@angrycoconut16 said in Reputation - loss, risk and negativity.:
@lotrmith Your arguments are the most illogical things I've ever read. At least I have some level of respect for savage and ent because they are making cohesive arguments to voice their disagreement. Yours on the other hand... so many assumptions. You assume that people have tried and failed at PvP,
Everything is a learned response. There's not a single person in this game, yourself included, that has not sunk another crew or been sunk by one, thereby finding out that sinking via PvP is possible and either learning directly that loot can be lost/gained, or in the case that no loot was involved, connect the dots that it could have been lost/gained if it were present.
Of course people have tried and failed at PvP. As I said, once, twice, some of the time, most of the time, it doesn't matter. Everyone has learned you can lose, and made a choice about how they feel about the risk and continue to make that choice every day they play.
I can tell you for a fact that does not describe me, I have tried PvP before but only when I don't have loot on board.
So you have never lost loot to another crew but would speak on behalf of all those who have. Right.
And you've run from every fight when you had loot on board but have never been caught, ever.
Or, you're just generous and scuttle your ship every time you get caught because despite claiming to have a winning record you have never defended your ship in PvP when loot was involved, because reasons. Only when there is no loot.
I did pretty decent too, won more fights than I lost at least, but when I have loot on board I am not even going to risk it, so it isn't a 'learned response' no xD
How else except by sinking withor without loot (or sinking an enemy crew and taking their loot) did you learn that you could sink and lose loot, and come to the conclusion that you're better off running?
How else have you determined the risk if you don't know your odds?
And I completely understand that, what I'm saying is that whether you come out on top or not the current reward system is still not satisfying to many people. That 1/3 of the time is a horrible experience for many people.
Yet you would give a bonus so that the physical loot represents 2/3 of the rep, and claim that players would be more likely to initiate PvP, risking twice as much as you claim is a horrible experience. That doesn't hold water.
Unless, of course, you're willing to admit that as @entspeak has told you, it's all about perception.
Only in your case, you're implying that players are stupid and will risk and lose more in the long run because they perceive they aren't losing as much because you gave them a bonus.
And another assumption 'they don't like losing', seriously...? You can say that as many times as you like for the majority of us that simply isn't true, as you have been told over and over. Loss isn't the problem, quantity of loss is. That isn't hard to get your head around buddy, it really isn't.
Loss is loss is loss. I agree, it's all about quantity. In this case, it's all about any time that quantity is non-zero. Your suggestion doesn't change a non-zero to a zero.
Even by your own claim, you've never PvP'd with any amount of loot in play. Not even one foul skull.
Because nobody is going to profit off of your time and work.