Hopefully this will help you learn something.

  • Been reading a lot on the forums where players complain about the state of the game and the mechanics behind it. This is a very long read and in no way is suppose to be condescending.

    1. Griefing - This word gets thrown around more than it should. Actual Greifing in this game is only when a player on your own crew does something to undermine your ability to play the game. Again the only actual way to grief in this game is from players on your own crew. Someone repeatedly dropping anchor, sailing the ship into islands, exploding the GPB's onto the boat or even tossing treasure overboard, and etc.

    "But what about when I've been at a raid for an hour and right as I finish it someone comes in and kills me and steals it. THAT IS MY LOOT!" ---- No it is not your loot. Nothing belongs to you in this game. The only time loot is yours is when you already sold it. Until it's turned in, it is fair game.

    "But a ship came out of nowhere and sank me. I don't even have anything on my ship worth sinking." ---- Again not griefing. Hearing this frustrates me so much. For goodness sake we have no way of knowing whether or not you have loot. The only way to know is to sink you, or get on your boat and check. Since I'm sure players won't go with "Hey let me on your ship to see if you have loot." The only viable option is to sink you.

    "But they are just sitting on my boat and killing me over and over again." --- Again not greifing. You have the ability to scuttle your ship and spawn somewhere else. The reason that you don't scuttle is because of a sense of ego or pride, that just scuttling your boat would be admitting to yourself that someone had forced you to do that and you don't like it. All I can say is get over yourself and suck it up and just scuttle your boat.

    "I've scuttled and they just keep hunting me down." --- Again not greifing. You have the option to go to another server. Just because you are being forced into doing something you do not like doesn't make it go away. Stop begging everyone to come and change the game just so you don't have to feel that personal shame of scuttling your boat, and if need be switching servers.

    "I'm playing solo and they just come out of nowhere and sink me, that's not fair." --- Again not greifing. Just because you are playing solo or flying some random color flag does not mean you are safe or that we will abide by your own self made up rules of the game. You have to check the horizon constantly and if you are not, then you have no one else but yourself to blame.

    "But all I want to do is the weekly without having to worry." ----- Again not Greifing. Just because you are doing weekly's does not mean you are safe. You are never safe in this game. Anyone you trust is a possibility of being stabbed in the back. Nothing personal its just the game.

    Please for the love of all the kittens in the world. This is the game. Its open world PvP and honestly even if you think there are people who do not like that, there actually are. Learn and read. Even if this community is a bunch of pirates I haven't seen any issues with people not finding help when they ask for it.


    Sloops VS Galleons ----

    So I see this a lot. Players saying that galleons vs sloops is unfair and that they need a sloop only server because galleons are just overpowered. This is frankly not true. My teammate and I have sank countless galleons in a sloop. The ones we couldn't sink have been few and far between. For every 10 I sink I might run into 1 that I can not and when that happens we just run. If you can't run away from a galleon in a sloop then you need to watch some vids or ask someone for help in teaching you what to do.

    "But what about when you are a solo sloop? That is not fair against a galleon. I don't want to have to run away everytime I see one coming." --- I have sank galleons solo before, yes the conditions have to be perfect but its not impossible. If you determine you are not able to successfully sink the galleon chasing you then run away. Just because you do not want to run away doesn't make the galleon stop going after you. Also it is so hard for a galleon to catch a sloop its not even funny and if you do by chance have loot then just do drive by's and turn it in.

    Side note - I was on a galleon the other day and a sloop rolls up at a fort asking for help with commendations. I said okay but we were not going to share the loot. We didn't feel safe with his sloop being so close so we prepped his ship to sink after the captain spawned. The player from the sloop got angry "Bro you are seriously scared of a solo sloop so much? Like really are you that bad of a player that you are worried about a solo sloop?" Honestly I have NO idea if he is solo or not, there are no indicators anywhere that label his ship solo. Taking his word for it is stupid and just asking for trouble for when the captain spawns. What if he wasn't solo and the whole time his partner was gearing up with barrels to sink us, or shoot and kill us. So yeah sloops are scary even if you are in a galleon.


    I hope this helps. If I remember the rest I was going to write I'll add more.

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  • Everyone complains about what "their version" of the perfect game is. I'm tired of hearing people complain about this and that. If it's related to gameplay, then just deal with it or go cry about it in a corner.

    PVE servers lol what joke. Then what's the game gonna be called? Sea of Sailing? So laughable.

    Play the game as Rare has intended. If you don't like it, I'm sure there are others to play.

  • @xultanis-dragon said in Hopefully this will help you learn something.:

    Been reading a lot on the forums where players complain about the state of the game and the mechanics behind it. This is a very long read and in no way is suppose to be condescending.

    1. Griefing - This word gets thrown around more than it should. Actual Greifing in this game is only when a player on your own crew does something to undermine your ability to play the game. Again the only actual way to grief in this game is from players on your own crew. Someone repeatedly dropping anchor, sailing the ship into islands, exploding the GPB's onto the boat or even tossing treasure overboard, and etc.

    "But what about when I've been at a raid for an hour and right as I finish it someone comes in and kills me and steals it. THAT IS MY LOOT!" ---- No it is not your loot. Nothing belongs to you in this game. The only time loot is yours is when you already sold it. Until it's turned in, it is fair game.

    "But a ship came out of nowhere and sank me. I don't even have anything on my ship worth sinking." ---- Again not griefing. Hearing this frustrates me so much. For goodness sake we have no way of knowing whether or not you have loot. The only way to know is to sink you, or get on your boat and check. Since I'm sure players won't go with "Hey let me on your ship to see if you have loot." The only viable option is to sink you.

    "But they are just sitting on my boat and killing me over and over again." --- Again not greifing. You have the ability to scuttle your ship and spawn somewhere else. The reason that you don't scuttle is because of a sense of ego or pride, that just scuttling your boat would be admitting to yourself that someone had forced you to do that and you don't like it. All I can say is get over yourself and suck it up and just scuttle your boat.

    "I've scuttled and they just keep hunting me down." --- Again not greifing. You have the option to go to another server. Just because you are being forced into doing something you do not like doesn't make it go away. Stop begging everyone to come and change the game just so you don't have to feel that personal shame of scuttling your boat, and if need be switching servers.

    "I'm playing solo and they just come out of nowhere and sink me, that's not fair." --- Again not greifing. Just because you are playing solo or flying some random color flag does not mean you are safe or that we will abide by your own self made up rules of the game. You have to check the horizon constantly and if you are not, then you have no one else but yourself to blame.

    "But all I want to do is the weekly without having to worry." ----- Again not Greifing. Just because you are doing weekly's does not mean you are safe. You are never safe in this game. Anyone you trust is a possibility of being stabbed in the back. Nothing personal its just the game.

    Please for the love of all the kittens in the world. This is the game. Its open world PvP and honestly even if you think there are people who do not like that, there actually are. Learn and read. Even if this community is a bunch of pirates I haven't seen any issues with people not finding help when they ask for it.


    Sloops VS Galleons ----

    So I see this a lot. Players saying that galleons vs sloops is unfair and that they need a sloop only server because galleons are just overpowered. This is frankly not true. My teammate and I have sank countless galleons in a sloop. The ones we couldn't sink have been few and far between. For every 10 I sink I might run into 1 that I can not and when that happens we just run. If you can't run away from a galleon in a sloop then you need to watch some vids or ask someone for help in teaching you what to do.

    "But what about when you are a solo sloop? That is not fair against a galleon. I don't want to have to run away everytime I see one coming." --- I have sank galleons solo before, yes the conditions have to be perfect but its not impossible. If you determine you are not able to successfully sink the galleon chasing you then run away. Just because you do not want to run away doesn't make the galleon stop going after you. Also it is so hard for a galleon to catch a sloop its not even funny and if you do by chance have loot then just do drive by's and turn it in.

    Side note - I was on a galleon the other day and a sloop rolls up at a fort asking for help with commendations. I said okay but we were not going to share the loot. We didn't feel safe with his sloop being so close so we prepped his ship to sink after the captain spawned. The player from the sloop got angry "Bro you are seriously scared of a solo sloop so much? Like really are you that bad of a player that you are worried about a solo sloop?" Honestly I have NO idea if he is solo or not, there are no indicators anywhere that label his ship solo. Taking his word for it is stupid and just asking for trouble for when the captain spawns. What if he wasn't solo and the whole time his partner was gearing up with barrels to sink us, or shoot and kill us. So yeah sloops are scary even if you are in a galleon.


    I hope this helps. If I remember the rest I was going to write I'll add more.

  • I sail solo sloop and to be honest I have way more of a challenging time against a sloop crew of two than a galleon crew of 4. galleons I can out maneuver, sloops however can do everything I can, plus a duo can do two things at once where I can only do one, I prefer seeing a galleon on the horizon.

    scuttling is submitting, calling uncle if you will, if you cant fight back you cant fight back, though it does seem a bit ridiculous for players to do this. one time I got caught and there are three enemies on my boat, obviously cant fight back really, so I sit, still shoot anyway, whats the point? cant be that fun to sink a ship that doesn't fight back

    I appreciate what you said, though to counter a bit some put a little too much emphasis on the PvP. its not a PvP game though its a big element of the game, its about balance and there isn't enough content yet to appease the masses and balance out the play structure. Instead now we have two extremes, full pvp and full pve because the game itself doesn't offer enough. and the ones that just want to sail around collecting stuff will get bored once they hit legend, essentially that's all they want and move on to the next game, because right now, that is the only main visible goal to accomplish in SOT.

    saying suck it up princess isn't exactly the answer in my opinion, but people also need to realize that they cant store hours of loot gathering on their boat and expect to get away with it either.

    hope I didn't go too off topic there, but even I get frustrated with these posts of "stop attacking me", no one want to lose their hard earned loot, but this is the game. you could just as easily be destroyed by the kraken or meg and lose it all. they just know that its not an NPC doing it so they have a person to direct their frustration at

  • @norloc said in Hopefully this will help you learn something.:

    I sail solo sloop and to be honest I have way more of a challenging time against a sloop crew of two than a galleon crew of 4. galleons I can out maneuver, sloops however can do everything I can, plus a duo can do two things at once where I can only do one, I prefer seeing a galleon on the horizon.

    scuttling is submitting, calling uncle if you will, if you cant fight back you cant fight back, though it does seem a bit ridiculous for players to do this. one time I got caught and there are three enemies on my boat, obviously cant fight back really, so I sit, still shoot anyway, whats the point? cant be that fun to sink a ship that doesn't fight back

    I appreciate what you said, though to counter a bit some put a little too much emphasis on the PvP. its not a PvP game though its a big element of the game, its about balance and there isn't enough content yet to appease the masses and balance out the play structure. Instead now we have two extremes, full pvp and full pve because the game itself doesn't offer enough. and the ones that just want to sail around collecting stuff will get bored once they hit legend, essentially that's all they want and move on to the next game, because right now, that is the only main visible goal to accomplish in SOT.

    saying suck it up princess isn't exactly the answer in my opinion, but people also need to realize that they cant store hours of loot gathering on their boat and expect to get away with it either.

    hope I didn't go too off topic there, but even I get frustrated with these posts of "stop attacking me", no one want to lose their hard earned loot, but this is the game. you could just as easily be destroyed by the kraken or meg and lose it all. they just know that its not an NPC doing it so they have a person to direct their frustration at

    I understand where you going with it, but the game is heavily centralized around PvP. With how little content there is in the game, just PvE isn't worth it. There is no sense of accomplishment if there were pure PvE servers. I mean the game itself was centralized around PvP. That is not an opinion, it is fact. That was the vision the developers saw and talked about numerous times. Lack of content and balance isn't really the problem from my point of view. The problem is that there is a game that was mainly created around a game mechanic that a portion of the player base is not participating in and then arguing saying there is nothing to do in the game, or that the game mechanic itself is holding them back from enjoying the game. (I'm actually going to write another topic in the feedback thread on how to help the game content wise to add to their present foundation)

    Lets be honest and take into account the normal type of individual. I ask that you try to not be baised but realist. But you just said normal, if we are being unbaised we use normal as a base of measurement That is untrue. In everything there is a normal stance regardless of peoples beliefs, feelings, or morality. If we take PvP out of the game how long till people got bored? If we take out the thing that the Dev's used as the foundation for the game then what? When you picture the Quests and the forts, picture doing JUST that until 50. Where is the sense of accomplishments? Where would the sense of victory be? What kind of reviews would this game have gotten if there were no PvP? How long until people just stopped playing the game?

    Open world PvP puts pressure to every and any player "Hey I got stuff on my boat....its a lot...more than I though. I need to find a way to get safely back and I hope I don't run into anyone" or the "I see a ship out in the distance. They aren't sailing towards me but if they do can I finish this in time and make it out?" Case in point there was a post where someone described getting the 20 chest achievement. Without PvP how empy would that be? What if there was a 100 chest achievement on without PvP?

    The PvP, even though there is a playbase that wishes otherwise, is a predominate aspect of the game.

    Also to reply to your statement "can't be fun to sink a ship that doesn't fight back." Again being a realist, think about that statement. I know what I might be saying is contradictory but I'm trying to explain it best I can. Even if its not fun for you it is for someone else and I know you understand that part, but I think what you are missing is that there are people out there who truely enjoy being completely evil to other players. There are players who would completely gain someones trust and then back stab them and take all their loot that they worked 6 hours towards. There are definitely players who would not only do that but would be the happiest player in all of Sea Of Theives to do it. Some people enjoy playing as an evil character and this game gives them that outlet. So the term suck it up princess even though suggests that the player is being a whiny baby is a true statement. Sometimes you just have to suck it up.

    I was doing a lot of stuff in the house while typing this so I really hope I kept my ideas together and not spread all over the place. Sorry if it got messed up along the way.

  • I'm not sure why having a means of avoiding or counteracting against something automatically qualifies it as not griefing, but I guess we must have all appointed you in charge of defining the meaning of words already.

  • @dekeita said in Hopefully this will help you learn something.:

    I'm not sure why having a means of avoiding or counteracting against something automatically qualifies it as not griefing, but I guess we must have all appointed you as in charge of defining the meaning of words already.

    Greifing implies that what is being done to you is an exploit or is somehow an unintended mechanic in the game and that you have no tools to get out of the said situation. You have the tools but you do not enjoy having the feeling of being chases out of the server or having to scuttle your ship in defeat. If a player hunts you down repeatedly you can run away, or if its bothering you a lot then you can stop that by switching servers. If someone catches you and starts to spawn camp you, well you just lost that fight. You can still stop that with scuttle. The thing I don't understand is you are all hung up on being spawn camped on your boat. The only difference between a player sinking you or you scuttling your boat is that when you scuttle you are "bowing your head" so to speak. Short version is you have options to stop these from ever happening from the start by either running away or winning the fight.

    Greifing is only true when its someone from your own crew because its not anything you can prevent from happening. Its only something you can "possible" stop after its been started. Its not possible at all on a sloop.

    So its not that I've been appointed, its just I'm clarifying the use of the word to accurately describe where to use it. Using the word incorrectly because you had a bad experience isn't going to change the fact that you lost and got caught.

  • It's like a lot of people forget so easily while playing during a game that... it's just a game. I don't mind getting attacked by other players because that's a major part of the fun you can get from this game, as well as attacking others. Sure it's also fun to help other crews out with PVE and events, but what makes PVP so hated; somebody killing your virtual character? It is frustrating when you lose the loot you worked hard for but people also have to understand that they're not losing actual money or anything that important, just their time which they're responsible for. There will be times where you succeed or fail, but if you fail all the time then might as well do something different or give up entirely; play something else maybe...

    it is onleh gaem.

  • @personalc0ffee said in Hopefully this will help you learn something.:

    Sitting on someone's ship, spawn killing them incessantly over and over and over again, while laughing at them, throwing slurs at them, belittling them, etc IS griefing. They don't sink the ship, steal the treasure, loot the barrels nothing. The sole reason to be on that ship, is to troll the other player into quitting or scuttling their ship. That's griefing, 100%

    No that isn't. If we did not have the option to scuttle and all they were doing was spawning camping you then yes it would be greifing because you had no recourse to stop what was happening. That is not the case, you can completely get out of that situation and stop that from going any further/

    You have to realize this simple fact. If someone catches your boat and it gets to the point of them spawn killing you. You lost. Sea of Thieves is a FFA. It doesn't matter if its them sinking you or you scuttling your boat. They got on the boat, you died and you can't beat them. At that point instead of thinking of your boat above water you need to just realize that the boat is going to be under the sea eventually either by you or after however long you choose to wait, by them. You continuing to respawn and taking the verbal abuse is a choice at that point, you have every opportunity to get out of that situation with absolutely no penalty. NOT GREIFING.

  • @xultanis-dragon so what should we call "repeatedly killing the same individual or individuals over and over again, or camping their corpse to prevent them from retrieving it, or otherwise performing actions in a game to prevent the player from enjoying the game." Since I'm not allowed to call it griefing?

  • @xultanis-dragon I've got to agree with @PersonalC0ffee here. This is absolutely griefing. Now, I'm not saying the player shouldn't scuttle in that case, but I am saying that the winning player needs to have a better objective than to grief. Either steal their loot, supplies, or both, but don't sit there throwing slurs and telling people how bad they are while doing nothing but ruining someone's fun. This is in regards to the people who don't sink the ship, btw. The people who fix the ship on purpose to spawn kill repeatedly. If you have to kill a player a few times while waiting for the ship to sink, that's fair game, but sitting on a non-sinking ship for no other purpose than to troll the player is griefing and shouldn't be in the game.

  • @dekeita said in Hopefully this will help you learn something.:

    @xultanis-dragon so what should we call "repeatedly killing the same individual or individuals over and over again, or camping their corpse to prevent them from retrieving it, or otherwise performing actions in a game to prevent the player from enjoying the game." Since I'm not allowed to call it griefing?

    I mean this as kindly as I can.....but you do realize you just made my point right.....

    There is nothing a player can do in this game to stop you from progressing or enjoy the game. If they are spawn camping you scuttle.

    What that definition is talking about is in an instance where higher level players are stopping you completely from progressing in the game. You have absolutely no recourse to that action as you are stuck in that server and they are keeping you from doing what you need to do.

    Unfortunately for your argument SoT is not that type of game. There are no differences between levels in this game. A level 50 is the same as a level 10. A royal admiral ship is the same as a vanilla ship. All characters have the same options available so no one has any clear advantage to the other.

    Games like minecraft where someone gets on your server and starts destroying everything is greifing because the game was not intended for people to just come in and destroy stuff. The mechanic is there but that is the unintended use of it. Games like WoW where high levels are spawn camping your body or camping a quest area that you need is greifing because you have no recourse to actually stopping them. Again the mechanic was there but that is the unintended use of it.

    SoT is a PvP game. You were told this, warned about this, the game was marketed over this. If someone is spawn camping you, then the only person you have to blame for staying in that situation is yourself. Its like playing a level 1 gnome in WoW and going into high end PvP zomes by choice and saying the high levels killing you are greifing you.

    You have the tools to avoid said spawn camping from ever even happening but if it gets to that point then you lost that fight. Plain and simple, you lost that fight. You spawning back in and dying over and over is a choice you are making yourself. Just because the player base can't swallow their misplaced pride. Not greifing.

  • @whenkoalasattak said in Hopefully this will help you learn something.:

    @xultanis-dragon I've got to agree with @PersonalC0ffee here. This is absolutely griefing. Now, I'm not saying the player shouldn't scuttle in that case, but I am saying that the winning player needs to have a better objective than to grief. Either steal their loot, supplies, or both, but don't sit there throwing slurs and telling people how bad they are while doing nothing but ruining someone's fun. This is in regards to the people who don't sink the ship, btw. The people who fix the ship on purpose to spawn kill repeatedly. If you have to kill a player a few times while waiting for the ship to sink, that's fair game, but sitting on a non-sinking ship for no other purpose than to troll the player is griefing and shouldn't be in the game.

    Need to realize that this is a PvP game. If a players sole purpose is to hunt people down and sink them what does it matter if they get treasure or not? Really think about this. What if someone is a level 1 pirate but just enjoys the PvP. He is spawning camping you so what. He isn't playing the game for treasure, hes playing for PvP.

    Its only considered spawn camping when you realize there is no viable option for you to win if you spawn back in. Which means you already know you lost the fight entirely, so staying longer just means that you are willingly and by choice getting killed over and over again. The player base is arguing over how the boat sinks regardless of realizing that the boat is going to be underwater, either they can sink it and get it over with or they can sit there and waste their own time willing and by choice.

    This isn't a PvE game with PvP in it. This is a PvP game with a mechanic to fight over the gold that you use so that you can have bragging rights showing off your cosmetics.

  • @xultanis-dragon ok but still I need a word to describe people, who in this game, chose to force people to scuttle for the fun of it. The words that come to mind would be filtered out or A mod would chastise me. I was just hoping you could come up with one.

  • @xultanis-dragon I know exactly what this game is, mate. I've been with it since the very beginning. The pirate playing for PvP is fine, as long as he's not griefing. If he attacks, boards, and then sinks the ship it is not griefing. However, if he attacks, boards, and then patches the ship so it doesn't sink and he continues to just insult the player and kill him, it is. It provides no benefit either way. It is not skill. It is griefing. Just because there's an out doesn't make it not griefing. Maybe that player should move on to more challenging targets if they think they're so good. Just a thought.

  • @xultanis-dragon Ahoy matey!

    A lot of people here would beg to differ with that statement the game is a Shared World Adventure Game it is neither mainly PvE or PvP it is a mixture of both... it all depends on what the players of that server are doing to create that mix.

    As to waiting at a players spawn place and killing them over and over, this is spawn camping and not a good move... it just not cool, yes doable, but just not cool.

    Use your skills elsewhere but killing an object that cant fight back inst proving how good you are and just ruining the experience for someone else.

    Which is not in the spirit of the game at all.

  • @dekeita said in Hopefully this will help you learn something.:

    @xultanis-dragon ok but still I need a word to describe people, who in this game, chose to force people to scuttle for the fun of it. The words that come to mind would be filtered out or A mod would chastise me. I was just hoping you could come up with one.

    Honestly the one I would use would also get me modded and then chastised by the higher ups.....in this aspect I can totally agree with you that an a better word to describe the....umm....."use of a special expletive" player base is needed. In this aspect I would definitely help. I just hope that the word we settle on doesn't bring the judgement of the all powerful mods. Those stingy jerks taking the fun out of the use of higher vocabulary.

    :):)

  • @xultanis-dragon maybe like anguishers? distressors?

  • Griefing only happens when the servers decide to shut down or kick you off when you've got 3 Athena chests on board
    There will always be toxic players
    The internet can be a dark place.
    Sure it's frustrating when players get the upper hand but let's be honest, we have all had the upper hand at some point, be it on a skull fort where you turn up sink the already battered ship that's been fending off countless attacks from other pirates (key word)
    whilst completing the waves of skellys. Then we land and it's the final wave... Thanks
    45sec skull fort....
    Or you have spent all afternoon grinding and a chance encounter leads to a little light relief in the way of ship to ship conflict, players reactions tend to cause people to continue fight, you come across that extra salty player that just hurls abuse at you so you stick around to see if you can cause a meltdown over comms.
    It's just not nice when it's the other way around....
    But it's part of the game

    I'm not saying people should sail around singing about rainbows, lollipops and unicorns
    But you bring on grief as you deal it out

    I'm all about having fun, I don't get stressed out by a game
    If you fire at me first I take that as a sign that you want to play with me. I'll play back
    Turn up with a rainbow flag and shouts of we are friendly, then try and stab me in the back whilst my guard is down... Awesome
    Or sail around in an armada helping with quests and events or forts... Great
    But then your little armada comes across another sloop..... SINK THEM!!!

    it's not griefing, just part of the story

  • @whenkoalasattak said in Hopefully this will help you learn something.:

    @xultanis-dragon I know exactly what this game is, mate. I've been with it since the very beginning. The pirate playing for PvP is fine, as long as he's not griefing. If he attacks, boards, and then sinks the ship it is not griefing. However, if he attacks, boards, and then patches the ship so it doesn't sink and he continues to just insult the player and kill him, it is. It provides no benefit either way. It is not skill. It is griefing. Just because there's an out doesn't make it not griefing. Maybe that player should move on to more challenging targets if they think they're so good. Just a thought.

    Having a tool at your disposal and not using it does not make the other player a griefer.

    Lets picture a game of CoD. The match is first to 5. Its 3v3 match. Your team somehow got disconnected and you with not fault of your own lost the 1v3.

    Now for example sake the match is over but you can't leave the game until someone selects that the game is officially over.

    So at this point the other team is spawn camping you because they are not pressing the key to end the match. You can press the key any time you want and stop the spawn camping and just move on but for some reason you are waiting for them to press it because for some reason it is an unspoken code of conduct that the winning team has to press the button. You go through this for a whole 30mins of them spawn camping you and calling you names all the while all you had to do was press 1 key to end the match but you continue to sit and wait for someone on the other team to do it.

    Also the player might move on to more challenging targets after you scuttle your ship? A suggestion.

    Is this greifing and if you say yes then you sir need to re-evaluate yourself.

  • @xultanis-dragon oohhh how about Sorrowers

  • @xultanis-dragon Mate, a couple flaws:

    1. CoD is an FPS and this game is an SWAG (Shared World Adventure Game). They have nothing in common.
    2. The griefing player can absolutely leave the boat at any point. They don't get "points" or whatever they want by staying on a boat camping someone.

    Right, see where I am? If you honestly believe there is nothing wrong with the behavior of camping a non-sinking ship for no reward other than trolling someone and ruining their experience then you are the one in need of a re-evaluation. These kinds of players are not skillful nor should they be proud. This game is not some sort of PvP deathmatch battle royale. It is not PvP with PvE, nor PvE with PvP. It's both. At the same time. That's what a SWAG is. But, just because you can spawnkill doesn't mean you should.

  • @personalc0ffee @Musicmee I'm totally here with the OP in this one.

    I could agree with you it was griefing before, when we Didn't have the "obvious" options to scuttle our ship.
    Now we just have a simple way out of that situation.

    Spawn killing is boring for those who suffer from it, but there's a simple and quick way out.

    Spawn killing while naming and mocking isn't griefing, it's just being toxic.
    They're not ruining our game in a way we cannot turn around easily. We will spawn away from them and we can always report them from being toxic not from spawn killing.

    Spawn killing is actually the only way we can make people to go away from a place we are defending. Killing while they spawning and while we're trying to sink their ship. This is a must do on the sloop unfortunately. Because the sloop is very recoverable.

  • @xultanis-dragon let's try this out in conversation.

    P1 - Man I really hate Sorrowers! Buncha low life s**m they are.

    P2 - Indeed. But luckily Rare implemented the ability to scuttle your ship so it's not to big of a deal if you come across people participating in Sorrowing behavior.

    P1 - Yah I know, but I just wish there was more they could do to stop it. Sorrowers really grind my gears!

    P2 - Unfortunately, I'm not sure there's much else they can do while maintaining the delicate balance of the Shared World Adventure Game that they have. But we as a community can certainly frown upon it.

  • @musicmee said in Hopefully this will help you learn something.:

    @xultanis-dragon Ahoy matey!

    A lot of people here would beg to differ with that statement the game is a Shared World Adventure Game it is neither mainly PvE or PvP it is a mixture of both... it all depends on what the players of that server are doing to create that mix.

    As to waiting at a players spawn place and killing them over and over, this is spawn camping and not a good move... it just not cool, yes doable, but just not cool.

    Use your skills elsewhere but killing an object that cant fight back inst proving how good you are and just ruining the experience for someone else.

    Which is not in the spirit of the game at all.

    Which they did very well actually. This game is the best game when it comes to the ability to bring old and new players together. Everyone can come together and play the game as equals. There are no advantages to have been playing the game for 10 months vs 3 weeks.

    When it comes to a welcoming community this player base will help anyone who asks for help.

    What you imply is that what the gamers are doing are against the wishes of SoT is incorrect. What is happening to them is by choice. You all have options and tools to help you with the issues you are having problems with but you choose to not use them.

    Whats funny is that if this was near the start of the release then spawn camping would have been a type of greifing because we didn't always have the ability to scuttle the ship. HOWEVER how did they fix this issue? Did they forbid it and suggest an outlet to report it? No they instead gave the player an option to take care of it because at the stage of someone being on your boat and spawn camping you is at the stage where you completely lost and the developers realized that. So instead of penalizing the spawn campers, they gave the player an option to just go ahead and end it.

  • Ahoy there, I did read your first post but didn't have time to reply, but I do feel the need to reply to some of what you have posted subsequently.

    @xultanis-dragon said in Hopefully this will help you learn something.:

    I understand where you going with it, but the game is heavily centralized around PvP.

    Sea of Thieves is and always has been a Shared World Adventure Game, with aspects of both PvP and PvE as mentioned in this video from very early on - Sea of Thieves Inn-side Story #1: What is Sea of Thieves?. While many of the early trailers featured ship combat, this has never been solely what Sea of Thieves is about. Rare talk about adventures, they talk about being immersed in a pirate world, they talk about being the friendliest and most welcoming multiplayer. I can't think of one good adventure story that only features pvp in it.

    With how little content there is in the game, just PvE isn't worth it.

    This is in your opinion, however I enjoy both the PvE and PvP aspects of the game despite the fact that content might be limited at the present time. I enjoy the treasure hunting, riddles, encounters with Meg etc, the fortnightly events and I know many others enjoy these aspects of the game and they are right to do so.

    If we take PvP out of the game how long till people got bored? If we take out the thing that the Dev's used as the foundation for the game then what? When you picture the Quests and the forts, picture doing JUST that until 50. Where is the sense of accomplishments? Where would the sense of victory be? What kind of reviews would this game have gotten if there were no PvP? How long until people just stopped playing the game?

    This I agree with. Sea of Thieves is a unique experience in that it throws all of us together into a world we share, whichever play style we choose and it is just this combination and the encounters which contribute to it's great appeal. Penalties for death are minimal, we have tools to use to escape, the loot never belongs to us until it's turned in, so there is an element of competition always present.

    The PvP, even though there is a playbase that wishes otherwise, is a predominate aspect of the game.

    It certainly is for some players, but definitely not for everyone and in my opinion the combination of every playstyle and managing to balance this successfully for all is of paramount importance to Rare.


    Exotic islands. Hidden treasures. Riddles, battles and shanties. The essential pirate experience.
    Sea of Thieves is a new type of multiplayer game that delivers all you need to live the free-roaming pirate life. Whether adventuring as a group or sailing solo, you'll encounter other crews... but will they be friends or foes, and how will you respond?

    https://www.seaofthieves.com/game

  • @dekeita to close to chest of sorrows. I'll just picture any spawn camper as a whiny little chest that just cries over and over...........nevermind I like it lol. Just flat out call them chests of sorrows. Going to my thesaurus and looking up words for a weeping brat.

  • @xultanis-dragon A griefer is a player in a multiplayer video game who deliberately irritates and harasses other players within the game. A griefer derives pleasure primarily or exclusively from the act of annoying other users, and as such is a particular nuisance in online gaming communities.

    I do feel that camping a ship with no loot to spawn kill is griefing. Just because you can scuttle the ship does not negate the definition. Scuttling in SoT (to me) is the same as going passive in GTA, it simply allows you to remove yourself from an unwanted person/crew but in SoT will not prevent the person/crew from doing it again if they see you. When I encounter said crews who only want PVP I finish my business/voyage and switch games. I don't mind the pvp but some take it further than it needs to go. I'm not going to let a crew of ash hats ruin my game. Its my game time to play the game how I want not to be harassed or badgered because I s**k or need to git gud because I get spawn killed in a 4vs1 scenario. So yes those people are griefers no mater how you look at it, I don't cry about how they want to play their game, I just go play somewhere else.

  • @xultanis-dragon "synonym for weeping brat" That's getting a bit into the realm of insider terminology though. Id really prefer a more self evident descriptor kind of word. Maybe we should just look at other synonyms of Sorrow.

  • @xultanis-dragon I disagree with you on the point of players keep following me and hunting me permanently (I don't remember your exact wording but hopefully you know the piece I mean) as not being griefing. When you select, isolate and hound an individual permanently negating their ability to actually do anything that is griefing. And as for having the option to leave the server I mean come on, if you are getting bullied at school it's not bullying because you have the option to go to another school etc if you are forced into feeling like the only way you can play is to quit your current voyage, abandon any stock on your ship you took the time to load up etc and swap server then I would say you had been griefed.....but all just my take and opinion on it and you are all welcome to your own.
    Love you all, big hug

  • @katttruewalker said in Hopefully this will help you learn something.:

    Ahoy there, I did read your first post but didn't have time to reply, but I do feel the need to reply to some of what you have posted subsequently.

    @xultanis-dragon said in Hopefully this will help you learn something.:

    I understand where you going with it, but the game is heavily centralized around PvP.

    Sea of Thieves is and always has been a Shared World Adventure Game, with aspects of both PvP and PvE as mentioned in this video from very early on - Sea of Thieves Inn-side Story #1: What is Sea of Thieves?. While many of the early trailers featured ship combat, this has never been solely what Sea of Thieves is about. Rare talk about adventures, they talk about being immersed in a pirate world, they talk about being the friendliest and most welcoming multiplayer. I can't think of one good adventure story that only features pvp in it.

    This one I will have to disagree with. Besides maybe the meg encounter. The only good adventures I can think of personally all invovle PvP and a few really good ones where it was JUST PvP. I consider the just PvP parts to be where the only loot I gathered were from PvP.

    With how little content there is in the game, just PvE isn't worth it.

    This is in your opinion, however I enjoy both the PvE and PvP aspects of the game despite the fact that content might be limited at the present time. I enjoy the treasure hunting, riddles, encounters with Meg etc, the fortnightly events and I know many others enjoy these aspects of the game and they are right to do so.

    I feel as if we are not understanding much at this part and I accept the fault for not getting my point across accurately. I'm thinking of the longevity of the game as a whole and at which aspects bring the biggest feeling of accomplishments. There was a poster who made a great point if I ever find it I'll definitely give him credit. But he said he felt excited when he finally got the 20 chest at one time achievement. He stated that he realized that the reason why he was so excited over that achievement is because it really felt like an achievement with how constant PvP is a worry in the game. Implying that PvP can't be welcoming is thinking one sided and potentially biased. Again not trying to find fault just trying to help open minds. This game is exciting because of PvP. The PvP foundation gives us opportunities to fight over loot and we feel that triumph when we get to turn in our stolen booty. If it was just PvE in my opinion everything would be boring after the first week and if lucky the first month because there would be nothing new.

    If we take PvP out of the game how long till people got bored? If we take out the thing that the Dev's used as the foundation for the game then what? When you picture the Quests and the forts, picture doing JUST that until 50. Where is the sense of accomplishments? Where would the sense of victory be? What kind of reviews would this game have gotten if there were no PvP? How long until people just stopped playing the game?

    This I agree with. Sea of Thieves is a unique experience in that it throws all of us together into a world we share, whichever play style we choose and it is just this combination and the encounters which contribute to it's great appeal. Penalties for death are minimal, we have tools to use to escape, the loot never belongs to us until it's turned in, so there is an element of competition always present.

    This I also agree with, with only one exception. Where you say whichever play style we choose to play. This language implies an option for either or. This is not true. You are in a PvP game. You might want to just PvE but you have to knowingly acknowledge that at any moment in time you will be in a PvP option which people simply can't get their head around.

    The PvP, even though there is a playbase that wishes otherwise, is a predominate aspect of the game.

    It certainly is for some players, but definitely not for everyone and in my opinion the combination of every playstyle and managing to balance this successfully for all is of paramount importance to Rare.

    This is again where the our opinions are clashing. You are suggesting that this game can only flourish with a balance of both implying a happy balance. Where I believe that they will have better success if they lead heavily on PvP. Instead of this co-operation type quests they have, that they instead have more instances of loot for us to fight over. Instead of more voyages have more random occurrences like the skull fort (ships, monsters with loot, etc) where things just pop up and move around that have crazy amount of loot that multiple ships can fight over.

    The direction I believe they are taking will eventually be that one.

    *Also of note, I've played a LOT of MMO's over the years and I will honestly say the one where I had the most excitement winning any type of fight or adventure was EvE online. That game was heavy penalty PvP so any instance where you come out on top is a big celebration. Over a possibility where you have something to lose will always be more exhilarating than when the only thing you are losing is time.

    Thank you for taking your time to read and to reply. I appreciate the way you approached the discussion. Also after writing this entirely I realized we are off topic. This was a discussion of the use over greifing. Which I still my statements are true. I still enjoy the discussion though.

  • @danqrl said in Hopefully this will help you learn something.:

    @xultanis-dragon I disagree with you on the point of players keep following me and hunting me permanently (I don't remember your exact wording but hopefully you know the piece I mean) as not being griefing. When you select, isolate and hound an individual permanently negating their ability to actually do anything that is griefing. And as for having the option to leave the server I mean come on, if you are getting bullied at school it's not bullying because you have the option to go to another school etc if you are forced into feeling like the only way you can play is to quit your current voyage, abandon any stock on your ship you took the time to load up etc and swap server then I would say you had been griefed.....but all just my take and opinion on it and you are all welcome to your own.
    Love you all, big hug

    Before I start this please realize I am a logic based person so the things I suggest from here are going to be mainly based from a logical mind set. No blaming or anything intended.

    When greifing was first used it was used to imply an instance of where someone of higher level was abusing a low level while circumventing the games abilities to punish said griefer and that there was little to nothing the low level could do about it. Then greifer was established as a person who was trolling by circumventing the games mechanics while abusing the players who had no way to stop it.

    Again you have a way to stop it. If you can stop it its not called Greifing because at that point its by choice. So when it becomes a choice on you sitting on your on verbal abuse train, then the word you want to use is of course Troll.

    That was how the word was originally brought about because a person who just trolls you for the sake of trolling you is called a troll, not a greifer. Greifer was added because now the troll had a way to block your game play entirely. Hence this is 2 different words you are trying to use as one. Griefer is one thing, troll is another.

    Someone hunting you down might actually have an objective, to lower the player count in the server. If you leave then there are less people to worry about. But again if someone is chasing you and killing you then at that stage you lost the fight. If you continue to stay in that map then you are willingly saying that you will stand up to the person you are fighting against. You could always just switch servers and see if you can find a more passive server which there are. You sticking around is by choice.

    Going back to your bully statement. Going with the same terminology.

    To put it in the same context would be if you are stuck in the same class as the bully. Just you and the bully no one else is around however he is at the end of the classroom tied to a chair while you can leave at any time you want. However right before you choose to leave he says if you leave you are a baby. No one will know what he said or even care that he said it. But now you have 2 options. You can either leave, or sit there willingly to his verbal abuse.

    That would be the correct context for this type of argument.

  • @dekeita said in Hopefully this will help you learn something.:

    @xultanis-dragon "synonym for weeping brat" That's getting a bit into the realm of insider terminology though. Id really prefer a more self evident descriptor kind of word. Maybe we should just look at other synonyms of Sorrow.

    Yeah now that mention it that I will have to agree. But I just got done replying to someone else and honestly there is already a word for people like them and its called a Troll. Plain and simple a Troll. If you would like a better word than that then I am game but just letting you know I realized there was always a word for people like them.

  • @whenkoalasattak said in Hopefully this will help you learn something.:

    @xultanis-dragon Mate, a couple flaws:

    1. CoD is an FPS and this game is an SWAG (Shared World Adventure Game). They have nothing in common.
    2. The griefing player can absolutely leave the boat at any point. They don't get "points" or whatever they want by staying on a boat camping someone.

    Right, see where I am? If you honestly believe there is nothing wrong with the behavior of camping a non-sinking ship for no reward other than trolling someone and ruining their experience then you are the one in need of a re-evaluation. These kinds of players are not skillful nor should they be proud. This game is not some sort of PvP deathmatch battle royale. It is not PvP with PvE, nor PvE with PvP. It's both. At the same time. That's what a SWAG is. But, just because you can spawnkill doesn't mean you should.

    I will also suggest that you have flaws in your argument. Re-read what I wrote. I suggested for example sake as in a context for which I can accurately imply what is going on.

    The CoD reference was to share a context that you can end the match whenever you want by pressing the key that ends the match. Everyone in the game can press it, but the other team is not pressing it all they are doing is spawn killing you. You have the option to press it but you dont and you call the other team greifers. They are not. Understand that the examples used are examples meant to tie in together the context of the argument.

    Spawning killing was only greifing BEFORE we had the ability to scuttle the ship. We have a way to get away from spawn killing so now its just called trolling. You sitting there and taking it means you are doing it by choice. Swallow you pride, hang your head, and scuttle the ship.

  • @iamwilliamb said in Hopefully this will help you learn something.:

    @xultanis-dragon A griefer is a player in a multiplayer video game who deliberately irritates and harasses other players within the game. A griefer derives pleasure primarily or exclusively from the act of annoying other users, and as such is a particular nuisance in online gaming communities.

    I do feel that camping a ship with no loot to spawn kill is griefing. Just because you can scuttle the ship does not negate the definition. Scuttling in SoT (to me) is the same as going passive in GTA, it simply allows you to remove yourself from an unwanted person/crew but in SoT will not prevent the person/crew from doing it again if they see you. When I encounter said crews who only want PVP I finish my business/voyage and switch games. I don't mind the pvp but some take it further than it needs to go. I'm not going to let a crew of ash hats ruin my game. Its my game time to play the game how I want not to be harassed or badgered because I s**k or need to git gud because I get spawn killed in a 4vs1 scenario. So yes those people are griefers no mater how you look at it, I don't cry about how they want to play their game, I just go play somewhere else.

    When greifing was first used it was used to imply an instance of where someone of higher level was abusing a low level while circumventing the games abilities to punish said griefer and that there was little to nothing the low level could do about it. Then greifer was established as a person who was trolling by circumventing the games mechanics while abusing the players who had no way to stop it.

    Again you have a way to stop it. If you can stop it its not called Greifing because at that point its by choice. So when it becomes a choice on you sitting on your on verbal abuse train, then the word you want to use is of course Troll.

    That was how the word was originally brought about because a person who just trolls you for the sake of trolling you is called a troll, not a greifer. Greifer was added because now the troll had a way to block your game play entirely. Hence this is 2 different words you are trying to use as one. Griefer is one thing, troll is another.

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