I certainly agree that something should be done to make digging a bit more entertaining again.
Three things I liked about the animation cancel:
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Sped up an arguably dull part of the gameplay
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Acted as a kind of minigame to see how fast you can dig / try to dig before the skeletons started attacking you when solo
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Actually made me pay attention to when teammates were digging and adjust on the fly
The third point is actually the one I think I miss the most. Some of you probably notice that if you and a teammate dig at the exact same time, it only counts as a single dig. The animation cancel allowed me to stagger my dig when needed, either by speeding up or slowing down so that the digging was asynchronous.
I agree with some of the suggestions here to make a kind of timing, but I imagine a kind of click and hold mechanic.
To do a shallow dig: simply click once, the dig takes about the current length, maybe a bit shorter than current
To do a deeper dig: click and hold, the dig takes about 1.5x as long, but digs twice as deep
Chests could be put at some intermediate range in between these two extremes (shallow and deep digging), making the best combo possibly two shallow digs, one deep, or one shallow, two mediums. Who really knows? Maybe how far up the chest moves as you dig can become a visual cue for whether you do a shallow or deep dig next? Lots of possibilities here if done right.
Ideally, the animation would be smart enough that once you stop holding, it would be able to adjust the animation speed for the dig on the fly, but of course, easier said than done.
The advantage of something like this is that everyone can develop their own rhythm this way, adjust based on what their crewmates are doing, and better adjust for other environmental factors such as skeletons attacking, volcanos erupting, etc. Maybe you do small micro digs in between attacking / dodging, or do you go for the longer dig which has better efficiency overall?
I don't necessarily think the game NEEDS to improve the digging, to some of the points of naysayers, but I think digging up chests starts to lose it's luster after playing the game for some time, and small tweaks to make digging a bit less predictably slow can go a long way. It's not about making things easier, or faster necessarily, it's about making them fun.