The game needs a bounty board - daily objectives

  • For continuous daily plays, I feel the game should introduce a bounty board system.

    This bounty board should absorb the current merchant missions into it. The way i picture the bounty board playing out, is a list of weekly objectives that a player can accept, but will run concurrently to what ever your main objective will be. I also have a fun "timed" objective, which will essentially pop up when a group or player is being overly aggressive. This will place a timed bounty on the bounty board which players can accept that will give them a map to the current location of the aggressive ship you need to sink.

    So as a use case scenario this is how i see this working: every tuesday the bounty board will refresh with say 10 missions that run passively in the background, these can vary between PvP and PvE objectives. (sink X ships, Steal X chests "think destiny if you have played that") the next menu item will be Merchant missions, 3 like it currently works, but they can be completed along side other missions. finally there will be a 3rd menu item that says Bountys, which will have any PvP bounties on aggressive players.

    Anyway what do people think? would this be something you would come back to?

    EDIT: Sudden addition, what about the addition of 3 factions, you can fly the sails and support one faction at a time (once again evoking that destiny feel if you have played) and then that faction also levels up based on the type of faction and has its on unique and exclusive items to earn (Skull and bones faction can be PvP based, flying their sails levels you up in their faction"the iconic black sails with skull and bones for example", but also warns other players what your objective is, Treasure trackers faction can level up via handing in treasure and trinkets, and some third one could level up via logistical means)

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  • I like this idea.

    Makes me think if the bounty board merchant thing have it when you accept it that the crates appear on your ship.

    I like the aggressive player bounty idea a lot. It would give more reason to go hunt a ship.

    Maybe add hunting bounties up like there are a swarm of sharks near this outpost, defeat X number of sharks for reward. Or add strange creatures into the mix for that. Like at night there has been creatures coming out of the water attacking outpost X go defend it within four ig days

    Nice thread, it got me thinking :P

  • As long as they are not considered like milestone 'dailies'. Playing the game should be enough of a daily reward in itself. More activities in general, however, is always good.

  • @MythicalFable I feel the contrary, all online games run out of objectives eventually, flashback to vanilla WoW end game days and doing the same raid over and over and over and over... etc...

    Dailies (or weeklys) have become a proven concept in enticing the fan base, almost all ubisoft games have adopted them, fortnite has them, even GTA the behemoth of a game has a similar system. Sea of thieves is awesome, I love it. But not all players want to role play and have fun, (that has become evident since the game has launched, encounters with other players have become unbearable, unfortunately the toxic nature of shoot first is bleeding the more i play the game).

    I know i personally would log in every tuesday to refresh challenges. complete some side quests while leveling up

  • @mcdougle99 said in The game needs a bounty board - daily objectives:

    @MythicalFable I feel the contrary, all online games run out of objectives eventually, flashback to vanilla WoW end game days and doing the same raid over and over and over and over... etc...

    Going from an extreme to another is doomed to repeat the error, not solve it.

    Paths deviate from each other, but the result stays the same. Drown or suffocate.

    Dailies (or weeklys) have become a proven concept in enticing the fan base, almost all ubisoft games have adopted them, fortnite has them, even GTA the behemoth of a game has a similar system.

    Weeklies, yes, but dailies are too much. It makes the game feel far too cheap and they show us how stretched the games really are. If the game was immersive enough, these would not exist. They just force you repeat the content over and over again in favour of quicker progression or a small reward in a form of a loot box. These design choices just take advantage of our psychological vulnerabilities.

    This is also the reason why companies pray younger customers. They are less probable to question the lack of content with greater price tag amidst all those hype trains.

    Sea of thieves is awesome, I love it. But not all players want to role play and have fun, (that has become evident since the game has launched, encounters with other players have become unbearable, unfortunately the toxic nature of shoot first is bleeding the more i play the game).

    On contrary everyone roleplays here. Just because you may not change your voice or act like you were the character, doesn't mean they are not playing a role. Every game in the existence offers at least one role. No roles mean no game.

    Issue here is that only one fantasy can be acted out perfectly and that is the pure PvP fantasy. Sinking ships is the basic and most perfectly provided role any pirate could undertake. Looter fantasy is the next best. Everything else relies most heavily on a tier-based reward system that is the cancer in this game when compared to the activities relevant to reputation.

    No one can bargain with any pure PvP player out there with a system that has everything optional locked behind tiers. They don't care for the cosmetics and therefore they don't care for the loot. Instead they use tiers to their advantage. They will roll against everyone with full force every single time because there is no surprise element in place so impactful that makes them doubt their decisions. Trying to bargain with looters will only let them take advantage from you as well. If they don't plunder your ship immediately, they will "lend their hand" to you until it's too late for you to defend yourself. Every PvE oriented enough of a player is at a serious disadvantage. This is why I have spent this whole month now to find out the most reasonable solution to this imbalance.

    Optionality is the good thing here. Tiers are not. Tiers effectively remove every surprise element and bargaining leverage there could otherwise be. Plus, wherever is PvP, there's the endgame. Endgame is where players gather.

    I know i personally would log in every tuesday to refresh challenges. complete some side quests while leveling up

    In Destiny 2 I always hated the Milestone tab. All the work done, every single week, and every single day the Daily would reappear there giving me no rest at all. Infuriating. This and the reset feature of it. As if the repetition wasn't vile enough. You would lose all your progression if you didn't get to carry it to the faction associate in time. Bloody furious. Such a simple issue to overcome and the devs did nothing to it.

    I like Weeklies because they won't demand my attention for the rest of the week after they are complete. Same thing for Seasonal, Monthly and Annual Events.

    Focus is good, but do not let it narrow your vision.

  • Going from an extreme to another is doomed to repeat the error, not solve it.

    i agree going to the other extreme is not a solution

    Weeklies, yes, but dailies are too much. It makes the game feel far too cheap and they show us how stretched the games really are. If the game was immersive enough, these would not exist. They just force you repeat the content over and over again in favour of quicker progression or a small reward in a form of a loot box. These design choices just take advantage of our psychological vulnerabilities.

    It will definitely take some balancing, but it is all about bringing in the players as frequently as possible, rather than one big group that slowly dwindles

    On contrary everyone roleplays here. Just because you may not change your voice or act like you were the character, doesn't mean they are not playing a role. Every game in the existence offers at least one role. No roles mean no game.

    Issue here is that only one fantasy can be acted out perfectly and that is the pure PvP fantasy. Sinking ships is the basic and most perfectly provided role any pirate could undertake. Looter fantasy is the next best. Everything else relies most heavily on a tier-based reward system that is the cancer in this game when compared to the activities relevant to reputation. No one can bargain with any PvP player out there with a system that has everything optional locked behind tiers.

    Optionality is the good thing here. Tiers are not. Tiers effectively remove every surprise element and bargaining leverage there could otherwise be. Plus, wherever is PvP, there's the endgame. Endgame is where players gather.

    I dunno there is definitely a toxic behavior that has joined the game since launch, I have been part of the community since day 1 (PC builds day 1, Xbox guys had a few weeks before hand) and it is very evident how the game has changed with interactions between other players, we unfortunately could not record during those early days due to NDAs but i had fantastic experiences back then. but back then you basically had to join a full ship of randoms because of the scarcity of keys given out at first

    In Destiny 2 I always hated the Milestone tab. All the work done, every single week, and every single day the Daily would reappear there giving me no rest at all. Infuriating. This and the reset feature of it. As if the repetition wasn't vile enough. You would lose all your progression if you didn't get to carry it to the faction associate in time. Bloody furious. Such a simple issue to overcome and the devs did nothing to it.

    I like Weeklies because they won't demand my attention for the rest of the week after they are complete. Same thing for Seasonal, Monthly and Annual Events.

    Focus is good, but do not let it narrow your vision.

    To be fair i jumped off the destiny train before destiny 2, so i cannot comment on how they are implemented sadly. but since people seem to dislike the game more and more i'm guessing its bad.

    My experience comes from the good old destiny 1 days

    i agree weeklys are better, but if dailies help bring in players i would not be opposed.

    It worries me that i am seeing less and less discussions like this on this forum now, and more hate and needless toxicity

  • @mcdougle99

    I edited my comment a bit more. I would like you to take a look at them before I continue. Shown in italic.

    Yeah. So do I. I would like to see more discussions of this type we have here.

    I take it that since the average age has gone down while younger customers flok into gaming and games in general, the more toxic the environment may become. Lack of proper education and purposes equal the lack of manners, I wager.

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