@bloodybil said in Tall tales need a passive mode:
@lord-szarvas said in Tall tales need a passive mode:
Why do you want to share server space in an online open world with people that have no interest in filling their ship up with loot and only want to do the Tall Tale stories?
Do you know many people that do nothing but tall tales 24/7? Most people won't do them much more than once to see the story, or whatever amount required to get the cosmetics tied to them.
If you want to quote my question, how about answering the question. I know that people have been asking for PvE servers. And I know that people that focus on tall tales want to enjoy them. Did you want to enjoy your tall tales when you played? Why is asking for a passive mode so wrong in your eyes?
And your second point below contradicts exactly what your line of questioning here and what you're alluding to. A PvE server for TT's won't split the community which is what I have been saying..
Is that somehow a bad idea? Is giving new players a private PVE server or 'passive mode' a bad idea? Did the game sink because they added the Maiden voyage? Will the game sink if they added the same system for all the other Tall Tales? No, no, and no.
A passive mode with no progression? Not at all! Again, how many times do you do the maiden voyage? Can you get gold out of it (past the first time you do it)? Do you spend hours upon hours in there? Does it split the community?
It doesn't matter how many times you do the maiden voyage. The point is that there exists an instance where someone can gain without a threat to their gaining it. It goes against everything you and others have been sooo against. The Arena split the community as more pvp'ers went into that. Less gold/adventure out there because of it. But, it works, and it made sense. And I still had encounters (and still do) in adventure.. So what's your point exactly?
So tell me, what is so bad about it? Other than it makes you mad that you could have sunk an empty ship? (Or did you really want that 10k skull, haha.. jeeze).
Maybe I got lucky those times playing by myself. Who knows. It doesn't change the fact that in our open forum that people are not having that same luck. That they would like to be able to do the Tall Tale without any other ships at sea. OOooooOO Ahhh the horror...
Wow, grow up..
I don't know about you, but personally I like a challenge. When I do tales, I like to know there are dangers out on the seas, and that it makes the tale more complicated than:
- Sail to point A
- Sail to point B
- Do a playmobile "match the shape in the right hole" puzzle
- Obtain key
- Go to point C
- Congratulations, you succeed!
But I suppose having to watch the horizon while fetching your gizmos is too much to ask for some players. Ahhh the horror indeed...
Mhmm. Trapmaster Tall Tale has you going underground. You do puzzles underground in TT9. You do puzzles in a cave in TT1. In Heart of the fire, you're underground 90% of the time (minus the sailing to and from Liars to Devils thirst). There is plenty of opportunity to not checking the horizon.
But if you want to argue back and forth on what you find 'challenging' I see it as it is, the feedback on the forums asking for an instance to enjoy the tall tales. Not everyone is as good as you are for Pvp. Not everyone can be, too. That's just the reality of life.
So, that being said, why are you so opposed to the idea? Huh? It doesn't actually hurt you in anyway.
Oh, cause you think the game is 'holding your hand'. Wow, what a silly argument...
You can have options. You can play the tales in open adventure for that extra challenge. Others can enjoy them in a passive mode. It doesn't hurt.