The New Merchant Cheese Guide (20-50k per hour)

  • Immediate Edit Gutted! Spent about 7 hours from this morning putting this together, only to read patch notes from this morning shortly after uploading.

    "Merchant Voyages - It is no longer possible to force Merchant voyages to request delivery to a specific outpost. Now you'll have to earn your cheddar."

    Well, TIL I should wait for patches before spending 4 and a half hours playing the game to then spending 7 hours putting it together with my slow editing skills lol - really sorry guys :( I'll leave the video here in case anyone was curious anyway.

    Not sure if the old outpost method still works, but in case it does, here is a link to that thread: https://www.seaofthieves.com/forum/topic/51681/merchant-alliance-16k-per-hour-and-fast-rep-a-guide/28


    Hey guys - I posted a video guide here a few weeks ago on the Merchant Cheese (two outpost method) that went down well, so I've made a new one on the new and improved one outpost method for you.

    After trying both methods myself, I can safely say - screw the two outpost method. This one is much simpler, over double the gold and rep (20-50k per hour depending how much time you can commit) and so much less stressful than leaving one guy on an outpost on his own with a risky 50k worth of Golden Chickens waiting to be attacked.

    Finally, I wanna thank you all for receiving the last video so well. It's hard to post your own videos online without people having a go at you for self promotion, so it's nice to have friendly people to share these with. I'm a ridiculously small channel with only 30 odd subs, and the people watching from here last time really helped rank my last video up quite well and put the video out to thousands of other people which is more than I thought possible for someone my size, so cheers!

    Hope this helps a lot of you out if you didn't already know about it :)

    Rob

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  • @rigging-rob not only do I not support this c**p .. I am also glad they fixed it in last nights patch so your video is invalid

  • @p0pc0rnh3mer01d said in The New Merchant Cheese Guide (20-50k per hour):

    @rigging-rob not only do I not support this c**p .. I am also glad they fixed it in last nights patch so your video is invalid

    Thats fine mate, everyone is entitled to an opinion. Although a huge amount of people were happy things like this were possible, I don't expect everyone to support it.

    For those like me that have responsibilities (kids, work), then Pirate Legend and the content that comes with it is going to take a ridiculous amount of time to reach, and fun gameplay will have to be sacrificed more often than not for the grindy equivalent, so I'm disappointed that it's gone.

  • @p0pc0rnh3mer01d said in The New Merchant Cheese Guide (20-50k per hour):

    @rigging-rob not only do I not support this c**p .. I am also glad they fixed it in last nights patch so your video is invalid

    Cool talk bud.

  • @rigging-rob Has anyone been able to test the old "two outpost" method to see if it still works?

  • Man, I was about to say "GOD BLESS YOU SIR" but then read the rest of the post.. still though, i applaud your efforts. Hopefully we will find something that works because the way its set up now is ridiculous. I bet we could still just cancel voyages until we get one at that particular outpost we are near, but who knows...

    perhaps the two outpost method works still?

  • the way rare made it sound is that it wont work. They said it would be impossible to force a specific destination. But you wont know unless you try.

  • The problem is the merchant quests are boring and not fun to grind.
    It's the reason players look for any method to exploit it and level up the merchant quests faster.

  • @personalc0ffee
    I'm happy they patched it.

    I hope they make merchant quests more enjoyable in the future updates.

  • @doubledizle said in The New Merchant Cheese Guide (20-50k per hour):

    @rigging-rob Has anyone been able to test the old "two outpost" method to see if it still works?

    I cant see any reason why it wont work. With the two outpost method you could go to somewhere say like Galleons Grave, and get 70% quests at Dagger Tooth and 30% at Sanctuary - thats two possible ones right there.

    Real shame about this one though, as that two outpost method is so stressful for the one guy that has to guard and sell all the stock whilst ships are spawning on him.

    @ghostwolfviking said in The New Merchant Cheese Guide (20-50k per hour):

    @personalc0ffee
    I'm happy they patched it.

    I hope they make merchant quests more enjoyable in the future updates.

    To be fair, I actually did enjoy doing this. I get a kick out of having a ton of valuables on my ship. This took teamwork, effort and big play sessions to set up and make work. In a way its more of a commitment than simply logging on to catch a few chickens and then logging off.

  • So many people complaining that it was cheating? thats ridiculous its making the most boring grind of the game with perishable turn ins easier and more bearable. That's smart. Rare removing is annoying especially if they aren't going to punish people that grinded with it already. So it was ok but it's not now apparently. Thats the one faction I'm dreading doing and wish I got the crew together earlier to take advantage of that way.

  • @personalc0ffee it was in the game you still needed to collect chickens lol....

  • @ve111a said in The New Merchant Cheese Guide (20-50k per hour):

    So many people complaining that it was cheating? thats ridiculous its making the most boring grind of the game with perishable turn ins easier and more bearable. That's smart. Rare removing is annoying especially if they aren't going to punish people that grinded with it already. So it was ok but it's not now apparently. Thats the one faction I'm dreading doing and wish I got the crew together earlier to take advantage of that way.

    Me too. I am 44/45/46 I was trying to keep everything even, and I do a decent amount of solo slooping for merchants, but I intended to do the Merchant cheese, but sadly now I have to grind my last 3 1/2 levels out in a similar fashion to how I grinded he previous levels. Looks like I am gonna be doing nothing but skull forts, and Athenas to finish the journey to legendary.

  • @personalc0ffee said in The New Merchant Cheese Guide (20-50k per hour):

    @ve111a said in The New Merchant Cheese Guide (20-50k per hour):

    @personalc0ffee it was in the game you still needed to collect chickens lol....

    It doesn't matter if it was in the game. It was an exploit/cheese.

    These methods are not intended and should not be utilized.

    If they shouldn't have been utilized they wouldn't have been in the game. A lot of people took advantage of this so by your rationale all of them should be punished lose all the rep and any clothes and money that they purchased with Merchant. Do you see them doing that? Fair is fair right. Also if they changed it so it's a random Outpost they really need to make it so the further distance you are from the original Outpost the more money you get because Merchant Alliance is the longest grind in the game bar none. I haven't done any gold hoarders missions and my gold hoarders is at level 30 simply because of skull forts if they added a better stronghold version that gave you a crazy amount of merchant Alliance then I could get on board

  • @personalc0ffee said in The New Merchant Cheese Guide (20-50k per hour):

    @ve111a Punishment won't do a thing. They axed it. Get over it.

    I notice that you complain a lot, especially here on the forum. Take it from me, it will wear you down and make you miserable. You should do something else productive with your time and stay away from this place.

    It kills your love for the game.

    That's hilarious coming from you all you do is troll posts and constantly complain.... You need to grow up. I give constructive feedback and communicate on the forums. Stop trolling I am nice and patient and give constructive criticism and appreciate good stories. I have no patient for rude people and trolls and those that make it Thier job to hate on the game. I have no issues with the community and infact have made friends here so I won't be going anywhere and I still love this game.

  • @personalc0ffee said in The New Merchant Cheese Guide (20-50k per hour):

    Back ot the oringinal topic...

    You cheese, you got caught, they patched it.

    Now you're all mad.

    Do your work fair and you woulnd't have that problem, now would you?

    To be fair, no-one "got caught". It was just a utilised game mechanic that is no longer a game mechanic. I think some are mad (like you say), but definitely not all - disappointed, maybe. I'ts a bit of a shame also if we have to classify a part of the game the way you put it - "work".

    Can you see it from anyone else's point of view though mate? I'll use myself as an example. I'm 30 years old, married, have two young kids that I have to prioritise over playing and a small business to run (and it's a total myth that you have more free time when you work for yourself). I get one day every 1-2 weeks where I can take a day off responsibilites and do my own thing. You said in a previous post that lazy people do the cheese - would you still make the assumption that I am lazy based on the personal profile I just gave you, all because of my choice of play style... in a virtual game?

    If you were me, and just didn't have the time to pump into the game that others do, would you still be bothered that people used this? Or does it bother you that you are doing it one way while other people do it another? It doesn't bother me how you choose to play - especially considering that no matter what you do in game, you will never have a mechanical advantage over me as a result. You may as well be playing a single player game.

    I'm saying all this on the assumption that you are either younger and/or have no kids or fewer responsibilities, just because thats how you come across. I may be wrong - correct me if I am.

    I'm not arguing with your opinion here by the way - I'm just curious as to whether you are capable of seeing it from other peoples viewpoint rather than just passing judgement from a one dimensional viewpoint, because from all of your posts, you dont seem to have this skill. I can totally see it from your viewpoint if you are one of the few that has few responsibilities/several hours per day to play, even if I disagree with that viewpoint.

  • @personalc0ffee said in The New Merchant Cheese Guide (20-50k per hour):

    @rigging-rob I am capable of seeing it from your and other's viewpoint. I just don't like when people exploit things.

    Ahhhhh cmon mate - exploit is a harsh word. It was part of the game mechanics. People get banned for exploiting bugs. This wasnt a bug, nor was it an exploit - I'll give you "oversight", at best. It literally was a part of the game mechanics that developers have though "ah ok, oversight here. Not as intended". But definitely not a bug, and no-one has exploited anything.

    @personalc0ffee said in The New Merchant Cheese Guide (20-50k per hour):
    Everyone acts like you have to Pirate Legend immediately when it was never intended. You're supposed to play for fun, a lot of people are forgetting that.

    I'll be honest mate, and I've already said it - I genuinely found doing the cheese fun. So satisfying to have a ship full of golden chickens and even more fun to sell. I dont find the regular Merchant quests fun though. We all have different definitions of the word mate.

    If anything, the fact that you could jump into the public discord and find a well coordinated crew immediately to carry out the cheese was also fun. Everyone knew what they were doing, and I got to play with some great randoms - the definition of fun for me.

  • @personalc0ffee I think a lot of the reason the merchanting and prior to that spawning captain’s for OoS, are used, even though they are exploits that should rightly be removed if rare is trying to protect the integrity of the design of the quests and it’s intended limitations, the problem really is that the quests have no depth or twists to them besides annoyances like feeding pigs or soothing snakes with music.

    If they had let the merchanting be a more open and volatile economy with actual uses for the various crates and artifacts, people finding smart trading routes and ways to team up to “exploit” npc pricing at outposts would just be part of the game.

    As usual the real problem is the lack of depth to the content and it’s inherent simplicity, which rare defends and seems to cling to with any content they add (the oil spill tentacle kraken, the pricing of cosmetics, the lack of uniqueness to outposts that seem copy and pasted, the lack of unique npc and activity on islands, etc etc)

    They shouldn’t be patching a simple system to keep it simple, they should be nerfing any overly advantageous techniques people discover and expanding the possibilities at the same time.

    If the merchanting was made right finding the best way to make the most money wouldn’t be an exploit, it would be part of being a good merchant. As is the only way to change how the merchanting works is to find an “exploit” because other than that it’s a fetch quest.

  • @a-cranky-eskimo said in The New Merchant Cheese Guide (20-50k per hour):

    @personalc0ffee I think a lot of the reason the merchanting and prior to that spawning captain’s for OoS, are used, even though they are exploits that should rightly be removed if rare is trying to protect the integrity of the design of the quests and it’s intended limitations, the problem really is that the quests have no depth or twists to them besides annoyances like feeding pigs or soothing snakes with music.

    If they had let the merchanting be a more open and volatile economy with actual uses for the various crates and artifacts, people finding smart trading routes and ways to team up to “exploit” npc pricing at outposts would just be part of the game.

    As usual the lack of depth to the content and it’s inherent simplicity, which rare defends and seems to cling to with any content they add (the oil spill tentacle kraken, the pricing of cosmetics, the lack of uniqueness to outposts that seem copy and pasted, the lack of unique npc and activity on islands, etc etc)

    They shouldn’t be patching a simple system to keep it simple, they should be nerfing any overly advantageous techniques people discover and expanding the possibilities at the same time.

    If the merchanting was made right finding the best way to make the most money wouldn’t be an exploit, it would be part of being a good merchant. As is the only way to change how the merchanting works is to find an “exploit” because other than that it’s a fetch quest.

    I think that's a great way of summing it up mate. I salute the people with the ingenuity to come up with these unique solutions, rather than sit back and continue to do fetch quests that they find unbearable. I don't think they should be punished, and agree that Rare adding depth before removing peoples unique solutions is important if they wish to keep their (likely dwindling) playerbase playing consistently rather than for week or so once every new big patch.

  • @rigging-rob said in The New Merchant Cheese Guide (20-50k per hour):

    @p0pc0rnh3mer01d said in The New Merchant Cheese Guide (20-50k per hour):

    @rigging-rob not only do I not support this c**p .. I am also glad they fixed it in last nights patch so your video is invalid

    Thats fine mate, everyone is entitled to an opinion. Although a huge amount of people were happy things like this were possible, I don't expect everyone to support it.

    For those like me that have responsibilities (kids, work), then Pirate Legend and the content that comes with it is going to take a ridiculous amount of time to reach, and fun gameplay will have to be sacrificed more often than not for the grindy equivalent, so I'm disappointed that it's gone.

    "Fun gameplay will have to be sacrificed"

    Are you serious???

  • @mighty-ace123 said in [The New
    "Fun gameplay will have to be sacrificed"

    Are you serious???

    Yep, in the sense that getting to PL will now need a much bigger grind which stops you from messing around/PvP etc in game.

  • Stupid Exploid.....
    good that they Fix this !

  • Do gold hoarders, don't get attacked. Do order of souls, don't get attacked.
    Do merchant alliance, every galleon and their sloop attacks you. I don't understand. It's like they are cursed.

  • @racmop Why? Maybe so you'll use punctuation instead of just ram-rodding words into sentence stew.

  • @rigging-rob said in The New Merchant Cheese Guide (20-50k per hour):

    @mighty-ace123 said in [The New
    "Fun gameplay will have to be sacrificed"

    Are you serious???

    Yep, in the sense that getting to PL will now need a much bigger grind which stops you from messing around/PvP etc in game.

    If getting to PL stops you from having fun, why would you keep grinding? Sounds backwards to me...

  • @personalc0ffee said in The New Merchant Cheese Guide (20-50k per hour):

    @rigging-rob I am capable of seeing it from your and other's viewpoint. I just don't like when people exploit things.

    Everyone acts like you have to Pirate Legend immediately when it was never intended. You're supposed to play for fun, a lot of people are forgetting that.

    My first response to this is.... Exploit?

    As it was previously incorporated it was little more than a clever recycling of quests, which relied on a strategy, that was supported by mechanics. Further, recycled quests cost (a minor amount of) coin. Each voyage could be cancelled if "you didn't like it" and replaced with another.

    That's fundamentally all that was done. I'd hardly call it an exploit.

    I'd call it, choosing the most profitable path.


    It obviously wasn't "intended" or imagined by the developers. They reviewed the current set-up, and decided to alter it to reduce that measure of play. Fair enough.


    Sword Dashing, that's exploiting a broken mechanic.


    What I truly read from your initial sentence is that you perceive the basic approach presented to accomplish your goal, and follow it. I do this as well, I consider it a more "pure" approach. Which is why I classify my game play standard as "purist". It's not better, and it's not "right", it's just my way. There are others who think more creatively, they will see another way of doing things, it will be different from yours. Deal with it, is my advice.


    Regarding your final remark that "everyone thinks pirate legend should be gained immediately" (sic). Shouldn't it?

    Rare has remarked constantly in their videos about the "virtue" of pirate legend. It's connection to "end game". Their interest in "providing content to all players, but assuring legends get special notice" (sic) Such as the dated (and recently altered) stance on Captaining our own ships, and so on. Rare themselves have hoisted "Legend Status" as the games fundamental goal.

    And it is, there is no other "win" in the game beyond climbing that ladder of ranks. Every single voyage and turn in relates to rep and coin.

    Then we have cosmetics...

    The game's content is severely thin.

    The best content in the game comes from the players interactions thankfully the platform, which is the game, provides plenty of opportunity for that. Were it not for the willingness of our community to indulge in that spirit, this game is little more than the worlds most expensive chatroom, with skins.

    "We're supposed to play for fun..."

    I think everyone pretty much agrees.

    Fact is, people have different expectations of "what provides them fun".

    Some want legend immediately and gaining that title is all that matters, some want coin and to spend it on the same item in three different colors (because varied models are too hard or too resource draining or something, only colors matter!), some want to live in their party chat and talk with friends while sailing the high seas, some want to explore hidden areas (For currently lacking rewards, though comments indicate that may change sometime this century), some want to eliminate AI threats, some such as I want to kill things like the Kraken when I'm fully loaded with treasure and a crew member short... The list goes on.

  • @mighty-ace123 said in The New Merchant Cheese Guide (20-50k per hour):

    @rigging-rob said in The New Merchant Cheese Guide (20-50k per hour):

    @mighty-ace123 said in [The New
    "Fun gameplay will have to be sacrificed"

    Are you serious???

    Yep, in the sense that getting to PL will now need a much bigger grind which stops you from messing around/PvP etc in game.

    If getting to PL stops you from having fun, why would you keep grinding? Sounds backwards to me...

    Have already mentioned that the cheese to me was fun and didn't feel grindy for several reasons. I get satisfaction from a ship full of loot. Also get it from the selling. I enjoyed how easy it was to find well coordinated randoms on public discord. Maybe if I did it a lot more it might have felt like a grind.

    To me, grinding is sailing from island to Island, a few chickens and pigs at a time. Thats not fun to me, though it may be to others.

    I like cheese, skull forts, PvP and shipwrecks. I have a big dislike for all the faction fetch quests - but at least i can mevel oos and gh quite a bit on forts.

  • @rigging-rob yeah I agree Merchant needs serious work. Either less work per voyage or way higher payoff.

  • I did a bit of cheese i pass from 32 to 37 and it was fun. Because you really have to be organise and put some times as a team do make it happen... Now that they fix the glitch im not mad will just have to grind it the hard way... But yeah i agree they need to make something to balance it..

  • Anyone ever figure out if the two man/outpost method still works?

  • I love this game but I have to say I absolutely hate merchant missions. Rare patching the quickest way to get through these quests definitely puts a damper on my progress towards pirate legend lol

  • If the merchant quests were actually structured properly and worth doing for the amount of effort/time they take, In comparison to what you get out of it, Then people wouldnt look for cheesy ways to level up, This game is just trying to pull a destiny on us by getting us to do ridiculously long drawn out repetitive things, Because it means they dont have to make any actual content. #DESTINY.

  • i leveled Merchant regularly to 50, it was no hustle at all ... just play the game
    (Solo until 45, duo until 50)

    (I really enjoy merchant quests)

  • @rigging-rob why would u post this in the forum

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