PvE-Mode with seperate progression (Pirates vs. AI)

  • @troubled-cells said in PvE-Mode with seperate progression (Pirates vs. AI):

    @rowge-gaming nope I'm still right, fallacy or not.

    Constructive criticism on a users actions isnt really character assassination or a fallacy buddy.

    As much as you want it to be.

    Theres already a process for toxicity and it isnt called PvE or private servers.

    Use it.

    Switching servers and reporting players does not stop someone from being subjected to hate speech. Having a private server where the player can control who they play with does.

  • @rowge-gaming it does yes, it doesn't mean you are getting it though.

    The only private servers for this game will be ones for community events, rare stated this.

    Not ones readily available to the public.

    Toxicity exists, but wrapping one in cotton wool doesn't solve it, I'd imagine it would only make a individual more sensitive to it.

    Whether it's in a video game, or real life.

  • @troubled-cells The thing is not that I dislike a game. I've disliked games before. The thing is that I really like this one for everything except one single aspect of it - which is why I'm here and didn't just quietly deinstall. I'd like to enjoy the things I like. In relative peace. Whatever form that takes - PvE servers, noob-protection, story mode, pacifist mode, whatever. I'd like to be able to opt-out of PvP the same way I can opt-out of quests, skellington forts, and fishing. If that means not gainging bragging points, fine! I don't need them.

  • @troubled-cells said in PvE-Mode with seperate progression (Pirates vs. AI):

    @rowge-gaming it does yes, it doesn't mean you are getting it though.

    The only private servers for this game will be ones for community events, rare stated this.

    Not ones readily available to the public.

    Toxicity exists, but wrapping one in cotton wool doesn't solve it, I'd imagine it would only make a individual more sensitive to it.

    You're wrong again. Rare stated they saw community events and wanted to support them so they put private servers on the roadmap. They never said those servers would exclusively be for those events (although they never said they wouldn't be exclusively for them either).

    "Toxicity exists, but wrapping one in cotton wool doesn't solve it" mental gymnastics. You know a private server would solve the hate speech problem for someone 100% and don't want to admit it. Why should I take any of your arguments in good faith when you cannot admit something so painfully obvious?

  • @rowge-gaming said in PvE-Mode with seperate progression (Pirates vs. AI):

    @troubled-cells said in PvE-Mode with seperate progression (Pirates vs. AI):

    @rowge-gaming I have been listening, i just disagree.

    Big difference buddy.

    You can still do all the things you mentioned in normal adventure.

    As for toxicity, theres no place for it, even though I do enjoy in game banter myself, i would advise following joe neates instructions from one of the previous SOT news episodes.

    Fallacy or not, I'm still right.

    😋

    It is possible to still be correct when you use logical fallacy, but in this case you still aren't.
    I'm not on either side personally, but I see the arguments from people who are vehemently against PvE servers as:

    You say you are not on either side personally yet it is extremely clear to myself and I am sure others that you are on one side.

    1. "I don't want someone to progress past me in a game where progression is meaningless">

    Progression is not meaningless. One of the main points of the game is to progress to PL so you are wrong about something yet again. Also if progression is so meaningless why does the thought of PvE servers without progression upset you and others so much?

    1. "I want easy loot by killing noobs because I don't want to grind"

    I have never seen anyone say that in a serious argument against PvE servers. That is what you see because you want to see it.

    whereas the people that do want PvE servers have arguments like:

    1. "I have limited time to game and cannot pour 1000's of hours into this game to 'git gud'">

    The learning curve and combat in this game is extremely easy as far as you do not need to work to weapon level unlocks or build in game skills so it actually favors the casual gamer. Also why should devs worry about people who do not have time to play their game?

    1. "I just want to chill and dig up chests">

    This was never released as a chest digging simulator nor was it ever advertise as one.

    1. "I just want to play with my friends">

    I play with my friend all the time on SOT. If you only want to play with your friends then host a Mario Kart party at your house. This is a social online game.

    1. "I don't want to be called the N-word or be called names that are derogatory towards the LGBTQ+ community"

    Really? You are going to use that as a reason why video games should have private servers? Talking about using a real serious issue to benefit your argument. You do know that you can turn off in game chat right? As a female I get all kinds of abuse from gamers from guys who think women should not be allowed to play video games(yes plenty are out there I actually once recieved a long written message from one as to why I should not be allowed to play) to guys who sexually harass me and I am not over here begging for Rare to give me special treatment.

    This is a serious issue though so I will put these points here for anyone who has these issues:

    1. Like I said turn off in game chat
    2. You can turn your messaging system to friends only. That way people who are not on your friends list can not send you messages via xbox or xbox app.

    Also, there is currently a place for toxicity, it's called adventure mode, which is one of the reasons people are asking for private servers. You say you agree there is no place for toxicity, and yet disagree there should be a place for people to get away from it.>

    Online gaming like life is full of different types of people. If your skin is not thick enough to deal with different types of personalities then maybe social online games are not for you.

  • @orchideelamm921 In my opinion you shouldn't get any rep, gold, unlocks and commendations period for playing PvE.

    I would urge you to get involved with the discord communities to expand your crew horizons and possibilities.

    I've made so many long time friends from this game, that's what's great about it.

    Every player has strengths and weaknesses, have you thought about teaming with others whom their weaknesses are your strengths and vice versa ?

    I'd be happy to team with you if it helps?

  • @rowge-gaming running away from your problems doesn't really solve them buddy.

    I'm still correct.

    Cheers buddy.

  • You say you are not on either side personally yet it is extremely clear to myself and I am sure others that you are on one side.

    People who want to play this game passively have no effect on those who don't and people who are against letting those people play the way they want are negatively affecting them. I am on the side of logic and reason.

    Progression is not meaningless. One of the main points of the game is to progress to PL so you are wrong about something yet again. Also if progression is so meaningless why does the thought of PvE servers without progression upset you and others so much?

    Progression in SoT is meaningless in regards to gameplay and I think you know that's what I meant. There is no mechanical difference between a brand new account and a PL. Except for a players personal experience, there is no advantage for a high level player, compare that to a game like Escape from Tarkov where progression means the higher level player has an enormous advantage.

    I have never seen anyone say that in a serious argument against PvE servers. That is what you see because you want to see it.

    Of course they don't say it outright. The argument is: "No PvE servers because it will 'split the community'". Except it won't actually split the community because there are only 24 player slots per server max. What they actually mean is: The only people who will play adventure are those who aren't passive which means no more easy kills. Anyone who isn't biased sees this for what it is.

    The learning curve and combat in this game is extremely easy as far as you do not need to work to weapon level unlocks or build in game skills

    agree

    so it actually favors the casual gamer.

    I don't agree it favors the casual gamer, but it certainly isn't a detriment.

    Also why should devs worry about people who do not have time to play their game?

    Um... is their money not worth as much or something?

    This was never released as a chest digging simulator nor was it ever advertise as one.

    It is in the game the point I am making is that some people like that. I know it's not a "chest digging simulator", this is a strawman argument.

    I play with my friend all the time on SOT. If you only want to play with your friends then host a Mario Kart party at your house. This is a social online game.

    "I just want to play with my friends AND NOBODY ELSE"

    Do I really have to literally spell everything out? Doesn't it get tiresome constantly using logical fallacies? Is there ANYONE in these forums that actually addresses points instead of constantly using logical fallacies and mental gymnastics?

    **> 4. "I don't want to be called the N-word or be called names that are derogatory towards the LGBTQ+ community"

    Really? You are going to use that as a reason why video games should have private servers?

    Yes, I really, really am.

    Talking about using a real serious issue to benefit your argument. You do know that you can turn off in game chat right? As a female I get all kinds of abuse from gamers from guys who think women should not be allowed to play video games(yes plenty are out there I actually once recieved a long written message from one as to why I should not be allowed to play) to guys who sexually harass me and I am not over here begging for Rare to give me special treatment.

    Either way, I would support anything you ask for to try to help with this. You "toughing it out" doesn't mean other people should have to suffer.

    Online gaming like life is full of different types of people. If your skin is not thick enough to deal with different types of personalities then maybe social online games are not for you.

    I think this just sums up the lack of empathy from the crowd of people on these forums that call other people "selfish" for asking for something that would literally have zero affect on everyone else.

  • @troubled-cells sagte in PvE-Mode with seperate progression (Pirates vs. AI):

    @orchideelamm921 In my opinion you shouldn't get any rep, gold, unlocks and commendations period for playing PvE.

    Why not? Getting to an island, solving a riddle, sailing to an outpost through storms, Meg, Karen, and skellyships is still an effort? And it's precisely because it's an effort that I don't want someone to take it off my hands without one? Who has worked, and who wants stuff for free here?

    I would urge you to get involved with the discord communities to expand your crew horizons and possibilities.

    Let's just say I have made bad experiences with game discords in the past and would not like a repeat of that.

    Every player has strengths and weaknesses, have you thought about teaming with others whom their weaknesses are your strengths and vice versa ?

    Like what? My ability to drive any tub into a rock? Or the sense of direction of an earthworm? Or the way i shoot at something with a guaranteed miss? That I can't find my butt in the dark when it comes to those radial menus? :D All I bring to the table are awful puns and silly lyrics for the shanties.

    I'd be happy to team with you if it helps?

    If we can find a schedule because mine's all over the place.

  • @orchideelamm921 gladly, feel free to DM me and add me.

    I'd be happy to help you on your journey.

    Win or loose.

  • @rowge-gaming said in PvE-Mode with seperate progression (Pirates vs. AI):

    @troubled-cells said in PvE-Mode with seperate progression (Pirates vs. AI):

    @rowge-gaming nope I'm still right, fallacy or not.

    Constructive criticism on a users actions isnt really character assassination or a fallacy buddy.

    As much as you want it to be.

    Theres already a process for toxicity and it isnt called PvE or private servers.

    Use it.

    Switching servers and reporting players does not stop someone from being subjected to hate speech. Having a private server where the player can control who they play with does.

    Hmmm. Goal post shifting again, or as you put it "throwing anything against the wall to see what sticks". So after failing at all your other arguments you have to resort to this as an excuse. SMH!

  • @rowge-gaming said in PvE-Mode with seperate progression (Pirates vs. AI):

    I think this just sums up the lack of empathy from the crowd of people on these forums that call other people "selfish" for asking for something that would literally have zero affect on everyone else.

    Other than:

    1. tainting achievement ratios due to those playing without threats or boosting with their buddies on private/PvE servers (if achievements were enabled on such a mode).

    2. Tainting the in game economy of progression was allowed and transferable to main servers.

    3. Alienation of the core audience that has EARNED their cosmetics by actually playing the game.

    4. Cause a shift in the Adventure dynamics pushing the game more towards PvP centric game due to some players opting to take the easy way to earn cosmetics and achievements instead of the relative balance we have now (yes there is a balance that you refuse to admit due to wanting to push your agenda).

    5. Make Rare waste time, attention, resources and money on such a mode that in turn would delay or cancel some NEW features planned that would actually ADD to the game for everyone.

    6. Require Rare to spin up separate servers for just a few people to play alone in a game (referring to private as pure PvE will not happen, due to #4 above as well as all the technical issues involved in enabling such a passive mode) which waste server space or a few selfish or unsociable people who can't be bothered to play with the rest of the population - thus costing Rare and Microsoft more money (alleviated if rental though).

    So tell me again how this self centered request does not affect the rest of the game's population again? Seems you are the one offering up (il)logical fallacies here with the "won't hurt anyone" mantra.

  • @combatxkitty said in PvE-Mode with seperate progression (Pirates vs. AI):

    Online gaming like life is full of different types of people. If your skin is not thick enough to deal with different types of personalities then maybe social online games are not for you.

    I agree fully. Although no one should be derogatory against another it does happen. Unfortunately it is part of life. I would not go to a restaurant, gas station, department store or any other place where another person has the freedom and right to be in just as much as me and expect that business to only allow me and anyone who may be with me to go in and not allow anyone else in because there is a chance that someone in the crowd may say something derogatory against me. The same applies to a game. There are avenues to report people that would do that, and they should be reported, but I would not expect to be able to play a game designed for social interactions on a server just for me or my friends.

  • @dlchief58 sagte in PvE-Mode with seperate progression (Pirates vs. AI):

    1. tainting achievement ratios due to those playing without threats or boosting with their buddies on private/PvE servers (if achievements were enabled on such a mode).

    You're really putting the e-peen above the safety and comfort of other players? Really?

    1. Tainting the in game economy of progression was allowed and transferable to main servers.

    Please read the title of the thread. What's it say again?

    1. Alienation of the core audience that has EARNED their cosmetics by actually playing the game.

    e-peen again - besides, do you say that about people who bought their cosmetics with premium currency too?

    1. Cause a shift in the Adventure dynamics pushing the game more towards PvP centric game due to some players opting to take the easy way to earn cosmetics and achievements instead of the relative balance we have now (yes there is a balance that you refuse to admit due to wanting to push your agenda).

    A balance that is getting more out of whack every day. If you invite both the sheep and the wolves, you will eventually end up with the wolves only because all the sheep either leave or get eaten.

    1. Make Rare waste time, attention, resources and money on such a mode that in turn would delay or cancel some NEW features planned that would actually ADD to the game for everyone.

    It's not a waste of time if the player base grows and gets Rare that sweet, sweet money. Past games have shown that. Besides, there is no reason they can't do both, they aren't some small indie basement studio.

    1. Require Rare to spin up separate servers for just a few people to play alone in a game (referring to private as pure PvE will not happen, due to #4 above as well as all the technical issues involved in enabling such a passive mode) which waste server space or a few selfish or unsociable people who can't be bothered to play with the rest of the population - thus costing Rare and Microsoft more money (alleviated if rental though).

    Again, Rare is not some indie basement studio. They have the Microsoft cloud at their fingertips, and a server really doesn't care if a request is put in for a Pvp or a PvE session. Did you cry like this when the Arena mode came to be? Because that is taking up server space too!

    So tell me again how this self centered request does not affect the rest of the game's population again? Seems you are the one offering up (il)logical fallacies here with the "won't hurt anyone" mantra.

    Tell me how this self-centred arguing against PvE servers isn't just the same? But there is one difference - we are complaining about things that are, while you are complaining about things that might maybe happen. Probably won't if other online games are any indication. Which of those arguments is more based in reality? Hm?

  • @rowge-gaming said in PvE-Mode with seperate progression (Pirates vs. AI):

    You say you are not on either side personally yet it is extremely clear to myself and I am sure others that you are on one side.

    People who want to play this game passively have no effect on those who don't and people who are against letting those people play the way they want are negatively affecting them. I am on the side of logic and reason.

    So only you have logic and reason. Ok, I see, why does anyone even bother to respond. I actually do look at both sides and am for PvE or private servers but with certain limitations.

    Progression is not meaningless. One of the main points of the game is to progress to PL so you are wrong about something yet again. Also if progression is so meaningless why does the thought of PvE servers without progression upset you and others so much?

    Progression in SoT is meaningless in regards to gameplay and I think you know that's what I meant. There is no mechanical difference between a brand new account and a PL. Except for a players personal experience, there is no advantage for a high level player, compare that to a game like Escape from Tarkov where progression means the higher level player has an enormous advantage.

    That is not true. Since becoming PL I get to do Athena Voyages. Also I like that I do not have a huge advantage in game play it keeps it fair to other. If you feel that its meaningless than would you agree that having PvE servers without progression would be fine? If you say progression is meaningless and since everything you say is true then that should not be a problem no?

    I have never seen anyone say that in a serious argument against PvE servers. That is what you see because you want to see it.

    Of course they don't say it outright. The argument is: "No PvE servers because it will 'split the community'". Except it won't actually split the community because there are only 24 player slots per server max. What they actually mean is: The only people who will play adventure are those who aren't passive which means no more easy kills. Anyone who isn't biased sees this for what it is.>

    Interesting, you say of course they do not say it straight out. So no one actually says it you just think they are saying it.>

    The learning curve and combat in this game is extremely easy as far as you do not need to work to weapon level unlocks or build in game skills

    agree

    so it actually favors the casual gamer.

    I don't agree it favors the casual gamer, but it certainly isn't a detriment.

    Of course you dont, why am I not surprised?

    Also why should devs worry about people who do not have time to play their game?

    Um... is their money not worth as much or something? >

    I think Dev's main focus should be people who actually have time to play their game, not Joe Doe who only has time to hop on once every two weeks. Trust me I have had some issues with events Rare had that you had to do in game between certain times. I was vocal about that being silly for people who work. I am all for making gaming reasonable but with reason.

    It is in the game the point I am making is that some people like that. I know it's not a "chest digging simulator", this is a strawman argument.

    What you say makes no sense though because people can dig up chests in adventure mode. I dig up chests all the time even though I hate it. You do not need a PvE server to dig up chests.

    "I just want to play with my friends AND NOBODY ELSE">

    Private servers are coming and I do look forwards to it just for when want to invite more than three friends. These servers however do not need to progress you to PL. You want to have fun with friends? Have fun but why need progression to have fun?

    Do I really have to literally spell everything out? Doesn't it get tiresome constantly using logical fallacies? Is there ANYONE in these forums that actually addresses points instead of constantly using logical fallacies and mental gymnastics?

    Plenty address points. You either ignore them and respond in ways that do not make sense or you just flat out block them. I wonder why I've been unblocked. I am one of the least offensive people ever so the fact you blocked me simply for disagreeing in argument speaks volumes of the kind of person you are. Honestly I almost was not even going to respond to you.

    **> 4. "I don't want to be called the N-word or be called names that are derogatory towards the LGBTQ+ community"

    Really? You are going to use that as a reason why video games should have private servers?

    Yes, I really, really am.

    Talking about using a real serious issue to benefit your argument. You do know that you can turn off in game chat right? As a female I get all kinds of abuse from gamers from guys who think women should not be allowed to play video games(yes plenty are out there I actually once recieved a long written message from one as to why I should not be allowed to play) to guys who sexually harass me and I am not over here begging for Rare to give me special treatment.

    Either way, I would support anything you ask for to try to help with this. You "toughing it out" doesn't mean other people should have to suffer.

    Wow ok so this kinda P'd me off and what a privileged statement that is. I did not ask to be born a female it kinda just happened. Toughing it out is something I have had to do my entire life. Try being one of the only females in your criminal justice course, try being in the field of law which is a total boys club while being a female(by the way it was real fun when I found out the new male intern was making more money than I a full time employee who worked there for several years was making), try being a female and being pushed anti anxiety meds at the hospital because you are sick and the doctor thinks you are just an emotional woman(my husband gets treated more serious and with more respect than I do). I walk alone with mace so I do not get attacked again. So yes I do tough it out both in video games and in real life. You know I was a member of a crew of over 200 gamer's and I still got no respect. I would be playing in a group and make a suggestion and it would fall on deaf ears, a few minutes later one of the guys would make the same suggestion and everyone says "hey good idea jimmy".

    See I could do your suggestion and hide in a private server but what would that change? No change will come if me as a female gamer hides away. Change will be made if I continue on. I reported that guy who sent me a message about how women should not be allowed to play video games and he was com banned for a month from xbox(I know because I met him through a friend). So there ya go, for atleast one month he could not harass another woman and he got a strike on his account. So I will continue to proudly tough it out thank you very much.

    I think this just sums up the lack of empathy from the crowd of people on these forums that call other people "selfish" for asking for something that would literally have zero affect on everyone else.>

    You keep saying that it wont have zero affect on anyone else as if because you say it it must be true. Fact is it will have affect on many players like me, it will make adventure mode more hostile. I enjoy being mainly a PvE'er in this game yet at the same time I enjoy not knowing whether the ship on the horrizon is friendly or not. If you make a PvE easy server than I bet many more PvE'ers will do easy grinding in saftey therefore they wont be on main adventure mode making the chance of meeting a friendly ship less.Also a main concern of mines is that PvP'ers will grind out in safety (do not assume only PvE'ers will use it) and then join in main adevnture mode just to fight since they no longer need to PvE there. You seem to call others here selfish for not agreeing with you and dismiss our concerns,well I think that is selfish.

    I am not selfish I am all for a private server or PvE mode but within reason.

  • @orchideelamm921

    Again, Rare is not some indie basement studio. They have the Microsoft cloud at their fingertips, and a server really doesn't care if a request is put in for a Pvp or a PvE session. Did you cry like this when the Arena mode came to be? Because that is taking up server space too!

    Really? Currently up to 24 players per server, Arena about the same. You're saying you want 1 to 4 players per server. With 4 that's 6x the amount of servers. With 2 that's 12x.

    And I agree with all the points expressed on this thread (and the many other completely identical threads) about keeping things exactly as they are. Play Black Flag or Minecraft or something..

  • @venomous-sloth7 said in PvE-Mode with seperate progression (Pirates vs. AI):

    @combatxkitty said in PvE-Mode with seperate progression (Pirates vs. AI):

    Online gaming like life is full of different types of people. If your skin is not thick enough to deal with different types of personalities then maybe social online games are not for you.

    I agree fully. Although no one should be derogatory against another it does happen. Unfortunately it is part of life. I would not go to a restaurant, gas station, department store or any other place where another person has the freedom and right to be in just as much as me and expect that business to only allow me and anyone who may be with me to go in and not allow anyone else in because there is a chance that someone in the crowd may say something derogatory against me. The same applies to a game. There are avenues to report people that would do that, and they should be reported, but I would not expect to be able to play a game designed for social interactions on a server just for me or my friends.

    Are you saying Rare shouldn't implement private servers because people people have a right to use hate speech?

  • @wagstr said in PvE-Mode with seperate progression (Pirates vs. AI):

    @orchideelamm921

    Again, Rare is not some indie basement studio. They have the Microsoft cloud at their fingertips, and a server really doesn't care if a request is put in for a Pvp or a PvE session. Did you cry like this when the Arena mode came to be? Because that is taking up server space too!

    Really? Currently up to 24 players per server, Arena about the same. You're saying you want 1 to 4 players per server. With 4 that's 6x the amount of servers. With 2 that's 12x.

    And I agree with all the points expressed on this thread (and the many other completely identical threads) about keeping things exactly as they are. Play Black Flag or Minecraft or something..

    There are also requests for private servers which could be run independently, at the player's expense.

  • @rowge-gaming said in PvE-Mode with seperate progression (Pirates vs. AI):

    @venomous-sloth7 said in PvE-Mode with seperate progression (Pirates vs. AI):

    @combatxkitty said in PvE-Mode with seperate progression (Pirates vs. AI):

    Online gaming like life is full of different types of people. If your skin is not thick enough to deal with different types of personalities then maybe social online games are not for you.

    I agree fully. Although no one should be derogatory against another it does happen. Unfortunately it is part of life. I would not go to a restaurant, gas station, department store or any other place where another person has the freedom and right to be in just as much as me and expect that business to only allow me and anyone who may be with me to go in and not allow anyone else in because there is a chance that someone in the crowd may say something derogatory against me. The same applies to a game. There are avenues to report people that would do that, and they should be reported, but I would not expect to be able to play a game designed for social interactions on a server just for me or my friends.

    Are you saying Rare shouldn't implement private servers because people people have a right to use hate speech?

    Wow they totally did not say that at all. Talk about twisting someone's words.

    Still waiting for my response....oh that is right I am probably blocked again for disagreeing.

  • @orchideelamm921 said in PvE-Mode with seperate progression (Pirates vs. AI):

    @dlchief58 sagte in PvE-Mode with seperate progression (Pirates vs. AI):

    1. tainting achievement ratios due to those playing without threats or boosting with their buddies on private/PvE servers (if achievements were enabled on such a mode).

    You're really putting the e-peen above the safety and comfort of other players? Really?

    Safety? How are you in danger? Because someone sunk you play boat and took your imaginary goods? I am talking about the integrity of the system in place and such a mode would not only attract those like yourself but achievement hunters that would game the system to get the achievements as easy as possible without spending a dime on the game. And with the existence of Game Pass and used games there would be no increase in purchases/revenue from that crowd (and I am very familiar with the mindset of these achievement hunters).

    1. Tainting the in game economy of progression was allowed and transferable to main servers.

    Please read the title of the thread. What's it say again?

    And I said IF it was allowed as a few are requesting in other threads. Just because this one asks for separate doesn't negate the fact that many of you want it transferrable.

    1. Alienation of the core audience that has EARNED their cosmetics by actually playing the game.

    e-peen again - besides, do you say that about people who bought their cosmetics with premium currency too?

    It is about respecting what has been done by the CORE (and I don't mean hardcore by that) audience who bought and played the game, weathered the hazards to earn those items. If you've paid attention for the past couple of years that has been a hot spot for many about releasing time gated or specific items, which is why variations of those were introduced. If you alienate the core of your player base too much, the game dies.

    Premium cosmetics are also irrelevant to this discussion as they cannot be earned in game - everyone needs to buy them if they want them. Swing and a miss on that one.

    1. Cause a shift in the Adventure dynamics pushing the game more towards PvP centric game due to some players opting to take the easy way to earn cosmetics and achievements instead of the relative balance we have now (yes there is a balance that you refuse to admit due to wanting to push your agenda).

    A balance that is getting more out of whack every day. If you invite both the sheep and the wolves, you will eventually end up with the wolves only because all the sheep either leave or get eaten.

    Any data to back that up other than a few loud complaints from noobies? HMMM? The balance is not out of whack, is not changing from mine and many other's experience. Steady player population also implies that, there is no mass exodus of players leaving due to being attacked in a PvPvE game.

    Furthermore the game is not just "sheep and wolves" as many of you like to paint it. The majority of players like myself fall into the middle where we enjoy all aspects of the game.

    1. Make Rare waste time, attention, resources and money on such a mode that in turn would delay or cancel some NEW features planned that would actually ADD to the game for everyone.

    It's not a waste of time if the player base grows and gets Rare that sweet, sweet money. Past games have shown that. Besides, there is no reason they can't do both, they aren't some small indie basement studio.

    Have any proof of the player count increasing if introduced? Or if it would counter the ones that would leave due to this change? Furthermore any proof that such a mode actually making a significant increase in player counts or purchases/revenue when such modes were added....or you just throwing that out there because it sounds good and someone else said it that agrees with your position? The existence of Game Pass also in this case does not guarantee that those players would become buyers of it...or would even buy it new (which no money would go to Microsoft or Rare). Without anything to back up your claims you are just blowing hot air in that regard.

    Rare does not have a blank check from Microsoft either, plus have at least one more game in the works (which also cost money, time and resources). They are not the only studio in Microsoft's stable, they have over 20 different studios to support, not counting deals for 3rd party exclusives. Lame argument from someone who has no business sense.

    1. Require Rare to spin up separate servers for just a few people to play alone in a game (referring to private as pure PvE will not happen, due to #4 above as well as all the technical issues involved in enabling such a passive mode) which waste server space or a few selfish or unsociable people who can't be bothered to play with the rest of the population - thus costing Rare and Microsoft more money (alleviated if rental though).

    Again, Rare is not some indie basement studio. They have the Microsoft cloud at their fingertips, and a server really doesn't care if a request is put in for a Pvp or a PvE session. Did you cry like this when the Arena mode came to be? Because that is taking up server space too!

    Doesn't negate the fact that this cost money and you'd be firing up servers at less than capacity so you can game the game in relative safety. And if they would be private, they wouldn't have server merges to consolidate the players thus wasting servers...so you can play the game in easy mode/safety.

    Arena is irrelevant - it is a separate mode, short time for matches and attracts a different type of player. It also adds visibility to the game via streamers and competitions so in effect is a marketing tool, thus paying for itself to some extent. It has minimal impact on Adventure which has been seen in the year since released, even though many did cry that it would split the player base which it did not to any appreciable amount - because it is different enough from Adventure.

    So tell me again how this self centered request does not affect the rest of the game's population again? Seems you are the one offering up (il)logical fallacies here with the "won't hurt anyone" mantra.

    Tell me how this self-centred arguing against PvE servers isn't just the same? But there is one difference - we are complaining about things that are, while you are complaining about things that might maybe happen. Probably won't if other online games are any indication. Which of those arguments is more based in reality? Hm?

    Mine. It is based in rational analysis, business sense and an understanding of what the developer had in mind for the game...something you people fail to grasp and feel you must try to force Rare into making a special mode for you because you evidently were looking for a different game than this. What I wrote isn't what might happen (as many others have posted and I feel they are overreaching a little in some regards..though technically not incorrect), this is what would happen based on the observations of human nature, business sense, and simple mathematics. Can the entitlement act already.

  • @rowge-gaming said in PvE-Mode with seperate progression (Pirates vs. AI):

    @venomous-sloth7 said in PvE-Mode with seperate progression (Pirates vs. AI):

    @combatxkitty said in PvE-Mode with seperate progression (Pirates vs. AI):

    Online gaming like life is full of different types of people. If your skin is not thick enough to deal with different types of personalities then maybe social online games are not for you.

    I agree fully. Although no one should be derogatory against another it does happen. Unfortunately it is part of life. I would not go to a restaurant, gas station, department store or any other place where another person has the freedom and right to be in just as much as me and expect that business to only allow me and anyone who may be with me to go in and not allow anyone else in because there is a chance that someone in the crowd may say something derogatory against me. The same applies to a game. There are avenues to report people that would do that, and they should be reported, but I would not expect to be able to play a game designed for social interactions on a server just for me or my friends.

    Are you saying Rare shouldn't implement private servers because people people have a right to use hate speech?

    alt text

  • @rowge-gaming said in PvE-Mode with seperate progression (Pirates vs. AI):

    @venomous-sloth7 said in PvE-Mode with seperate progression (Pirates vs. AI):

    @combatxkitty said in PvE-Mode with seperate progression (Pirates vs. AI):

    Online gaming like life is full of different types of people. If your skin is not thick enough to deal with different types of personalities then maybe social online games are not for you.

    I agree fully. Although no one should be derogatory against another it does happen. Unfortunately it is part of life. I would not go to a restaurant, gas station, department store or any other place where another person has the freedom and right to be in just as much as me and expect that business to only allow me and anyone who may be with me to go in and not allow anyone else in because there is a chance that someone in the crowd may say something derogatory against me. The same applies to a game. There are avenues to report people that would do that, and they should be reported, but I would not expect to be able to play a game designed for social interactions on a server just for me or my friends.

    Are you saying Rare shouldn't implement private servers because people people have a right to use hate speech?

    This people is a classic straw man argument here, as well as more evidence of throwing everything against the wall to see what sticks.

  • @wagstr sagte in PvE-Mode with seperate progression (Pirates vs. AI):

    @orchideelamm921

    Again, Rare is not some indie basement studio. They have the Microsoft cloud at their fingertips, and a server really doesn't care if a request is put in for a Pvp or a PvE session. Did you cry like this when the Arena mode came to be? Because that is taking up server space too!

    Really? Currently up to 24 players per server, Arena about the same. You're saying you want 1 to 4 players per server. With 4 that's 6x the amount of servers. With 2 that's 12x.

    Wait what? Where did you pull that from??? The player count is fine, other crews on the server are good, actually, but it's only PvE! Imagine, you can play with more than 3 other players in a friendly way! I would actually get to talk to people while playing! Wo said anything about an entire server for one crew???

  • @dlchief58 said in PvE-Mode with seperate progression (Pirates vs. AI):

    @rowge-gaming said in PvE-Mode with seperate progression (Pirates vs. AI):

    @venomous-sloth7 said in PvE-Mode with seperate progression (Pirates vs. AI):

    @combatxkitty said in PvE-Mode with seperate progression (Pirates vs. AI):

    Online gaming like life is full of different types of people. If your skin is not thick enough to deal with different types of personalities then maybe social online games are not for you.

    I agree fully. Although no one should be derogatory against another it does happen. Unfortunately it is part of life. I would not go to a restaurant, gas station, department store or any other place where another person has the freedom and right to be in just as much as me and expect that business to only allow me and anyone who may be with me to go in and not allow anyone else in because there is a chance that someone in the crowd may say something derogatory against me. The same applies to a game. There are avenues to report people that would do that, and they should be reported, but I would not expect to be able to play a game designed for social interactions on a server just for me or my friends.

    Are you saying Rare shouldn't implement private servers because people people have a right to use hate speech?

    This people is a classic straw man argument here, as well as more evidence of throwing everything against the wall to see what sticks.

    I just think it is gross for someone to use concern for oppressed/discriminated groups in order to get what they want.

    Hiding us away in private servers is a terrible suggestion. Me and my female crew member will continue on we do not need @rowge-gaming suggesting we have private servers created for us.

    Also what I do not understand is this is a discussion for PvE mode not private servers. PvE mode you can still be harassed in because other players will be there. I think there is a lack of understanding as to what PvE servers are and what private servers are, they are not the same.

  • @orchideelamm921 said in PvE-Mode with seperate progression (Pirates vs. AI):

    @wagstr sagte in PvE-Mode with seperate progression (Pirates vs. AI):

    @orchideelamm921

    Again, Rare is not some indie basement studio. They have the Microsoft cloud at their fingertips, and a server really doesn't care if a request is put in for a Pvp or a PvE session. Did you cry like this when the Arena mode came to be? Because that is taking up server space too!

    Really? Currently up to 24 players per server, Arena about the same. You're saying you want 1 to 4 players per server. With 4 that's 6x the amount of servers. With 2 that's 12x.

    Wait what? Where did you pull that from??? The player count is fine, other crews on the server are good, actually, but it's only PvE! Imagine, you can play with more than 3 other players in a friendly way! I would actually get to talk to people while playing! Wo said anything about an entire server for one crew???

    LOL this is simple math here.

    But let's go ahead and take what you said. So you are assuming these PvE servers are going to allow other players (i.e. not private), how are you going to prevent someone to actually troll and grief you here? And in this case it would be actual griefing on a whole other level, where you'd be unable to defend yourself. And then this brings me back to the point I made earlier, this would take time, money and resources to implement...almost to the cost of making a new game! Yet you say this wouldn't hurt the rest of the population, SMH!

    If private (but not strictly PvE, which is the more likely scenario), then there would be no merges thus it would be occupying a server slot for a small number of people - I seriously doubt any of you have 24 friends who are all going to play in safe server - or all of them would agree to be strictly PvE on it if you had that many (there's almost always that one guy/gal).

  • @orchideelamm921'

    You seriously think you'll get no grief on a 'PvE server'? The only way to avoid it is to have a private server. PvE server would be trolled by murderous cut-throats and well you know it!

    How would it be enforced? How could you police it? How could you prevent accidents? How would you deal with accidents? How could you prevent disputes over loot?

    Why on earth can't you people just pretend other players are AI? It kills you too..

    If you do get your own way they would have to prepare for a bunch of threads a week later asking to nerf the Meg, nerf the Kraken, nerf the skellies, nerf the sea, nerf the storm..... Etc. Etc.

  • Pvp players should stop thinking they have more of a right to play the game their way than anyone else. Private servers would detract nothing and would cause more players to come back. All of my friends bailed on the game and I rarely play (mainly to keep an eye on the game to see if it's becoming worth it since I had really high hopes at launch). None of us want to play a game where you're barraged with toxic behavior and hate speech every time we encounter other players and won't further support a company that forces that kind of play on us.

    I have seen an interview with Neate where he says that even though he doesn't believe private/pve servers should ever be a thing, that he has also come to realize that he doesn't have the right to force people to play the way he thinks they should and they were working on the framework to add them. I'd link the interview but I don't internet that well and I don't really care that much. It was from January of this year though.

    If they want to separate the progression, great. I don't care. We'll never play on the pvp side for that to matter. With the addition of private servers I could easily see SoT becoming my groups go to game. We will finally be able to play with our kids, whom we've kept from the toxicity, and will be happy to further support the company/game. I'd even spend real money on a useless digital parrot or something but not for a game where I'm subjected to racial slurs and/or griefing every time I encounter another player.

  • @khol-thndrwlkr

    Most players who want it to stay as it is are not "PvP players". They are normal players who love PvE but accept PvP as part of an online pirate game. They are not mutually exclusive groups. My kids play with me, you can turn off chat if you are bothered but I see it as an safe introduction to the real world out there. Most players are not toxic.

  • @dlchief58 Why so complicated? Take the game as is, maybe remove the Reaper quests (how's that for exclusive incentive to risk PvP?), make players invulnerable to each other and make it so they can't interact at all with other ships except maybe the ladders to board. No anchoring, no sail setting, no taking anything, no bringing anything aboard (like powder kegs). Please don't try to tell me this would be difficult to implement. And server merging could work exactly like for the PvPvE version. Cosmetics the same (because you still have to quest for them, so you're not getting anything for nothing, besides, who's gonna see), achievements either disabled or on a separate tree. No crossover, new pirate. Yes, so much work. So much difficulty.

  • @orchideelamm921 said in PvE-Mode with seperate progression (Pirates vs. AI):

    @dlchief58 Why so complicated? Take the game as is, maybe remove the Reaper quests (how's that for exclusive incentive to risk PvP?), make players invulnerable to each other and make it so they can't interact at all with other ships except maybe the ladders to board. No anchoring, no sail setting, no taking anything, no bringing anything aboard (like powder kegs). Please don't try to tell me this would be difficult to implement. And server merging could work exactly like for the PvPvE version. Cosmetics the same (because you still have to quest for them, so you're not getting anything for nothing, besides, who's gonna see), achievements either disabled or on a separate tree. No crossover, new pirate. Yes, so much work. So much difficulty.

    Spoken like someone who has no clue about game design or programming. Rare is still having issues fixing hit registration and other things, yet you somehow think those sweeping changes are simple? And would not break anything else. Even if all those things were somehow implemented I could still find ways to grief players without much thought, and more devious players could do much worse.

    Just off the top of my head:

    1. leave barrels as mines
    2. ram the other ships with yours to ground them or steer them into other threats (since neither can hurt each other), and the bigger ship or one with most momentum would win there.
    3. kite skeleton ships onto your opponent
    4. fire
    5. snakes
    6. fort cannons
    7. jumping on the rail in front of the wheel and blocking the helmsman's view while doing little jig (had a random crewmate do this to me).
    8. kite skeletons onto opposing players while on land
      8a) and setting same skeletons on fire when they surround the opponent, thus transferring the fire damage from the skeletons to the player

    It is nowhere as simple as you with no knowledge in the field thinks.

  • @orchideelamm921 said in PvE-Mode with seperate progression (Pirates vs. AI):

    @dlchief58 Why so complicated? Take the game as is, maybe remove the Reaper quests (how's that for exclusive incentive to risk PvP?), make players invulnerable to each other and make it so they can't interact at all with other ships except maybe the ladders to board. No anchoring, no sail setting, no taking anything, no bringing anything aboard (like powder kegs). Please don't try to tell me this would be difficult to implement. And server merging could work exactly like for the PvPvE version. Cosmetics the same (because you still have to quest for them, so you're not getting anything for nothing, besides, who's gonna see), achievements either disabled or on a separate tree. No crossover, new pirate. Yes, so much work. So much difficulty.

    "Why so complicated?" Are you kidding? Why not play the game how it is, something anyone and everyone can already do?

  • @khol-thndrwlkr said in PvE-Mode with seperate progression (Pirates vs. AI):

    Pvp players should stop thinking they have more of a right to play the game their way than anyone else. >

    Many who play this are PvPvE player not just PVP players and we have more of a right(if you want to put it that way) to play the game we bought. Its PvE only players who come here demanding change to a game they full well knew was PvPvE when they bought it. Also I have heard of the right to free speech and assembly, the right to bare arms however I have yet to hear of the right to PvE servers in a video game.

    Private servers would detract nothing >

    The devs have already confirmed private servers are coming and people for most part are against PvE servers, the two are not the same. PvE servers would detract from the game and the devs have even acknowldged it.

    All of my friends bailed on the game and I rarely play (mainly to keep an eye on the game to see if it's becoming worth it since I had really high hopes at launch). None of us want to play a game where you're barraged with toxic behavior and hate speech every time we encounter other players and won't further support a company that forces that kind of play on us.

    You must be either exaggerating for sake of your argument or just the most unlucky gamer in the world that every single person you have ever encountered on SOT has hurled hate speech at you. Even as a female gamer who gets her fair share of abuse I can not even say that.

    I have seen an interview with Neate where he says that even though he doesn't believe private/pve servers should ever be a thing, that he has also come to realize that he doesn't have the right to force people to play the way he thinks they should and they were working on the framework to add them. I'd link the interview but I don't internet that well and I don't really care that much. It was from January of this year though. >

    So you acknowldge that a dev says they do not think Pve / private servers should be a thing yet you act like people who are against it are out in left field. I believe the interview you are mentioning is not regarding PvE servers at all. I believe that was from an interview he did and was asked about private servers which they are working on. He said that private servers would eventually happen but grinding in a private session does not sit well with him since that is not what the game is about.

    If they want to separate the progression, great.>

    Why? That would turn this into a single player game right? If you can set up a private server and just do everything on it. This is not meant to be a single player game and no devs do not need to cater to everyone. So many gamers have such entitlement issues it must drive game developers nuts lol. Im fine with private servers with limitations I do not think you should be able to do:skull forts, skelly fleets, any faction work on them. If people want to have ship races, battles with friends, search for ship wrecks, fight the random spawned skelly ship or skelly captain on the beach , find random treasure on islands thats cool. I would not mind gold being given and even used in main adventure, what I would mind is getting rep. Rep in this game is risk reward, you sitting in a private server is no risk reward, that is not this game.

    I don't care. We'll never play on the pvp side for that to matter.>

    You mean the PvPvE side? Also exactly my point. You want to turn it into single player mode by being able to do everything in a private server and be fully rewarded for it.

    With the addition of private servers I could easily see SoT becoming my groups go to game. We will finally be able to play with our kids>,

    I see the kid argument often. I am not sure how old your kids are so this is not necessarily directed at you but Rare's target audience was never 4-8 years olds which is a popular age range I see put in discussions here. Like I said there will be private servers so can sail around with your kids on that but lets not act like Rare needs to make private servers with progression so people can play with their toddlers.

  • @combatxkitty said in PvE-Mode with seperate progression (Pirates vs. AI):

    I see the kid argument often. I am not sure how old your kids are so this is not necessarily directed at you but Rare's target audience was never 4-8 years olds which is a popular age range I see put in discussions here. Like I said there will be private servers so can sail around with your kids on that but lets not act like Rare needs to make private servers with progression so people can play with their toddlers.

    Rare does not need to babysit anyone's kids. What their parents let them play is up to them, the game has ana ge rating and the online experiences are not rated by the ESRB.

    There is a mute crew option people, use it. Don't use kids as a shield in that argument, that's just pathetic.

    https://getyarn.io/yarn-clip/2d969200-6638-423c-8b22-262ea35f3968

  • @bloodybil said in PvE-Mode with seperate progression (Pirates vs. AI):

    @combatxkitty said in PvE-Mode with seperate progression (Pirates vs. AI):

    I see the kid argument often. I am not sure how old your kids are so this is not necessarily directed at you but Rare's target audience was never 4-8 years olds which is a popular age range I see put in discussions here. Like I said there will be private servers so can sail around with your kids on that but lets not act like Rare needs to make private servers with progression so people can play with their toddlers.

    Rare does not need to babysit anyone's kids. What their parents let them play is up to them, the game has ana ge rating and the online experiences are not rated by the ESRB.

    There is a mute crew option people, use it. Don't use kids as a shield in that argument, that's just pathetic.

    https://getyarn.io/yarn-clip/2d969200-6638-423c-8b22-262ea35f3968

    Haha that clip. Yes people can mute others if they do not want their kids listening to other players, its a very simple action. Also us adults can use mute as well if we do not feel like listening to other gamers. We do not need to hide in a private server. I keep my game chat on though because I enjoy the cries of people who cant catch up our ship lol. My friend she keeps her game chat off most of time.

  • @rowge-gaming said in PvE-Mode with seperate progression (Pirates vs. AI):

    @venomous-sloth7 said in PvE-Mode with seperate progression (Pirates vs. AI):

    @combatxkitty said in PvE-Mode with seperate progression (Pirates vs. AI):

    Online gaming like life is full of different types of people. If your skin is not thick enough to deal with different types of personalities then maybe social online games are not for you.

    I agree fully. Although no one should be derogatory against another it does happen. Unfortunately it is part of life. I would not go to a restaurant, gas station, department store or any other place where another person has the freedom and right to be in just as much as me and expect that business to only allow me and anyone who may be with me to go in and not allow anyone else in because there is a chance that someone in the crowd may say something derogatory against me. The same applies to a game. There are avenues to report people that would do that, and they should be reported, but I would not expect to be able to play a game designed for social interactions on a server just for me or my friends.

    Are you saying Rare shouldn't implement private servers because people people have a right to use hate speech?

    You quoted my statement, which means you should have read it. So in response to your question I will point out that in my statement I said "no one should be derogatory against another"

    I also said "There are avenues to report people that would do that, and they should be reported"

    I thought that I was crystal clear that hate speech of any type is uncalled for and should be appropriately punished. Yet as I stated, people should not get servers just because there is a chance someone may call you names. Only let it bother you long enough to report them for a foolish decision and they will be dealt with by Rare or Microsoft accordingly. Then wish them well, give them a GG and sail away. They are not worth your time and they are not worth Rare's time to make separate server's when they can be reported and banned. That is how you deal with them. If all you do is hide on your own server then they win and they are left to go on doing the same to others.

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