@lotrmith said in Reputation - loss, risk and negativity.:
@angrycoconut16 said in Reputation - loss, risk and negativity.:
And what do you say about those who have admitted they would be less likely to PvP, pointing to more solid reasons than mere wishful thinking?
What do you say about the general idea that those who suppose they would fight more often are actually just blissfully ignorant of the reality that they are likely to run now because they are unlikely to win, and will find themselves just as likely to run under your suggestion because they are just as unlikely to win, and after a brief stint of fruitless losses will go right back to complaining about being sunk?
I haven't seen anyone say 'yea this change would make me less likely to PvP', if I have forgotten or not acknowledged it by all means remind me. This thread is quite long and it would take me far too long to sift back through every post to find it. I don't recall anyone actually stating 'oh yea if this change was implemented I would engage in PvP less because..'
The only argument to that effect I recall is where people were worried about players just grinding voyage complete to get their rep and not turning in/ignoring loot, to which my response was well I don't see why people would want to miss out on 66% of their reward, and if that is an issue then the 50% bonus can be scaled down. The bonus isn't the main change I'm looking for here, the main change I'd like to see is this PRINCIPLE applied, whereby you don't lose 100% when you sink. I don't care how that's implemented.
You can't say blissfully ignorant of the REALITY, you don't KNOW the reality! You can't see the future! Now, obviously I can't either, however my comments are based on more than wishful thinking as they are based on several peoples (including my own) experiences and responses to this idea! Yours aren't. You are literally speaking primarily from your opinion, and savagetwinky's opinion...
And 'unlikely to win' shows just how much attention you have been paying to my arguments.. this is why having a discussion with you is so painful. We don't know how 'unlikely they are to win', my point which I have said so many times, is that the current system DISCOURAGES PvP, thus we don't know if those people fleeing would win or not! It's really silly to assume that just because they are fleeing they are weak at PvP. But why would they risk fighting? It's far less risky to just flee. Perhaps they would actually be really strong in a PvP fight! But we don't know because people almost always make the choice to run because of the risk of loss! I don't know why you have such a pessimistic view of people?
Listen, if people are going to complain about being sunk till the end of time, then I would agree with you and support you, that is ridiculous and PvP is a core part of the game, including winning or being sunk. That is not what this thread is about, so I don't understand why you're even bringing it up. I will repeat myself again. No one here is objecting to the idea of loss, no one here is objecting to being sunk, what we are objecting to, is the current loss when these things happen. Losing is a part of any game, but in this game you can end up losing quite a bit of potential progress and gold when it happens, and we would like to still receive something for the tasks we have successfully completed... now if you don't want it to change that's fine, but that is what we are fighting for. If we were complaining about being sunk, we would not be here.. we'd be with the 'PvE server' brigade.