So thats it ? 1 Giant shark who give no loots only a ship cosmetic item? Thats hungering deep ?

  • @skunkbrand77 said in So thats it ? 1 Giant shark who give no loots only a ship cosmetic item? Thats hungering deep ?:

    @karloss00 you paid on release day for that dlc ......

    Can't prove that...
    They may have bought chips ahoy. Then they paid for the chips, and were able to play the game for free for a few days.

  • @dj-deadscope how are founders responsible for that ?

  • This co-op mission has now turned in to griefers paradise (in less than 12 hours). Griefers (a.k.a. PvP purists) now have a perfect spot to visit where they know otherwise engaged and unsuspecting crews will be.

    This just happened to me, 3 crews working together to take down the megladon and a random crew turns up with the express intention to sink us. The "community" ruins the game yet again!

  • @karloss00 You know a quick google can show you that the reason the DLC cost extra, is the game was finished, right? The launch of borderlands 1 had more content in total that SoT will probably have at the end of it's life cycle and they added more. So, the reason you paid for more content, is it was added onto the original price tag in the long run. SoT has offered a fully paid for experience with content later provided. Kinda the same thing, cept BL was released full.

  • I think that the dynamics have now changed - it’s palpable - it’s exciting, it’s new, it’s intuitive, it’s unique and it’s something you can feel and hear.

    It changes how we move through the game, people. A lot of you are missing some major points entirely.

    It’s not ‘an hour’ or ‘an existing artifact’ or ‘a small dlc’ - it is a new way of playing.

    99% of people are only worried today about burning through the experience - not thinking about the need for supplies, the tactical and psychological twists that present themselves, the risks, the alliances... everything.

    Among all of the tactics and observations we have all made and perfected since launch - all of the complaints stopped for a while in game, peace was achieved. A new way to play is born... and it’s a heckuvalot of fun if you ask me.

    And what I’ve witnessed organically, is that people let their guard down, joined up. Experienced it.

    Now think... anytime, anywhere - people can be doing different things with different intentions. Always.

    Supply runs, shipwrecks, gold, skull or merchant missions - they could be supplying or prepping for a skull fort run - they could be looking to eliminate you as a threat to their treasure on board, or the treasure they’re after - they could be looking to team up for megalodon, but with your guard down could sink and swim.

    Any combination of these events are now in play. Many different mechanics, tactics and outcomes.

    This is not a small thing - remember this.

  • @baconwrappedsac So, deception in a forced alliance to summon a giant shark for a cosmetic is this new innovative gameplay design? Heh. So, if another ship is added with 5-6 people allowed on the crew side, then what? Where's the innovation go, or is the shark going to require 7 people?

  • @kashaarafall That's if they add larger ships... maybe this is a hint?

    Forced alliances could lead to good situations and bad, but that's what makes a pirate game... It is a pirates life after all!

  • @musicmee People double crossed even before the forced alliances were a thing though, so I fail to see this innovative game design. #Bemorepirate or #Bemorecooperative. Can't have it both ways and asking players to do it is a mistake. As I mentioned in a previous topic. There is a game mode on Kane and Lynch where you do just that, you either work together or you double cross and take everything. How do you think it always ended? The answer may surprise you, but in SoT, there is pretty much no reason to double cross and most do it just because it is funny or because they are bored. ~Shrugs~

  • Ok, if that’s the close minded view, so be it.

    Opening ones’ perception of community and possibility thoughhhh...

    Give that a try maybe.

  • I'm really annoyed to see people never be happy and always complain... Seriously...

  • @baconwrappedsac See, there is no close minded view of this, not at all. You're just being far too open because that is what this game is making people do, you know "Use your imagination." so much like up till now. People will find ways to entertain themselves to basically not give in to the idea that there is infact nothing to do. This whole "This is a new type of game!" stuff makes me chuckle. Sandbox games and online ones have been a thing for quite sometime now and the only thing SoT did was add ships. Wait, no, that's been done too, but it's an open world! Wait, no, not really, it's an arena, etc, I can go on but it is going to end the same.

    You're not gonna wanna hear it, I'm gonna waste my time and you're going to come back with something as to why I'm wrong, but here's the thing. It doesn't matter which one of us is right. What matters is the game's longevity and given that some of the ONLY people that are mentioning the like/praise of THD are the people who were as someone said before "The dedicated few." then there is a problem is paradise.

  • Not here particularly to deny any of your feelings, good sir. Sorry you feel that way.

    You do you, I’ll do me. Cool?

    I’m loving what’s added and now opened up to utilize, other people aren’t.

    And that’s cool with me too.

  • In my own experiences with SoT so far, I’ve gotten the most enjoyment from the stories created, shared and remembered - not the progression or achievement or status within (but hey it’s nice and shiny feeling, let’s not kid ourselves).

    That’s the biggest difference I think.

    Have you tried maybe, doing it again?

    I know I sure will!

  • Not even particularly challenging, killed it first go, we are all still pretty drunk so in the sober light of tomorrow's day maybe I'll have changed my mind, but so far so unimpressed. I've been eagerly awaiting this for a while, but a fairly drunk, yet reasonably competent crew smashed it whilst dragging the dead weight of an idiot crew in under an hour. Since we saved up before hand we already own all the cosmetics, no new quests from the bilge rats, not even cosmetics for the drum/trumpet (as far as I could tell, got bored and logged off), now everyone on the Sea just wants to summon the beast so the whole of the rest of the game is on pause till that's over, can't get anywhere in the south now without being bombarded with people trying to force you to help them summon. All in all worst add on ever, I hope tomorrow I feel differently, but right now I'm just annoyed knowing I can't enjoy my day off tomorrow because of this boring update, oh well, state of decay it is then...

  • @kashaarafall Kane and Lynch 2 was rad, the mode you mean was Fragile Alliance, I was 12th in the world at one point with a 3rd of Europes total cash stolen in a week, loved that game, I actually feel the same way playing SoT and I love it! Trying to persuade people not to kill you, stabbing them in the back, fending off traitors, so much fun!

  • @baconwrappedsac yeah, but why? Getting help from another ship for a cheevo or treasure is one thing, but unless the megalodon starts to reward players there's no reason to waste time hunting it, it's not adding a new way to play, the megaphone is I guess, more chances to show your intentions, and the drums sorta cool I guess, but the big shark is rubbish, not even an achievement, pointless...

  • @kashaarafall PREACH!

  • @kungfustu72 absolutely, me and my drunk crew became griefers after our first underwhelming defeat of the megalodon, there was exactly no reason for us to help others and share our experiences (and we were drunk), so we spent an hour just sinking anyone who came near sharkbait, including several pairs of inexperienced galleons, just cos we could

  • @chitown-bear said in So thats it ? 1 Giant shark who give no loots only a ship cosmetic item? Thats hungering deep ?:

    @stew360 Just keep in mind that this was a free update very close to the game launch. Warmind was paid DLC over a year after launch.

    I would also point out that the Dev's clearly stated that this was going to be a small update because of the time constraints on how close it was after launch. They said that each of the next 2 updates will be progressively larger as they establish a normal development cycle.

    Destiny 2 contents at launch was insanely superior in all way to sea of thieves , the current sea of thieves even with the free update and the next updates cannot be remotly compare to borderlands 2 or destiny 2 RAW contents ... at launch ... so this argument of its " free " isnt an arguments per say from my perspective ...

    Sea of thieves as 1 creatures mob wich are the skelleton you have 4 variant of the same skelletons .. its as if borderlands 2 only had S**g , S**g brutal , Fire S**g , electric S**g , and thats it , that would have been the ennemy for the entire game ... thats sea of thieves in terms of NPC contents ...

    As for PVP wich is the most interesting aspect , beside the skull fort , there is no emphasis on making players compeat for things , special chest , or rare key that can be located and special events that are available for everyones to see... so the PVP isnt push enough with make things dull and repetitive ...

    Digging chest , carrying chikens , and killing anoying skelly , thats pretty much Sea of thieves

    A single nightfall in destiny 2 as more Contents than sea of thieves as a whole ... Sea of thieves as a great backbones and as possibility but is dull and empty , but also lack a lot of emphasis on PVP events and pirate compeating for special ressources and chest , keys etc.. that create emergent gameplay ... i despise the new format of so call " COOPERATION " because having cooperation , mean having nothing anymore in the game that as any value to it , the PVE is atrocious , and the monster they added isnt even a " dynamic " thing into the world its a player trigger events wich mean there is no purpose doing it a second time ... so its a total waste ... i would have prefer new stuff like the skull fort who create more emergeant gameplay ...

  • @stew360 I won't argue that the game shouldn't have had more content at launch, that was a bit disappointing.

    This game wasn't made to be a PVP game at its heart. It was supposed to be a light hearted social pirate game. The player base made it hard core PVP.

    That said, I still think you were expecting too much if you thought you would get a full scale DLC package with THD. Rare made it very clear in the Dev announcements that this would be a very small update. The next two would get progressively larger.

  • @scurvyrod then go search a galleon and ask them out, so did we, and we found two and made it with us

  • @v**a-hombre said in So thats it ? 1 Giant shark who give no loots only a ship cosmetic item? Thats hungering deep ?:

    @stew360

    alt text

    I don't know why I love the Captain Kirk Jazz Hands so much, but I do. Thanks for the lol.

  • I really enjoyed THD. It added a lot of cool ways to interact with other ships and a fun suitably challenging mini-adventure. I also thought the length was perfect. I was dreading the fact that I might be unable to wrap it up in a night or two and didn't want to miss out. Big Kudos Rare!

  • @shuoink
    Not just something for you boat.
    There is another reward but don’t really want to spoil it for people.

  • yup thats it. we did the whole questline and killed the shark in about an hour i suppose. b***y trapped the other galleon that assisted the summon with a barrel during our strategy meeting in which the xbox squeakers told us how to kill it then proceeded to watch the three of us destroy the shark in minutes, then immediately snipe the hidden barrel and sail away like the legends we are. was a good fun time, but i see little reason to do it again other than to help a friend that just downloaded. cmon rare, i mean good job on the shark, but we ended up doing skull forts all night, again.

  • “The Hungering Deep is Rare's first major update for Sea of Thieves”

    “Joe: We've tried to give you a small crafted adventure to go along with it”

    Oof

  • If this is a 'medium' sized update I would hate to see what a small update looks like. For £50 even with five 'medium' sized updates on top of the base game it still wouldn't be enough to justify the cost. There is a recent video from Youtuber 'Cleanprincegaming' saying the same thing as me that has 340K views and mostly positive likes. The people who are still fiendishly supporting this game need to accept the fact that it might not even make it until the end of the year without some kind of u-turn from the devs. I don't want this to sound like a crying post because I wanted this game to do well and still do, but it's very disappointing. It's an uninstall and unfollow for me now and I'll give it another try around xmas.

  • @chitown-bear sagte in So thats it ? 1 Giant shark who give no loots only a ship cosmetic item? Thats hungering deep ?:

    @stew360 Just keep in mind that this was a free update very close to the game launch. Warmind was paid DLC over a year after launch.

    I would also point out that the Dev's clearly stated that this was going to be a small update because of the time constraints on how close it was after launch. They said that each of the next 2 updates will be progressively larger as they establish a normal development cycle.

    I laugh every time i read the words "small update".

    NEVER was mentioned this update is a small update. Joe said himself in the dev update on the 10th may it´s a medium update with more content, new features and so on. So you fanboys are annoing.
    I´m wondering what will be in further updates? 2 questlines? Because Joe said they will be bigger?
    SoT is a Saas produkt but Rare should have mentioned that many customer are very angry about the emptyness in this game. Instead of hyping

    Every game which brings an update and change the "login" screen has the intention to give the player tons of new features and an amount of content which holds you more than 1 hour in a game. Like i.e. WoW. New expansion means new screen, tons of things to do and you don´t end this new stuff after one hour.
    But not SoT. You got a 1-hour-funny-time for 2 months development. How many topics are in the forum hyping this update?

    That is nothing to be proud of. The real quest you´re doing in this update takes maybe 20 minutes because most of the time you´re sailing from island to island. But ok it´s a sailing simulator.
    The questline is really nice and so should be every quest in this game. Instead there is nothing else to do. How often you want to kill this shark?

    The people will come back, play this update and leave again. Many of them maybe forever. Why? Because there is nothing else to do. After the 1 hour you got left with the stupid grind again because there is no endgame content.

  • Now that this is in they should revamp the Kraken. Very much needed

  • @cptann3bonny said in So thats it ? 1 Giant shark who give no loots only a ship cosmetic item? Thats hungering deep ?:

    @stew360 said in So thats it ? 1 Giant shark who give no loots only a ship cosmetic item? Thats hungering deep ?:

    Adding 1 monster to the sea that as no purpose to be replayed ? Thats hungering deep ? Are you serious or have i miss anything beside the new cosmetics ?

    If I am not mistaken, and I'm sure someone will correct me if I am, that this is only the first part of The Hungering Deep. There will be other additions to come, if I remember some of the content videos correctly. Of course, I could be completely wrong.

    You are correct. Joe even states this in the developer update yesterday on YouTube. The shark campaign will last for two weeks, after that we'll get a weekly thing to occupy ourselves with.

    This is just the start.

  • Well, call me whelmed.

    I'm happy that the inclusion of the new material didn't destroy the servers as much as Banana-Gate did, that right there makes me happy.

    But I am bothered a bit still.

    This game is essentially an online multiplayer game. It has 3 quests, we call voyages, and 2 enemy types in the game. Sharks and Skeletons.

    The Kraken is an enemy, by definition, as is the megaladon - but they aren't much - better called encounters than true enemies, as they are one off events that last a short while.

    The legend end of things is contains our end game content and is literally all three 'quests' rolled into one. Until that well runs dry them your left to figure out how to create your own fun. Which usually revolves around the people you've met in game, which isn't game content --- that's player driven Rare DOES NOT get credit for that.

    Difficulty scales based only on number of the single enemy type we've seen throughout the game, more of them but little else.


    Until HD we dealt with this and created our own fun (Again nothing to laud Rare over - that's us people give credit WHERE it is due), and fun it has been at times! We've got stow-away videos, skill or luck based firing oneself from a cannon videos, PvP videos, people making powder kegs and sharing them on social media and as gifts, and skeletal drop bears, etc.

    Little of this can be described as CONTENT, and should be realized as how we used the EMPTY world to create fun, as Rare takes the credit for the creation of these possibilities by marketing the game as a SWAG and citing this all as 'action' and co-operation based.


    It got to the point where after the couple of months since launch even I almost left the game entirely. I took a few days and played another title. I came back because I made friends, and they enjoyed the game. I also came back because I never intended to leave anyhow - I was just getting tired of the same, damn, gameplay, every, single, night.... and needed a breather.

    HD finally released and with it I was praying for things I knew from the start weren't going to be in this offering. I was praying for immediate view of new ways to grind out rep that didn't involve the same repetitive actions I have slept through for the last couple of months. I prayed that I might see a new rep, but one that wasn't a pure grind, I prayed that the voyages that would lead me to the Megaladon would include treasures that would boost my nearly PL to finally become a PL, I hoped that I'd have unique encounters and not just a riddle to solve which was less riddle and more... go here read this and repeat, I hoped these encounters would be worth more than "Hey you! nearby ship... please don't attack or perhaps join us", and so on...

    But I didn't get that. Which I guess isn't bad, since no one was lied to about the content offering.

    Instead with HD we got the addition of a VC tool that surely adds flair to VC... but really is just a tweak undoing the range limitations that VC are constrained by normally.

    We got a drum... that....drums... I have used my other musical instruments before and hardly gave it a mind and WON'T call that content... it's a noisy emote...

    And we got a few cosmetics... because... cosmetics... let's ignore the fact that again the figurehead you can buy and the one you 'earn' are pretty much the same .... again... didn't we just remove items for this reason? I mean there are differences this time.. but alas... minute overall. Sorry, but I'm not much for staring at figureheads while on voyages or in PvP... I might glance to see if maybe they are flying the PL figureheads in order to gauge their time played in game.. but that's about it.

    Oh and scars... that we don't really see unless we wear clothes... same with tattoos...and I never cared much about what I look like in game anyhow, and when I do I'm reminded I can't reset my pirate image and roll my eyes.

    Then there is the megaladon itself.

    That fight, yea, it was thrilling! I took it on twice so far. At first with 2 sloops and 2 galleons and we won... but got wreaked HARD in the fight since we had no idea what to expect.

    Then later with a sloop and a galleon and everyone on the galleon leaving the sloop floating nearby.


    Then we were done.

    Content explored... game over... patch offerings complete.

    I realized that without the motivation to help friends who weren't online when I took on the beast the first time and need players to help them complete the goals... I'll never have motivation to kill it again.

    There is nothing to gain after the initial offering, no rep, no further treasure, no motivation.


    We waited 2 months for more than 3 voyage types repeated, and we get.... this...

    I will now log in to a world where nothing has changed now that today is over for me. I'll be going back to the skeleton kill fest that is the remainder of the content before I start my own Athenas officially, so I can get more skeleton grinding accomplished once I am on the Athenas.


    IMO This "DLC" is a joke. Sadly, from the start they referred to this as a MEDIUM content offering, I don't know why we're all suddenly back-pedaling and using the term small....

    But call me whelmed... it's the same game it was two days ago.


    No, I'm not leaving SoT, never said I was.

    I AM saying on the other-hand... this is not enough. And those who cite: But it's free!

    Hell if I care? The game launched with 3 missions and a bunch of skeletons... now they add a short afternoon's worth of gameplay... this isn't free dlc... this is damage control.

    These are early access content additions.

    Thankfully, I'm here for the friends I've made on XboxLIVE so that makes this a WIN for the game... but were I without that social elements that WE'VE PERSONALLY CREATED AND RARE DID NOT CREATE... Then yes, I too would have to dip.

    Because at this point... It's clear... we're not getting the changes we should be... we're getting the late arriving content disguised as Free DLC... it's sad when the persistent message in this fully developed AAA title is... just wait... it's coming!

    So, I personally suggest that those of us who play the game for the social aspects, the glorified chat lobby that SoT is... and who have fun doing it, continue to do that.

    But those who actually think THIS is what 2 month post launch DLC should look like? Your deluded.

  • @cptann3bonny said in So thats it ? 1 Giant shark who give no loots only a ship cosmetic item? Thats hungering deep ?:

    @stew360 said in So thats it ? 1 Giant shark who give no loots only a ship cosmetic item? Thats hungering deep ?:

    Adding 1 monster to the sea that as no purpose to be replayed ? Thats hungering deep ? Are you serious or have i miss anything beside the new cosmetics ?

    If I am not mistaken, and I'm sure someone will correct me if I am, that this is only the first part of The Hungering Deep. There will be other additions to come, if I remember some of the content videos correctly. Of course, I could be completely wrong.

    Im not sure if there is more to the hungering deep questlines but there will be weekly quests and other things.

  • @blooddoll22

    But those who actually think THIS is what 2 month post launch DLC should look like? Your deluded.

    How are we deluded? You just typed out a massive toxic post about your experience with the content. Your expectations were set extremely high and were undermet in every single circumstance.

    I enjoyed the part where you mentioned they added more cosmetics.
    Of course they did. Sea of Thieves will have nothing to purchase other than cosmetics. The game will offer nothing purchasable with in game or real currency that can give someone advantages over another.

    See you on the open seas salty sailor!

  • @seeker-of-peace said in So thats it ? 1 Giant shark who give no loots only a ship cosmetic item? Thats hungering deep ?:

    @blooddoll22

    But those who actually think THIS is what 2 month post launch DLC should look like? Your deluded.

    How are we deluded? You just typed out a massive toxic post about your experience with the content. Your expectations were set extremely high and were undermet in every single circumstance.

    Asking for more than 3 voyage types as the hallmark/means of progression isn't "extremely high" for an expectation.

    Asking for more than the same skeletons, simply in higher number with more health as you progress, as enemies isn't "extremely high" for an expectation.

    Expecting cosmetic items to be added to the game regularly isn't an "extremely high" expectation... since many of our cosmetics are recolors historically - anyhow... other games offer rotating 'skins' on daily and weekly schedules.

    Asking for PL to contain more content than the same 3 voyages...but instead all at once... isn't an "extremely high" bar.


    We didn't laud the previous patches as "DLC" - but they contain about as much 'content' as this "DLC" minus a shark you only benefit from fighting once... at least in reflection of game changing content.

    There is more value for content adds that are 'still on the horizon' than there is in HD.

    Simple as that.

    This is a quality of life patch, not DLC...

    That's my point.

  • @blooddoll22 Sorry, but your original post just screams that you were extremely disappointed with HD and were expecting it to be so much more than it is.

    I'll respond to your toxicity again but try to acknowledge your own negative bias.

    The game has been worked on for 3 years. In the Alpha; they only had gold hoarder voyages. That is all you did; Dig up X spots; solve riddles.

    by the time the public beta was available they were able to add the faction voyages.

    To add content to this game that can be accessible by a wide range audience; it has to be tested and approved and given honest feedback. This is why Rare is reintroducing Pioneer testing.

    So players that aren't going to hold a negative bias can try out new voyage content and give feedback to Rare that can pretty much spell out "This is fun, and yes even a twelve year old can do it."

    Think of Sea of Thieves like GTA V: Online. It's just being born there were a lot of problems. A lot of griefer players because there wasn't much else to do. They added heists. & Multiple ways to progress and opportunities for players to team up and work together to earn rewards.

    TL;DR Stop being frustrated with the grind. Be happy with what you've gotten. If you can't be patient for more things to do then I don't even see why anyone would consider Athena voyages with you anyway.

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