Death Loss is Needed

  • @frunchtost said in Death Loss is Needed:

    Lets say for example you are on your galleon with 3-5 gold chests, you spent time on that. I hop in, i have no gold so nothing to lose, and kill you. If you kill me, so what? I just respawn at a nearby port, better yet It comes with supplies and a free ship.
    Meanwhile if I am succesfull, you have lost all that progress, and if you succesfully defended yourself you did nothing to me.

    I don't know, seems fine to me. I have no problem with losing chests. It's going to happen and I can get more. Sure, I'm going to do my best to escape, but I'm not going to be upset if I don't. It happens.

    And again, I don't think any punishment is going to seriously affect people's desire to PvP unless it is rather severe. And at that point, I think you'd be cutting your nose off to spite your face.

    If a galleons attacks me, they're going to have to chase me down. So they lose time if I escape and time/resources if I don't. I lose time if I escape and time/gold if I don't.

    Not to mention that any punishment to dissuade PvP is going to equally dissuade people trying to be social as well. I sometimes forgo treasure hunting just to seek out other pirates and try to have fun with them. And most of the time, they shoot me. But it's okay because I can get right back to it. If I'm suddenly being punished for dying, making friends is immediately not as attractive.

    SoT has often stated it's intention to let you be the kind of pirate you want to be. Being punished for dying only seems to hamper that, in my opinion.

  • @katttruewalker I was thinking of somewhere in between, not losing hours of work, clearly not that, more like enough where you are actually worried about your ship.

    My idea was to make people feel like their ship is worth something, not something they can spawn a million times over without cost.

    But I see your point.

  • @v**a-hombre I respect your opinion, maybe punish was the wrong word to use.

    What I meant was make it feel like your ship is worth something to you. Not something you can spawn over a million times without cost, that harms the roleplay aspect a bit for me.

  • There is already a lot of loss when you sink. If you spent all that time loading your ship to the max then lose it all. That hurts a lot because you only start with the basic again. And that's not much.

    PVP is a big part of this game. Its a chance you ether will get something or not. Or be sink because you got to greedy trying to take a ship but find they have a better crew and got very lucky. Happened to me. That's all part of the fun of the game.

  • @frunchtost
    I think you got what I was saying a little twisted.

    I'm 100% a PvPer. PvEers need to get better yes. I agree.

    But I mean attacking, defending a ship... I would think that if you lose gold.... It would be twice as bad for the defenders.... if they lose.
    I just think it should be left the way it is honestly

  • @frunchtost

    The game is structured intentionally so that PvP would be a minimal loss.

    Sounds as though you want the game to be more of an RPG when it's really more of a FFA shooter. Sign in, sail around, and kill or be killed.

    The appeal of the game is that it's fun and silly. Creating penalties to PvP detracts from that.

    Your argument that placing more value on the ship itself would create a better gaming environment is subjective, and if you read most people's opinion on the matter, you'll see yours is more of a 'one off'.

  • @stem589 I disagree, a lot of people agree with me. Have you ever heard of a vocal minority? The amount of messages I have gotten in support outweighs the disagree. Its just that the latest couple of posts disagree, and thats fine.

    But I will not ignore your point, I just want to say that if they do not implement this system, nothing will change for me. Ill still preorder the game, still play it with friends, and still have a s**t ton of fun, it was just a suggestion...

    The reason I wanted this was that personally I want to feel like my ship is worth something to me. If I know in the back of my mind that If I die I will just respawn for free with supplies, it limits how far I will go to protect it. Maybe thats just a me thing, but I felt that it may be a good system to implement.

  • @avirex-idyll said in Death Loss is Needed:

    @frunchtost I can play this game and completely avoid PVP, so I am focused more on PVE then PVP, therefore I could say I am part of the PVE community. Either way, we are getting into semantics and missing your OP.

    Death currency does effect everyone, however, the majority of strain will be placed on those seeking to avoid 'pvp' type gameplay. You say that the attacker is risking nothing whereas the defender is risking something. So lets assume that the defender has a chest, which is why they have something to lose/risk, and lets say there is a death currency, now the attacker does have a 1 risk; the death currency, the defender now has 2 risk, loss of chest and death currency. So the defender now has even more risk to worry about.

    How is 2 - 1 is MORE risky then 1 vs 0 ? Its the same 1 between them.

  • Totally agree with topic starter - Game need some progression and it should not be only gold and cosmetics.
    I promisse you in 1 week all normal crews will get all the cosmetic stuff they wanted from npc's and what the point of farming gold then ?

    • You r not losing Customization
    • You allready tryed quest for all factions and they all giving you only gold which is pointless allready for you.
    • You r not losing anything (like at all!)
      So what left for you in game ? PvP fun.
      There is why we need some Gold-spent proggresion and death loss

    You know what game have no proggresion and only cosmetics ? :) PUBG but even then they afraid of death becouse you should start game again and losing all loot that you have. :)
    Do you want this game to become pubg ?:))

    Edited:
    I really love this game, but i want different types of cannon ball, i wan't spend my money on ship upgrade or even buy new one ! Not only cosmetics but FOR real NEW DIFFERENT SHIP ) and it should cost A LOT :)
    I wan't showel which will grand me some extra speed for digging or chance to find more expensive chest.
    And etc !

  • @nefrit-od true
    this will end in an PvP trolling game where people sail around to troll other... cause there is no reason to farm Gold.

  • @nefrit-od We won't be seeing any of those suggestions in game however.

    Any upgraded are explicitly cosmetic only, and at this point I'm pretty sure that's fully locked in and being committed to.

    The death loss is unnecessary punishment.

    You will be able to "upgrade" your ship as well, but again, only cosmetic.

    I feel like people are judging the only cosmetic thing way thing way too hard, and way over assuming how quickly people will get tired of that/have everything. We don't even know how much we'll have, and even then.. we still get more.

    If collecting cosmetics isn't your thing you'll always have the exploration, and penalty free PvP to play with.

  • @tre-oni a lot of ppl on the forum have same thoughts as i i'm so mb just mb we will see some progression not only in cosmetic way

  • Another opinion based on a limited sample of play. More inaccurate guesses about release content.

    OP is concerned players wont care enough about their boat? When all boat customization is removed from the beta?
    And this has to do with death loss?

    Seriously, launch is so far away.

  • a question so they put that if you can not even enter

    Scale Test Install Instructions (PC and Xbox)
    By Blaze
    Last Updated: February 28, 2018

    Played before? Read below

    If you have played before you can run the Sea of Thieves Closed Beta client already installed on your system. Providing this has been checked for updates it will allow you into the scale test.

    If you have removed the game from your system please follow the instructions below for your desired platform.

  • @nefrit-od said in Death Loss is Needed:

    How is 2 - 1 is MORE risky then 1 vs 0 ? Its the same 1 between them.

    This is my point, you added another risk to both sides, why? It did not change anything. The OP was talking about giving the attacker some risk, but all I was pointing out was that you merely added additional risk to both, hence nothing changed except the defender has even more to lose now.

  • @avirex-idyll Nothing has changed... are you blind? The attacker went from 0 being NO RISK AT ALL to 1 meaning the attacker went from having nothing to lose to having something to lose.

    And yes, the defender has 2, yes, as they SHOULD. If you are carrying gold and are being attacked by someone who isn't carrying gold no s**t you are going to have more risk involved, that makes sense.

    It makes it so that the attacker actually fears losing so if they feel they have a chance at loss they might not take the risk.

    1-2 makes sense, attackers have some risk but less than defender. 0-1 is Never ok because that means one side is riskless.

  • @barnabas-seadog In terms of games a beta that is a month from release should be relatively close to finished. I understand they have plans to add more before launch, but that does not mean we cannot criticize the current build.

    Also, the whole point of a beta is to get feedback as to what they should put in the final game. I can't assume that because this was a beta they will psychically know my suggestions for the game and implement them, that makes no sense.

  • i think this would make people overly protective. i like it the way it is. i dont want to run all the time.

  • Rare has their own game plan. This game has been in development for years.

    Apparently this is expected to be a cash cow for Rare/MS for at least two years beyond launch. I've never heard of Rare prior to SoT, but as a pc gamer I can tell they are not afraid to think out of the box and introduce some innovation in gaming for both consoles and pc.
    I'm betting on them knowing what they are doing, more than their need for ideas from this forum.
    They said the Closed Beta was just a sample of gameplay, and yet an avalanche of "no content" post happens.
    Then for two Class Scale test they said the purpose is not to criticize content but to push the server load.
    We all should wait for this next beta, where they reveal a little bit more before launch.

  • @barnabas-seadog said in Death Loss is Needed:

    Rare has their own game plan. This game has been in development for years.

    Apparently this is expected to be a cash cow for Rare/MS for at least two years beyond launch. I've never heard of Rare prior to SoT, but as a pc gamer I can tell they are not afraid to think out of the box and introduce some innovation in gaming for both consoles and pc.
    I'm betting on them knowing what they are doing, more than their need for ideas from this forum.
    They said the Closed Beta was just a sample of gameplay, and yet an avalanche of "no content" post happens.
    Then for two Class Scale test they said the purpose is not to criticize content but to push the server load.
    We all should wait for this next beta, where they reveal a little bit more before launch.

    @barnabas-seadog This is some of the most backwards thinking I have ever seen...

    Are you actually going around telling people that they shouldn't be posting feedback on a forum because YOU trust the devs... I hate to tell you but that's your opinion. If you feel you trust the devs and don't wanna give feedback thats fine, but don't tell other people not to because YOU think the devs are "innovative" and know what they are doing.

    -And I UNDERSTAND this is a beta, I UNDERSTAND this is only a sample of the content, the reason we make suggestions is to make sure the content we are not seeing is what we want.

  • @frunchtost

    If you say, bro. No need to be triggered here. I'm not running around saying anything but responding with my opinion, like yourself.

    Article 4

    This is where I pull out my hurdy gurdy and play a shanty.

    Can we smoke the peace pipe now?

  • Exactly, there also needs to be a death loss to stop players from jus kamikazee their new spawn ships into others.

    Maybe if a player dies it drops a 'Deadmans Key'. This key can be used to open a Deadmans Chest and it gives you a small amount of the players 'bank' value.

  • @mightyrez said in Death Loss is Needed:

    Exactly, there also needs to be a death loss to stop players from jus kamikazee their new spawn ships into others.

    Maybe if a player dies it drops a 'Deadmans Key'. This key can be used to open a Deadmans Chest and it gives you a small amount of the players 'bank' value.

    That's a horrible idea.

    Would only increase the gain for griefers, and still harshly penalize those who already have a problem with PvP.

    As is, sure maybe people don't like PvP, but it's effects aren't devastating and lasting.

  • @l2l-havok-l2l

    @l2l-havok-l2l said in Death Loss is Needed:

    So I don't know if your aware but the game isnt out, so currently if you are an insider you got invited to play in the Alpha and Beta...you never played the final game.

    Now I can agree with you partially but death does have meaning if you have chests or are in the middle of a voyage because if you die and your ship sinks you don't get the voyage back, if you have a high tier voyage it is now lost and has to be re purchased... but now we go deeper, your saying gold becomes useless after you acquire all the cosmetics you want...I think that might be true but I also think by the time you purchase everything you want there gonna have fresh content like new weapons and stuff...

    But honestly nobody knows how things are gonna play out till the game drops...we just gotta wait and see.

    you don't lose voyages only chests. When you spawn back you still keep your maps. You just got to mark it again on the map because the mark disappears.

  • @frunchtost said in Death Loss is Needed:

    @stem589 I disagree, a lot of people agree with me. Have you ever heard of a vocal minority? The amount of messages I have gotten in support outweighs the disagree. Its just that the latest couple of posts disagree, and thats fine.

    But I will not ignore your point, I just want to say that if they do not implement this system, nothing will change for me. Ill still preorder the game, still play it with friends, and still have a s**t ton of fun, it was just a suggestion...

    The reason I wanted this was that personally I want to feel like my ship is worth something to me. If I know in the back of my mind that If I die I will just respawn for free with supplies, it limits how far I will go to protect it. Maybe thats just a me thing, but I felt that it may be a good system to implement.

    I agree. When playing the game and we were being chased by other ships while we had treasure, we just crashed the ship to the outpost, jumped out with chests, and sold chests while letting the ship sink. We lost no time and we spawned in another area to get more maps. There was no threat. If we saw a ship while hunting for treasure and we didn't find it, we just left someone there while the rest of the crew ran with the ship. I would set the ship to max sails and jump out while the enemy ship followed. I would try to board there ship to see if they got any treasure and if they do I try to take a chest with me or I just jump out or die. Either way, I would go back to my crew hunting the treasure and once enough time passed, we scuttled, respawned with new ship and came back to the island to pick up the treasure. If the ship found us again then we would crash to the outpost and repeat the cycle. The greatest pvp strategy is to ignore other ships and go about our business. If they manage to destroy our empty ship sailing away, they get their satisfaction while we lose no time treasure hunting.

  • This thread is going too far for sure. We actually tried a system that works. This is not any different that games like Overwatch, Team Fortress (and maaany more) where you respawn in your base and go back in the battle. But your base is a ship, yeah, and it's moving, yeah. But it's the same, and it's actually the one that has prove itself many times.

  • People need to realize that this is not a competitive game like COD, FIFA, Forza, etc. It's more of an adventure game. Create your own story, have some fun, etc. No leaderboards. In a competitive game, if you lose, your rank goes down, you don't get a reward, etc. In SoT, you lose your treasure if you had some but that's really it. You can continue on. If you lost everything you worked on (ship, etc) and had to start from scratch (buying new ship and upgrades) then there'd be no point of buying the them because you can lose them any second. You'd push so many people away from the game. Now what happens if you went out and just started sinking every ship? Don't you think there should be a target painted on your back? Everyone out to get you for a reward? When you make a point, you need to look at it both ways. Penalize the losing side and the winning side. Reward one side, reward the other. You have to balance it or the game will become unbalanced.

  • I say at the moment just leave the game as it is. When full release comes out you can complain all you want because as they have mentioned, things will change as the game goes on. As far as anyone who believes power upgrades of any kind need to be in this game can kindly grab your hat and boots and walk out, because it's not going to happen.

  • @tre-oni There is no such thing as greifing, and noone has a problem with PVP, thats just you.

    The only case of 'greifing" is when you kill someone and their ship respawns close enough to attack again. Other than that all PVP is not greifing. That word does not apply as it implies the people are doing something unintended and not meant to be done in game, however as this is a pirate game and not barbies adventure it is intended.

    Get over this idea that people that attack others are "greifers", They are "pirates".

    As in right now, your ship means nothing. If you die you can respawn for free with no cost and it comes with supplies. This makes it feel like your ship is not worth anything to you. If you get bested in combat you should have some sense that your ship was worth something and because you got bested you lost it.

  • @thejolirouge i agree with this. this game has one of the most welcoming and friendly communities ive ever seen. mainly due to the fact that there arent huge penalties in this game. it feels like its more about being immersed in a pirate universe with your friends and enjoying it rather than being try hard and better than everyone else. higher penalties would only make the learning curve harder for new players and prevent people from joining our impressively friendly community.

  • everyone seems to forget this game revolves around a balance of PVP and PVE and the developers have done that very well. if you PVE only youll be bad at pvp and get screwed when meeting other pirates. if you only PVP youll progress slow and make much less money. you need both to fully enjoy this game.

  • @thejolirouge
    This is a "false attribution" fallacy. Trying to attribute things from one unrelated group to say that another group has to be like that.

    Every example you just mentioned are FPS games, the loss mechanic is not there for when you die because the "loss" is when you lose the game. There is no "losing the game" in sea of thieves, the two types of games you just mentioned are incomparable.

    Thats like saying "Oh well a lot of mmo's do X and it works so this fps game must have X"

  • @toastywrath Assuming that "because you do a lot ov PVE you will suck at pvp" and vice versa is not game balance. Thats not at all what that means. You seem to not know what you are talking about.

  • @frunchtost said in Death Loss is Needed:

    @avirex-idyll Nothing has changed... are you blind? The attacker went from 0 being NO RISK AT ALL to 1 meaning the attacker went from having nothing to lose to having something to lose.

    And yes, the defender has 2, yes, as they SHOULD. If you are carrying gold and are being attacked by someone who isn't carrying gold no s**t you are going to have more risk involved, that makes sense.

    It makes it so that the attacker actually fears losing so if they feel they have a chance at loss they might not take the risk.

    1-2 makes sense, attackers have some risk but less than defender. 0-1 is Never ok because that means one side is riskless.

    I see what you're saying, but in a game where gold seems to be infinite with no consumption beyond cosmetics, there will be some pirates (my self namely as the perfect look for my pirate is underwear) that won't care if there's a cost associated with respawning your ship.

    Also consider 'end game' here.

    In a couple months, almost everyone will have run every quests, collected every piece of gear, and gained max rep with every faction......... what are they doing then?......... PvP rampage.

    Quests and chests will mean nothing as gold will mean nothing so death loss associated with gold will mean nothing.

  • @frunchtost actually yeah if your main focus is PVE your combat skills will suffer. thats kind of how improvement through practice works bud. its skill based not equipment lol
    also i didnt say "alot of pve" i said if you focus on it solely you will suck at pvp. and thats true. sailing isnt easy. most people on this game dont even know how tacking works. or how wind affects firing positions and i could go on further but im sure you get my point.

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