Most people will have noticed that fighting off other players in skeleton forts only has one effect: losing supplies and precious time, when it should be rewarding to succeed in PvP combat.
Here is how we could improve this:
- my biggest suggestion is make every ship sinking in the game a barrel spawn, every ship sinking has to leave a few barrels swimming in water behind, that contain supplies something about 5 bananas 5 planks 10 cannonballs or a bit more, not much but just enough to stop or at least soften "kamikaze to burn their supplies" tactic usually sloops do at skeleton forts
- when a crew joins a server they got X supplies and start at an outpost. Ok fine at first but i would in general like to see the amount of supplies at an outpost (Y) higher (maybe X just a tiny bit less then?)
- when a crew respawns with a new ship it should be even further away then it respawns now and have litetally
0 supplies so the first thing they will have to do is restock at an outpost (Y) or at an pacified skeleton fort. All to make death even more of a penalty and not a thing thats just part of the deal. If players have to be more careful about combat because risk of dying hurts more the quality of naval combat could improve overall - to make the hard fights a little longer or fairer when galleons and sloops fight one another the ships "HP" could be higher like make water 20% slower filling a ship so players with higher respawn still have some time to react
All this will first of all result in PvP combat especially at skeleton forts to be even more thrilling and thoughtfull.
I hate seeing me defending an skeleton fort but after an hour of killing about 10 enemy ships ramming into me just in order to make me shoot away all my 300 cannonballs that dont really respawn mid combat in forts.
The ultimate step to improve this hard PvP then could be a new item for every player:
The white flag!
An example: only if a player does not have any supplies in his inventory and no ammo in any range weapon he is carrying he is able to equip the new item "white flag" and use a unique "Parlay"-emote... sure this item can be abused and propably often will but if i am a sloop fighting a galleon at a skeleton fort and another sloops parlay'ing ill team up with him maybe the game could introduce some mechanic hear that basicly "soft-"teams up such parlaying crews for a short time with maybe a bonus to the gold not cashed in but spawned (?) While fighting for it in 2 softteams i dont know..
P.S.:
Ship respawn could also be dynamic like in first time the ship sinks the crew has an invisible 60min timer and a new ship X distance away from the spot it sunk. If this new ship sinks again within the 60min timer the timer resets and the respawn distance of the new ship is 2*X distance away from the spot ship number 2 sunk and so on....
Same thing with respawn for players: first respawn you get 1 min on the ferry of the damned and a 10 minute marker, dying within those 10min resets them and makes it 2min on the ferry of the damned, 3rd time within those new 10min time window will result in 3 min on the ferry...
At the current state of the game i often get killed on purpose because eating bananas is just a waste of supplies often and people doing the suicide-bomber-gunpowderbarrel-tactic should get a small penalty in some way ...
What do you think?
