood means nothing. Same goes for cannonballs, you can have 2,000 cannonballs on your ship, and you can lose it in as little as 1 fight against players that are mechanically better than you.
The supply situation doesn't matter because if they were better than you they don't need to sink you in that many supplies in the first place. Jettisoned supplies are a massive QoL change for players organically fighting alliances, ships that return endlessly after losing a haul, and several other scenarios where not being ready with supplies from one fight was a genuine issue.
