Shovel K.O. and brig-penalty for unsuccessful boarding

  • @nathang86 Read through my answers before, I already tried to explain it to you.

  • @dragonsire2016 the only way they could get out would be to have one of their crewmates break them out using a lock pick timed animation. They should also add handcuffs to our inventory to capture other pirates, make the timer on the handcuffs similar to catching animals except longer obviously.

    I think this would add a lot of depth to the game. Especially when contesting skullforts.

    Yeah you got my anchor but I got your crewmate game on

  • Cursed sails Trailer btw.

  • @JonathanGMerlin
    it makes me extrememly angry that so many critic never give good ideas a try ,

    I like my idea about using the brig to take a hostage its not like were captureing the whole crew obviously the numbers game is what were trying to balance, solo players may get a disadvantage so theres gota be a solution we can put in so the abuse of the solo player is resolved... I can understand @Bran the Ent with abusing the brig …. all a galleon has to do is capture a solo player and then they sail his ship next to there galleon … and that player is stuck so yes I can understand that much, thats why were trying to discuse a solvable compirmise that the player can free them selves or like Hynieth scuttle yoru s**t and escape using the warp lock we discussed..

  • U can sell back to the cree the pirate u capture for 5k gold or make him
    Unable to join back is crew 4 maybe 30 min ^^ handicap on a 4 man crew reduce to 3 or duo sloop whos now solo lol

  • @bran-the-ent

    but seriously I can get where yoru coming from bran butlook at the sloop campers they do the same griefing by killing spawn skellys and keeping a player from respawning so like @Hynieth said simplely scuttleing the boat would obviously take away the campers control well as a solo player captured and your not able to get free scuttling yoru boat would give you the control back

  • @jonathangmerlin Sometimes lone sloopers need to board in order to defend themselves from another ship. You make it sound like boarding is purely an offensive maneuver - it is not.

  • @jonathangmerlin said in Shovel K.O. and brig-penalty for unsuccessful boarding:

    Cursed sails Trailer btw.

    So... early August, then. ;)

  • @nathang86 Wait... so... you scuttle your ship and you suddenly teleport out of their brig? I thought you could only get out with a magic key when you were near your ship? At least spawning on your boat after death, you have some chance of keeping your loot if you have any.

  • @bran-the-ent As I said, yeah this would need some tweaks for solo players, those are things we are here for.

    And no, you can get out of the brig because of some magic going on (like it is with the mermaid) when you are at a certain distance from your ship.

  • @jonathangmerlin There has to be an end game to the capture scenario. It only makes sense that the end game would include bounty and prison or jail

  • @bern-dimall I agree to that, but to get our suggestions into the game we should go step by step. And before you can implement player bounty missions, we should have all the abilities needed for that.
    But again, nothing against you suggestion, just doesn´t fit in this particular thread. Mainly because it will sink beneath the waves with all the comments here. Best thing to work your idea out is in an extra thread, but you can always link this one, for the "founding" gameplay to your idea.

  • @skullmanbeard
    I do like thetime sentencing it does cut back the abuse that would be used my main worry is the villain being released back on the boat they obviously failed to take I dont see them deserving a 2nd try with an escape plan so if the door does open it just takes them back to ther own ship not leaving them to camp the boat still

  • @bran-the-ent said in Shovel K.O. and brig-penalty for unsuccessful boarding:

    @jonathangmerlin Sometimes lone sloopers need to board in order to defend themselves from another ship. You make it sound like boarding is purely an offensive maneuver - it is not.

    actaully if yoru a solo slooper and you board another ship yoru obviously leaving yoru own ship undefended and quest what if yoru faceing a galleon with 4.... it only takes one of them to stray away and sink yoru sloop while yoru busy fending off 3 other guys so the numbers dont work on a solo sloop you cant leave yoru boat unatened

  • @jonathangmerlin I've posted several scenarios like the one I proposed in hopes of someone from RARE taking notice which included an article I wrote on Bounties that I posted up. Instead of listing them if you're interested just search my posts. There'll be several in line with the use of Brigs.

  • @nathang86 said in Shovel K.O. and brig-penalty for unsuccessful boarding:

    @bran-the-ent said in Shovel K.O. and brig-penalty for unsuccessful boarding:

    @jonathangmerlin Sometimes lone sloopers need to board in order to defend themselves from another ship. You make it sound like boarding is purely an offensive maneuver - it is not.

    actaully if yoru a solo slooper and you board another ship yoru obviously leaving yoru own ship undefended and quest what if yoru faceing a galleon with 4.... it only takes one of them to stray away and sink yoru sloop while yoru busy fending off 3 other guys so the numbers dont work on a solo sloop you cant leave yoru boat unatened

    I'm going to assume two things by this remark - you are not a solo slooper and you've never, as a solo slooper, been chased by a Galleon - otherwise, you'd realize the absurdity of these remarks.

    Of course, if I get "caught", I get imprisoned out of range of my ship... so, no magic key for me.

  • @bran-the-ent said in Shovel K.O. and brig-penalty for unsuccessful boarding:

    @nathang86 said in Shovel K.O. and brig-penalty for unsuccessful boarding:

    @bran-the-ent said in Shovel K.O. and brig-penalty for unsuccessful boarding:

    @jonathangmerlin Sometimes lone sloopers need to board in order to defend themselves from another ship. You make it sound like boarding is purely an offensive maneuver - it is not.

    actaully if yoru a solo slooper and you board another ship yoru obviously leaving yoru own ship undefended and quest what if yoru faceing a galleon with 4.... it only takes one of them to stray away and sink yoru sloop while yoru busy fending off 3 other guys so the numbers dont work on a solo sloop you cant leave yoru boat unatened

    I'm going to assume two things by this remark - you are not a solo slooper and you've never, as a solo slooper, been chased by a Galleon - otherwise, you'd realize the absurdity of these remarks.

    Of course, if I get "caught", I get imprisoned out of range of my ship... so, no magic key for me.

    yes I have and do solo sloop and I normaly end up sinking galleon pursurs because I know how to keep my footing with my own boat instead of attempting to jump over on them I use my location and positioning to my advantage, you obviously know galleons are not that maneuverable so by guidieng and loreing the galleon to a trap location I can take advantage of there size and slow turning radius

  • @nathang86 said in Shovel K.O. and brig-penalty for unsuccessful boarding:

    @bran-the-ent said in Shovel K.O. and brig-penalty for unsuccessful boarding:

    @nathang86 said in Shovel K.O. and brig-penalty for unsuccessful boarding:

    @bran-the-ent said in Shovel K.O. and brig-penalty for unsuccessful boarding:

    @jonathangmerlin Sometimes lone sloopers need to board in order to defend themselves from another ship. You make it sound like boarding is purely an offensive maneuver - it is not.

    actaully if yoru a solo slooper and you board another ship yoru obviously leaving yoru own ship undefended and quest what if yoru faceing a galleon with 4.... it only takes one of them to stray away and sink yoru sloop while yoru busy fending off 3 other guys so the numbers dont work on a solo sloop you cant leave yoru boat unatened

    I'm going to assume two things by this remark - you are not a solo slooper and you've never, as a solo slooper, been chased by a Galleon - otherwise, you'd realize the absurdity of these remarks.

    Of course, if I get "caught", I get imprisoned out of range of my ship... so, no magic key for me.

    yes I have and do solo sloop and I normaly end up sinking galleon pursurs because I know how to keep my footing with my own boat instead of attempting to jump over on them I use my location and positioning to my advantage, you obviously know galleons are not that maneuverable so by guidieng and loreing the galleon to a trap location I can take advantage of there size and slow turning radius

    Okay, sure. That is a tactic... one that I’ve used. I often play on their egos when they want to show me that they can fit between those rocks, too and I depth charge them with GP kegs they can’t avoid. But you are limiting choices and cutting off other avenues of defense because you want to play capture the pirate. And, there are real issues... how far from the ship before you can’t magically teleport away with some magical key you always seem to have in your possession? Past initial mermaid distance? That’s a good distance away. Much boarding happens in fairly close proximity, so these people will get jailed and simply go back to their ship... might as well have killed them. I just don’t see the point. The interesting gameplay of jailing someone would rarely happen, if you want to keep this from being abused... so, why bother?

  • @bran-the-ent
    it would work like the mermaids if yoru to close to yoru ship the door wouldn't open, obviously theres gona be some compilations to figuring out a distance set but I would think it be a little further away than the mermiaids field range but you would have tobe able to out run the pursures for that to work

  • @nathang86 Does a mermaid come open it?

  • @bran-the-ent lol maybe lol

  • @dragonsire2016
    Not bad. But how do they get out? Forcing them to log out isn't a good option.

    Let ther be a hidden knife in the brig for the Pirate to kill himself with.
    But it takes a little time so that it is rewarding to capture someone instead of killing them right away.

    Now it is not just the Ferry timer they need to wait for but also the time they need to kill themself.

  • @illumipirat
    could be like drowning method insyead of drowning ur character starvs to death

  • @Illumipirat
    banas keep u live... but wat happens wen ur 5 banas aregone.. ur heat\lth slowly drains till u die

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