Buy a island and start your own outpost.

  • This is an awesome idea. I’d love to see a PvP aspect of island/fortress defense vs ships. When you enter your own instance (Love the mist idea) you pop out on the other side headed towards your docks and choose to dock the ship and man cannons and defenses from the fort or allow AI to control defenses. You could use your own ship to protect from sea as well.

    When your pursuers enter your instance which can be limited to max number of ships.....they first have to navigate the mist and a series of rocks which can potentially sink ships on the crags alone. These rocks are a sort of neutral zone where ships have a time limit to clear before they’re able to be attacked. Take too long, ships and fortress can rain hell.... go too fast, risk dumping your rig on the reef or badly damaging it potentially sinking in the instance and leaving the host island free to loot your ship and respawning outside the instance. If all your crew dies at the same time and your ship is in the drink, you’re done. Survive the onslaught and you sail away with whatever loot you can grab. Maybe set it to a percentage of the island’s total cache.

    Also like the idea of accept or ignore raid status. If you’re not in the mood or don’t have the defenses yet it should be up to you alone to decide if you want to risk or reward yourself with a defense or attack.

    This should definitely be implemented at some point if possible!

  • @aenima123 said in Buy a island and start your own outpost.:

    Imagine you'd have a treasure room in your lair, that you could fill with gold and shiny stuffs (think of the good old pirate cliche with an open chest full of coins, gems, with golden chalises, etc.), you would buy those prestigious items to make your treasure room looks full and nice and to reflect your success.
    That would be what any other crew could stole from you.

    Hmm here is where I see the problem - I would love to be able to build out my own treasure stash like you described. It could be in a cave, or a private island or a fortress or even buried in the sand somewhere. But, at the same time I would hate it if somebody could just come in and steal all my hard work just because I wasn't home or didn't have enough skeletons guarding it. So facing that dilemma, I would probably choose not to build out the stash room at all because I would much rather spend time doing voyages then constantly worrying about someone looting my precious stash and losing my mind. So if I don't have a stash, then I don't have a problem. It's kind of like choosing to avoid a headache by not hitting your head :-)

  • @sprucetexas689 Seeing how Rare has handled concepts like losing your ship (temporary inconvenience with no permanent penalty or loss), I would expect that they would not implement an outpost where you can lose anything you aren't willing to. A sort of "I dare you" treasure room fits a nice bill, where you can only lose what you're willing to give up. Perhaps build in some incentive (something like gaining interest on whatever you store there perhaps?) to PUT something in there as well.

  • @frodj said in Buy a island and start your own outpost.:

    This could be cool, but depending on how the servers work it might not actually go so well. Plus you would have to consider how many players would want their own island. More pirates would want islands than there are islands!

    I was going to say that.

  • @eriberto6 said in Buy a island and start your own outpost.:

    @frodj said in Buy a island and start your own outpost.:

    This could be cool, but depending on how the servers work it might not actually go so well. Plus you would have to consider how many players would want their own island. More pirates would want islands than there are islands!

    I was going to say that.

    So for an instance of the game, where there are only a set number of crews, only spawn in one island for each crew. Should keep the number down so long as they don't dramatically up the number of ships per server.

  • @labarge28 said in Buy a island and start your own outpost.:

    @sprucetexas689 Seeing how Rare has handled concepts like losing your ship (temporary inconvenience with no permanent penalty or loss), I would expect that they would not implement an outpost where you can lose anything you aren't willing to. A sort of "I dare you" treasure room fits a nice bill, where you can only lose what you're willing to give up. Perhaps build in some incentive (something like gaining interest on whatever you store there perhaps?) to PUT something in there as well.

    Exactly. To me, the first incentive to store luxury items into the treasure room would be for cosmetic reasons. I was talking about items you could buy earlier, but it doesn't have to be the only way, it could be items you find when exploring the world, items you could not sell, so really, their only value would be cosmetic and somehow "sentimental".
    If you don't want to make it too punishing, your NPCs could respawn after a certain amount of time, maybe the attacking crew could only pick up a certain amount of item max (let's say 4) before the treasure room close itself. There is a lot of options not to make it too punishing.

    @labarge28 said in Buy a island and start your own outpost.:

    @eriberto6 said in Buy a island and start your own outpost.:

    @frodj said in Buy a island and start your own outpost.:

    This could be cool, but depending on how the servers work it might not actually go so well. Plus you would have to consider how many players would want their own island. More pirates would want islands than there are islands!

    I was going to say that.

    So for an instance of the game, where there are only a set number of crews, only spawn in one island for each crew. Should keep the number down so long as they don't dramatically up the number of ships per server.

    That would be a bit weird because you can't just make appear/disappear islands from the general map.
    I was thinking more of something like that : If the max number of crews on a server is 10 (let's pretend it's 10), there would be 15 "lairable" islands with names, position etc. Like any other island we know today, but the only role of this type of island would be to be a potential lair for a crew. (i think there is enough room on the actual map we've seen on the alpha to fit 15 tiny islands, there is so much rocky things coming out of the water a bit everywhere).

    When you join an instance, if you've got a lair, you don't spawn to an outpost anymore but directly to your lair, randomly on one on the 15 "lairable" islands of the map (randomly to make it more simple).

  • I think based on how the game is designed for multiplayer, it might be more than difficult to setup neutral based islands that could be claimed by people for coin and the like.

    What COULD be done which I think would be just as cool is an instanced island that becomes your guild base. This guild base can be developed with progression to show off to friends and your crew.

    It could be a location where other crews mingle for parties and hosted events. You could use it for planning your next big pillage for instance.

    It could be developed with materials and currency you bring back to enlarge it and furnish it. Additionally there could be minigames scattered along the island for pirates to invest time into. Imagine milestone items? Like hunted animals and bosses shown off as a decorated headpiece over a mantle? Etc.

    Basically, I think ANY avenue that enhances the options that crews and players can do will expand what can creatively happen in the game itself.

  • @madame-ching What I think would happen if this were to happen, is to add Dedicated servers. Which would be very cool and see many different people at a time.

    And adding my idea to this, maybe we... capture islands. Be it outposts or other islands, you would be able to build on them and do anything you want. But others could try to take you out and do what they want with your island base.

  • This sounds a lot like the garrison idea in WoW.

    It would be a "safe zone" in a way but you couldn't actually accomplish anything in there to get gold or do any exploring so it might fly. I don't know if the need for something like that is great enough though. I'd much rather the ability to personalize more parts of my ship.

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