@mcdougle99 said in The game needs a bounty board - daily objectives:
@MythicalFable I feel the contrary, all online games run out of objectives eventually, flashback to vanilla WoW end game days and doing the same raid over and over and over and over... etc...
Going from an extreme to another is doomed to repeat the error, not solve it.
Paths deviate from each other, but the result stays the same. Drown or suffocate.
Dailies (or weeklys) have become a proven concept in enticing the fan base, almost all ubisoft games have adopted them, fortnite has them, even GTA the behemoth of a game has a similar system.
Weeklies, yes, but dailies are too much. It makes the game feel far too cheap and they show us how stretched the games really are. If the game was immersive enough, these would not exist. They just force you repeat the content over and over again in favour of quicker progression or a small reward in a form of a loot box. These design choices just take advantage of our psychological vulnerabilities.
This is also the reason why companies pray younger customers. They are less probable to question the lack of content with greater price tag amidst all those hype trains.
Sea of thieves is awesome, I love it. But not all players want to role play and have fun, (that has become evident since the game has launched, encounters with other players have become unbearable, unfortunately the toxic nature of shoot first is bleeding the more i play the game).
On contrary everyone roleplays here. Just because you may not change your voice or act like you were the character, doesn't mean they are not playing a role. Every game in the existence offers at least one role. No roles mean no game.
Issue here is that only one fantasy can be acted out perfectly and that is the pure PvP fantasy. Sinking ships is the basic and most perfectly provided role any pirate could undertake. Looter fantasy is the next best. Everything else relies most heavily on a tier-based reward system that is the cancer in this game when compared to the activities relevant to reputation.
No one can bargain with any pure PvP player out there with a system that has everything optional locked behind tiers. They don't care for the cosmetics and therefore they don't care for the loot. Instead they use tiers to their advantage. They will roll against everyone with full force every single time because there is no surprise element in place so impactful that makes them doubt their decisions. Trying to bargain with looters will only let them take advantage from you as well. If they don't plunder your ship immediately, they will "lend their hand" to you until it's too late for you to defend yourself. Every PvE oriented enough of a player is at a serious disadvantage. This is why I have spent this whole month now to find out the most reasonable solution to this imbalance.
Optionality is the good thing here. Tiers are not. Tiers effectively remove every surprise element and bargaining leverage there could otherwise be. Plus, wherever is PvP, there's the endgame. Endgame is where players gather.
I know i personally would log in every tuesday to refresh challenges. complete some side quests while leveling up
In Destiny 2 I always hated the Milestone tab. All the work done, every single week, and every single day the Daily would reappear there giving me no rest at all. Infuriating. This and the reset feature of it. As if the repetition wasn't vile enough. You would lose all your progression if you didn't get to carry it to the faction associate in time. Bloody furious. Such a simple issue to overcome and the devs did nothing to it.
I like Weeklies because they won't demand my attention for the rest of the week after they are complete. Same thing for Seasonal, Monthly and Annual Events.
Focus is good, but do not let it narrow your vision.