why have a brig?

  • why have a brig on SLOOPS?

    the crew is only 2 men and even if you wanted to vote the partner to the brig you couldn't because its a majority vote system. so why is there jsut a random brig in the sloop taking up carg space? put something more usful there

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  • @nathang86 they need to add the ability to vote yourself in the brig. Sometimes people plead guilty...

  • @king-brouille YES PLEASE...

    I've been a baaaad pirate and I need to be punished

  • @jonathangmerlin I dunno man...something about a ten foot pole comes to mind... I guess I'll just add that there's been alot of discussion about higher crew potentially added to sloops down the road... plus, there's aesthetics to consider.

    I too see the space as wasted and the decorative asset that is the bring does seem silly to me. But... it's there, function less as ever.

  • My guess is that Rare don't want to remove it because they want to keep potential functionality the same on all vessels.

    While it's pointless now, in the future, it could be used for either a 3-man crew or for some other gameplay (e.g. quests where you might capture an NPC and store them there).

  • Once in the Brig. A "Vote to Kick" function should be available. You can only be removed by a crew if your in the brig. Yes, this could be abused. However Im sick (even through LFG not open crews) of Lazy, Uncooperative, Rude & Obnoxious players who are perfectly fine staying in that brig for sometimes multiple Journeys.

    Sometimes I really don't want to have to Leave the server when i'm running a fully stocked (crates of Planks, cannonballs & banana's too) Galleon becuase of one Bad Egg.

  • @capt-sharazad said in why have a brig?:

    Once in the Brig. A "Vote to Kick" function should be available. You can only be removed by a crew if your in the brig. Yes, this could be abused. However Im sick (even through LFG not open crews) of Lazy, Uncooperative, Rude & Obnoxious players who are perfectly fine staying in that brig for sometimes multiple Journeys.

    Sometimes I really don't want to have to Leave the server when i'm running a fully stocked (crates of Planks, cannonballs & banana's too) Galleon becuase of one Bad Egg.

    Hmmms, looking through this thread, it appear's i Auto-piloted and slightly de-railed the thread. imma post this suggestion in the feedback area :3 nothing to see here.

  • I want a duel option on the sloop. If I get with a random that is a toxic player, I should be able to fight him for the boat. It only takes one vote to duel, and you are not allowed to duel when there is treasure on board.

  • @realstyli said in why have a brig?:

    My guess is that Rare don't want to remove it because they want to keep potential functionality the same on all vessels.

    While it's pointless now, in the future, it could be used for either a 3-man crew or for some other gameplay (e.g. quests where you might capture an NPC and store them there).

    ^This
    They mentioned in a video a while back that they were considering allowing 3 or 4 person crews in a sloop.

  • @baldmunkee But, I believe the Brigantine ended up being their answer to the 3-man crew situation.

  • @bran-the-ent Probably. That video was a while ago. Still, I wish the player cap would be pulled out for all crews. Specifically, that closed crew would allow 1-4 players no matter the ship. Not for any kind of advantage (though I think people would think twice about rolling up on a sloop if it could have 4 players in it) but mostly for play with my friends.

    When I solo-sloop, then a friend comes on, now they can just join me. That's great. Then a third friend shows up and I still gotta turn back mid-voyage to turn in so they can join. Depending on my location it can take time to get back to an outpost and turn everything in, even if I go immediately.

    Most of the time, just so everyone can be tough, we would probably still "upgrade" to a galleon or brigantine pretty quick anyway, but it would be good to get on the seas together right away so they don't go play something else while they wait for me and then end up not playing SOT at all.

  • @baldmunkee That would be awful. There's no way they will do that. The balance is achieved by how easily the ship is operated and maintained. 2 for a sloop is a good balance, more than that and you have one on sails, one steering, and one on cannons - that's OP. The approach they are taking now is the way to go. It's unfortunate in a game with a slow pace that you can't have instant gratification, but... there it is.

  • @realstyli it be cool if you could capture an enemy CREW since people like to stoleaway on enemy ships they could have potential to be locked in YOUR brig lowering the enemy crews number

  • @bran-the-ent just thinking if your could take a hostage since people like force boarding an enemy ship make it a none kill zone if you fall on an enemy ship the enemy has the option to LOCK you in the brig or cast you over board which the moment your over board yoru character dies to the ferry

  • @bran-the-ent

    like example lets say I sneak on some ones ship and I am cut down on there deck instead of dieing right away my character is forced in to a slumping postion leaving me helpless " then a button option appears near me to be captured" once locked in the brig I will have to be killed to be released tot he ferry where I respone on my own ship … players will have to rethink forcing on to another ship as the option of being a hostage is there on them

  • @jonathangmerlin
    does any one think that be a good option to be able to take a hostage of antoehr crew handicapping them for trying to board your ship?

  • @jonathangmerlin
    I mean think about it they forced on to YOUR ship they take the risk of being captured

  • @nathang86 That my good sir is one of the best ideas I heard about capturing other players!
    Give us the chance to hit them with the shovel instead of the sword, so they go unconscious for 10-15 seconds and we can put them down there!!

  • @jonathangmerlin
    yea shovel works too its not just for diging, smacking them a good time with a shovel their screen could get all blurry and stars or tweety birds will circle around it making them stand there wobbling, and you run up to them and button promt them tot he brig

  • @nathang86 This could actually be something. We worked something out here. So it could not only be used on the ship, but with a time of 10-15 seconds you only got enough time to put them in the brig when they were on the ship before. And maybe don't let people climb latters with their captives.
    But this could be an awesome mechanic on land as well as on the ship.

  • @jonathangmerlin maybe adding a ROPE inventory item one person holding a shovel to smack people the other can quickly rope them up with a prompt and the character they capter can be transported

  • @jonathangmerlin doing a hostage like this would require 2 people so solo players might be at a disadvantage unless they have the rope or shuvl set as a quick select button in the option menu

  • @jonathangmerlin
    also you can only use the ROPE one one captive crew so if you already have a crew captive from YOUR rope it will say USED , but if we cant climb ladders with our captives were you jsut thinking capture a crew on an island and leaving them there deserted till some one or something stroles by to kill them?

  • @nathang86 I'd leave the rope out of it for now... Maybe just drag/carry an unconscious player until he awakes.
    A rope to tie them up would open to many bad parts in this.

  • @nathang86 I would recommend you to open a suggestion thread about this, we could continue this discussion there.

  • @jonathangmerlin said in why have a brig?:

    @nathang86 I would recommend you to open a suggestion thread about this, we could continue this discussion there.

    u can open a thread ill comment with

  • @nathang86 Nope. Easily abused.

  • @bran-the-ent said in why have a brig?:

    @baldmunkee That would be awful. There's no way they will do that. The balance is achieved by how easily the ship is operated and maintained. 2 for a sloop is a good balance, more than that and you have one on sails, one steering, and one on cannons - that's OP. The approach they are taking now is the way to go. It's unfortunate in a game with a slow pace that you can't have instant gratification, but... there it is.

    The devs have definitely talked about it. I personally doubt it WILL happen, but it is not in the realm of "no way" either.

    Regarding "OP" and "balance" this game is all about asymmetrical match ups, and that's one of it's best features. You never know what you're going up against until you start fighting. Obviously a 4 man sloops is superior to a 2 man sloop, but then so is a galleon, all other factors being equal. The question is: is a 4 man sloop clearly superior to a 4 man galleon? Taking into account number of cannons, max speed and capacity for damage and I don't think it's clear cut at all.

  • @baldmunkee said in why have a brig?:

    @bran-the-ent said in why have a brig?:

    @baldmunkee That would be awful. There's no way they will do that. The balance is achieved by how easily the ship is operated and maintained. 2 for a sloop is a good balance, more than that and you have one on sails, one steering, and one on cannons - that's OP. The approach they are taking now is the way to go. It's unfortunate in a game with a slow pace that you can't have instant gratification, but... there it is.

    The devs have definitely talked about it. I personally doubt it WILL happen, but it is not in the realm of "no way" either.

    Regarding "OP" and "balance" this game is all about asymmetrical match ups, and that's one of it's best features. You never know what you're going up against until you start fighting. Obviously a 4 man sloops is superior to a 2 man sloop, but then so is a galleon, all other factors being equal. The question is: is a 4 man sloop clearly superior to a 4 man galleon? Taking into account number of cannons, max speed and capacity for damage and I don't think it's clear cut at all.

    Well, asymmetrical in games usually refers to player numbers -and, yes, there are asymmetrical matchups, but there is usually some other balancing feature - in this case, it is ship operation. A duo sloop can run rings around a galleon. A duo sloop with more than two, could run those rings, fire, and repair... I think that's pretty clear cut.

    As a fairly experienced solo slooper, I can hold my own against most duo sloops, but there's no way I could deal with more than that... then I basically have a highly maneuverable galleon on me... firing, boarding, sailing and repairing. It's just OP.

  • @bran-the-ent said in why have a brig?:

    @baldmunkee said in why have a brig?:

    @bran-the-ent said in why have a brig?:

    @baldmunkee That would be awful. There's no way they will do that. The balance is achieved by how easily the ship is operated and maintained. 2 for a sloop is a good balance, more than that and you have one on sails, one steering, and one on cannons - that's OP. The approach they are taking now is the way to go. It's unfortunate in a game with a slow pace that you can't have instant gratification, but... there it is.

    The devs have definitely talked about it. I personally doubt it WILL happen, but it is not in the realm of "no way" either.

    Regarding "OP" and "balance" this game is all about asymmetrical match ups, and that's one of it's best features. You never know what you're going up against until you start fighting. Obviously a 4 man sloops is superior to a 2 man sloop, but then so is a galleon, all other factors being equal. The question is: is a 4 man sloop clearly superior to a 4 man galleon? Taking into account number of cannons, max speed and capacity for damage and I don't think it's clear cut at all.

    Well, asymmetrical in games usually refers to player numbers -and, yes, there are asymmetrical matchups, but there is usually some other balancing feature - in this case, it is ship operation. A duo sloop can run rings around a galleon. A duo sloop with more than two, could run those rings, fire, and repair... I think that's pretty clear cut.

    As a fairly experienced solo slooper, I can hold my own against most duo sloops, but there's no way I could deal with more than that... then I basically have a highly maneuverable galleon on me... firing, boarding, sailing and repairing. It's just OP.

    As a duo sloop, I can maneuver my ship and avoid getting in range of their cannons almost 100% of the time (ask @Ve111a, he's seen me do it). That's the thing, the ships are absolutely balanced to compliment each others weaknesses and it becomes far more balanced as a result. I do believe the massive amount of negative feedback on the subject scared Rare away from the decision, and rightfully so because it was a bad one.

  • @drunkpunk138 @Bran-the-Ent I get what you are saying. So we're clear: this is not an argument. I am not trying to convince you that it is a good idea or balanced. I was just stating my preference that I would like to have the feature available.

    Only reason I mentioned it at all is in answer to the OP, which asked "Why is there a brig on the sloop?" Answer: as stated in a dev video, they were kicking around the idea of allowing 3 and 4 people in a sloop. Opinion: it would be nice to not have to interrupt a voyage to add new friends who just got on. Fact: this is a forum... and seemed like a good place to voice a preference.

  • @baldmunkee Sure, and we were staying why it was a feature we don’t feel should be added. And, as I stated, the devs addressed the situation with the Brigantine.

  • @bran-the-ent They didn't address the fact that it's a pain to start playing with friends in this game if more friends join than can currently fit in your boat. Nor did they address the OP's question of why there was a brig in the sloop.

    A 3 person boat will have the same issue as the 2 person boat when I am playing with 3 people and a friend joins and says, "Got room for one more?"

  • @baldmunkee It's easy... turn in, go back to the lobby, come back in with a different ship. Why do they need to accommodate this desire for instant everything? It's not a problem that can't currently be dealt with. I mean, you don't expect to be able to switch the ship and have your stuff still be there, do you? So, you've already got to head to an outpost and turn in. Exit to lobby, re-enter on a new server. Easy peasy.

    As for the brig... I never said they did address it. You took this off on a tangent, not me.

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