@orchideelamm921 said in PvE-Mode with seperate progression (Pirates vs. AI):
@wagstr sagte in PvE-Mode with seperate progression (Pirates vs. AI):
@orchideelamm921
If somebody so vehemently supports the idea of "the author is dead" once the game is in their hands (which is an odd and curious notion in itself) then logic dictates that they would not then expect the author to have to change the game or modify it in any way just to please them after purchase right? Because they're dead..
Did you use your new onyx shovel to dig that hole?
Are you really this unfamiliar with literary theory or are you just trolling? It just means that the intentions of an author don't have any bearing on the audience's reception of the work.
Rare is a company. Trying to make money. So it's in their best interest to open the game to as many players as possible - and to make sure they have a good time! Because right now a lot of people don't and stop playing. Won't get invested in the game enough to go for the microtransactions. So it's in the company's best interest to make sure as many people as possible love and play the game. Core audiences don't bring in the sweet, sweet continuous cash flow. Casuals do.
And games that sunk for "catering to the casuals" have yet to be named.
Except, they literally already have your money, dont they.
Look, I could understand and would agree completely if you just wanted something akin to more accessibility settings to enable you to control the game better, within the developers vision.
Thats a discussion myself, and I'm sure many others, including the devs, would be willing to have.
But you aren't.
Genuine question, do you often play a lot of PvP in games?
Or do you typically avoid it?
Xbox Gameplay Chart: Minecraft Dungeons drops out of the top ten
